This commit is contained in:
fu-majime 2024-03-06 11:18:55 +09:00
parent cd7cda7cab
commit d5e7b4f151
36 changed files with 348 additions and 330 deletions

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border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
@ -150,10 +150,10 @@ TextureImporter:
name: hand_2 name: hand_2
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 1 x: 2
y: 64 y: 65
width: 359 width: 357
height: 319 height: 317
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
@ -171,10 +171,10 @@ TextureImporter:
name: thumb_0 name: thumb_0
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 609 x: 610
y: 720 y: 721
width: 111 width: 109
height: 95 height: 93
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
@ -189,16 +189,16 @@ TextureImporter:
edges: [] edges: []
weights: [] weights: []
- serializedVersion: 2 - serializedVersion: 2
name: fude_0 name: fude_stick_0
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 633 x: 634
y: 936 y: 937
width: 55 width: 53
height: 87 height: 84
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 44, z: 0, w: 19}
outline: [] outline: []
physicsShape: [] physicsShape: []
tessellationDetail: 0 tessellationDetail: 0
@ -213,10 +213,10 @@ TextureImporter:
name: fude_tip_0 name: fude_tip_0
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 361 x: 362
y: 936 y: 937
width: 63 width: 61
height: 87 height: 85
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
@ -231,13 +231,13 @@ TextureImporter:
edges: [] edges: []
weights: [] weights: []
- serializedVersion: 2 - serializedVersion: 2
name: fude_ball_0 name: fude_ball
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 801 x: 802
y: 704 y: 705
width: 55 width: 53
height: 55 height: 53
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
@ -252,13 +252,13 @@ TextureImporter:
edges: [] edges: []
weights: [] weights: []
- serializedVersion: 2 - serializedVersion: 2
name: fude_1 name: fude_stick_2
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 745 x: 746
y: 792 y: 793
width: 55 width: 53
height: 231 height: 229
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
@ -273,13 +273,13 @@ TextureImporter:
edges: [] edges: []
weights: [] weights: []
- serializedVersion: 2 - serializedVersion: 2
name: fude_2 name: fude_stick_3
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 801 x: 802
y: 760 y: 761
width: 55 width: 53
height: 263 height: 261
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
@ -294,13 +294,13 @@ TextureImporter:
edges: [] edges: []
weights: [] weights: []
- serializedVersion: 2 - serializedVersion: 2
name: fude_3 name: fude_stick_4
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 857 x: 858
y: 704 y: 705
width: 55 width: 53
height: 319 height: 317
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
@ -315,13 +315,13 @@ TextureImporter:
edges: [] edges: []
weights: [] weights: []
- serializedVersion: 2 - serializedVersion: 2
name: fude_4 name: fude_stick_5
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 913 x: 914
y: 704 y: 705
width: 55 width: 53
height: 319 height: 317
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
@ -336,13 +336,13 @@ TextureImporter:
edges: [] edges: []
weights: [] weights: []
- serializedVersion: 2 - serializedVersion: 2
name: fude_5 name: fude_stick_6
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 969 x: 970
y: 704 y: 705
width: 55 width: 53
height: 319 height: 317
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
@ -360,12 +360,12 @@ TextureImporter:
name: fude_tip_1 name: fude_tip_1
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 425 x: 426
y: 936 y: 937
width: 63 width: 61
height: 87 height: 85
alignment: 0 alignment: 0
pivot: {x: 0, y: 0} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -381,12 +381,12 @@ TextureImporter:
name: fude_tip_2 name: fude_tip_2
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 489 x: 490
y: 936 y: 937
width: 63 width: 61
height: 87 height: 85
alignment: 0 alignment: 0
pivot: {x: 0, y: 0} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -402,12 +402,12 @@ TextureImporter:
name: fude_tip_3 name: fude_tip_3
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 553 x: 554
y: 936 y: 937
width: 79 width: 77
height: 87 height: 85
alignment: 0 alignment: 0
