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|
|
@ -68,7 +68,7 @@ namespace HeavenStudio
|
|||
GameObject Games = new GameObject();
|
||||
Games.name = "Games";
|
||||
|
||||
gameManager.playOnStart = playOnStart;
|
||||
gameManager.playMode = playOnStart;
|
||||
|
||||
gameManager.GamesHolder = Games;
|
||||
gameManager.CircleCursor = Cursor.transform.GetChild(0).GetComponent<CircleCursor>();
|
||||
|
|
|
|||
|
|
@ -44,14 +44,14 @@ namespace HeavenStudio
|
|||
currentPreEvent, currentPreSwitch, currentPreSequence;
|
||||
[NonSerialized] public double endBeat;
|
||||
[NonSerialized] public float startOffset;
|
||||
[NonSerialized] public bool playOnStart;
|
||||
[NonSerialized] public bool playMode;
|
||||
[NonSerialized] public double startBeat;
|
||||
[NonSerialized] public GameObject currentGameO;
|
||||
private Minigame _currentMinigame;
|
||||
[NonSerialized] public bool autoplay;
|
||||
[NonSerialized] public bool canInput = true;
|
||||
[NonSerialized] public RiqEntity currentSection, nextSection;
|
||||
public double sectionProgress { get; private set; }
|
||||
public double SectionProgress { get; private set; }
|
||||
|
||||
public bool GameHasSplitColours
|
||||
{
|
||||
|
|
@ -186,7 +186,7 @@ namespace HeavenStudio
|
|||
SetGame("noGame");
|
||||
}
|
||||
|
||||
if (playOnStart)
|
||||
if (playMode)
|
||||
{
|
||||
StartCoroutine(WaitReadyAndPlayCo(startBeat));
|
||||
}
|
||||
|
|
@ -297,7 +297,7 @@ namespace HeavenStudio
|
|||
Conductor.instance.SetBpm(Beatmap.TempoChanges[0]["tempo"]);
|
||||
Conductor.instance.SetVolume(Beatmap.VolumeChanges[0]["volume"]);
|
||||
Conductor.instance.firstBeatOffset = Beatmap.data.offset;
|
||||
if (!playOnStart)
|
||||
if (!playMode)
|
||||
{
|
||||
Stop(0);
|
||||
}
|
||||
|
|
@ -326,7 +326,7 @@ namespace HeavenStudio
|
|||
}
|
||||
}
|
||||
|
||||
public void ScoreInputAccuracy(double accuracy, bool late, double time, double weight = 1, bool doDisplay = true)
|
||||
public void ScoreInputAccuracy(double beat, double accuracy, bool late, double time, double weight = 1, bool doDisplay = true, int category = 0)
|
||||
{
|
||||
totalInputs += weight;
|
||||
totalPlayerAccuracy += accuracy * weight;
|
||||
|
|
@ -563,16 +563,16 @@ namespace HeavenStudio
|
|||
|
||||
if (currentSection == null)
|
||||
{
|
||||
sectionProgress = 0;
|
||||
SectionProgress = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
double currectSectionStart = cond.GetSongPosFromBeat(currentSection.beat);
|
||||
|
||||
if (nextSection == null)
|
||||
sectionProgress = (cond.songPosition - currectSectionStart) / (cond.GetSongPosFromBeat(endBeat) - currectSectionStart);
|
||||
SectionProgress = (cond.songPosition - currectSectionStart) / (cond.GetSongPosFromBeat(endBeat) - currectSectionStart);
|
||||
else
|
||||
sectionProgress = (cond.songPosition - currectSectionStart) / (cond.GetSongPosFromBeat(nextSection.beat) - currectSectionStart);
|
||||
SectionProgress = (cond.songPosition - currectSectionStart) / (cond.GetSongPosFromBeat(nextSection.beat) - currectSectionStart);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -642,7 +642,7 @@ namespace HeavenStudio
|
|||
miniGame.OnPlay(beat);
|
||||
}
|
||||
|
||||
if (playOnStart)
|
||||
if (playMode)
|
||||
{
|
||||
CircleCursor.LockCursor(true);
|
||||
}
|
||||
|
|
@ -674,7 +674,7 @@ namespace HeavenStudio
|
|||
SectionMedalsManager.instance.OnRemixEnd();
|
||||
|
||||
// pass this data to rating screen + stats
|
||||
Debug.Log($"== Playthrough statistics of {Beatmap["remixtitle"]} (played at {System.DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss")}) ==");
|
||||
Debug.Log($"== Playthrough statistics of {Beatmap["remixtitle"]} (played at {System.DateTime.Now:yyyy-MM-dd HH:mm:ss}) ==");
|
||||
Debug.Log($"Average input offset for playthrough: {averageInputOffset}ms");
