fix asset unloading jank with karate man
This commit is contained in:
parent
81e546e3fe
commit
dbf28debe0
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@ -59,7 +59,8 @@ namespace HeavenStudio.Games.Loaders
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e.CreateProperty("ease", fade ? (int)Util.EasingFunction.Ease.Linear : (int)Util.EasingFunction.Ease.Instant);
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e.CreateProperty("ease", fade ? (int)Util.EasingFunction.Ease.Linear : (int)Util.EasingFunction.Ease.Instant);
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e.CreateProperty("fxType", !fade ? (int)e["type3"] : 3);
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e.CreateProperty("fxType", !fade ? (int)e["type3"] : 3);
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foreach (var remove in toRemove) {
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foreach (var remove in toRemove)
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{
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e.dynamicData.Remove(remove);
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e.dynamicData.Remove(remove);
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}
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}
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@ -709,8 +710,6 @@ namespace HeavenStudio.Games
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TintColor(BackgroundColors[0]),
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TintColor(BackgroundColors[0]),
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new Color(),
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new Color(),
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};
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};
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Update();
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}
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}
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private void Start()
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private void Start()
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@ -721,9 +720,12 @@ namespace HeavenStudio.Games
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public override void OnGameSwitch(double beat)
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public override void OnGameSwitch(double beat)
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{
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{
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// queued objects
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// queued objects
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if (queuedCues.Count > 0) {
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if (queuedCues.Count > 0)
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foreach (var e in queuedCues) {
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{
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switch (e.datamodel) {
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foreach (var e in queuedCues)
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{
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switch (e.datamodel)
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{
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case "karateman/hit": CreateItem(e.beat, e["type"], e["type2"]); break;
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case "karateman/hit": CreateItem(e.beat, e["type"], e["type2"]); break;
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case "karateman/bulb": CreateBulbSpecial(e.beat, e["type"], e["colorA"], e["type2"], e["sfx"], e["hitSfx"]); break;
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case "karateman/bulb": CreateBulbSpecial(e.beat, e["type"], e["colorA"], e["type2"], e["sfx"], e["hitSfx"]); break;
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case "karateman/kick": Kick(e.beat, e["toggle"], e["shouldGlow"], e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"], e["woodColor"], e["hoopColor"]); break;
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case "karateman/kick": Kick(e.beat, e["toggle"], e["shouldGlow"], e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"], e["woodColor"], e["hoopColor"]); break;
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@ -747,7 +749,8 @@ namespace HeavenStudio.Games
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List<RiqEntity> prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "karateman");
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List<RiqEntity> prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "karateman");
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RiqEntity voice = prevEntities.FindLast(c => c.beat < beat && c.datamodel == "karateman/warnings");
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RiqEntity voice = prevEntities.FindLast(c => c.beat < beat && c.datamodel == "karateman/warnings");
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if (wordClearTime > beat && wordStartTime < beat && voice != null) {
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if (wordClearTime > beat && wordStartTime < beat && voice != null)
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{
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DoWord(voice.beat, voice.length, voice["whichWarning"], false, 1, voice["customLength"], false);
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DoWord(voice.beat, voice.length, voice["whichWarning"], false, 1, voice["customLength"], false);
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}
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}
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@ -755,21 +758,27 @@ namespace HeavenStudio.Games
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RiqEntity bg = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "karateman/background appearance");
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RiqEntity bg = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "karateman/background appearance");
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RiqEntity obj = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "karateman/set object colors");
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RiqEntity obj = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "karateman/set object colors");
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if (bg != null) {
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if (bg != null)
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{
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BackgroundColor(
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BackgroundColor(
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bg.beat, bg.length, bg["fxType"],
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bg.beat, bg.length, bg["fxType"],
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bg["presetBg"], bg["startColor"], bg["endColor"], bg["ease"],
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bg["presetBg"], bg["startColor"], bg["endColor"], bg["ease"],
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bg["shadowType"], bg["shadowStart"], bg["shadowEnd"],
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bg["shadowType"], bg["shadowStart"], bg["shadowEnd"],
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bg["textureType"], bg["autoColor"], bg["startTexture"], bg["endTexture"]
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bg["textureType"], bg["autoColor"], bg["startTexture"], bg["endTexture"]
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);
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);
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} else {
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}
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else
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{
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var c = new Color();
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var c = new Color();
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BackgroundColor(0, 0, 0, 0, c, c, (int)Util.EasingFunction.Ease.Instant, 0, c, c, 0, true, c, c);
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BackgroundColor(0, 0, 0, 0, c, c, (int)Util.EasingFunction.Ease.Instant, 0, c, c, 0, true, c, c);
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}
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}
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if (obj != null) {
