gettin ready to spawn el monkeys
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@ -230,6 +231,19 @@ Animator:
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m_Transitions: []
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m_Transitions: []
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@ -10,6 +10,24 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
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[Header("Components")]
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[Header("Components")]
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[SerializeField] private Animator anim;
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[SerializeField] private Animator anim;
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[SerializeField] private Transform anchorRotateTransform;
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[SerializeField] private Transform anchorRotateTransform;
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[SerializeField] private Animator playerMonkeyAnim;
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[SerializeField] private ParticleSystem yellowClap;
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[SerializeField] private ParticleSystem pinkClap;
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private MonkeyWatch game;
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private void Awake()
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{
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game = MonkeyWatch.instance;
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}
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private void Update()
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{
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if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN))
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{
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PlayerClap(false, false, true);
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}
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}
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public void Move()
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public void Move()
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{
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{
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@ -21,6 +39,32 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
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{
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{
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anchorRotateTransform.localEulerAngles = new Vector3(0, 0, -angle);
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anchorRotateTransform.localEulerAngles = new Vector3(0, 0, -angle);
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}
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}
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public void PlayerClap(bool big, bool barely, bool whiff)
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{
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if (!playerMonkeyAnim.IsAnimationNotPlaying() && whiff) return;
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if (barely || whiff)
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{
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playerMonkeyAnim.DoScaledAnimationAsync("PlayerClapBarely", 0.5f);
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}
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else
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{
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playerMonkeyAnim.DoScaledAnimationAsync(big ? "PlayerClapBig" : "PlayerClap", 0.5f);
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if (big)
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{
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pinkClap.transform.eulerAngles = Vector3.zero;
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pinkClap.transform.GetChild(0).GetComponent<ParticleSystem>().SetAsyncScaling(0.5f);
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pinkClap.PlayScaledAsync(0.5f);
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}
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else
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{
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yellowClap.transform.eulerAngles = Vector3.zero;
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yellowClap.transform.GetChild(0).GetComponent<ParticleSystem>().SetAsyncScaling(0.5f);
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yellowClap.PlayScaledAsync(0.5f);
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}
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}
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}
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}
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}
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}
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}
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@ -13,6 +13,15 @@ namespace HeavenStudio.Games.Loaders
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{
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{
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return new Minigame("monkeyWatch", "Monkey Watch", "f0338d", false, false, new List<GameAction>()
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return new Minigame("monkeyWatch", "Monkey Watch", "f0338d", false, false, new List<GameAction>()
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{
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{
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new GameAction("appear", "Monkeys Appear")
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{
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defaultLength = 2f,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("value", new EntityTypes.Integer(1, 30, 4), "Repeat Amount")
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}
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},
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new GameAction("clap", "Clapping")
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new GameAction("clap", "Clapping")
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{
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{
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preFunction = delegate
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preFunction = delegate
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@ -85,11 +94,7 @@ namespace HeavenStudio.Games
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public class MonkeyWatch : Minigame
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public class MonkeyWatch : Minigame
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{
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{
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private const float degreePerMonkey = 6f;
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private const float degreePerMonkey = 6f;
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public enum WatchPoint
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{
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PersistGameSwitch,
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SetTime
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}
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public static MonkeyWatch instance;
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public static MonkeyWatch instance;
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[Header("Components")]
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[Header("Components")]
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@ -97,6 +102,7 @@ namespace HeavenStudio.Games
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[SerializeField] private Transform cameraTransform;
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[SerializeField] private Transform cameraTransform;
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[SerializeField] private Transform cameraMoveable;
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[SerializeField] private Transform cameraMoveable;
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[SerializeField] private MonkeyClockArrow monkeyClockArrow;
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[SerializeField] private MonkeyClockArrow monkeyClockArrow;
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[SerializeField] private WatchMonkeyHandler monkeyHandler;
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[Header("Properties")]
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[Header("Properties")]
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[SerializeField] private int maxMonkeys = 30;
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[SerializeField] private int maxMonkeys = 30;
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@ -124,6 +130,11 @@ namespace HeavenStudio.Games
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CameraUpdate();
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CameraUpdate();
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}
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}
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public void PlayerMonkeyClap(bool big, bool barely)
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{
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monkeyClockArrow.PlayerClap(big, barely, false);
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}
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public override void OnGameSwitch(double beat)
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public override void OnGameSwitch(double beat)
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{
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{
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GetCameraMovements(beat, false);
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GetCameraMovements(beat, false);
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69
Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs
Normal file
69
Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs
Normal file
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@ -0,0 +1,69 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_MonkeyWatch
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{
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public class WatchMonkey : MonoBehaviour
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{
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private Animator anim;
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private Animator holeAnim;
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[Header("Properties")]
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[SerializeField] private bool isPink;
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private MonkeyWatch game;
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private int direction = 0;
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private PlayerActionEvent inputEvent;
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private void Awake()
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{
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game = MonkeyWatch.instance;
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anim = GetComponent<Animator>();
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}
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public void Appear(bool instant, Animator hole)
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{
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holeAnim = hole;
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holeAnim.DoScaledAnimationAsync("HoleOpen", 0.5f);
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anim.DoScaledAnimationAsync(isPink ? "Pink" : "" + "Appear", 0.5f, instant ? 1 : 0);
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}
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|
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public void Prepare(double prepareBeat, double inputBeat, int dir)
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{
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direction = dir;
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anim.DoScaledAnimationAsync(isPink ? "Pink" : "" + "Prepare" + dir, 0);
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inputEvent = game.ScheduleInput(prepareBeat, inputBeat - prepareBeat, InputType.STANDARD_DOWN, Just, Miss, Empty);
|
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(prepareBeat, delegate
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{
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anim.DoScaledAnimationAsync(isPink ? "Pink" : "" + "Prepare" + dir, 0.5f);
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})
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});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Just(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
game.PlayerMonkeyClap(isPink, state >= 1f || state <= -1f);
|
||||||
|
if (state >= 1f || state <= -1f)
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShot("miss");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SoundByte.PlayOneShotGame(isPink ? "monkeyWatch/clapOffbeat" : $"monkeyWatch/clapOnbeat{UnityEngine.Random.Range(1, 6)}");
|
||||||
|
anim.DoScaledAnimationAsync(isPink ? "Pink" : "" + "Clap" + direction, 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Miss(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Empty(PlayerActionEvent caller) { }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
11
Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs.meta
Normal file
11
Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 23217e6c428ce954e8fd08940b856233
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
31
Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs
Normal file
31
Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs
Normal file
|
|
@ -0,0 +1,31 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_MonkeyWatch
|
||||||
|
{
|
||||||
|
public class WatchMonkeyHandler : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Components")]
|
||||||
|
[SerializeField] private WatchMonkey yellowMonkeyRef;
|
||||||
|
[SerializeField] private WatchMonkey pinkMonkeyRef;
|
||||||
|
|
||||||
|
private MonkeyWatch game;
|
||||||
|
|
||||||
|
private int startMinute = 0;
|
||||||
|
private double startBeat = 0;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
game = MonkeyWatch.instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Init(double beat, int minute)
|
||||||
|
{
|
||||||
|
startBeat = beat;
|
||||||
|
startMinute = minute;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
11
Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs.meta
Normal file
11
Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e0769f835f6039b41b98b9487eb743d9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Loading…
Reference in a new issue