dog ninja touch
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@ -210,7 +210,7 @@ namespace HeavenStudio.Games
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new("RvlBookAltFinish", new int[] { IAAltUpCat, IAFlickCat, IAAltUpCat },
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IA_PadAltRelease, IA_TouchFlick, IA_BatonAltRelease);
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public static PlayerInput.InputAction InputAction_TouchRelease =
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new("NtrIdolTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
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new("RvlBookTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
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IA_Empty, IA_TouchBasicRelease, IA_Empty);
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void OnDestroy()
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@ -149,7 +149,7 @@ namespace HeavenStudio.Games.Scripts_CheerReaders
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{
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posterBook.SetActive(false);
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canOpenBook = !hit;
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isSpinning = hit;
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isSpinning = false;
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if (bookIsWhite != game.shouldBeBlack && hit && player)
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{
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RepositionBook();
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@ -119,6 +119,10 @@ namespace HeavenStudio.Games
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public static CropStomp instance;
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public static PlayerInput.InputAction InputAction_Flick =
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new("NtrStompFlick", new int[] { IAEmptyCat, IAFlickCat, IAEmptyCat },
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IA_Empty, IA_TouchFlick, IA_Empty);
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private void Awake()
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{
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instance = this;// Finding grass sprite width for grass scrolling.
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@ -302,6 +306,15 @@ namespace HeavenStudio.Games
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}
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}
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if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease))
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{
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bodyAnim.Play("Raise");
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}
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if (PlayerInput.GetIsAction(InputAction_Flick) && !IsExpectingInputNow(InputAction_FlickRelease))
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{
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bodyAnim.Play("Pick");
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}
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if (cameraLocked) return;
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// Object scroll.
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@ -331,13 +344,6 @@ namespace HeavenStudio.Games
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if (!isMarching)
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return;
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if (PlayerInput.PressedUp())
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{
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// Don't play raise animation if successfully flicked.
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if (!isFlicking)
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bodyAnim.Play("Raise");
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}
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isFlicking = false;
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}
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@ -63,12 +63,12 @@ namespace HeavenStudio.Games.Scripts_CropStomp
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{
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if (GameManager.instance.currentGame == "cropStomp")
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{
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stomp = game.ScheduleUserInput(nextStompBeat - 1f, 1f, InputType.STANDARD_DOWN, Just, Miss, Out);
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stomp = game.ScheduleUserInput(nextStompBeat - 1f, 1f, CropStomp.InputAction_BasicPress, Just, Miss, Out);
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stomp.countsForAccuracy = false;
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}
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}
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if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN))
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if (PlayerInput.GetIsAction(CropStomp.InputAction_BasicPress) && !game.IsExpectingInputNow(CropStomp.InputAction_BasicPress))
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{
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game.bodyAnim.Play("Crouch", 0, 0);
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}
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@ -125,7 +125,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
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// REMARK: does not count for performance
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nextStompBeat += 2f;
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stomp?.Disable();
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stomp = game.ScheduleUserInput(nextStompBeat - 1f, 1f, InputType.STANDARD_DOWN, Just, Miss, Out);
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stomp = game.ScheduleUserInput(nextStompBeat - 1f, 1f, CropStomp.InputAction_BasicPress, Just, Miss, Out);
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stomp.countsForAccuracy = false;
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}
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@ -148,7 +148,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
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}
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nextStompBeat += 2f;
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stomp?.Disable();
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stomp = game.ScheduleUserInput(nextStompBeat - 1f, 1f, InputType.STANDARD_DOWN, Just, Miss, Out);
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stomp = game.ScheduleUserInput(nextStompBeat - 1f, 1f, CropStomp.InputAction_BasicPress, Just, Miss, Out);
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stomp.countsForAccuracy = false;
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}
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}
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@ -40,7 +40,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
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game = CropStomp.instance;
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if (Conductor.instance.isPlaying)
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game.ScheduleInput(targetBeat - 1, 1f, InputType.STANDARD_DOWN, StompJust, StompMiss, Out);
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game.ScheduleInput(targetBeat - 1, 1f, CropStomp.InputAction_BasicPress, StompJust, StompMiss, Out);
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if (!isMole)
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{
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@ -84,7 +84,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
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float airPosition = cond.GetPositionFromBeat(stompedBeat, landBeat - stompedBeat);
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veggieTrans.position = curve.GetPoint(Mathf.Clamp(airPosition, 0, 1));
