This commit is contained in:
Firerise9402 2023-08-19 12:40:32 -04:00
parent 9b5cf2cda6
commit d3a386be2c

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@ -731,8 +731,8 @@ namespace HeavenStudio
), ),
new GameAction("pan tiles", "Pan Tiles", 1f, true, new List<Param>() new GameAction("pan tiles", "Pan Tiles", 1f, true, new List<Param>()
{ {
new Param("valA", new EntityTypes.Float(-50, 50, 1), "Pan Tiles X"), new Param("valA", new EntityTypes.Float(-50, 50, 0), "Pan Tiles X"),
new Param("valB", new EntityTypes.Float(-50, 50, 1), "Pan Tiles Y"), new Param("valB", new EntityTypes.Float(-50, 50, 0), "Pan Tiles Y"),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type"), new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type"),
new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to pan the tiles in") new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to pan the tiles in")
} }