prefab-ify event properties, Button EntityType
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Assets/Resources/Prefabs/Editor/EventProperties.meta
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Assets/Resources/Prefabs/Editor/EventProperties/Boolean.prefab
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m_paragraphSpacing: 0
|
||||
m_charWidthMaxAdj: 0
|
||||
m_TextWrappingMode: 1
|
||||
m_wordWrappingRatios: 0.4
|
||||
m_overflowMode: 0
|
||||
m_linkedTextComponent: {fileID: 0}
|
||||
parentLinkedComponent: {fileID: 0}
|
||||
m_enableKerning: 1
|
||||
m_ActiveFontFeatures: 6e72656b
|
||||
m_enableExtraPadding: 1
|
||||
checkPaddingRequired: 0
|
||||
m_isRichText: 0
|
||||
m_EmojiFallbackSupport: 1
|
||||
m_parseCtrlCharacters: 1
|
||||
m_isOrthographic: 1
|
||||
m_isCullingEnabled: 0
|
||||
m_horizontalMapping: 0
|
||||
m_verticalMapping: 0
|
||||
m_uvLineOffset: 0
|
||||
m_geometrySortingOrder: 0
|
||||
m_IsTextObjectScaleStatic: 0
|
||||
m_VertexBufferAutoSizeReduction: 0
|
||||
m_useMaxVisibleDescender: 1
|
||||
m_pageToDisplay: 1
|
||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_isUsingLegacyAnimationComponent: 0
|
||||
m_isVolumetricText: 0
|
||||
m_hasFontAssetChanged: 0
|
||||
m_baseMaterial: {fileID: 0}
|
||||
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 37ba8efc4add71b4fbc3451317c88c6b
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -40,6 +40,7 @@ namespace HeavenStudio
|
|||
public string currentGame { get; private set; }
|
||||
public GameObject minigameObj { get; private set; }
|
||||
public Minigame minigame { get; private set; }
|
||||
public Animator[] mgAnimators { get; private set; }
|
||||
public RiqEntity lastSection { get; private set; }
|
||||
public RiqEntity currentSection { get; private set; }
|
||||
|
||||
|
|
@ -1141,6 +1142,7 @@ namespace HeavenStudio
|
|||
minigameObj.transform.parent = eventCaller.GamesHolder.transform;
|
||||
minigameObj.transform.localScale = originalScale;
|
||||
minigameObj.name = game;
|
||||
mgAnimators = minigameObj.transform.GetComponentsInChildren<Animator>();
|
||||
|
||||
SetCurrentGame(game, useMinigameColor);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
public enum CountNumbers { One, Two, Three, Four }
|
||||
public readonly static string[] countNames = { "one", "two", "one", "two", "three", "four" };
|
||||
public readonly static float[] timings = { 0f, 2f, 4f, 5f, 6f, 7f };
|
||||
public readonly static float[] timings = { 0f, 2f, 4f, 5f, 6f, 7f };
|
||||
public static void Count(int type, bool alt)
|
||||
{
|
||||
SoundByte.PlayOneShot("count-ins/" + countNames[type] + (!alt ? "1" : "2"));
|
||||
|
|
|
|||
|
|
@ -6,6 +6,9 @@ using HeavenStudio.Editor.Track;
|
|||
using Jukebox;
|
||||
using Jukebox.Legacy;
|
||||
using System.Linq;
|
||||
using System;
|
||||
using System.Windows.Forms.VisualStyles;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
|
|
@ -18,6 +21,7 @@ namespace HeavenStudio.Editor
|
|||
[Header("Property Prefabs")]
|
||||
[SerializeField] private GameObject IntegerP;
|
||||
[SerializeField] private GameObject FloatP;
|
||||
[SerializeField] private GameObject ButtonP;
|
||||
[SerializeField] private GameObject BooleanP;
|
||||
[SerializeField] private GameObject DropdownP;
|
||||
[SerializeField] private GameObject ColorP;
|
||||
|
|
@ -129,50 +133,49 @@ namespace HeavenStudio.Editor
|
|||
|
||||
private GameObject AddParam(string propertyName, object type, string caption, string tooltip = "")
|
||||
{
|
||||
GameObject prefab = IntegerP;
|
||||
GameObject input;
|
||||
|
||||
var objType = type.GetType();
|
||||
|
||||
if (objType == typeof(EntityTypes.Integer))
|
||||
{
|
||||
prefab = IntegerP;
|
||||
input = InitPrefab(prefab, tooltip);
|
||||
var property = input.GetComponent<NumberPropertyPrefab>();
|
||||
input = InitPrefab(IntegerP, tooltip);
|
||||
var property = input.GetComponent<BoolPropertyPrefab>();