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if (PlayerInput.PressedUp() && !game.IsExpectingInputNow(InputType.STANDARD_UP))
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if (PlayerInput.GetIsAction(CropStomp.InputAction_FlickRelease) && !game.IsExpectingInputNow(CropStomp.InputAction_FlickRelease))
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{
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pickEligible = false;
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}
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@ -230,7 +230,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
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spawnedHit.Play();
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veggieState = 1;
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game.ScheduleInput(targetBeat, isMole ? 0.5f : 1f, InputType.STANDARD_UP, PickJust, PickMiss, Out);
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game.ScheduleInput(targetBeat, isMole ? 0.5f : 1f, CropStomp.InputAction_FlickRelease, PickJust, PickMiss, Out);
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targetBeat = targetBeat + (isMole ? 0.5f : 1f);
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stompedBeat = cond.songPositionInBeatsAsDouble;
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@ -1,5 +1,6 @@
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using NaughtyBezierCurves;
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using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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@ -174,7 +175,27 @@ namespace HeavenStudio.Games
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TacoBell,
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//YaseiNoIkiG3M4,
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}
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protected static bool IA_PadAny(out double dt)
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{
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return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt);
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}
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public static PlayerInput.InputAction InputAction_Press =
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new("NtrNinjaPress", new int[] { IAPressCat, IAFlickCat, IAPressCat },
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IA_PadAny, IA_TouchFlick, IA_BatonBasicPress);
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public static PlayerInput.InputAction InputAction_TouchPress =
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new("NtrNinjaTouchRelease", new int[] { IAEmptyCat, IAPressCat, IAEmptyCat },
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IA_Empty, IA_TouchBasicPress, IA_Empty);
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public static PlayerInput.InputAction InputAction_TouchRelease =
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new("NtrNinjaTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
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IA_Empty, IA_TouchBasicRelease, IA_Empty);
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private void Awake()
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{
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instance = this;
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@ -198,8 +219,19 @@ namespace HeavenStudio.Games
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DogAnim.DoScaledAnimationAsync("Prepare", 0.5f);
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DogAnim.SetBool("needPrepare", true);
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}
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if ((PlayerInput.Pressed() || PlayerInput.GetAnyDirectionDown()) && !IsExpectingInputNow(InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN))
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if (PlayerInput.GetIsAction(InputAction_TouchPress))
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{
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DogAnim.SetBool("needPrepare", true);
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DogAnim.DoScaledAnimationAsync("Prepare", 0.5f);
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}
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if (PlayerInput.GetIsAction(InputAction_TouchRelease) && !IsExpectingInputNow(InputAction_Press))
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{
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DogAnim.SetBool("needPrepare", false);
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DogAnim.DoScaledAnimationAsync("Bop", 0.5f);
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}
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if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press))
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{
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System.Random rd = new System.Random();
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string slice;
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@ -219,8 +251,6 @@ namespace HeavenStudio.Games
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foreach (var obj in queuedThrows) { ThrowObject(obj.beat, obj.direction, obj.typeL, obj.typeR, obj.sfxNumL, obj.sfxNumR); }
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queuedThrows.Clear();
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}
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//if () queuedThrows.Clear();
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}
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private void LateUpdate()
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@ -268,6 +298,7 @@ namespace HeavenStudio.Games
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sfxNumR = sfxNumR,
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});
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prepare = prepare && PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch;
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if (prepare) DogNinja.instance.DogAnim.SetBool("needPrepare", true);
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}
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@ -318,6 +349,7 @@ namespace HeavenStudio.Games
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public void Prepare(double beat)
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{
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if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) return;
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if (!DogAnim.GetBool("needPrepare")) DogAnim.DoScaledAnimationAsync("Prepare", 0.5f);
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DogAnim.SetBool("needPrepare", true);
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}
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@ -47,7 +47,7 @@ namespace HeavenStudio.Games.Scripts_DogNinja
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{
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barelyCurve = fromLeft ? BarelyRightCurve : BarelyLeftCurve;
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game.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Hit, Miss, Out);
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game.ScheduleInput(startBeat, 1f, DogNinja.InputAction_Press, Hit, Miss, Out);
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}
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private void Update()
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@ -84,7 +84,7 @@ namespace HeavenStudio.Games.Scripts_DogNinja
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{
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0 => "Left",
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1 => "Right",
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2 => "Both",
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_ => "Both",
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};
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DogAnim.DoScaledAnimationAsync(slice, 0.5f);
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