Cool Stuff
Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap.
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites:
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rect:
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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name: Particles_2
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rect:
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alignment: 0
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border: {x: 0, y: 0, z: 0, w: 0}
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weights: []
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable:
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Particles_0: -625756285
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Particles_1: -2038739391
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Particles_2: -2114532775
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Particles_3: 1394064440
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Particles_4: -526342752
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Particles_5: -834371022
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -26850,8 +26850,8 @@ MonoBehaviour:
|
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m_TargetGraphic: {fileID: 1589389272}
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m_HandleRect: {fileID: 1589389271}
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m_Direction: 2
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m_Value: 1
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m_Size: 0.9999253
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m_Value: 0
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m_Size: 0.99947643
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_PersistentCalls:
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|
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@ -32707,7 +32707,7 @@ RectTransform:
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0, y: 0.5}
|
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 89.26529}
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m_AnchoredPosition: {x: 0, y: 89.2653}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &1154875945
|
||||
|
|
|
|||
|
|
@ -169,6 +169,8 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] Transform PivotD;
|
||||
[SerializeField] Transform CrowdPos;
|
||||
|
||||
[SerializeField] ParticleSystem Feathers;
|
||||
|
||||
bool ravenBop = true;
|
||||
bool vultureBop = true;
|
||||
|
||||
|
|
@ -745,6 +747,8 @@ namespace HeavenStudio.Games
|
|||
crowdIsCheering = true;
|
||||
}
|
||||
|
||||
Feathers.Play();
|
||||
|
||||
hitDonaiyanen = true;
|
||||
}
|
||||
RavenAnim.DoScaledAnimationAsync("Attack", 0.5f);
|
||||
|
|
|
|||
Loading…
Reference in a new issue