|
||||
property.SetProperties(propertyName, type, caption);
|
||||
}
|
||||
else if (objType == typeof(EntityTypes.Float))
|
||||
{
|
||||
prefab = FloatP;
|
||||
input = InitPrefab(prefab, tooltip);
|
||||
input = InitPrefab(FloatP, tooltip);
|
||||
var property = input.GetComponent<NumberPropertyPrefab>();
|
||||
property.SetProperties(propertyName, type, caption);
|
||||
}
|
||||
else if(type is bool)
|
||||
else if (objType == typeof(EntityTypes.Button))
|
||||
{
|
||||
prefab = BooleanP;
|
||||
input = InitPrefab(prefab, tooltip);
|
||||
input = InitPrefab(ButtonP, tooltip);
|
||||
var property = input.GetComponent<ButtonPropertyPrefab>();
|
||||
property.SetProperties(propertyName, type, caption);
|
||||
}
|
||||
else if (objType == typeof(bool))
|
||||
{
|
||||
input = InitPrefab(BooleanP, tooltip);
|
||||
var property = input.GetComponent<BoolPropertyPrefab>();
|
||||
property.SetProperties(propertyName, type, caption);
|
||||
}
|
||||
else if (objType.IsEnum)
|
||||
else if (objType.IsEnum || objType == typeof(string[]))
|
||||
{
|
||||
prefab = DropdownP;
|
||||
input = InitPrefab(prefab, tooltip);
|
||||
var property = input.GetComponent<EnumPropertyPrefab>();
|
||||
input = InitPrefab(DropdownP, tooltip);
|
||||
var property = input.GetComponent<DropdownPropertyPrefab>();
|
||||
property.SetProperties(propertyName, type, caption);
|
||||
}
|
||||
else if (objType == typeof(Color))
|
||||
{
|
||||
prefab = ColorP;
|
||||
input = InitPrefab(prefab, tooltip);
|
||||
input = InitPrefab(ColorP, tooltip);
|
||||
var property = input.GetComponent<ColorPropertyPrefab>();
|
||||
property.SetProperties(propertyName, type, caption);
|
||||
}
|
||||
else if(objType == typeof(string))
|
||||
else if (objType == typeof(string))
|
||||
{
|
||||
prefab = StringP;
|
||||
input = InitPrefab(prefab, tooltip);
|
||||
input = InitPrefab(StringP, tooltip);
|
||||
var property = input.GetComponent<StringPropertyPrefab>();
|
||||
property.SetProperties(propertyName, type, caption);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,38 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.Editor;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class ButtonPropertyPrefab : EventPropertyPrefab
|
||||
{
|
||||
[Header("Boolean")]
|
||||
[Space(10)]
|
||||
// public Button buttonObj;
|
||||
public EntityTypes.Button button;
|
||||
|
||||
new public void SetProperties(string propertyName, object type, string caption)
|
||||
{
|
||||
InitProperties(propertyName, caption);
|
||||
|
||||
if (type is EntityTypes.Button button) {
|
||||
this.button = button;
|
||||
} else {
|
||||
Debug.LogError("ButtonPropertyPrefab was unable to use " + type.GetType() + " as a Button.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnClick()
|
||||
{
|
||||
button.onClick.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8ada001011e54c74b87c04d7186d5f3c
|
||||
guid: 7891bc13f0b17734e9a197bf22818300
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -6,19 +6,18 @@ using System;
|
|||
using System.Linq;
|
||||
using TMPro;
|
||||
|
||||
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.Editor;
|
||||
using HeavenStudio.Common;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class EnumPropertyPrefab : EventPropertyPrefab
|
||||
public class DropdownPropertyPrefab : EventPropertyPrefab
|
||||
{
|
||||
[Header("Dropdown")]
|
||||
[Space(10)]
|
||||
public LeftClickTMP_Dropdown dropdown;
|
||||
private Array enumVals;
|
||||
private Array values;
|
||||
|
||||
private int _defaultValue;
|
||||
|
||||
|
|
@ -29,14 +28,14 @@ namespace HeavenStudio.Editor
|
|||
InitProperties(propertyName, caption);
|
||||
|
||||
var enumType = type.GetType();
|
||||
enumVals = Enum.GetValues(enumType);
|
||||
values = Enum.GetValues(enumType);
|
||||
var enumNames = Enum.GetNames(enumType).ToList();
|
||||
_defaultValue = (int)type;
|
||||
|
||||
// Can we assume non-holey enum?