|
||||
Debug.Log($"Accuracy for playthrough: {(PlayerAccuracy * 100): 0.00}");
|
||||
Debug.Log($"Cleared {clearedSections.FindAll(c => c).Count} sections out of {Beatmap.SectionMarkers.Count}");
|
||||
|
|
@ -690,7 +690,7 @@ namespace HeavenStudio
|
|||
{
|
||||
Play(0, restartDelay);
|
||||
}
|
||||
else if (playOnStart)
|
||||
else if (playMode)
|
||||
{
|
||||
// when rating screen gets added playOnStart will instead move to that scene
|
||||
GlobalGameManager.LoadScene("Title", 0.35f, 0.5f);
|
||||
|
|
|
|||
|
|
@ -435,7 +435,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void ScoreMiss(double weight = 1f)
|
||||
{
|
||||
GameManager.instance.ScoreInputAccuracy(0, true, NgLateTime(), weight, false);
|
||||
double beat = Conductor.instance?.songPositionInBeatsAsDouble ?? -1;
|
||||
GameManager.instance.ScoreInputAccuracy(beat, 0, true, NgLateTime(), weight, false);
|
||||
if (weight > 0)
|
||||
{
|
||||
GoForAPerfect.instance.Miss();
|
||||
|
|
|
|||
|
|
@ -269,7 +269,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
if (countsForAccuracy && !(noAutoplay || autoplayOnly) && isEligible)
|
||||
{
|
||||
GameManager.instance.ScoreInputAccuracy(TimeToAccuracy(time), time > 1.0, time);
|
||||
GameManager.instance.ScoreInputAccuracy(startBeat + timer, TimeToAccuracy(time), time > 1.0, time);
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
GoForAPerfect.instance.Miss();
|
||||
|
|
@ -343,7 +343,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
if (countsForAccuracy && !(noAutoplay || autoplayOnly))
|
||||
{
|
||||
GameManager.instance.ScoreInputAccuracy(0, true, 2.0, 1.0, false);
|
||||
GameManager.instance.ScoreInputAccuracy(startBeat + timer, 0, true, 2.0, 1.0, false);
|
||||
GoForAPerfect.instance.Miss();
|
||||
SectionMedalsManager.instance.MakeIneligible();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,18 +1,136 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Timeline;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
using Jukebox;
|
||||
using UnityEngine.Playables;
|
||||
|
||||
public class JudgementManager : MonoBehaviour
|
||||
namespace HeavenStudio
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
[RequireComponent(typeof(PlayableDirector), typeof(AudioSource))]
|
||||
public class JudgementManager : MonoBehaviour
|
||||
{
|
||||
|
||||
}
|
||||
public enum InputCategory : int
|
||||
{
|
||||
Normal = 0,
|
||||
Keep = 1,
|
||||
Aim = 2,
|
||||
Repeat = 3
|
||||
// higher values are (will be) custom categories
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
[Serializable]
|
||||
public struct MedalInfo
|
||||
{
|
||||
public double beat;
|
||||
public string name;
|
||||
public double score;
|
||||
public bool cleared;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct InputInfo
|
||||
{
|
||||
public double beat;
|
||||
public double accuracyState;
|
||||
public double timeOffset;
|
||||
public float weight;
|
||||
public int category;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct JudgementInfo
|
||||
{
|
||||
public List<InputInfo> inputs;
|
||||
public List<MedalInfo> medals;
|
||||
|
||||
public double finalScore;
|
||||
public bool star, perfect;
|
||||
public DateTime time;
|
||||
}
|
||||
|
||||
const string MessageAdd = "Also... ";
|
||||
|
||||
static JudgementInfo judgementInfo;
|
||||
static RiqBeatmap playedBeatmap;
|
||||
|
||||
public static void SetPlayInfo(JudgementInfo info, RiqBeatmap beatmap)
|
||||
{
|
||||
judgementInfo = info;
|
||||
playedBeatmap = beatmap;
|
||||
}
|
||||
|
||||
[SerializeField] TMP_Text message0;
|
||||
[SerializeField] TMP_Text message1;
|
||||
[SerializeField] TMP_Text message2;
|
||||
[SerializeField] TMP_Text barText;
|
||||
[SerializeField] Slider barSlider;
|
||||
|