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if (obj != null)
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{
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UpdateMaterialColour(obj["colorA"], obj["colorB"], obj["colorC"], obj["colorD"], obj["star"]);
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UpdateMaterialColour(obj["colorA"], obj["colorB"], obj["colorC"], obj["colorD"], obj["star"]);
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} else {
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}
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else
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{
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UpdateMaterialColour(Color.white, new Color(0.81f, 0.81f, 0.81f), Color.white, Color.white, (int)StarColorOption.ItemColor);
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UpdateMaterialColour(Color.white, new Color(0.81f, 0.81f, 0.81f), Color.white, Color.white, (int)StarColorOption.ItemColor);
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}
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}
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@ -779,7 +788,8 @@ namespace HeavenStudio.Games
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ToggleBop(0, 0, false, bop?["toggle"] ?? true);
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ToggleBop(0, 0, false, bop?["toggle"] ?? true);
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if (flow != null) {
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if (flow != null)
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{
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int fxType = bg == null || flow.beat > bg.beat ? flow["fxType"] : bg["fxType"];
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int fxType = bg == null || flow.beat > bg.beat ? flow["fxType"] : bg["fxType"];
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SetGameplayMods(beat, fxType, flow["type"], flow["toggle"]);
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SetGameplayMods(beat, fxType, flow["type"], flow["toggle"]);
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}
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}
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@ -792,10 +802,10 @@ namespace HeavenStudio.Games
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private void Update()
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private void Update()
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{
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{
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var cond = Conductor.instance;
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var songPos = conductor.songPositionInBeatsAsDouble;
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var songPos = cond.songPositionInBeatsAsDouble;
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if (!cond.isPlaying) {
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if (conductor != null && !conductor.isPlaying)
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{
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EntityPreCheck(songPos);
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EntityPreCheck(songPos);
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}
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}
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@ -812,7 +822,8 @@ namespace HeavenStudio.Games
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break;
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break;
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}
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}
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if (songPos >= wordClearTime || songPos < wordStartTime) {
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if (songPos >= wordClearTime || songPos < wordStartTime)
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{
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Word.Play("NoPose");
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Word.Play("NoPose");
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}
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}
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@ -823,7 +834,7 @@ namespace HeavenStudio.Games
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float camZ = 0f;
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float camZ = 0f;
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if (songPos <= startCamSpecial + cameraReturnLength)
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if (songPos <= startCamSpecial + cameraReturnLength)
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{
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{
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float prog = cond.GetPositionFromBeat(startCamSpecial, cameraReturnLength);
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float prog = conductor.GetPositionFromBeat(startCamSpecial, cameraReturnLength);
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camX = Util.EasingFunction.EaseOutCubic(CameraPosition[0].position.x, CameraPosition[1].position.x, prog);
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camX = Util.EasingFunction.EaseOutCubic(CameraPosition[0].position.x, CameraPosition[1].position.x, prog);
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camY = Util.EasingFunction.EaseOutCubic(CameraPosition[0].position.y, CameraPosition[1].position.y, prog);
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camY = Util.EasingFunction.EaseOutCubic(CameraPosition[0].position.y, CameraPosition[1].position.y, prog);
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camZ = Util.EasingFunction.EaseOutCubic(CameraPosition[0].position.z, CameraPosition[1].position.z, prog);
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camZ = Util.EasingFunction.EaseOutCubic(CameraPosition[0].position.z, CameraPosition[1].position.z, prog);
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@ -831,7 +842,7 @@ namespace HeavenStudio.Games
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}
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}
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else if (songPos >= wantsReturn - cameraReturnLength)
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else if (songPos >= wantsReturn - cameraReturnLength)
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{
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{
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float prog = cond.GetPositionFromBeat(wantsReturn - cameraReturnLength, cameraReturnLength);
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float prog = conductor.GetPositionFromBeat(wantsReturn - cameraReturnLength, cameraReturnLength);
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camX = Util.EasingFunction.EaseOutQuad(CameraPosition[1].position.x, CameraPosition[0].position.x, prog);
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camX = Util.EasingFunction.EaseOutQuad(CameraPosition[1].position.x, CameraPosition[0].position.x, prog);
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camY = Util.EasingFunction.EaseOutQuad(CameraPosition[1].position.y, CameraPosition[0].position.y, prog);
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camY = Util.EasingFunction.EaseOutQuad(CameraPosition[1].position.y, CameraPosition[0].position.y, prog);
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camZ = Util.EasingFunction.EaseOutQuad(CameraPosition[1].position.z, CameraPosition[0].position.z, prog);
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camZ = Util.EasingFunction.EaseOutQuad(CameraPosition[1].position.z, CameraPosition[0].position.z, prog);
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@ -856,10 +867,12 @@ namespace HeavenStudio.Games
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private void OnDestroy()
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private void OnDestroy()
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{
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{
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foreach (var evt in scheduledInputs) {
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foreach (var evt in scheduledInputs)
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{
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evt.Disable();
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evt.Disable();
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}
