i need to work out conflicts

really this is just pushing all my stuff so i don't lose it, tambourine is giving my fork conflicts for some reason 💀
This commit is contained in:
AstrlJelly 2023-01-21 16:40:05 -05:00
parent 1b6f92a299
commit d71de6e6b2
5 changed files with 133 additions and 427 deletions

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m_IKOnFeet: 0

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@ -25485,7 +25485,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1589389272}
m_HandleRect: {fileID: 1589389271}
m_Direction: 2
m_Value: 1
m_Value: 0
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
@ -32510,7 +32510,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 0, y: 129.92241}
m_AnchoredPosition: {x: 0, y: 129.9225}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &1154875944

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@ -12,6 +12,15 @@ namespace HeavenStudio.Games.Loaders
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("dogNinja", "Dog Ninja \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", true, false, new List<GameAction>()
{
new GameAction("Bop", "Bop")
{
function = delegate { DogNinja.instance.Bop(eventCaller.currentEntity.beat); },
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("Toggle", true, "Bop", "Whether to bop to the beat or not"),
}
},
new GameAction("ThrowObjectLeft", "Throw Left Object")
{
function = delegate { DogNinja.instance.ThrowObjectLeft(eventCaller.currentEntity.beat); },
@ -52,6 +61,7 @@ namespace HeavenStudio.Games
{
[Header("Animators")]
public Animator BirdAnim; // Bird flying in and out
public Animator DogAnim; // Bird flying in and out
[Header("References")]
public GameObject ObjectBase;
@ -105,6 +115,11 @@ namespace HeavenStudio.Games
*/
}
public void Bop(float beat)
{
DogAnim.Play("Bop");
}
public void ThrowObjectLeft(float beat)
{
Jukebox.PlayOneShotGame("dogNinja/fruit1");
@ -118,7 +133,7 @@ namespace HeavenStudio.Games
public void CutEverything(float beat)
{
Jukebox.PlayOneShotGame("dogNinja/bird_flap");
BirdAnim.Play("FlyIn", 0, 0);
BirdAnim.Play("FlyIn");
}
public void HereWeGo(float beat)