This commit is contained in:
Rapandrasmus 2024-01-25 18:08:12 +01:00
parent a1c477a593
commit dec9962685

View file

@ -24,6 +24,16 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
public Transform JumperPointRight => _jumperPointRight; public Transform JumperPointRight => _jumperPointRight;
private bool _hasWings = false; private bool _hasWings = false;
private bool _flapSet = false; // I hate unity
private void Update()
{
if (!_anim.GetCurrentAnimatorStateInfo(0).IsName("Wings") && _hasWings && !_flapSet)
{
_anim.Play("Wings", 0, 0);
_flapSet = true;
}
}
public void FallPiece(int part) public void FallPiece(int part)
{ {
@ -45,7 +55,6 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
public void SetHasWings() public void SetHasWings()
{ {
_hasWings = true; _hasWings = true;
_anim.Play("Wings", 0, 0);
} }
} }
} }