||||
[SerializeField] AudioClip messageMid, messageLast;
|
||||
|
||||
[SerializeField] GameObject rankLogo;
|
||||
[SerializeField] Animator rankAnim;
|
||||
[SerializeField] CanvasScaler scaler;
|
||||
|
||||
AudioSource audioSource;
|
||||
bool twoMessage = false, barStarted = false;
|
||||
|
||||
public void PrepareJudgement()
|
||||
{
|
||||
barText.text = "0";
|
||||
barSlider.value = 0;
|
||||
twoMessage = true;
|
||||
if (twoMessage)
|
||||
{
|
||||
message0.gameObject.SetActive(false);
|
||||
message1.gameObject.SetActive(true);
|
||||
message2.gameObject.SetActive(true);
|
||||
message1.text = " ";
|
||||
message2.text = " ";
|
||||
}
|
||||
else
|
||||
{
|
||||
message0.gameObject.SetActive(true);
|
||||
message1.gameObject.SetActive(false);
|
||||
message2.gameObject.SetActive(false);
|
||||
message0.text = " ";
|
||||
}
|
||||
}
|
||||
|
||||
public void ShowMessage0()
|
||||
{
|
||||
if (twoMessage) return;
|
||||
audioSource.PlayOneShot(messageLast);
|
||||
message0.text = "single line message";
|
||||
}
|
||||
|
||||
public void ShowMessage1()
|
||||
{
|
||||
if (!twoMessage) return;
|
||||
audioSource.PlayOneShot(messageMid);
|
||||
message1.text = "message line 1";
|
||||
}
|
||||
|
||||
public void ShowMessage2()
|
||||
{
|
||||
if (!twoMessage) return;
|
||||
audioSource.PlayOneShot(messageLast);
|
||||
message2.text = "message line 2";
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
audioSource = GetComponent<AudioSource>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
float w = Screen.width / 1920f;
|
||||
float h = Screen.height / 1080f;
|
||||
scaler.scaleFactor = Mathf.Min(w, h);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -27,13 +27,13 @@ namespace HeavenStudio.Common
|
|||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
SectionProgress.value = (float) GameManager.instance.sectionProgress;
|
||||
SectionProgress.value = (float) GameManager.instance.SectionProgress;
|
||||
}
|
||||
|
||||
public void OnBeatChanged(double beat)
|
||||
{
|
||||
gameObject.SetActive(GameManager.instance.currentSection != null);
|
||||
SectionProgress.value = (float) GameManager.instance.sectionProgress;
|
||||
SectionProgress.value = (float) GameManager.instance.SectionProgress;
|
||||
}
|
||||
|
||||
public void OnSectionChange(RiqEntity section)
|
||||
|
|
@ -42,7 +42,7 @@ namespace HeavenStudio.Common
|
|||
{
|
||||
gameObject.SetActive(true);
|
||||
SectionText.text = section["sectionName"];
|
||||
SectionProgress.value = (float) GameManager.instance.sectionProgress;
|
||||
SectionProgress.value = (float) GameManager.instance.SectionProgress;
|
||||
|
||||
if (PersistentDataManager.gameSettings.perfectChallengeType == PersistentDataManager.PerfectChallengeType.Off) return;
|
||||
if (!OverlaysManager.OverlaysEnabled) return;
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ namespace HeavenStudio.Common
|
|||
PersistentDataManager.SaveSettings();
|
||||
tabsManager.CleanTabs();
|
||||
|
||||
if (GameManager.instance != null && GameManager.instance.CircleCursor != null && GameManager.instance.playOnStart)
|
||||
if (GameManager.instance != null && GameManager.instance.CircleCursor != null && GameManager.instance.playMode)
|
||||
{
|
||||
GameManager.instance.CircleCursor.LockCursor(true);
|
||||
}
|
||||
|
|
@ -40,7 +40,7 @@ namespace HeavenStudio.Common
|
|||
BuildDateDisplay.text = GlobalGameManager.buildTime;
|
||||
|
||||
|
||||
if (GameManager.instance != null && GameManager.instance.CircleCursor != null && GameManager.instance.playOnStart)
|
||||
if (GameManager.instance != null && GameManager.instance.CircleCursor != null && GameManager.instance.playMode)
|
||||
{
|
||||
GameManager.instance.CircleCursor.LockCursor(false);
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue