Cool Stuff
Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap.
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Assets/Resources/Sprites/Games/Manzai/Particles.png
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Assets/Resources/Sprites/Games/Manzai/Particles.png
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After Width: | Height: | Size: 512 KiB |
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Assets/Resources/Sprites/Games/Manzai/Particles.png.meta
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234
Assets/Resources/Sprites/Games/Manzai/Particles.png.meta
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spritePivot: {x: 0.5, y: 0.5}
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|
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|
Particles_2: -2114532775
|
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|
Particles_3: 1394064440
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|
Particles_4: -526342752
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|
Particles_5: -834371022
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assetBundleVariant:
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|
@ -26850,8 +26850,8 @@ MonoBehaviour:
|
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m_TargetGraphic: {fileID: 1589389272}
|
m_TargetGraphic: {fileID: 1589389272}
|
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m_HandleRect: {fileID: 1589389271}
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m_HandleRect: {fileID: 1589389271}
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m_Direction: 2
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m_Value: 1
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m_Value: 0
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m_Size: 0.9999253
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m_NumberOfSteps: 0
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m_NumberOfSteps: 0
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m_OnValueChanged:
|
m_OnValueChanged:
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m_PersistentCalls:
|
m_PersistentCalls:
|
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|
|
@ -32707,7 +32707,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0.5}
|
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m_AnchorMax: {x: 1, y: 0.5}
|
m_AnchorMax: {x: 1, y: 0.5}
|
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m_AnchoredPosition: {x: 0, y: 89.26529}
|
m_AnchoredPosition: {x: 0, y: 89.2653}
|
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m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
--- !u!222 &1154875945
|
--- !u!222 &1154875945
|
||||||
|
|
|
||||||
|
|
@ -169,6 +169,8 @@ namespace HeavenStudio.Games
|
||||||
[SerializeField] Transform PivotD;
|
[SerializeField] Transform PivotD;
|
||||||
[SerializeField] Transform CrowdPos;
|
[SerializeField] Transform CrowdPos;
|
||||||
|
|
||||||
|
[SerializeField] ParticleSystem Feathers;
|
||||||
|
|
||||||
bool ravenBop = true;
|
bool ravenBop = true;
|
||||||
bool vultureBop = true;
|
bool vultureBop = true;
|
||||||
|
|
||||||
|
|
@ -745,6 +747,8 @@ namespace HeavenStudio.Games
|
||||||
crowdIsCheering = true;
|
crowdIsCheering = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Feathers.Play();
|
||||||
|
|
||||||
hitDonaiyanen = true;
|
hitDonaiyanen = true;
|
||||||
}
|
}
|
||||||
RavenAnim.DoScaledAnimationAsync("Attack", 0.5f);
|
RavenAnim.DoScaledAnimationAsync("Attack", 0.5f);
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue