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nameFileIdTable:
|
||||
fude_0: 1419783882
|
||||
fude_1: 1855151953
|
||||
fude_2: -1492556270
|
||||
fude_3: 1078653857
|
||||
fude_4: -2145719836
|
||||
fude_5: 2024406486
|
||||
fude_ball_0: 213573052
|
||||
fude_0: -10973233
|
||||
fude_ball: 213573052
|
||||
fude_stick_0: 1419783882
|
||||
fude_stick_1: -614226590
|
||||
fude_stick_2: 1855151953
|
||||
fude_stick_3: -1492556270
|
||||
fude_stick_4: 1078653857
|
||||
fude_stick_5: -2145719836
|
||||
fude_stick_6: 2024406486
|
||||
fude_tip_0: -1714488886
|
||||
fude_tip_1: 430081996
|
||||
fude_tip_10: -649290134
|
||||
fude_tip_11: -592982681
|
||||
fude_tip_2: -721978998
|
||||
fude_tip_3: -192802799
|
||||
fude_tip_4: -1422397272
|
||||
fude_tip_5: 1158996790
|
||||
fude_tip_6: -268905281
|
||||
fude_tip_7: 1641867280
|
||||
fude_tip_8: -480801223
|
||||
fude_tip_9: -436236477
|
||||
hand_0: 2142888950
|
||||
hand_1: 1981511391
|
||||
hand_2: 1325106110
|
||||
|
|
|
@ -18,17 +18,37 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
return new Minigame("powerCalligraphy", "Power Calligraphy", "ffffff", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("write", "Write")
|
||||
new GameAction("re", "Re (レ)")
|
||||
{
|
||||
preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, e["type"], e["prepare"]); },
|
||||
function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, e["type"]); },
|
||||
preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.LetterType.re, e["prepare"]); },
|
||||
function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.LetterType.re); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", PowerCalligraphy.LetterType.re, "Type", "Choose the letter to write."),
|
||||
new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."),
|
||||
},
|
||||
defaultLength = 8f,
|
||||
},
|
||||
new GameAction("comma", "Comma (、)")
|
||||
{
|
||||
preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.LetterType.comma, e["prepare"]); },
|
||||
function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.LetterType.comma); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."),
|
||||
},
|
||||
defaultLength = 8f,
|
||||
},
|
||||
// new GameAction("write", "Write")
|
||||
// {
|
||||
// preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, e["type"], e["prepare"]); },
|
||||
// function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, e["type"]); },
|
||||
// parameters = new List<Param>()
|
||||
// {
|
||||
// new Param("type", PowerCalligraphy.LetterType.re, "Type", "Choose the letter to write."),
|
||||
// new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."),
|
||||
// },
|
||||
// defaultLength = 8f,
|
||||
// },
|
||||
},
|
||||
new List<string>() { "agb", "normal" }, "agbCalligraphy", "en", new List<string>() { }
|
||||
);
|
||||
|
@ -53,13 +73,13 @@ namespace HeavenStudio.Games
|
|||
public enum LetterType
|
||||
{
|
||||
re,
|
||||
ten,
|
||||
comma,
|
||||
chikara,
|
||||
onore,
|
||||
sun,
|
||||
kokoro,
|
||||
tsurunihamushi,
|
||||
tsurunihamushi_korean,
|
||||
face,
|
||||
face_korean,
|
||||
}
|
||||
public struct QueuedPaper
|
||||
{
|
||||
|
@ -139,13 +159,13 @@ namespace HeavenStudio.Games
|
|||
SpawnPaper(beat, type);
|
||||
fudePosAnim.Play(type switch {
|
||||
(int)LetterType.re => "fudePos-re00",
|
||||
(int)LetterType.ten => "fudePos-ten00",
|
||||
(int)LetterType.comma => "fudePos-comma00",
|
||||
(int)LetterType.chikara => "fudePos-chikara00",
|
||||
(int)LetterType.onore => "fudePos-onore00",
|
||||
(int)LetterType.sun => "fudePos-sun00",
|
||||
(int)LetterType.kokoro => "fudePos-kokoro00",
|
||||
(int)LetterType.tsurunihamushi => "fudePos-tsurunihamushi00",
|
||||
(int)LetterType.tsurunihamushi_korean => "fudePos-tsurunihamushi_kr00",
|
||||
(int)LetterType.face => "fudePos-face00",
|
||||
(int)LetterType.face_korean => "fudePos-face_kr00",
|
||||
});
|
||||
isPrepare = true;
|
||||
}
|
||||
|
|
|
@ -13,13 +13,13 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
|
|||
public enum LetterType
|
||||
{
|
||||
re,
|
||||
ten,
|
||||
comma,
|
||||
chikara,
|
||||
onore,
|
||||
sun,
|
||||
kokoro,
|
||||
tsurunihamushi,
|
||||
tsurunihamushi_korean,
|
||||
face,
|
||||
face_korean,
|
||||
}
|
||||
|
||||
public double targetBeat;
|
||||
|
