Finally perfected grid game selector
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@ -1638,7 +1638,6 @@ GameObject:
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@ -1665,34 +1666,8 @@ RectTransform:
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m_Spacing: 5
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--- !u!114 &358789046
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--- !u!114 &358789046
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@ -4228,12 +4203,12 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: -60}
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m_AnchoredPosition: {x: 0, y: -60.004875}
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m_SizeDelta: {x: 35, y: 35}
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m_SizeDelta: {x: 35, y: 35}
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m_Pivot: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0}
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--- !u!114 &841081097
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--- !u!114 &841081097
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@ -5471,12 +5446,12 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1549727852}
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m_RootOrder: 1
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 45, y: -60}
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m_AnchoredPosition: {x: 45, y: -60.004875}
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m_SizeDelta: {x: 320, y: 35}
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m_SizeDelta: {x: 320, y: 35}
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m_Pivot: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0}
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--- !u!114 &1149103346
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--- !u!114 &1149103346
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@ -7269,6 +7244,7 @@ GameObject:
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serializedVersion: 6
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- component: {fileID: 1549727852}
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m_Layer: 5
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m_Name: GameObject
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m_Name: GameObject
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m_TagString: Untagged
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m_TagString: Untagged
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@ -7286,17 +7262,41 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Pivot: {x: 0, y: 0}
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m_ChildForceExpandWidth: 1
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--- !u!1 &1567318395
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--- !u!1 &1567318395
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m_ObjectHideFlags: 0
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@ -57,8 +57,6 @@ namespace RhythmHeavenMania.Editor
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GameIcon_.name = EventCaller.instance.minigames[i].displayName;
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GameIcon_.name = EventCaller.instance.minigames[i].displayName;
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}
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}
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GridGameSelector.GetComponent<GridGameSelector>().SelectGame("Game Manager", 1);
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Tooltip.instance.AddTooltip(NewBTN.gameObject, "New");
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Tooltip.instance.AddTooltip(NewBTN.gameObject, "New");
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Tooltip.instance.AddTooltip(OpenBTN.gameObject, "Open");
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Tooltip.instance.AddTooltip(OpenBTN.gameObject, "Open");
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Tooltip.instance.AddTooltip(SaveBTN.gameObject, "Save");
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Tooltip.instance.AddTooltip(SaveBTN.gameObject, "Save");
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8
Assets/Scripts/LevelEditor/EventSelector.meta
Normal file
8
Assets/Scripts/LevelEditor/EventSelector.meta
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@ -0,0 +1,8 @@
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181
Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
Normal file
181
Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
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@ -0,0 +1,181 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using DG.Tweening;
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using Starpelly;
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namespace RhythmHeavenMania.Editor
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{
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public class GridGameSelector : MonoBehaviour
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{
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public string SelectedMinigame;
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[Header("Components")]
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public GameObject GameEventSelector;
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public GameObject EventRef;
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public GameObject CurrentSelected;
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private RectTransform eventsParent;
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[Header("Properties")]
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private EventCaller.MiniGame mg;
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private bool gameOpen;
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[SerializeField] private int currentEventIndex;
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private int dragTimes;
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public float posDif;
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public int ignoreSelectCount;
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private void Start()
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{
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eventsParent = EventRef.transform.parent.GetChild(2).GetComponent<RectTransform>();
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SelectGame("Game Manager", 1);
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SetColors();
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}
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private void Update()
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{
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if (gameOpen)
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{
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if (Input.GetKeyDown(KeyCode.DownArrow))
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{
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UpdateIndex(currentEventIndex + 1);
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}
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else if (Input.GetKeyDown(KeyCode.UpArrow))
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{
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UpdateIndex(currentEventIndex - 1);
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}
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}
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if (Input.mouseScrollDelta.y != 0)
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{
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UpdateIndex(currentEventIndex - Mathf.RoundToInt(Input.mouseScrollDelta.y));
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}
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}
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#region Functions
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public void UpdateIndex(int amount, bool updateCol = true)
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{
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currentEventIndex = amount;
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EventRef.transform.parent.DOKill();
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CurrentSelected.transform.DOKill();
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if (currentEventIndex < 0)
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currentEventIndex = eventsParent.childCount - 1;
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else if (currentEventIndex > eventsParent.childCount - 1)
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currentEventIndex = 0;
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if (currentEventIndex > 2 && eventsParent.childCount >= 8)
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{
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if (eventsParent.childCount - 4 > currentEventIndex)
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{
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EventRef.transform.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y) * (currentEventIndex - 2), 0.35f).SetEase(Ease.OutExpo);
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}
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else
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{
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EventRef.transform.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y) * (eventsParent.childCount - 7), 0.35f).SetEase(Ease.OutExpo);
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}
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}
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else
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EventRef.transform.parent.DOLocalMoveY(0, 0.35f).SetEase(Ease.OutExpo);
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CurrentSelected.transform.DOLocalMoveY(eventsParent.transform.GetChild(currentEventIndex).localPosition.y + eventsParent.transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo);
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if (updateCol)
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SetColors(currentEventIndex);
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}
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public void SelectGame(string gameName, int index)
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{
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mg = EventCaller.instance.minigames.Find(c => c.displayName == gameName);
