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@ -731,8 +731,8 @@ namespace HeavenStudio
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),
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),
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new GameAction("pan tiles", "Pan Tiles", 1f, true, new List<Param>()
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new GameAction("pan tiles", "Pan Tiles", 1f, true, new List<Param>()
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{
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{
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new Param("valA", new EntityTypes.Float(-50, 50, 1), "Pan Tiles X"),
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new Param("valA", new EntityTypes.Float(-50, 50, 0), "Pan Tiles X"),
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new Param("valB", new EntityTypes.Float(-50, 50, 1), "Pan Tiles Y"),
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new Param("valB", new EntityTypes.Float(-50, 50, 0), "Pan Tiles Y"),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type"),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type"),
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new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to pan the tiles in")
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new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to pan the tiles in")
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}
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}
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