@ -43,13 +43,13 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
|
|||
|
||||
paperAnim.Play(type switch {
|
||||
(int)LetterType.re => "paper-re00",
|
||||
(int)LetterType.ten => "paper-ten00",
|
||||
(int)LetterType.comma => "paper-comma00",
|
||||
(int)LetterType.chikara => "paper-chikara00",
|
||||
(int)LetterType.onore => "paper-onore00",
|
||||
(int)LetterType.sun => "paper-sun00",
|
||||
(int)LetterType.kokoro => "paper-kokoro00",
|
||||
(int)LetterType.tsurunihamushi => "paper-tsurunihamushi00",
|
||||
(int)LetterType.tsurunihamushi_korean => "paper-tsurunihamushi_kr00",
|
||||
(int)LetterType.face => "paper-face00",
|
||||
(int)LetterType.face_korean => "paper-face_kr00",
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -95,7 +95,7 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
|
|||
game.ScheduleInput(targetBeat+4f, 2f, PowerCalligraphy.InputAction_BasicPress, writeSuccess, writeMiss, Empty, CanSuccess);
|
||||
break;
|
||||
|
||||
case (int)LetterType.ten:
|
||||
case (int)LetterType.comma:
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound("powerCalligraphy/comma1", targetBeat),
|
||||
|
@ -108,14 +108,14 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
|
|||
new BeatAction.Action(targetBeat, delegate { fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);}),
|
||||
new BeatAction.Action(targetBeat+2f, delegate { fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);}),
|
||||
new BeatAction.Action(targetBeat+3f, delegate { fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);}),
|
||||
new BeatAction.Action(targetBeat+4f, delegate { fudePosAnim.DoScaledAnimationAsync("fudePos-ten01", 0.5f);}),
|
||||
new BeatAction.Action(targetBeat+4f, delegate { fudePosAnim.DoScaledAnimationAsync("fudePos-comma01", 0.5f);}),
|
||||
new BeatAction.Action(targetBeat+5f, delegate
|
||||
{
|
||||
onGoing = true;
|
||||
fudeAnim.DoScaledAnimationAsync("fude-pause", 0.5f);
|
||||
releaseSound = SoundByte.PlayOneShotGame("powerCalligraphy/releaseB1", forcePlay: true);
|
||||
}),
|
||||
new BeatAction.Action(targetBeat+6f, delegate { paperAnim.Play("paper-ten02-end");}),
|
||||
new BeatAction.Action(targetBeat+6f, delegate { paperAnim.Play("paper-comma02-end");}),
|
||||
new BeatAction.Action(targetBeat+7f, delegate
|
||||
{
|
||||
isEnd = true;
|
||||
|
@ -245,7 +245,7 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
|
|||
game.ScheduleInput(targetBeat+5f, 1f, PowerCalligraphy.InputAction_BasicPress, writeSuccess, writeMiss, Empty, CanSuccess);
|
||||
break;
|
||||
|
||||
case (int)LetterType.tsurunihamushi:
|
||||
case (int)LetterType.face:
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound("powerCalligraphy/brush1", targetBeat),
|
||||
|
@ -280,7 +280,7 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
|
|||
game.ScheduleInput(targetBeat+8f, 2f, PowerCalligraphy.InputAction_BasicPress, writeSuccess, writeMiss, Empty, CanSuccess);
|
||||
break;
|
||||
|
||||
case (int)LetterType.tsurunihamushi_korean:
|
||||
case (int)LetterType.face_korean:
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound("powerCalligraphy/brush1", targetBeat),
|
||||
|
@ -352,10 +352,10 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
|
|||
SoundByte.PlayOneShotGame("powerCalligraphy/releaseA2");
|
||||
break;
|
||||
|
||||
case (int)LetterType.ten:
|
||||
case (int)LetterType.comma:
|
||||
fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f);
|
||||
paperAnim.Play("paper-ten01-just");
|
||||
fudePosAnim.DoScaledAnimationAsync("fudePos-ten02-just", 0.5f);
|
||||
paperAnim.Play("paper-comma01-just");
|
||||
fudePosAnim.DoScaledAnimationAsync("fudePos-comma02-just", 0.5f);
|
||||
SoundByte.PlayOneShotGame("powerCalligraphy/releaseB2");
|
||||
break;
|
||||
|
||||
|
@ -383,11 +383,11 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
|
|||
}
|
||||
break;
|
||||
|
||||
case (int)LetterType.tsurunihamushi:
|
||||
case (int)LetterType.face:
|
||||
SoundByte.PlayOneShotGame("powerCalligraphy/releaseA2");
|
||||
break;
|
||||
|
||||
case (int)LetterType.tsurunihamushi_korean:
|
||||
case (int)LetterType.face_korean:
|
||||
SoundByte.PlayOneShotGame("powerCalligraphy/releaseA2");
|
||||
break;
|
||||
}
|
||||
|
@ -403,9 +403,9 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
|
|||
SoundByte.PlayOneShotGame("powerCalligraphy/6"); // WIP HANE-miss?
