no log
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@ -135,7 +135,6 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
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{
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yield break;
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}
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Debug.Log(Math.Clamp(Conductor.instance.songPositionInBeatsAsDouble, beat, beat + _path.positions[0].duration) + ", Beat: " + beat);
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transform.position = GetPathPositionFromBeat(_path, Math.Clamp(Conductor.instance.songPositionInBeatsAsDouble, beat, beat + _path.positions[0].duration), beat);
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if (normalizedBeat >= 0.5f && !playedFall)
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