pivot: {x: 0, y: 0} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -423,12 +423,12 @@ TextureImporter:
name: fude_tip_4 name: fude_tip_4
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 361 x: 362
y: 872 y: 873
width: 79 width: 77
height: 63 height: 61
alignment: 0 alignment: 0
pivot: {x: 0, y: 0} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -444,12 +444,12 @@ TextureImporter:
name: fude_tip_5 name: fude_tip_5
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 441 x: 442
y: 872 y: 873
width: 79 width: 77
height: 63 height: 61
alignment: 0 alignment: 0
pivot: {x: 0, y: 0} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -465,12 +465,12 @@ TextureImporter:
name: fude_tip_6 name: fude_tip_6
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 521 x: 522
y: 872 y: 873
width: 87 width: 85
height: 63 height: 61
alignment: 0 alignment: 0
pivot: {x: 0, y: 0} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
@ -482,6 +482,132 @@ TextureImporter:
indices: indices:
edges: [] edges: []
weights: [] weights: []
- serializedVersion: 2
name: fude_stick_1
rect:
serializedVersion: 2
x: 690
y: 937
width: 53
height: 85
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 45, z: 0, w: 39}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: de621df849ecace428b0d852dd36ffa4
internalID: -614226590
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: fude_tip_7
rect:
serializedVersion: 2
x: 362
y: 761
width: 77
height: 109
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 16efc6baaff35594a97fd380d68ea23f
internalID: 1641867280
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: fude_tip_8
rect:
serializedVersion: 2
x: 442
y: 761
width: 77
height: 109
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 51086a7653ca69e47bf83face3f709db
internalID: -480801223
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: fude_tip_9
rect:
serializedVersion: 2
x: 522
y: 761
width: 85
height: 109
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: dfd8c5a1d2d50514ba6fb1c90c070bf1
internalID: -436236477
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: fude_tip_10
rect:
serializedVersion: 2
x: 610
y: 817
width: 53
height: 117
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: cda256b1bb5a27a49a8e59680fb83b6c
internalID: -649290134
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: fude_tip_11
rect:
serializedVersion: 2
x: 666
y: 817
width: 53
height: 117
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: c1a4e174e016ed442a805003f1a4b5da
internalID: -592982681
vertices: []
indices:
edges: []
weights: []
outline: [] outline: []
physicsShape: [] physicsShape: []
bones: [] bones: []
@ -493,20 +619,27 @@ TextureImporter:
weights: [] weights: []
secondaryTextures: [] secondaryTextures: []
nameFileIdTable: nameFileIdTable:
fude_0: 1419783882 fude_0: -10973233
fude_1: 1855151953 fude_ball: 213573052
fude_2: -1492556270 fude_stick_0: 1419783882
fude_3: 1078653857 fude_stick_1: -614226590
fude_4: -2145719836 fude_stick_2: 1855151953
fude_5: 2024406486 fude_stick_3: -1492556270
fude_ball_0: 213573052 fude_stick_4: 1078653857
fude_stick_5: -2145719836
fude_stick_6: 2024406486
fude_tip_0: -1714488886 fude_tip_0: -1714488886
fude_tip_1: 430081996 fude_tip_1: 430081996
fude_tip_10: -649290134
fude_tip_11: -592982681
fude_tip_2: -721978998 fude_tip_2: -721978998
fude_tip_3: -192802799 fude_tip_3: -192802799
fude_tip_4: -1422397272 fude_tip_4: -1422397272
fude_tip_5: 1158996790 fude_tip_5: 1158996790
fude_tip_6: -268905281 fude_tip_6: -268905281
fude_tip_7: 1641867280
fude_tip_8: -480801223
fude_tip_9: -436236477
hand_0: 2142888950 hand_0: 2142888950
hand_1: 1981511391 hand_1: 1981511391
hand_2: 1325106110 hand_2: 1325106110

View file

@ -18,17 +18,37 @@ namespace HeavenStudio.Games.Loaders
{ {
return new Minigame("powerCalligraphy", "Power Calligraphy", "ffffff", false, false, new List<GameAction>() return new Minigame("powerCalligraphy", "Power Calligraphy", "ffffff", false, false, new List<GameAction>()
{ {
new GameAction("write", "Write") new GameAction("re", "Re (レ)")
{ {
preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, e["type"], e["prepare"]); }, preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.LetterType.re, e["prepare"]); },
