two main cats done
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51
Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs
Normal file
51
Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs
Normal file
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@ -0,0 +1,51 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_LumBEARjack
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{
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public class LBJCatMove : MonoBehaviour
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{
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[Header("Components")]
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[SerializeField] private Transform _otherPoint;
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[Header("Properties")]
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[SerializeField] private bool _startAtOther;
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private Vector3 _thisPosition;
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private Coroutine _currentMove;
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private void Awake()
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{
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_thisPosition = transform.position;
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if (_startAtOther) transform.position = _otherPoint.position;
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}
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public void Move(double beat, double length, bool inToScene)
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{
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if (_currentMove != null) StopCoroutine(_currentMove);
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_currentMove = StartCoroutine(MoveCo(beat, length, inToScene));
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}
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private IEnumerator MoveCo(double beat, double length, bool inToScene)
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{
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if (length <= 0)
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{
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transform.position = inToScene ? _thisPosition : _otherPoint.position;
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yield break;
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}
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float normalized = Conductor.instance.GetPositionFromBeat(beat, length, false);
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while (normalized <= 1f)
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{
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normalized = Conductor.instance.GetPositionFromBeat(beat, length);
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Vector3 newPos = Vector3.Lerp(inToScene ? _otherPoint.position : _thisPosition, inToScene ? _thisPosition : _otherPoint.position, normalized);
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transform.position = newPos;
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yield return null;
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}
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}
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}
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}
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11
Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs.meta
Normal file
11
Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs.meta
Normal file
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@ -0,0 +1,11 @@
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||||
userData:
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assetBundleName:
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assetBundleVariant:
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@ -103,7 +103,8 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 0.5f,
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parameters = new()
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{
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new("main", LumBEARjack.MainCatChoice.Right, "Main Cats")
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new("main", LumBEARjack.MainCatChoice.Right, "Main Cats"),
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new("instant", false, "Instant")
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}
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},
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new("sigh", "Rest")
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@ -259,11 +260,13 @@ namespace HeavenStudio.Games
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[SerializeField] private Transform _cutObjectHolder;