|
||||
// If we can we can simplify to dropdown.value = (int) parameterManager.entity[propertyName]
|
||||
var currentlySelected = (int) parameterManager.entity[propertyName];
|
||||
var selected = enumVals
|
||||
var selected = values
|
||||
.Cast<object>()
|
||||
.ToList()
|
||||
.FindIndex(val => (int) val == currentlySelected);
|
||||
|
|
@ -46,8 +45,8 @@ namespace HeavenStudio.Editor
|
|||
|
||||
dropdown.onValueChanged.AddListener(_ =>
|
||||
{
|
||||
parameterManager.entity[propertyName] = (int)enumVals.GetValue(dropdown.value);
|
||||
if ((int)enumVals.GetValue(dropdown.value) != _defaultValue)
|
||||
parameterManager.entity[propertyName] = GetValue();
|
||||
if (GetValue() != _defaultValue)
|
||||
{
|
||||
this.caption.text = _captionText + "*";
|
||||
}
|
||||
|
|
@ -59,6 +58,11 @@ namespace HeavenStudio.Editor
|
|||
);
|
||||
}
|
||||
|
||||
public int GetValue()
|
||||
{
|
||||
return (int)values.GetValue(dropdown.value);
|
||||
}
|
||||
|
||||
public void ResetValue()
|
||||
{
|
||||
dropdown.value = _defaultValue;
|
||||
|
|
@ -66,8 +70,8 @@ namespace HeavenStudio.Editor
|
|||
|
||||
public override void SetCollapses(object type)
|
||||
{
|
||||
dropdown.onValueChanged.AddListener(_ => UpdateCollapse((int)enumVals.GetValue(dropdown.value)));
|
||||
UpdateCollapse((int)enumVals.GetValue(dropdown.value));
|
||||
dropdown.onValueChanged.AddListener(_ => UpdateCollapse(GetValue()));
|
||||
UpdateCollapse(GetValue());
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4dbe69d785c445e41a3096329bda742d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -50,7 +50,7 @@ namespace HeavenStudio.Editor
|
|||
|
||||
inputFieldString.onEndEdit.AddListener(
|
||||
_ =>
|
||||
{;
|
||||
{
|
||||
Editor.instance.editingInputField = false;
|
||||
}
|
||||
);
|
||||
|
|
|
|||
|
|
@ -753,31 +753,6 @@ namespace HeavenStudio
|
|||
GameManager.instance.ToggleInputs(eventCaller.currentEntity["toggle"]);
|
||||
}
|
||||
),
|
||||
new GameAction("play animation", "Play Animation", 0.5f, false,
|
||||
new List<Param>()
|
||||
{
|
||||
new Param("animator", "", "Animator", "Specify which animator in the scene to play an animation on. (i.e \"Plalin\" or \"Game/Paddlers/Player\")"),
|
||||
new Param("animation", "", "Animation", "Specify the name of the animation to play."),
|
||||
new Param("scale", new EntityTypes.Float(0, 5, 0.5f), "Animation Scale", "The time scale of the animation. Higher values are faster."),
|
||||
},
|
||||
delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
GameManager.instance.PlayAnimationArbitrary(e["animator"], e["animation"], e["scale"]);
|
||||
}
|
||||
),
|
||||
new GameAction("play sfx", "Play SFX", 0.5f, false,
|
||||
new List<Param>()
|
||||
{
|
||||
new Param("game", "", "Which Game", "Specify the game's sfx to play. An empty input will play global sfx."),
|
||||
new Param("sfxName", "", "SFX Name", "The name of the sfx to play."),
|
||||
new Param("pitch", new EntityTypes.Float(0, 5, 1), "Pitch", "The sfx's pitch."),