function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, e["type"]); }, function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.LetterType.re); },
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("type", PowerCalligraphy.LetterType.re, "Type", "Choose the letter to write."),
new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."), new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."),
}, },
defaultLength = 8f, defaultLength = 8f,
}, },
new GameAction("comma", "Comma (、)")
{
preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.LetterType.comma, e["prepare"]); },
function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.LetterType.comma); },
parameters = new List<Param>()
{
new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."),
},
defaultLength = 8f,
},
// new GameAction("write", "Write")
// {
// preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, e["type"], e["prepare"]); },
// function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, e["type"]); },
// parameters = new List<Param>()
// {
// new Param("type", PowerCalligraphy.LetterType.re, "Type", "Choose the letter to write."),
// new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."),
// },
// defaultLength = 8f,
// },
}, },
new List<string>() { "agb", "normal" }, "agbCalligraphy", "en", new List<string>() { } new List<string>() { "agb", "normal" }, "agbCalligraphy", "en", new List<string>() { }
); );
@ -53,13 +73,13 @@ namespace HeavenStudio.Games
public enum LetterType public enum LetterType
{ {
re, re,
ten, comma,
chikara, chikara,
onore, onore,
sun, sun,
kokoro, kokoro,
tsurunihamushi, face,
tsurunihamushi_korean, face_korean,
} }
public struct QueuedPaper public struct QueuedPaper
{ {
@ -139,13 +159,13 @@ namespace HeavenStudio.Games
SpawnPaper(beat, type); SpawnPaper(beat, type);
fudePosAnim.Play(type switch { fudePosAnim.Play(type switch {
(int)LetterType.re => "fudePos-re00", (int)LetterType.re => "fudePos-re00",
(int)LetterType.ten => "fudePos-ten00", (int)LetterType.comma => "fudePos-comma00",
(int)LetterType.chikara => "fudePos-chikara00", (int)LetterType.chikara => "fudePos-chikara00",
(int)LetterType.onore => "fudePos-onore00", (int)LetterType.onore => "fudePos-onore00",
(int)LetterType.sun => "fudePos-sun00", (int)LetterType.sun => "fudePos-sun00",
(int)LetterType.kokoro => "fudePos-kokoro00", (int)LetterType.kokoro => "fudePos-kokoro00",
(int)LetterType.tsurunihamushi => "fudePos-tsurunihamushi00", (int)LetterType.face => "fudePos-face00",
(int)LetterType.tsurunihamushi_korean => "fudePos-tsurunihamushi_kr00", (int)LetterType.face_korean => "fudePos-face_kr00",
}); });
isPrepare = true; isPrepare = true;
} }

View file

@ -13,13 +13,13 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
public enum LetterType public enum LetterType
{ {
re, re,
ten, comma,
chikara, chikara,
onore, onore,
sun, sun,
kokoro, kokoro,
tsurunihamushi, face,
tsurunihamushi_korean, face_korean,
} }
public double targetBeat; public double targetBeat;
@ -43,13 +43,13 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
paperAnim.Play(type switch { paperAnim.Play(type switch {
(int)LetterType.re => "paper-re00", (int)LetterType.re => "paper-re00",
(int)LetterType.ten => "paper-ten00", (int)LetterType.comma => "paper-comma00",
(int)LetterType.chikara => "paper-chikara00", (int)LetterType.chikara => "paper-chikara00",
(int)LetterType.onore => "paper-onore00", (int)LetterType.onore => "paper-onore00",
(int)LetterType.sun => "paper-sun00", (int)LetterType.sun => "paper-sun00",
(int)LetterType.kokoro => "paper-kokoro00", (int)LetterType.kokoro => "paper-kokoro00",
(int)LetterType.tsurunihamushi => "paper-tsurunihamushi00", (int)LetterType.face => "paper-face00",
(int)LetterType.tsurunihamushi_korean => "paper-tsurunihamushi_kr00", (int)LetterType.face_korean => "paper-face_kr00",
}); });
} }
@ -95,7 +95,7 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
game.ScheduleInput(targetBeat+4f, 2f, PowerCalligraphy.InputAction_BasicPress, writeSuccess, writeMiss, Empty, CanSuccess); game.ScheduleInput(targetBeat+4f, 2f, PowerCalligraphy.InputAction_BasicPress, writeSuccess, writeMiss, Empty, CanSuccess);
break; break;
case (int)LetterType.ten: case (int)LetterType.comma:
MultiSound.Play(new MultiSound.Sound[] MultiSound.Play(new MultiSound.Sound[]
{ {