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[SerializeField] private Animator _catRight;
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[SerializeField] private LBJCatMove _catRightMove;
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[SerializeField] private GameObject[] _catRightObjectsSmall = new GameObject[4];
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[SerializeField] private GameObject[] _catRightObjectsBig = new GameObject[1];
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[SerializeField] private GameObject[] _catRightObjectsHuge = new GameObject[3];
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[SerializeField] private Animator _catLeft;
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[SerializeField] private LBJCatMove _catLeftMove;
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[SerializeField] private GameObject[] _catLeftObjectsSmall = new GameObject[4];
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[SerializeField] private GameObject[] _catLeftObjectsBig = new GameObject[1];
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[SerializeField] private GameObject[] _catLeftObjectsHuge = new GameObject[3];
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@ -271,9 +274,12 @@ namespace HeavenStudio.Games
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[Header("Parameters")]
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[SerializeField] private double _catAnimationOffsetStart = -0.5;
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[SerializeField] private double _catAnimationOffsetEnd = 0.5;
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[SerializeField] private double _catMoveLength = 0.5;
|
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|
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private List<double> _bearNoBopBeats = new();
|
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private Dictionary<double, CatPutChoice> _catPuts = new();
|
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private Dictionary<double, MainCatChoice> _mainCatPresences = new();
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private MainCatChoice _startMainCat = MainCatChoice.Right;
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|
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public static LumBEARjack instance;
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@ -340,7 +346,7 @@ namespace HeavenStudio.Games
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switch (cat)
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{
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case CatPutChoice.Alternate:
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bool right = true; // proper start to be implemented
|
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bool right = _startMainCat != MainCatChoice.Left;
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bool first = true;
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foreach (var e in _catPuts)
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|
@ -350,24 +356,22 @@ namespace HeavenStudio.Games
|
|||
{
|
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case CatPutChoice.Alternate:
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if (!first) right = !right;
|
||||
if (CatPresenceAtBeat(beat) != MainCatChoice.Both) right = CatPresenceAtBeat(beat) != MainCatChoice.Left;
|
||||
break;
|
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case CatPutChoice.Right:
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right = true;
|
||||
right = CatPresenceAtBeat(beat) != MainCatChoice.Left;
|
||||
break;
|
||||
case CatPutChoice.Left:
|
||||
right = false;
|
||||
right = CatPresenceAtBeat(beat) == MainCatChoice.Right;
|
||||
break;
|
||||
}
|
||||
first = false;
|
||||
}
|
||||
|
||||
return right;
|
||||
|
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// Add checks for if cat is in
|
||||
case CatPutChoice.Left:
|
||||
return false;
|
||||
return CatPresenceAtBeat(beat) == MainCatChoice.Right;
|
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default:
|
||||
return true;
|
||||
return CatPresenceAtBeat(beat) != MainCatChoice.Left;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -377,6 +381,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
HandleCatPresence(beat);
|
||||
PersistObjects(beat);
|
||||
HandleBops(beat);
|
||||
HandleCatAnimation(beat);
|
||||
|
|
@ -384,11 +389,97 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnPlay(double beat)
|
||||
{
|
||||
HandleCatPresence(beat);
|
||||
PersistObjects(beat);
|
||||
HandleBops(beat);
|
||||
HandleCatAnimation(beat);
|
||||
}
|
||||
|
||||
private void HandleCatPresence(double beat)
|
||||
{
|
||||
List<RiqEntity> allPresences = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "cats" });
|
||||
|
||||
foreach (var e in allPresences)