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}
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if (!Conductor.instance.NotStopped()) {
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if (!Conductor.instance.NotStopped())
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{
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if (queuedCues.Count > 0) queuedCues.Clear();
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if (queuedCues.Count > 0) queuedCues.Clear();
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startCamSpecial = double.MinValue;
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startCamSpecial = double.MinValue;
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wantsReturn = double.MinValue;
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wantsReturn = double.MinValue;
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@ -888,7 +901,8 @@ namespace HeavenStudio.Games
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public static string DoWordSound(double beat, double length, int type, bool bpmPitch = false, float forcePitch = 1, bool customLength = false, bool doSound = true)
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public static string DoWordSound(double beat, double length, int type, bool bpmPitch = false, float forcePitch = 1, bool customLength = false, bool doSound = true)
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{
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{
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double clear = type switch {
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double clear = type switch
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{
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<= (int)HitThree.HitFour => beat + 4f,
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<= (int)HitThree.HitFour => beat + 4f,
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<= (int)HitThree.Warning => beat + 1f,
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<= (int)HitThree.Warning => beat + 1f,
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_ => beat + 3f,
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_ => beat + 3f,
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@ -907,7 +921,8 @@ namespace HeavenStudio.Games
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}
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}
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var songPos = Conductor.instance.songPositionInBeatsAsDouble;
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var songPos = Conductor.instance.songPositionInBeatsAsDouble;
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if (songPos <= clear && songPos >= beat) {
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if (songPos <= clear && songPos >= beat)
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{
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wordClearTime = customLength ? (beat + length) : clear;
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wordClearTime = customLength ? (beat + length) : clear;
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wordStartTime = beat;
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wordStartTime = beat;
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}
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}
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@ -926,13 +941,15 @@ namespace HeavenStudio.Games
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public static void CreateBulbSFX(double beat, int type, int sfx, string throwSfx)
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public static void CreateBulbSFX(double beat, int type, int sfx, string throwSfx)
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{
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{
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string obj = sfx switch {
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string obj = sfx switch
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{
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(int)LightBulbSfx.Automatic => type == (int)LightBulbType.Yellow ? "LightbulbNtr" : "Lightbulb",
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(int)LightBulbSfx.Automatic => type == (int)LightBulbType.Yellow ? "LightbulbNtr" : "Lightbulb",
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(int)LightBulbSfx.DS => "LightbulbNtr",
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(int)LightBulbSfx.DS => "LightbulbNtr",
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(int)LightBulbSfx.Custom => throwSfx,
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(int)LightBulbSfx.Custom => throwSfx,
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_ => "Lightbulb",
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_ => "Lightbulb",
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};
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};
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if (sfx != (int)LightBulbSfx.Custom) {
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if (sfx != (int)LightBulbSfx.Custom)
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{
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obj = (beat % 1.0 == 0.5) ? $"offbeat{obj}Out" : obj.ToLower() + "Out";
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obj = (beat % 1.0 == 0.5) ? $"offbeat{obj}Out" : obj.ToLower() + "Out";
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}
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}
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SoundByte.PlayOneShotGame($"karateman/{obj}", forcePlay: true);
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SoundByte.PlayOneShotGame($"karateman/{obj}", forcePlay: true);
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@ -975,7 +992,8 @@ namespace HeavenStudio.Games
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public void CreateBulbSpecial(double beat, int type, Color color, int expression, int sfx, string hitSfx = "")
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public void CreateBulbSpecial(double beat, int type, Color color, int expression, int sfx, string hitSfx = "")
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{
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{
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string obj = sfx switch {
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string obj = sfx switch
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{
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(int)LightBulbSfx.Automatic => type == (int)LightBulbType.Yellow ? "LightbulbNtr" : "Lightbulb",
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(int)LightBulbSfx.Automatic => type == (int)LightBulbType.Yellow ? "LightbulbNtr" : "Lightbulb",
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(int)LightBulbSfx.DS => "LightbulbNtr",
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(int)LightBulbSfx.DS => "LightbulbNtr",
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(int)LightBulbSfx.Custom => hitSfx,
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(int)LightBulbSfx.Custom => hitSfx,
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@ -1088,7 +1106,8 @@ namespace HeavenStudio.Games
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{
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{
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currentBgEffect = fxType;
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currentBgEffect = fxType;
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for (int i = 0; i < colorStarts.Length; i++) {
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for (int i = 0; i < colorStarts.Length; i++)
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{
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colorStartBeats[i] = beat;
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colorStartBeats[i] = beat;
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colorLengths[i] = length;
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colorLengths[i] = length;
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colorEases[i] = (Util.EasingFunction.Ease)colorEaseSet;
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colorEases[i] = (Util.EasingFunction.Ease)colorEaseSet;
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@ -1111,7 +1130,8 @@ namespace HeavenStudio.Games
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autoColor ? TintColor(bgColorEnd) : filterEnd,
