Merge branch 'release_1' into control-actions

This commit is contained in:
minenice55 2023-10-07 14:17:22 -04:00
commit dc99637026
19 changed files with 1726 additions and 1740 deletions

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View file

@ -18,7 +18,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public Color BombGlowTint;
double bombGlowStart = double.MinValue;
float bombGlowLength = 0f;
float bombGlowIntensity;
float bombGlowIntensity = 0f;
const float bombGlowRatio = 1f;
double lastPunchTime = double.MinValue;
@ -51,10 +51,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
}
public bool inNuriLock { get { return (Conductor.instance.songPositionInBeatsAsDouble >= noNuriJabTime && Conductor.instance.songPositionInBeatsAsDouble < noNuriJabTime + 1f); } }
private void Awake()
{
}
private void Update()
{
var cond = Conductor.instance;
@ -73,7 +69,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
bombGlowLength = 0f;
}
}
UpdateShadowColour();
UpdateJoeColour();
if (canEmote && wantFace >= 0)
{
@ -381,15 +377,10 @@ namespace HeavenStudio.Games.Scripts_KarateMan
canEmote = false;
}
public void UpdateShadowColour()
public void UpdateJoeColour()
{
foreach (var shadow in Shadows)
{
shadow.color = KarateMan.instance.GetShadowColor();
}
Color mainCol = KarateMan.BodyColor;
Color highlightCol = KarateMan.HighlightColor;
Color mainCol = KarateMan.instance.BodyColor;
Color highlightCol = KarateMan.instance.HighlightColor;
if (bombGlowIntensity > 0)
{
@ -430,6 +421,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public void RemoveBombGlow(double beat, float length = 0.5f)
{
if (double.IsNaN(bombGlowIntensity)) return;
bombGlowStart = beat;
bombGlowLength = length;
bombGlowIntensity = 0f;

View file

@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Jukebox;
using HeavenStudio.Util;
@ -53,10 +54,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
{
float scaleFactor = 0f;
//clear all children of the holder
if (NoriHolder != null)
{
foreach (Transform child in NoriHolder)
{
if (NoriHolder != null) {
foreach (Transform child in NoriHolder) {
Destroy(child.gameObject);
}
}
@ -81,9 +80,20 @@ namespace HeavenStudio.Games.Scripts_KarateMan
NoriManiaInk01.SetActive(false);
playedJust = false;
inputsToSwitch = KarateMan.CountHitsToEnd(fromBeat);
inputsToSwitch = CountHitsToEnd(fromBeat);
break;
default:
case (int) KarateMan.NoriMode.ManiaHorizontal:
MaxNori = 10;
Nori = Mathf.Clamp(startingNori, 0, MaxNori);
scaleFactor = ScaleFactorMania;
NoriHolder = NoriHolderMania01;
NoriManiaInk00.SetActive(true);
NoriManiaInk01.SetActive(true);
playedJust = false;
inputsToSwitch = CountHitsToEnd(fromBeat);
break;
default: //KarateMan.NoriMode.None
MaxNori = 0;
Nori = 0;
NoriManiaInk00.SetActive(false);
@ -238,21 +248,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan
Material mat = NoriHeartMaterials[i];
if (noriMode == (int) KarateMan.NoriMode.Tengoku)
{
if (Nori == MaxNori)
{
if (Nori == MaxNori) {
mat.SetColor("_ColorAlpha", NoriColorsTengoku[3]);
}
else
{
if (KarateMan.instance.NoriPerformance < 0.6)
mat.SetColor("_ColorAlpha", NoriColorsTengoku[0]);
else
{
if (i < 2)
mat.SetColor("_ColorAlpha", NoriColorsTengoku[1]);
else
mat.SetColor("_ColorAlpha", NoriColorsTengoku[2]);
}
} else if (KarateMan.instance.NoriPerformance < 0.6) {
mat.SetColor("_ColorAlpha", NoriColorsTengoku[0]);
} else if (i < 2) {
mat.SetColor("_ColorAlpha", NoriColorsTengoku[1]);
} else {
mat.SetColor("_ColorAlpha", NoriColorsTengoku[2]);
}
}
else
@ -270,12 +273,10 @@ namespace HeavenStudio.Games.Scripts_KarateMan
flashPeriod = Mathf.Sin(cond.songPositionInBeats * Mathf.PI);
if (KarateMan.instance.NoriPerformance < 0.6)
c = NoriColorsMania[0];
else
{
if (i < MaxNori - 2)
c = NoriColorsMania[1];
else
c = NoriColorsMania[2];
else if (i < MaxNori - 2) {
c = NoriColorsMania[1];
} else {
c = NoriColorsMania[2];
}
c *= (flashPeriod * 0.5f) + 1f;
}
@ -289,15 +290,51 @@ namespace HeavenStudio.Games.Scripts_KarateMan
{
Transform target = GameCamera.instance.transform;
Vector3 displacement = target.forward * CameraOffset;
Vector3 displacement = target.forward * CameraOffset;
transform.position = target.position + displacement;
transform.rotation = target.rotation;
UpdateHeartColours();
float inkRot = (Conductor.instance.songPositionInBeats/ 8f) % 1f;
float inkRot = (Conductor.instance.songPositionInBeats / 8f) % 1f;
NoriManiaInk00.transform.localRotation = Quaternion.Euler(0, 0, inkRot * 360);
NoriManiaInk01.transform.localRotation = Quaternion.Euler(0, 0, inkRot * 360);
}
public int CountHitsToEnd(double fromBeat)
{
List<RiqEntity> allHits = EventCaller.GetAllInGameManagerList("karateman", new string[] { "hit", "bulb", "kick", "combo" });
List<RiqEntity> allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" });
allHits.Sort((x, y) => x.beat.CompareTo(y.beat));
allEnds.Sort((x, y) => x.beat.CompareTo(y.beat));
double endBeat = double.MaxValue;
//get the beat of the closest end event
foreach (var end in allEnds) {
if (end.beat > fromBeat) {
endBeat = end.beat;
break;
}
}
//count each hit event beginning from our current beat to the beat of the closest game switch or end
int count = 0;
string type;
for (int i = 0; i < allHits.Count; i++)
{
RiqEntity h = allHits[i];
if (h.beat >= fromBeat)
{
if (h.beat < endBeat) {
//kicks and combos count for 2 hits
type = h.datamodel.Split('/')[1];
count += (type is "kick" or "combo") ? 2 : 1;
} else {
break;
}
}
}
return count;
}
}
}