|
||||
{
|
||||
if (_mainCatPresences.ContainsKey(e.beat)) continue;
|
||||
_mainCatPresences.Add(e.beat, (MainCatChoice)e["main"]);
|
||||
}
|
||||
|
||||
_startMainCat = CatPresenceBeforeBeat(beat);
|
||||
|
||||
switch (_startMainCat)
|
||||
{
|
||||
case MainCatChoice.Right:
|
||||
ActivateCatVisualPresence(beat, true, true, true);
|
||||
ActivateCatVisualPresence(beat, false, false, true);
|
||||
break;
|
||||
case MainCatChoice.Left:
|
||||
ActivateCatVisualPresence(beat, false, true, true);
|
||||
ActivateCatVisualPresence(beat, true, false, true);
|
||||
break;
|
||||
case MainCatChoice.Both:
|
||||
ActivateCatVisualPresence(beat, true, true, true);
|
||||
ActivateCatVisualPresence(beat, true, false, true);
|
||||
break;
|
||||
}
|
||||
|
||||
var allPresencesAfterBeat = allPresences.FindAll(x => x.beat >= beat);
|
||||
foreach (var e in allPresencesAfterBeat)
|
||||
{
|
||||
double eventBeat = e.beat;
|
||||
bool instant = e["instant"];
|
||||
MainCatChoice beforeCats = CatPresenceBeforeBeat(e.beat);
|
||||
MainCatChoice atCats = (MainCatChoice)e["main"];
|
||||
if (beforeCats == atCats) continue;
|
||||
|
||||
switch (atCats)
|
||||
{
|
||||
case MainCatChoice.Right:
|
||||
BeatAction.New(this, new()
|
||||
{
|
||||
new(e.beat, delegate
|
||||
{
|
||||
if (beforeCats == MainCatChoice.Both)
|
||||
{
|
||||
ActivateCatVisualPresence(eventBeat, true, true, true);
|
||||
ActivateCatVisualPresence(eventBeat, false, false, instant);
|
||||
return;
|
||||
}
|
||||
ActivateCatVisualPresence(eventBeat, true, true, instant);
|
||||
ActivateCatVisualPresence(eventBeat, false, false, instant);
|
||||
})
|
||||
});
|
||||
break;
|
||||
case MainCatChoice.Left:
|
||||
BeatAction.New(this, new()
|
||||
{
|
||||
new(e.beat, delegate
|
||||
{
|
||||
if (beforeCats == MainCatChoice.Both)
|
||||
{
|
||||
ActivateCatVisualPresence(eventBeat, false, true, instant);
|
||||
ActivateCatVisualPresence(eventBeat, true, false, true);
|
||||
return;
|
||||
}
|
||||
ActivateCatVisualPresence(eventBeat, false, true, instant);
|
||||
ActivateCatVisualPresence(eventBeat, true, false, instant);
|
||||
})
|
||||
});
|
||||
break;
|
||||
case MainCatChoice.Both:
|
||||
BeatAction.New(this, new()
|
||||
{
|
||||
new(e.beat, delegate
|
||||
{
|
||||
ActivateCatVisualPresence(eventBeat, true, true, (beforeCats == MainCatChoice.Right) ? true : instant);
|
||||
ActivateCatVisualPresence(eventBeat, true, false, (beforeCats == MainCatChoice.Left) ? true : instant);
|
||||
})
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void PersistObjects(double beat)
|
||||
{
|
||||
List<RiqEntity> allEligibleEvents = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "small", "big", "huge", "smallS", "bigS", "hugeS" }).FindAll(x => x.beat < beat && x.beat + x.length > beat);
|
||||
|
|
@ -468,7 +559,7 @@ namespace HeavenStudio.Games
|
|||
double nextGameSwitchBeat = double.MaxValue;
|
||||
if (nextGameSwitch != null) nextGameSwitchBeat = nextGameSwitch.beat;
|
||||
|
||||
bool catRight = true; // again properise
|
||||
bool catRight = _startMainCat != MainCatChoice.Left;
|
||||
bool first = true;
|
||||
|
||||
foreach (var e in allEvents)
|
||||
|
|
@ -491,12 +582,13 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
case CatPutChoice.Alternate:
|
||||
if (!first) catRight = !catRight;
|
||||
if (CatPresenceAtBeat(e.beat) != MainCatChoice.Both) catRight = CatPresenceAtBeat(e.beat) != MainCatChoice.Left;
|
||||
break;
|
||||
case CatPutChoice.Left:
|
||||
catRight = false;
|
||||
catRight = CatPresenceAtBeat(e.beat) == MainCatChoice.Right;
|
||||
break;
|
||||
default:
|
||||
catRight = true;
|
||||
catRight = CatPresenceAtBeat(e.beat) != MainCatChoice.Left;
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -774,6 +866,34 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private void ActivateCatVisualPresence(double beat, bool inToScene, bool right, bool instant = false)
|
||||
{
|
||||
LBJCatMove move = right ? _catRightMove : _catLeftMove;
|
||||
move.Move(beat, instant ? 0 : _catMoveLength, inToScene);
|
||||
}
|
||||
|
||||
private MainCatChoice CatPresenceAtBeat(double beat)
|
||||
{
|
||||
MainCatChoice cat = MainCatChoice.Right;
|
||||
foreach (var p in _mainCatPresences)
|
||||
{
|
||||
if (p.Key > beat) break;
|
||||
cat = p.Value;
|
||||
}
|
||||
return cat;
|
||||
}
|
||||
|
||||
private MainCatChoice CatPresenceBeforeBeat(double beat)
|
||||
{
|
||||
MainCatChoice cat = MainCatChoice.Right;
|
||||
foreach (var p in _mainCatPresences)
|
||||
{
|
||||
if (p.Key >= beat) break;
|
||||
cat = p.Value;
|
||||
}
|
||||
return cat;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Misc
|
||||
|
|
|
|||
|
|
@ -292,5 +292,6 @@ MonoBehaviour:
|
|||
- Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBear.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
|
|||
Loading…
Reference in a new issue