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transform.GetChild(index).GetChild(0).gameObject.SetActive(true);
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SelectedMinigame = gameName;
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gameOpen = true;
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DestroyEvents();
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AddEvents();
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currentEventIndex = 0;
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UpdateIndex(0, false);
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Editor.instance.SetGameEventTitle($"Select game event for {gameName}");
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}
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private void AddEvents()
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{
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if (mg.name != "gameManager")
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{
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GameObject sg = Instantiate(EventRef, eventsParent);
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sg.GetComponent<TMP_Text>().text = "switchGame";
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sg.SetActive(true);
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sg.GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
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}
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for (int i = 0; i < mg.actions.Count; i++)
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{
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if (mg.actions[i].actionName == "switchGame") continue;
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GameObject g = Instantiate(EventRef, eventsParent);
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g.GetComponent<TMP_Text>().text = mg.actions[i].actionName;
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g.SetActive(true);
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}
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}
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private void DestroyEvents()
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{
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for (int i = 0; i < transform.childCount; i++)
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{
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transform.GetChild(i).GetChild(0).gameObject.SetActive(false);
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}
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for (int i = 0; i < eventsParent.childCount; i++)
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{
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Destroy(eventsParent.GetChild(i).gameObject);
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}
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}
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private void SetColors(int index = 0)
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{
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CurrentSelected.GetComponent<Image>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
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for (int i = 0; i < eventsParent.transform.childCount; i++)
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eventsParent.GetChild(i).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventNormalCol.Hex2RGB();
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eventsParent.GetChild(index).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
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}
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#endregion
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#region Events
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public void Drag()
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{
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if (Conductor.instance.NotStopped()) return;
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if (Timeline.instance.CheckIfMouseInTimeline() && dragTimes < 1)
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{
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dragTimes++;
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if (currentEventIndex == 0)
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{
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Timeline.instance.AddEventObject($"gameManager/switchGame/{mg.name}", true, new Vector3(0, 0));
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}
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else
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{
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Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[currentEventIndex - 1].actionName, true, new Vector3(0, 0));
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}
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}
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}
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public void Drop()
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{
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if (Conductor.instance.NotStopped()) return;
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dragTimes = 0;
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}
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#endregion
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}
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}
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@ -1,115 +0,0 @@
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using System.Collections;
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||||||
using System.Collections.Generic;
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||||||
using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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||||||
using DG.Tweening;
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||||||
using Starpelly;
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||||||
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|
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namespace RhythmHeavenMania.Editor
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||||||
{
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|
||||||
public class GridGameSelector : MonoBehaviour
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|
||||||
{
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|
||||||
public string SelectedMinigame;
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||||||
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|
||||||
[Header("Components")]
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|
||||||
public GameObject GameEventSelector;
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|
||||||
public GameObject EventRef;
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|
||||||
public GameObject CurrentSelected;
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|
||||||
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|
||||||
[Header("Properties")]
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|
||||||
private EventCaller.MiniGame mg;
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|
||||||
private bool gameOpen;
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|
||||||
[SerializeField] private int currentEventIndex;
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|
||||||
private int dragTimes;
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|
||||||
public float posDif;
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|
||||||
public int ignoreSelectCount;
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|
||||||
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|
||||||
private void Update()
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|
||||||
{
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|
||||||
if (gameOpen)
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|
||||||
{
|
|
||||||
if (Input.GetKeyDown(KeyCode.DownArrow))
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|
||||||
{
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|
||||||
UpdateIndex(currentEventIndex + 1);
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|
||||||
}
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|
||||||
else if (Input.GetKeyDown(KeyCode.UpArrow))
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|
||||||
{
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|
||||||
UpdateIndex(currentEventIndex - 1);
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|
||||||
}
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|
||||||
}
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|
||||||
|
|
||||||
if (Input.mouseScrollDelta.y != 0)
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|
||||||
{
|
|
||||||
UpdateIndex(currentEventIndex - Mathf.RoundToInt(Input.mouseScrollDelta.y));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Events
|
|
||||||
|
|
||||||
public void Drag()
|
|
||||||
{
|
|
||||||
if (Conductor.instance.NotStopped()) return;
|
|
||||||
|
|
||||||
if (Timeline.instance.CheckIfMouseInTimeline() && dragTimes < 1)
|
|
||||||
{
|
|
||||||
dragTimes++;
|
|
||||||
if (currentEventIndex == 0)
|
|
||||||
{
|
|
||||||
Timeline.instance.AddEventObject($"gameManager/switchGame/{mg.name}", true, new Vector3(0, 0));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[currentEventIndex - 1].actionName, true, new Vector3(0, 0));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Drop()
|
|
||||||
{
|
|
||||||
if (Conductor.instance.NotStopped()) return;
|
|
||||||
|
|
||||||
dragTimes = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region Functions
|
|
||||||
|
|
||||||
public void UpdateIndex(int amount)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SelectGame(string gameName, int index)
|
|
||||||
{
|
|
||||||
DestroyEvents();
|
|
||||||
|
|
||||||
transform.GetChild(index).GetChild(0).gameObject.SetActive(true);
|
|
||||||
|
|
||||||
SelectedMinigame = gameName;
|
|
||||||
|
|
||||||
mg = EventCaller.instance.minigames.Find(c => c.displayName == gameName);
|
|
||||||
|
|
||||||
AddEvents();
|
|
||||||
|
|
||||||
gameOpen = true;
|
|
||||||
|
|
||||||
currentEventIndex = 0;
|
|
||||||
|
|
||||||
Editor.instance.SetGameEventTitle($"Select game event for {gameName}");
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AddEvents()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void DestroyEvents()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
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Reference in a new issue