background objects do be comin tho

too real
This commit is contained in:
ThePurpleAnon 2024-03-10 04:10:01 -05:00
parent 969be3f39e
commit d8a62b68b3
19 changed files with 2883 additions and 10 deletions

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View file

@ -5,6 +5,7 @@ Shader "Sprites/ChickenCloud"
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
_OutlineColor ("Outline Color", Color) = (0,0,0,0)
_Alpha ("Alpha", Float) = 1
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
}
@ -64,6 +65,7 @@ Shader "Sprites/ChickenCloud"
sampler2D _MainTex;
sampler2D _AlphaTex;
float _Alpha;
float _AlphaSplitEnabled;
fixed4 SampleSpriteTexture (float2 uv)
@ -84,6 +86,7 @@ Shader "Sprites/ChickenCloud"
float grayscale = clamp((input.r + input.g + input.b) / 3, 0, 1);
fixed4 c = ((_Color) * grayscale) + ((_OutlineColor) * (1 - grayscale));
c *= input.a;
c *= _Alpha;
return c;
}
ENDCG

View file

@ -59,6 +59,7 @@ Material:
m_Ints: []
m_Floats:
- PixelSnap: 0
- _Alpha: 1
- _BumpScale: 1
- _ColorMask: 15
- _Cutoff: 0.5
@ -67,6 +68,7 @@ Material:
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GrayscaleAmount: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1

View file

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@ -1,6 +1,6 @@
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Sprites-GrayScale"
Shader "Sprites/GrayScale"
{
Properties
{

View file

@ -24624,7 +24624,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 1589389271}
m_Direction: 2
m_Value: 1
m_Size: 0.9886811
m_Size: 0.99998516
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
@ -30367,7 +30367,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 89.26522}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!222 &1154875945

View file

@ -177,6 +177,27 @@ namespace HeavenStudio.Games.Loaders
}),
}
},
new GameAction("parallaxObjects", "Background Objects")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) {
instance.ParallaxObjects(e.beat, e.length, e["instant"], e["stars"], e["clouds"], e["earth"], e["mars"], e["doodles"], e["birds"]);
}
},
defaultLength = 4f,
resizable = true,
parameters = new List<Param>()
{
new Param("instant", false, "Instant", "Whether the objects immediately appear."),
new Param("stars", false, "Stars (NYI)", "Whether the stars will be visible by the end of the block."),
new Param("clouds", true, "Clouds", "Whether the clouds will be visible by the end of the block."),
new Param("earth", false, "Earth (NYI)", "Whether the Earth will be visible by the end of the block."),
new Param("mars", false, "Mars (NYI)", "Whether Mars will be visible by the end of the block."),
new Param("doodles", false, "Doodles (NYI)", "Whether the doodles will be visible by the end of the block."),
new Param("birds", false, "Birds (NYI)", "Whether the birds will be visible by the end of the block."),
}
},
new GameAction("explodehaha", "Force Explosion")
{
function = delegate {
@ -209,7 +230,8 @@ namespace HeavenStudio.Games
[SerializeField] SpriteRenderer bgHigh;
[SerializeField] Animator ChickenAnim;
[SerializeField] Animator WaterAnim;
[SerializeField] Transform sea;
[SerializeField] Animator ParallaxFade;
[SerializeField] Transform Clouds;
[SerializeField] TMP_Text yardsText;
[SerializeField] TMP_Text endingText;
[SerializeField] TMP_Text bubbleText;
@ -263,6 +285,7 @@ namespace HeavenStudio.Games
double successAnimationKillOnBeat = double.MaxValue;
bool flowForward = true;
bool cloudsVisible = true;
double bgColorStartBeat = -1;
float bgColorLength = 0;
@ -645,6 +668,7 @@ namespace HeavenStudio.Games
//chicken/water movement speed
if (nextIsland.isMoving) ChickenAnim.SetScaledAnimationSpeed((nextIsland.speed1 / 60) + 0.2f);
float parallaxSpeed = nextIsland.speed1 / 10000;
float waterFlowSpeed = (nextIsland.speed1 / 5.83f) + ((1f / Conductor.instance.pitchedSecPerBeat) * 0.1f);
if ((-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f) < 0)
{
@ -718,6 +742,16 @@ namespace HeavenStudio.Games
}
}
public void LateUpdate()
{
//parallax speed
float parallaxSpeed = nextIsland.speed1 / 10000;
//parallax movement
Clouds.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
if (Clouds.localPosition.x < -24) Clouds.localPosition += new Vector3(24, 0, 0);
}
public override void OnPlay(double beat)
{
PersistThings(beat);
@ -1514,6 +1548,29 @@ namespace HeavenStudio.Games
drumFadeIn = fadeIn;
}
public void ParallaxObjects(double beat, double length, bool instant, bool stars, bool clouds, bool earth, bool mars, bool doodles, bool birds)
{
float animSpeed = 0.5f / (float)length;
//clouds
if (!cloudsVisible)
{
Clouds.localPosition = new Vector3(0, 0, 0);
if (clouds)
{
ParallaxFade.DoScaledAnimationAsync(instant ? "CloudEnable" : "CloudIn", animSpeed);
cloudsVisible = true;
}
}
else
{
if (!clouds)
{
ParallaxFade.DoScaledAnimationAsync(instant ? "CloudDisable" : "CloudOut", animSpeed);
cloudsVisible = false;
}
}
}
#region ColorShit
public void ChangeColor(double beat, float length, Color color1, Color color2, Color color3, Color color4, int ease)