fixed blue bear
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4f07d47bdb
commit
d35e57249e
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@ -20,17 +20,17 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: {x: 1.258, y: 0.542, z: 0}
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inSlope: {x: -1.4679999, y: -0, z: -0}
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outSlope: {x: 0, y: 0.17200005, z: 0}
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value: {x: 1.4, y: 0.68, z: 0}
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inSlope: {x: -1.184, y: -0, z: -0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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weightedMode: 0
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- serializedVersion: 3
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time: 0.5
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value: {x: 1.258, y: 0.628, z: 0}
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inSlope: {x: -0, y: 0.17200005, z: -0}
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value: {x: 1.4, y: 0.89, z: 0}
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inSlope: {x: -0, y: 0.41999996, z: -0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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weightedMode: 0
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@ -49,8 +49,8 @@ AnimationClip:
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time: 0
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value: 1
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inSlope: 2
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outSlope: -2
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tangentMode: 69
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outSlope: 0
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tangentMode: 5
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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@ -134,16 +134,16 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1.258
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inSlope: -1.4679999
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value: 1.4
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inSlope: -1.184
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outSlope: 0
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tangentMode: 69
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tangentMode: 5
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 0.5
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value: 1.258
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value: 1.4
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inSlope: -0
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outSlope: 0
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tangentMode: 69
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@ -162,17 +162,17 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0.542
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value: 0.68
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inSlope: -0
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outSlope: 0.17200005
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tangentMode: 69
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outSlope: 0
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tangentMode: 5
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 0.5
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value: 0.628
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inSlope: 0.17200005
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value: 0.89
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inSlope: 0.41999996
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outSlope: 0
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tangentMode: 69
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weightedMode: 0
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@ -193,7 +193,7 @@ AnimationClip:
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value: 0
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inSlope: -0
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outSlope: 0
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tangentMode: 69
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tangentMode: 5
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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@ -220,8 +220,8 @@ AnimationClip:
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time: 0
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value: 1
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inSlope: 2
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outSlope: -2
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tangentMode: 69
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outSlope: 0
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tangentMode: 5
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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@ -29,7 +29,7 @@ namespace HeavenStudio.Games.Loaders
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},
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new GameAction("setEmotion", "Emotion")
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{
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function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetEmotion(e["type"]); },
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function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetEmotion(e.beat, e["type"]); },
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parameters = new List<Param>()
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{
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new Param("type", BlueBear.EmotionType.ClosedEyes, "Emotion", "Which emotion should the blue bear use?")
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@ -274,18 +274,18 @@ namespace HeavenStudio.Games
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headAndBodyAnim.SetBool("ShouldOpenMouth", foodHolder.childCount != 0);
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if (headAndBodyAnim.GetBool("ShouldOpenMouth"))
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{
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_emotionCancelled = true;
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_emotionCancelledBeat = Conductor.instance.songPositionInBeatsAsDouble;
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}
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if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory))
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{
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SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false));
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Bite(true);
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Bite(Conductor.instance.songPositionInBeatsAsDouble, true);
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}
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else if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory))
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{
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SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false));
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Bite(false);
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Bite(Conductor.instance.songPositionInBeatsAsDouble, false);
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}
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UpdateEmotions();
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@ -298,7 +298,7 @@ namespace HeavenStudio.Games
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windAnim.SetScaledAnimationSpeed();
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}
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private bool _emotionCancelled = false;
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private double _emotionCancelledBeat = -1;
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private int _emotionIndex = 0;
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private List<RiqEntity> _allEmotionsStretch = new();
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private EmotionStretchType _lastEmotion = EmotionStretchType.LookUp;
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@ -317,12 +317,11 @@ namespace HeavenStudio.Games
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_emotionIndex++;
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_lastEmotion = (EmotionStretchType)_allEmotionsStretch[_emotionIndex - 1]["type"];
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crying = _lastEmotion == EmotionStretchType.StartCrying;
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_emotionCancelled = false;
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UpdateEmotions();
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return;
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}
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if (beat >= e.beat && beat < e.beat + e.length && !_emotionCancelled)
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if (beat >= e.beat && beat < e.beat + e.length && !(_emotionCancelledBeat >= e.beat && _emotionCancelledBeat < e.beat + e.length))
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{
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_lastEmotion = (EmotionStretchType)e["type"];
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crying = _lastEmotion == EmotionStretchType.StartCrying;
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@ -388,9 +387,9 @@ namespace HeavenStudio.Games
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windAnim.DoScaledAnimationAsync("Wind", 0.5f);
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}
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public void Bite(bool left)
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public void Bite(double beat, bool left)
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{
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_emotionCancelled = true;
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_emotionCancelledBeat = beat;
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if (crying)
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{
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headAndBodyAnim.DoScaledAnimationAsync(left ? "CryBiteL" : "CryBiteR", 0.5f);
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@ -456,14 +455,15 @@ namespace HeavenStudio.Games
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}
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}
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public void SetEmotion(int emotion)
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public void SetEmotion(double beat, int emotion)
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{
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_emotionCancelled = true;
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_emotionCancelledBeat = beat;
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switch (emotion)
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{
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case (int)EmotionType.Neutral:
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//check if smiling then play "StopSmile"
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headAndBodyAnim.DoScaledAnimationAsync("Idle", 0.5f);
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if (_allEmotionsStretch.Count == 0 || _lastEmotion != EmotionStretchType.Smile) return;
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headAndBodyAnim.DoScaledAnimationAsync("StopSmile", 0.5f);
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crying = false;
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break;
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case (int)EmotionType.ClosedEyes:
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@ -68,7 +68,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear
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SoundByte.PlayOneShotGame("blueBear/chompDonut");
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}
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game.Bite(isCake);
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game.Bite(Conductor.instance.songPositionInBeatsAsDouble, isCake);
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game.EatTreat();
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SpawnCrumbs();
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