new MultiSound.Sound("powerCalligraphy/comma1", targetBeat), new MultiSound.Sound("powerCalligraphy/comma1", targetBeat),
@ -108,14 +108,14 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
new BeatAction.Action(targetBeat, delegate { fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);}), new BeatAction.Action(targetBeat, delegate { fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);}),
new BeatAction.Action(targetBeat+2f, delegate { fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);}), new BeatAction.Action(targetBeat+2f, delegate { fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);}),
new BeatAction.Action(targetBeat+3f, delegate { fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);}), new BeatAction.Action(targetBeat+3f, delegate { fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);}),
new BeatAction.Action(targetBeat+4f, delegate { fudePosAnim.DoScaledAnimationAsync("fudePos-ten01", 0.5f);}), new BeatAction.Action(targetBeat+4f, delegate { fudePosAnim.DoScaledAnimationAsync("fudePos-comma01", 0.5f);}),
new BeatAction.Action(targetBeat+5f, delegate new BeatAction.Action(targetBeat+5f, delegate
{ {
onGoing = true; onGoing = true;
fudeAnim.DoScaledAnimationAsync("fude-pause", 0.5f); fudeAnim.DoScaledAnimationAsync("fude-pause", 0.5f);
releaseSound = SoundByte.PlayOneShotGame("powerCalligraphy/releaseB1", forcePlay: true); releaseSound = SoundByte.PlayOneShotGame("powerCalligraphy/releaseB1", forcePlay: true);
}), }),
new BeatAction.Action(targetBeat+6f, delegate { paperAnim.Play("paper-ten02-end");}), new BeatAction.Action(targetBeat+6f, delegate { paperAnim.Play("paper-comma02-end");}),
new BeatAction.Action(targetBeat+7f, delegate new BeatAction.Action(targetBeat+7f, delegate
{ {
isEnd = true; isEnd = true;
@ -245,7 +245,7 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
game.ScheduleInput(targetBeat+5f, 1f, PowerCalligraphy.InputAction_BasicPress, writeSuccess, writeMiss, Empty, CanSuccess); game.ScheduleInput(targetBeat+5f, 1f, PowerCalligraphy.InputAction_BasicPress, writeSuccess, writeMiss, Empty, CanSuccess);
break; break;
case (int)LetterType.tsurunihamushi: case (int)LetterType.face:
MultiSound.Play(new MultiSound.Sound[] MultiSound.Play(new MultiSound.Sound[]
{ {
new MultiSound.Sound("powerCalligraphy/brush1", targetBeat), new MultiSound.Sound("powerCalligraphy/brush1", targetBeat),
@ -280,7 +280,7 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
game.ScheduleInput(targetBeat+8f, 2f, PowerCalligraphy.InputAction_BasicPress, writeSuccess, writeMiss, Empty, CanSuccess); game.ScheduleInput(targetBeat+8f, 2f, PowerCalligraphy.InputAction_BasicPress, writeSuccess, writeMiss, Empty, CanSuccess);
break; break;
case (int)LetterType.tsurunihamushi_korean: case (int)LetterType.face_korean:
MultiSound.Play(new MultiSound.Sound[] MultiSound.Play(new MultiSound.Sound[]
{ {
new MultiSound.Sound("powerCalligraphy/brush1", targetBeat), new MultiSound.Sound("powerCalligraphy/brush1", targetBeat),
@ -352,10 +352,10 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
SoundByte.PlayOneShotGame("powerCalligraphy/releaseA2"); SoundByte.PlayOneShotGame("powerCalligraphy/releaseA2");
break; break;
case (int)LetterType.ten: case (int)LetterType.comma:
fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f);
paperAnim.Play("paper-ten01-just"); paperAnim.Play("paper-comma01-just");
fudePosAnim.DoScaledAnimationAsync("fudePos-ten02-just", 0.5f); fudePosAnim.DoScaledAnimationAsync("fudePos-comma02-just", 0.5f);
SoundByte.PlayOneShotGame("powerCalligraphy/releaseB2"); SoundByte.PlayOneShotGame("powerCalligraphy/releaseB2");
break; break;
@ -383,11 +383,11 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
} }
break; break;
case (int)LetterType.tsurunihamushi: case (int)LetterType.face:
SoundByte.PlayOneShotGame("powerCalligraphy/releaseA2"); SoundByte.PlayOneShotGame("powerCalligraphy/releaseA2");
break; break;
case (int)LetterType.tsurunihamushi_korean: case (int)LetterType.face_korean:
SoundByte.PlayOneShotGame("powerCalligraphy/releaseA2"); SoundByte.PlayOneShotGame("powerCalligraphy/releaseA2");
break; break;
} }
@ -403,9 +403,9 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
SoundByte.PlayOneShotGame("powerCalligraphy/6"); // WIP HANE-miss? SoundByte.PlayOneShotGame("powerCalligraphy/6"); // WIP HANE-miss?
