Fix a bug that made first part enabled curve wrong,

This commit is contained in:
EliyaFishman 2022-12-05 22:03:22 +02:00
parent c8810cbaa2
commit dc2324af95
2 changed files with 7 additions and 6 deletions

View file

@ -28,7 +28,8 @@ namespace Bread2Unity
{
Keyframe lastKey = keys.LastOrDefault();
base.AddKey(time, keys.Length > 0 ? lastKey.value : 1);
base.AddKey(new Keyframe(time, keys.Length > 0 ? lastKey.value : 1, float.PositiveInfinity,
float.PositiveInfinity));
}
}
@ -193,7 +194,7 @@ namespace Bread2Unity
for (int i = 0; i < sprite.parts.Count && setOfZIndexes.Count < 2; i++)
{
var part = sprite.parts[i];
if(bccadPrefab.RegionToChild[part.RegionIndex] != child)
if (bccadPrefab.RegionToChild[part.RegionIndex] != child)
continue;
setOfZIndexes.Add(i);
}

View file

@ -24,5 +24,5 @@ Rhythm Heaven animation to Unity animation converter
- [ ] write a normal readme
### Bugs
- [ ] fix camera taking pictures
- [ ] mices are on top of frame (photo 16)
- [X] fix camera taking pictures
- [X] mices are on top of frame (photo 16)