View file

@ -14,10 +14,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public double startBeat;
public ItemType type;
public int path = 1;
public string hitSfxOverride;
public GameObject Shadow;
public GameObject ShadowInstance;
SpriteRenderer shadowRenderer;
private GameObject ShadowInstance;
private SpriteRenderer shadowRenderer;
//hit effects
public GameObject HitMark;
@ -29,13 +31,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan
[SerializeField] SpriteRenderer[] cellRenderers;
Material[] cellMaterials;
public Color[] ItemBarrelMap;
[SerializeField] Color[] ItemAlienMap;
[SerializeField] Color[] ItemBombMap;
[SerializeField] Color[] ItemBarrelMap;
[SerializeField] Color[] ItemCookingLidMap;
public bool KickBarrelContent = false;
public int OnHitExpression = (int)KarateMan.KarateManFaces.Normal;
public bool ShouldGlow = false;
public int OnHitExpression = (int) KarateMan.KarateManFaces.Normal;
public int comboId = -1;
static int _lastCombo = -1;
@ -134,13 +137,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
case ItemType.Alien:
alpha = ItemAlienMap[0];
bravo = ItemAlienMap[1];
delta = KarateMan.ItemColor;
delta = KarateMan.instance.ItemColor;
break;
case ItemType.Bomb:
case ItemType.KickBomb:
alpha = ItemBombMap[0];
bravo = ItemBombMap[1];
delta = KarateMan.ItemColor;
delta = KarateMan.instance.ItemColor;
break;
case ItemType.KickBarrel:
case ItemType.ComboBarrel:
@ -152,12 +155,10 @@ namespace HeavenStudio.Games.Scripts_KarateMan
case ItemType.CookingLid:
alpha = ItemCookingLidMap[0];
bravo = ItemCookingLidMap[1];
delta = KarateMan.ItemColor;
delta = KarateMan.instance.ItemColor;
break;
default:
alpha = KarateMan.ItemColor;
bravo = KarateMan.ItemColor;
delta = KarateMan.ItemColor;
alpha = bravo = delta = KarateMan.instance.ItemColor;
break;
}
for (int i = 0; i < cellRenderers.Length; i++)
@ -261,9 +262,11 @@ namespace HeavenStudio.Games.Scripts_KarateMan
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime) + UnityEngine.Random.Range(0f, 360f));
ShadowInstance = GameObject.Instantiate(Shadow, KarateMan.instance.ItemHolder);
ShadowInstance = Instantiate(Shadow, KarateMan.instance.ItemHolder);
shadowRenderer = ShadowInstance.GetComponent<SpriteRenderer>();
shadowRenderer.color = KarateMan.instance.GetShadowColor();
shadowRenderer.color = KarateMan.instance.Joe.Shadows[0].color;
ShadowInstance.SetActive(true);
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
}
@ -296,8 +299,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
ParticleSystem p = Instantiate(HitParticles[7], transform.position, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
Destroy(ShadowInstance.gameObject);
Destroy(gameObject);
return;
}
else if (prog >= 2f || (ItemKickable() && prog >= 1f))
@ -307,8 +310,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[6].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
}
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
Destroy(ShadowInstance.gameObject);
Destroy(gameObject);
return;
}
else if (CurrentCurve == null && prog < 1f - ItemSlipRt[path])
@ -327,8 +330,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