break; break;
case (int)LetterType.ten: case (int)LetterType.comma:
paperAnim.Play("paper-ten01-late"); paperAnim.Play("paper-comma01-late");
fudePosAnim.DoScaledAnimationAsync("fudePos-ten02-late", 0.5f); fudePosAnim.DoScaledAnimationAsync("fudePos-comma02-late", 0.5f);
SoundByte.PlayOneShotGame("powerCalligraphy/8"); // WIP TOME-miss? SoundByte.PlayOneShotGame("powerCalligraphy/8"); // WIP TOME-miss?
break; break;
@ -423,11 +423,11 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
case (int)LetterType.kokoro: case (int)LetterType.kokoro:
break; break;
case (int)LetterType.tsurunihamushi: case (int)LetterType.face:
SoundByte.PlayOneShotGame("powerCalligraphy/9"); // WIP HARAI-miss? SoundByte.PlayOneShotGame("powerCalligraphy/9"); // WIP HARAI-miss?
break; break;
case (int)LetterType.tsurunihamushi_korean: case (int)LetterType.face_korean:
SoundByte.PlayOneShotGame("powerCalligraphy/9"); // WIP HARAI-miss? SoundByte.PlayOneShotGame("powerCalligraphy/9"); // WIP HARAI-miss?
break; break;
} }
@ -443,9 +443,9 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
SoundByte.PlayOneShotGame("powerCalligraphy/6"); // WIP HANE-miss? SoundByte.PlayOneShotGame("powerCalligraphy/6"); // WIP HANE-miss?
break; break;
case (int)LetterType.ten: case (int)LetterType.comma:
paperAnim.Play("paper-ten01-fast"); paperAnim.Play("paper-comma01-fast");
fudePosAnim.DoScaledAnimationAsync("fudePos-ten02-fast", 0.5f); fudePosAnim.DoScaledAnimationAsync("fudePos-comma02-fast", 0.5f);
SoundByte.PlayOneShotGame("powerCalligraphy/8"); // WIP TOME-miss? SoundByte.PlayOneShotGame("powerCalligraphy/8"); // WIP TOME-miss?
break; break;
@ -463,11 +463,11 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
case (int)LetterType.kokoro: case (int)LetterType.kokoro:
break; break;
case (int)LetterType.tsurunihamushi: case (int)LetterType.face:
SoundByte.PlayOneShotGame("powerCalligraphy/9"); // WIP HARAI-miss? SoundByte.PlayOneShotGame("powerCalligraphy/9"); // WIP HARAI-miss?
break; break;
case (int)LetterType.tsurunihamushi_korean: case (int)LetterType.face_korean:
SoundByte.PlayOneShotGame("powerCalligraphy/9"); // WIP HARAI-miss? SoundByte.PlayOneShotGame("powerCalligraphy/9"); // WIP HARAI-miss?
break; break;
} }
@ -489,8 +489,8 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
case (int)LetterType.re: case (int)LetterType.re:
break; break;
case (int)LetterType.ten: case (int)LetterType.comma:
fudePosAnim.DoScaledAnimationAsync("fudePos-ten02-miss", 0.5f); fudePosAnim.DoScaledAnimationAsync("fudePos-comma02-miss", 0.5f);
break; break;
case (int)LetterType.chikara: case (int)LetterType.chikara:
@ -505,10 +505,10 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
case (int)LetterType.kokoro: case (int)LetterType.kokoro:
break; break;
case (int)LetterType.tsurunihamushi: case (int)LetterType.face:
break; break;
case (int)LetterType.tsurunihamushi_korean: case (int)LetterType.face_korean:
break; break;
} }
} }

View file

@ -393,6 +393,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrPillowLoader failed!"); Debug.LogWarning("Game loader CtrPillowLoader failed!");
} }
game = AgbPowerCalligraphy.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader AgbPowerCalligraphy failed!");
}
game = AgbQuizShowLoader.AddGame(eventCaller); game = AgbQuizShowLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {