adjust look of judgement score bar

This commit is contained in:
minenice55 2023-12-18 16:51:47 -05:00
parent 7357b49a71
commit d9d8bf5677
2 changed files with 88 additions and 11 deletions

View file

@ -33,7 +33,7 @@ TextureImporter:
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
filterMode: 2
aniso: 1
mipBias: 0
wrapU: 1
@ -70,7 +70,7 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0

View file

@ -11055,7 +11055,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &906704161
RectTransform:
m_ObjectHideFlags: 0
@ -11069,6 +11069,7 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1021706199}
- {fileID: 1620513236}
- {fileID: 2003623135}
- {fileID: 1606897454}
m_Father: {fileID: 17428505}
@ -11126,7 +11127,7 @@ MonoBehaviour:
m_MinValue: 0
m_MaxValue: 1
m_WholeNumbers: 0
m_Value: 0.911
m_Value: 0.872
m_OnValueChanged:
m_PersistentCalls:
m_Calls: []
@ -11301,7 +11302,7 @@ RectTransform:
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0.911, y: 1}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
@ -11325,7 +11326,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Sprite: {fileID: 1401309272, guid: bd48ded17f064414eb670529c2375358, type: 3}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
@ -11379,7 +11380,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0.25}
m_AnchorMax: {x: 1, y: 0.75}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_SizeDelta: {x: 20, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1021706200
MonoBehaviour:
@ -11401,7 +11402,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Sprite: {fileID: 1401309272, guid: bd48ded17f064414eb670529c2375358, type: 3}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
@ -11410,7 +11411,7 @@ MonoBehaviour:
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 5
m_PixelsPerUnitMultiplier: 0.75
--- !u!222 &1021706201
CanvasRenderer:
m_ObjectHideFlags: 0
@ -12077,7 +12078,7 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 906704161}
m_RootOrder: 2
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 1}
@ -12183,6 +12184,82 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1606897453}
m_CullTransparentMesh: 1
--- !u!1 &1620513235
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1620513236}
- component: {fileID: 1620513238}
- component: {fileID: 1620513237}
m_Layer: 5
m_Name: BgFill
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1620513236
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1620513235}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 906704161}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.25}
m_AnchorMax: {x: 1, y: 0.75}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1620513237
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1620513235}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.09411765, g: 0.09411765, b: 0.09411765, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 1401309272, guid: bd48ded17f064414eb670529c2375358, type: 3}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!222 &1620513238
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1620513235}
m_CullTransparentMesh: 1
--- !u!1 &1625794067
GameObject:
m_ObjectHideFlags: 0
@ -12724,7 +12801,7 @@ RectTransform:
m_Children:
- {fileID: 989164490}
m_Father: {fileID: 906704161}
m_RootOrder: 1
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.25}
m_AnchorMax: {x: 1, y: 0.75}