Fixing March Animations
slight error
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@ -1351,7 +1351,7 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 20
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m_Sprite: {fileID: 21300000, guid: 9cd3b6e1f65b8924cb61f2bff440c703, type: 3}
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m_Sprite: {fileID: 21300000, guid: 9a0b0e8ac9906194b855397e01ca63f9, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 0.5254902}
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m_FlipX: 0
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m_FlipY: 0
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@ -1510,13 +1510,7 @@ AnimationClip:
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- time: 0
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value: {fileID: 9063607464200046497, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- time: 0.033333335
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value: {fileID: -854871192670245052, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- time: 0.06666667
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value: {fileID: -854871192670245052, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- time: 0.8333333
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value: {fileID: -854871192670245052, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- time: 0.8666667
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value: {fileID: -854871192670245052, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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value: {fileID: 3603139382469830057, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- time: 0.9
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value: {fileID: 9063607464200046497, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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attribute: m_Sprite
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@ -1757,10 +1751,7 @@ AnimationClip:
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- {fileID: -7998149598989480986, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- {fileID: -7998149598989480986, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- {fileID: 9063607464200046497, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- {fileID: -854871192670245052, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- {fileID: -854871192670245052, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- {fileID: -854871192670245052, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- {fileID: -854871192670245052, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- {fileID: 3603139382469830057, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- {fileID: 9063607464200046497, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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m_AnimationClipSettings:
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serializedVersion: 2
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@ -1806,16 +1806,6 @@ AnimationClip:
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value: {fileID: 9063607464200046497, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- time: 0.033333335
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value: {fileID: 3603139382469830057, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- time: 0.06666667
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value: {fileID: 3603139382469830057, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- time: 0.1
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value: {fileID: 3603139382469830057, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- time: 0.8333333
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value: {fileID: 3603139382469830057, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- time: 0.8666667
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value: {fileID: 3603139382469830057, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- time: 0.9
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value: {fileID: 3603139382469830057, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- time: 0.93333334
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value: {fileID: 9063607464200046497, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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attribute: m_Sprite
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@ -2072,11 +2062,6 @@ AnimationClip:
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- {fileID: -7998149598989480986, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- {fileID: 9063607464200046497, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- {fileID: 3603139382469830057, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- {fileID: 3603139382469830057, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- {fileID: 3603139382469830057, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- {fileID: 3603139382469830057, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- {fileID: 3603139382469830057, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- {fileID: 3603139382469830057, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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- {fileID: 9063607464200046497, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
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m_AnimationClipSettings:
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serializedVersion: 2
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@ -1,15 +1,13 @@
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//notes:
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// BEFORE NEW PROPS
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// - minenice will also use this to test out randomly named parameters so coding has to rest until the new props update [DONE]
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// - see fan club for separate prefabs (cadets) [DONE]
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// - temporarily take sounds from rhre, wait until someone records the full code, including misses, or record it myself (unlikely) [IN PROGRESS]
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// AFTER NEW PROPS
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// - testmod marching orders using speed
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// CURRENT STATE
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// - rework on the marching cadet code (it sucks)
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// - see space soccer, mr upbeat, tunnel for keep-the-beat codes
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// - figure how to do custom bg changes when the upscaled textures are finished (see karate man, launch party once it releases)
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// - will use a textbox without going through the visual options but i wonder how..?? (see first contact if ever textboxes are implemented in said minigame)
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// AFTER FEATURE COMPLETION
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// - delete all notes once the minigame is considered feature-complete
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// - polish. like a lot of polish
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// - of course, assetbundles!
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using HeavenStudio.Util;
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using System;
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