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autoColor ? TintColor(bgColorEnd) : filterEnd,
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};
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};
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for (int i = 0; i < BGTextures.Length; i++) {
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for (int i = 0; i < BGTextures.Length; i++)
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{
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BGTextures[i].gameObject.SetActive(textureType == (i + 1));
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BGTextures[i].gameObject.SetActive(textureType == (i + 1));
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}
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}
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@ -1137,7 +1157,8 @@ namespace HeavenStudio.Games
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func(colorStarts[i].b, colorEnds[i].b, normalizedBeat),
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func(colorStarts[i].b, colorEnds[i].b, normalizedBeat),
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};
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};
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foreach (var renderer in spriteRenderers[i]) {
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foreach (var renderer in spriteRenderers[i])
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{
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renderer.color = new Color(color[0], color[1], color[2]);
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renderer.color = new Color(color[0], color[1], color[2]);
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}
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}
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}
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}
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@ -1169,7 +1190,8 @@ namespace HeavenStudio.Games
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public void SetParticleEffect(double beat, int type, bool instant, float windStrength, float particleStrength)
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public void SetParticleEffect(double beat, int type, bool instant, float windStrength, float particleStrength)
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{
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{
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if (type == (int) ParticleType.None) {
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if (type == (int)ParticleType.None)
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{
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foreach (var eff in Effects) eff.Stop();
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foreach (var eff in Effects) eff.Stop();
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return;
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return;
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}
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}
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@ -382,6 +382,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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public void UpdateJoeColour()
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public void UpdateJoeColour()
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{
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{
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Material mappingMat = KarateMan.instance.MappingMaterial;
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if (mappingMat == null) return;
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Color mainCol = KarateMan.instance.BodyColor;
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Color mainCol = KarateMan.instance.BodyColor;
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Color highlightCol = KarateMan.instance.HighlightColor;
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Color highlightCol = KarateMan.instance.HighlightColor;
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@ -391,9 +393,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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mainCol = Color.LerpUnclamped(mainCol, BombGlowTint, bombGlowIntensity * bombGlowRatio);
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mainCol = Color.LerpUnclamped(mainCol, BombGlowTint, bombGlowIntensity * bombGlowRatio);
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}
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}
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KarateMan.instance.MappingMaterial.SetColor("_ColorAlpha", mainCol);
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mappingMat.SetColor("_ColorAlpha", mainCol);
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KarateMan.instance.MappingMaterial.SetColor("_ColorBravo", new Color(1, 0, 0, 1));
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mappingMat.SetColor("_ColorBravo", new Color(1, 0, 0, 1));
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KarateMan.instance.MappingMaterial.SetColor("_ColorDelta", highlightCol);
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mappingMat.SetColor("_ColorDelta", highlightCol);
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}
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}
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public void Prepare(double beat, float length)
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public void Prepare(double beat, float length)
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@ -52,6 +52,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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public void SetNoriMode(double fromBeat, int mode, int startingNori = 0)
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public void SetNoriMode(double fromBeat, int mode, int startingNori = 0)
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{
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{
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if (GameManager.instance == null) return;
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float scaleFactor = 0f;
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float scaleFactor = 0f;
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//clear all children of the holder
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//clear all children of the holder
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if (NoriHolder != null) {
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if (NoriHolder != null) {
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@ -288,6 +289,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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void Update()
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void Update()
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{
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{
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if (Conductor.instance == null) return;
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Transform target = GameCamera.instance.transform;
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Transform target = GameCamera.instance.transform;
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Vector3 displacement = target.forward * CameraOffset;
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Vector3 displacement = target.forward * CameraOffset;
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@ -32,5 +32,8 @@ MonoBehaviour:
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- Assets/Scripts/JudgementManager.cs
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- Assets/Scripts/JudgementManager.cs
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- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/RatingScreenPropertyDialog.cs
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- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/RatingScreenPropertyDialog.cs
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||||||
- Assets/Scripts/GlobalGameManager.cs
|
- Assets/Scripts/GlobalGameManager.cs
|
||||||
|
- Assets/Scripts/Games/KarateMan/KarateMan.cs
|
||||||
|
- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
|
||||||
|
- Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
|
||||||
PathsToSkipImportEvent: []
|
PathsToSkipImportEvent: []
|
||||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||||
|
|
Loading…
Reference in a new issue