ParticleSystem p = Instantiate(HitParticles[7], CurrentCurve.GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
Destroy(ShadowInstance.gameObject);
Destroy(gameObject);
SoundByte.PlayOneShotGame("karateman/bombBreak", volume: 0.25f);
return;
@ -343,9 +346,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
}
else if (type == ItemType.KickBall && cond.songPositionInBeatsAsDouble < startBeat + curveTargetBeat + 1f)
return;
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
Destroy(ShadowInstance.gameObject);
Destroy(gameObject);
return;
}
else
@ -370,8 +373,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
ParticleSystem p = Instantiate(HitParticles[7], CurrentCurve.GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
Destroy(ShadowInstance.gameObject);
Destroy(gameObject);
return;
}
else if (cond.songPositionInBeatsAsDouble >= startBeat + Mathf.Max(2f, curveTargetBeat) || (ItemKickable() && prog >= 1f) || CurrentCurve == null)
@ -381,8 +384,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[8].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
}
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
Destroy(ShadowInstance.gameObject);
Destroy(gameObject);
return;
}
else
@ -409,14 +412,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan
ParticleSystem p = Instantiate(HitParticles[7], pos, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
Destroy(ShadowInstance.gameObject);
Destroy(gameObject);
return;
}
else if (cond.songPositionInBeatsAsDouble >= startBeat + 3f)
{
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
Destroy(ShadowInstance.gameObject);
Destroy(gameObject);
return;
}
if (prog <= 1f)
@ -427,13 +430,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
break;
}
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
shadowRenderer.color = KarateMan.instance.GetShadowColor();
shadowRenderer.color = KarateMan.instance.Joe.Shadows[0].color;
SetColourMapping();
}
void CreateHitMark(bool useLocalPos = false)
{
GameObject hitMark = GameObject.Instantiate(HitMark, KarateMan.instance.ItemHolder);
GameObject hitMark = Instantiate(HitMark, KarateMan.instance.ItemHolder);
if (useLocalPos)
hitMark.transform.localPosition = transform.position;
else
@ -452,8 +455,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
{
case ItemType.Bulb:
CurrentCurve = ItemCurves[straight ? 1 : 0];
curveTargetBeat = straight ? 1f : 1.5f; ;
SoundByte.PlayOneShotGame("karateman/lightbulbHit", forcePlay: true);
curveTargetBeat = straight ? 1f : 1.5f;
SoundByte.PlayOneShotGame(hitSfxOverride ?? "karateman/lightbulbHit", forcePlay: true);
p = Instantiate(HitParticles[5], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
if (effectTint.a == 0)
@ -578,11 +581,10 @@ namespace HeavenStudio.Games.Scripts_KarateMan
p.Play();
break;
case ItemType.KickBarrel:
if (KickBarrelContent)
if (KickBarrelContent) {
game.CreateItemInstance(startBeat + 1f, "Item03", OnHitExpression, ItemType.KickBall);
else
{
game.Joe.ApplyBombGlow();
} else {
if (ShouldGlow) game.Joe.ApplyBombGlow();
game.CreateItemInstance(startBeat + 1f, "Item04", OnHitExpression, ItemType.KickBomb);
}
SoundByte.PlayOneShotGame("karateman/barrelBreak", forcePlay: true);