bg
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parent
a2039a0191
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@ -25,8 +25,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 17465379349466863}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 5, y: 0.33333334, z: 1}
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m_LocalPosition: {x: 0, y: 1, z: 0}
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m_LocalScale: {x: 5, y: 0.1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 5400704965061131858}
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@ -74,7 +74,7 @@ SpriteRenderer:
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m_SortingLayer: 0
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m_SortingOrder: -998
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m_Sprite: {fileID: 21300000, guid: 830346b91e798d04db99c9a040d37d9f, type: 3}
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m_Color: {r: 0.20392157, g: 0.38431373, b: 0.0627451, a: 1}
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m_Color: {r: 0.204, g: 0.385, b: 0.064, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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@ -1425,7 +1425,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2752892005562265666}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -45, z: 0}
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m_LocalPosition: {x: 0, y: -47.5, z: 0}
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m_LocalScale: {x: 200, y: 100, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@ -1474,7 +1474,7 @@ SpriteRenderer:
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m_SortingLayer: 0
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m_SortingOrder: -999
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m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
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m_Color: {r: 0.07058824, g: 0.13333334, b: 0.019607844, a: 1}
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m_Color: {r: 0.07, g: 0.133, b: 0.02, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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@ -3222,7 +3222,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!4 &5400704965061131858
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Transform:
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m_ObjectHideFlags: 0
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@ -3885,7 +3885,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!4 &7525934475474049935
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Transform:
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m_ObjectHideFlags: 0
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@ -44,23 +44,23 @@ namespace HeavenStudio.Games.Loaders
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new Param("countIn", false, "Count-In"),
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}
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},
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// new GameAction("background appearance", "Background Appearance")
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// {
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// function = delegate {
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// var e = eventCaller.currentEntity;
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// Chameleon.instance.BackgroundColorSet(e.beat, e.length, e["colorBG1Start"], e["colorBG1End"], e["colorBG2Start"], e["colorBG2End"], e["ease"]);
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// },
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// defaultLength = 0.5f,
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// resizable = true,
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// parameters = new List<Param>()
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// {
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// new Param("colorBG1Start", new Color(1f, 0.937f, 0.224f), "Start BG Color", "Set top-most color of the background gradient at the start of the event."),
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// new Param("colorBG1End", new Color(1f, 0.937f, 0.224f), "End BG Color", "Set top-most color of the background gradient at the end of the event."),
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// new Param("colorBG2Start", new Color(1f, 0.937f, 0.224f), "Start BG Color", "Set bottom-most color of the background gradient at the start of the event."),
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// new Param("colorBG2End", new Color(1f, 0.937f, 0.224f), "End BG Color", "Set bottom-most color of the background gradient at the end of the event."),
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// new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."),
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// }
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// },
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new GameAction("background appearance", "Background Appearance")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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Chameleon.instance.BackgroundColorSet(e.beat, e.length, e["colorBG1Start"], e["colorBG1End"], e["colorBG2Start"], e["colorBG2End"], e["ease"]);
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},
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defaultLength = 0.5f,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("colorBG1Start", new Color(0.204f, 0.385f, 0.064f), "Start BG Color", "Set top-most color of the background gradient at the start of the event."),
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new Param("colorBG1End", new Color(0.204f, 0.385f, 0.064f), "End BG Color", "Set top-most color of the background gradient at the end of the event."),
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new Param("colorBG2Start", new Color(0.07f, 0.133f, 0.02f), "Start BG Color", "Set bottom-most color of the background gradient at the start of the event."),
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new Param("colorBG2End", new Color(0.07f, 0.133f, 0.02f), "End BG Color", "Set bottom-most color of the background gradient at the end of the event."),
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new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."),
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}
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},
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new GameAction("modifiers", "Modifiers")
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{
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function = delegate {
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@ -154,8 +154,8 @@ namespace HeavenStudio.Games
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Crown.SetActive(enableCrown);
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colorEases = new ColorEase[] {
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new(Color.white),
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new(Color.white),
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new(new Color(0.204f, 0.385f, 0.064f)),
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new(new Color(0.07f, 0.133f, 0.02f)),
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};
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}
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@ -226,7 +226,7 @@ namespace HeavenStudio.Games
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}
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}
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// UpdateBackgroundColor();
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UpdateBackgroundColor();
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}
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}
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