Revert "Vignette Spotlight + two bugfixes"

This reverts the toss boys script, that's gonna be a separate pr
This commit is contained in:
wookywok 2024-04-17 13:19:17 -05:00
parent 0a57dcccac
commit e22cec6679

View file

@ -497,7 +497,7 @@ namespace HeavenStudio.Games
else if (passBallDict[beat + length].datamodel == "tossBoys/pop")
{
currentBall.willBePopped = true;
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length - 1, delegate { GetCurrentReceiver().PopBallPrepare(); })
@ -517,7 +517,7 @@ namespace HeavenStudio.Games
else if (eventDatamodel == "tossBoys/pop")
{
currentBall.willBePopped = true;
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length - 1, delegate { GetCurrentReceiver().PopBallPrepare(); })
@ -584,7 +584,7 @@ namespace HeavenStudio.Games
if (passBallDict.ContainsKey(beat + currentEventLength) && passBallDict[beat + currentEventLength].datamodel == "tossBoys/pop")
{
currentBall.willBePopped = true;
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + currentEventLength - 1, delegate { GetCurrentReceiver().PopBallPrepare(); })