|
||||
break;
|
||||
|
||||
case (int)LetterType.ten:
|
||||
paperAnim.Play("paper-ten01-late");
|
||||
fudePosAnim.DoScaledAnimationAsync("fudePos-ten02-late", 0.5f);
|
||||
case (int)LetterType.comma:
|
||||
paperAnim.Play("paper-comma01-late");
|
||||
fudePosAnim.DoScaledAnimationAsync("fudePos-comma02-late", 0.5f);
|
||||
SoundByte.PlayOneShotGame("powerCalligraphy/8"); // WIP TOME-miss?
|
||||
break;
|
||||
|
||||
|
@ -423,11 +423,11 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
|
|||
case (int)LetterType.kokoro:
|
||||
break;
|
||||
|
||||
case (int)LetterType.tsurunihamushi:
|
||||
case (int)LetterType.face:
|
||||
SoundByte.PlayOneShotGame("powerCalligraphy/9"); // WIP HARAI-miss?
|
||||
break;
|
||||
|
||||
case (int)LetterType.tsurunihamushi_korean:
|
||||
case (int)LetterType.face_korean:
|
||||
SoundByte.PlayOneShotGame("powerCalligraphy/9"); // WIP HARAI-miss?
|
||||
break;
|
||||
}
|
||||
|
@ -443,9 +443,9 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
|
|||
SoundByte.PlayOneShotGame("powerCalligraphy/6"); // WIP HANE-miss?
|
||||
break;
|
||||
|
||||
case (int)LetterType.ten:
|
||||
paperAnim.Play("paper-ten01-fast");
|
||||
fudePosAnim.DoScaledAnimationAsync("fudePos-ten02-fast", 0.5f);
|
||||
case (int)LetterType.comma:
|
||||
paperAnim.Play("paper-comma01-fast");
|
||||
fudePosAnim.DoScaledAnimationAsync("fudePos-comma02-fast", 0.5f);
|
||||
SoundByte.PlayOneShotGame("powerCalligraphy/8"); // WIP TOME-miss?
|
||||
break;
|
||||
|
||||
|
@ -463,11 +463,11 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
|
|||
case (int)LetterType.kokoro:
|
||||
break;
|
||||
|
||||
case (int)LetterType.tsurunihamushi:
|
||||
case (int)LetterType.face:
|
||||
SoundByte.PlayOneShotGame("powerCalligraphy/9"); // WIP HARAI-miss?
|
||||
break;
|
||||
|
||||
case (int)LetterType.tsurunihamushi_korean:
|
||||
case (int)LetterType.face_korean:
|
||||
SoundByte.PlayOneShotGame("powerCalligraphy/9"); // WIP HARAI-miss?
|
||||
break;
|
||||
}
|
||||
|
@ -489,8 +489,8 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
|
|||
case (int)LetterType.re:
|
||||
break;
|
||||
|
||||
case (int)LetterType.ten:
|
||||
fudePosAnim.DoScaledAnimationAsync("fudePos-ten02-miss", 0.5f);
|
||||
case (int)LetterType.comma:
|
||||
fudePosAnim.DoScaledAnimationAsync("fudePos-comma02-miss", 0.5f);
|
||||
break;
|
||||
|
||||
case (int)LetterType.chikara:
|
||||
|
@ -505,10 +505,10 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
|
|||
case (int)LetterType.kokoro:
|
||||
break;
|
||||
|
||||
case (int)LetterType.tsurunihamushi:
|
||||
case (int)LetterType.face:
|
||||
break;
|
||||
|
||||
case (int)LetterType.tsurunihamushi_korean:
|
||||
case (int)LetterType.face_korean:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -393,6 +393,16 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader CtrPillowLoader failed!");
|
||||
}
|
||||
|
||||
game = AgbPowerCalligraphy.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader AgbPowerCalligraphy failed!");
|
||||
}
|
||||
|
||||
game = AgbQuizShowLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|