miss implemented
This commit is contained in:
parent
666a5d68c5
commit
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@ -74715,6 +74715,7 @@ Transform:
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- {fileID: 6673106021490433943}
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- {fileID: 5154023206690165501}
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- {fileID: 1070424679674934030}
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- {fileID: 1533203938650873811}
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m_Father: {fileID: 0}
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@ -74779,6 +74780,7 @@ MonoBehaviour:
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- {fileID: 4541619397523910160}
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- {fileID: 2441224063005478318}
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- {fileID: 5469916501946480897}
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_missObjectRef: {fileID: 375236458063640164}
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_smallLogCutParticle: {fileID: 1967221045720617934}
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_canCutParticle: {fileID: 1336100976886091474}
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_batCutParticle: {fileID: 7676651234050664727}
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@ -144212,6 +144214,56 @@ ParticleSystemRenderer:
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m_MeshWeighting2: 1
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m_MeshWeighting3: 1
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m_MaskInteraction: 0
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--- !u!1 &4547627987104407242
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GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1533203938650873811}
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- component: {fileID: 375236458063640164}
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m_Layer: 0
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m_Name: MissObjectRef
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4547627987104407242}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 2298792418077467027}
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m_RootOrder: 15
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &375236458063640164
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4547627987104407242}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 27e24d8dc75422c44a8e6c0dbe17d195, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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offset: {x: 0, y: 0, z: 0}
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_rot: 270
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_height: 3
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_beatDuration: 1
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_jumpDistanceX: -5
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_jumpDistanceY: -2
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--- !u!1 &4646648672004435504
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GameObject:
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m_ObjectHideFlags: 0
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@ -105,6 +105,12 @@ namespace HeavenStudio.Games.Scripts_LumBEARjack
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_cutActionEvent.Disable();
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_cutActionEvent.QueueDeletion();
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}
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SpriteRenderer sr = _type switch
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{
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LumBEARjack.BigType.log => _logSR,
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_ => throw new System.NotImplementedException(),
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};
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LumBEARjack.instance.ActivateMissEffect(sr.transform, sr);
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Destroy(gameObject);
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}
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@ -189,6 +189,14 @@ namespace HeavenStudio.Games.Scripts_LumBEARjack
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s.Disable();
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s.QueueDeletion();
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}
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SpriteRenderer sr = _type switch
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{
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LumBEARjack.HugeType.log => _logSR,
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LumBEARjack.HugeType.freezer => _freezerSR,
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LumBEARjack.HugeType.peach => _peachSR,
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_ => throw new System.NotImplementedException(),
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};
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LumBEARjack.instance.ActivateMissEffect(sr.transform, sr);
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Destroy(gameObject);
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}
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58
Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs
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58
Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs
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@ -0,0 +1,58 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_LumBEARjack
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{
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public class LBJMissObject : SuperCurveObject
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{
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[Header("Properties")]
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[SerializeField] private float _rot;
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[SerializeField] private float _height;
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[SerializeField] private float _beatDuration;
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[SerializeField] private float _jumpDistanceX;
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[SerializeField] private float _jumpDistanceY;
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private Path _path;
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private SpriteRenderer _objectSr;
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private double _startBeat;
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private bool _right;
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private void Awake()
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{
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_path = new Path()
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{
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positions = new PathPos[2],
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};
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_path.positions[0].height = _height;
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_path.positions[0].duration = _beatDuration;
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}
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public void Activate(Transform objectToMove, SpriteRenderer objectSr)
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{
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_startBeat = Conductor.instance.songPositionInBeatsAsDouble;
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_objectSr = objectSr;
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transform.position = objectToMove.position;
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objectToMove.SetParent(transform, true);
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_right = objectToMove.localEulerAngles.z <= 180;
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_path.positions[0].pos = transform.localPosition;
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_path.positions[1].pos = transform.localPosition + new Vector3(_right ? _jumpDistanceX : -_jumpDistanceX, _jumpDistanceY);
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Update();
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}
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private void Update()
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{
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float normalized = Mathf.Max(Conductor.instance.GetPositionFromBeat(_startBeat, _beatDuration, false), 0);
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_objectSr.color = new Color(1, 1, 1, 1 - Mathf.Clamp01(normalized));
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transform.localPosition = GetPathPositionFromBeat(_path, Conductor.instance.songPositionInBeatsAsDouble, _startBeat);
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float newRot = Mathf.Lerp(0, _right ? _rot : -_rot, normalized);
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transform.localEulerAngles = new Vector3(0, 0, newRot);
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if (normalized > 1) Destroy(gameObject);
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}
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}
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}
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11
Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs.meta
Normal file
11
Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 27e24d8dc75422c44a8e6c0dbe17d195
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -117,6 +117,15 @@ namespace HeavenStudio.Games.Scripts_LumBEARjack
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private void Miss(PlayerActionEvent caller)
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{
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SoundByte.PlayOneShot("miss");
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SpriteRenderer sr = _type switch
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{
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LumBEARjack.SmallType.log => _log.GetComponent<SpriteRenderer>(),
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LumBEARjack.SmallType.can => _can.GetComponent<SpriteRenderer>(),
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LumBEARjack.SmallType.bat => _bat.GetComponent<SpriteRenderer>(),
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LumBEARjack.SmallType.broom => _broom.GetComponent<SpriteRenderer>(),
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_ => throw new System.NotImplementedException(),
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};
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LumBEARjack.instance.ActivateMissEffect(sr.transform, sr);
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Destroy(gameObject);
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}
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@ -315,6 +315,8 @@ namespace HeavenStudio.Games
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[SerializeField] private LBJBGCat[] _bgCats = new LBJBGCat[12];
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[SerializeField] private LBJMissObject _missObjectRef;
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[Header("Particles")]
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[SerializeField] private ParticleSystem _smallLogCutParticle;
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[SerializeField] private ParticleSystem _canCutParticle;
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@ -1048,6 +1050,13 @@ namespace HeavenStudio.Games
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#region Particles and Effects
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public void ActivateMissEffect(Transform objectToMove, SpriteRenderer objectSr)
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{
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LBJMissObject spawnedMiss = Instantiate(_missObjectRef, transform);
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spawnedMiss.gameObject.SetActive(true);
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spawnedMiss.Activate(objectToMove, objectSr);
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}
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public void ActivateBaby(double beat, float durationMult)
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{
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LBJBaby newBaby = Instantiate(_baby, transform);
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@ -297,5 +297,6 @@ MonoBehaviour:
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- Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs
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- Assets/Scripts/Games/LumBEARjack/LBJBaby.cs
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- Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs
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- Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs
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PathsToSkipImportEvent: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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