DJ School: Fixed Playback Speed not playing well with Offsets
Added in a new bit to the offset fixes that accounts for song pitch
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@ -93,7 +93,7 @@ namespace RhythmHeavenMania.Games.DJSchool
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + 1f - 0.030f/Conductor.instance.secPerBeat),
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new MultiSound.Sound(sounds[1], beat + 1f - (0.030f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch),
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new MultiSound.Sound(sounds[2], beat + 2f),
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});
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@ -120,7 +120,7 @@ namespace RhythmHeavenMania.Games.DJSchool
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("djSchool/andStop1", beat),
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new MultiSound.Sound("djSchool/andStop2", beat + .5f - 0.1200f/Conductor.instance.secPerBeat),
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new MultiSound.Sound("djSchool/andStop2", beat + .5f - (0.1200f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch),
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new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f),
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});
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@ -161,8 +161,8 @@ namespace RhythmHeavenMania.Games.DJSchool
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + .25f),
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new MultiSound.Sound(sounds[2], beat + .5f),
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new MultiSound.Sound(sounds[3], beat + 1f - 0.0500f/Conductor.instance.secPerBeat),
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new MultiSound.Sound(sounds[4], beat + 2f - 0.070f/Conductor.instance.secPerBeat),
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new MultiSound.Sound(sounds[3], beat + 1f - (0.0500f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch),
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new MultiSound.Sound(sounds[4], beat + 2f - (0.070f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch),
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});
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BeatAction.New(djYellow, new List<BeatAction.Action>()
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