make near miss effect snap to player hit position

This commit is contained in:
minenice55 2023-01-31 23:39:06 -05:00
parent a10abf955d
commit d72cf77865

View file

@ -93,12 +93,13 @@ namespace HeavenStudio.Games.Scripts_AirRally
{
miss = true;
Jukebox.PlayOneShot("miss");
transform.position = PlayerTarget.position;
Rigidbody2D rb = GetComponent<Rigidbody2D>();
rb.simulated = true;
rb.WakeUp();
rb.velocity = Vector3.zero;
rb.gravityScale = 10f;
rb.AddForce(Vector2.up * 10, ForceMode2D.Impulse);
rb.AddForce(Vector2.up * 20, ForceMode2D.Impulse);
rb.AddForce(Vector2.right * -10, ForceMode2D.Impulse);
}