|
||||
new Param("offset", new EntityTypes.Float(-500, 500), "Offset (ms)", "The sfx's offset in milliseconds."),
|
||||
},
|
||||
preFunction : delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
GameManager.PlaySFXArbitrary(e.beat, e["game"], e["sfxName"], e["pitch"], e["offset"]);
|
||||
}
|
||||
),
|
||||
}),
|
||||
|
||||
new Minigame("countIn", "Count-Ins", "", false, true, new List<GameAction>()
|
||||
|
|
@ -1179,6 +1154,40 @@ namespace HeavenStudio
|
|||
}
|
||||
}
|
||||
}),
|
||||
|
||||
new Minigame("advanced", "Advanced", "", false, true, new List<GameAction>()
|
||||
{
|
||||
new GameAction("play animation", "Play Animation", 0.5f, false,
|
||||
new List<Param>()
|
||||
{
|
||||
new Param("getAnimators", new EntityTypes.Button("Get Animators", delegate {
|
||||
string gameName = GameManager.instance.currentGame;
|
||||
return gameName;
|
||||
}), "Button", "Specify which animator in the scene to play an animation on. (i.e \"Plalin\" or \"Game/Paddlers/Player\")"),
|
||||
new Param("animator", "", "Animator", "Specify which animator in the scene to play an animation on. (i.e \"Plalin\" or \"Game/Paddlers/Player\")"),
|
||||
new Param("animation", "", "Animation", "Specify the name of the animation to play."),
|
||||
new Param("scale", new EntityTypes.Float(0, 5, 0.5f), "Animation Scale", "The time scale of the animation. Higher values are faster."),
|
||||
},
|
||||
delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
GameManager.instance.PlayAnimationArbitrary(e["animator"], e["animation"], e["scale"]);
|
||||
}
|
||||
),
|
||||
new GameAction("play sfx", "Play SFX", 0.5f, false,
|
||||
new List<Param>()
|
||||
{
|
||||
new Param("game", "", "Which Game", "Specify the game's sfx to play. An empty input will play global sfx."),
|
||||
new Param("sfxName", "", "SFX Name", "The name of the sfx to play."),
|
||||
new Param("pitch", new EntityTypes.Float(0, 5, 1), "Pitch", "The sfx's pitch."),
|
||||
new Param("offset", new EntityTypes.Float(-500, 500), "Offset (ms)", "The sfx's offset in milliseconds."),
|
||||
},
|
||||
preFunction : delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
GameManager.PlaySFXArbitrary(e.beat, e["game"], e["sfxName"], e["pitch"], e["offset"]);
|
||||
}
|
||||
),
|
||||
}),
|
||||
|
||||
};
|
||||
|
||||
foreach (var game in defaultGames)
|
||||
|
|
|
|||
|
|
@ -3,8 +3,6 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace HeavenStudio
|
||||
{
|
||||
public class EntityTypes
|
||||
|
|
@ -37,6 +35,18 @@ namespace HeavenStudio
|
|||
}
|
||||
}
|
||||
|
||||
public struct Button
|
||||
{
|
||||
public string buttonLabel;
|
||||
public Func<string> onClick;
|
||||
|
||||
public Button(string buttonLabel, Func<string> onClick)
|
||||
{
|
||||
this.buttonLabel = buttonLabel;
|
||||
this.onClick = onClick;
|
||||
}
|
||||
}
|
||||
|
||||
public struct Resource
|
||||
{
|
||||
public enum ResourceType
|
||||
|
|
|
|||
Loading…
Reference in a new issue