done (#558)
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@ -43,6 +43,23 @@ namespace HeavenStudio.Util
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{
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{
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}
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}
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public void LerpVolume(double beat, double length, float volumeStart, float volumeEnd)
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{
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if (!gameObject.activeSelf) return;
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StartCoroutine(LerpVolumeCo(beat, length, volumeStart, volumeEnd));
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}
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private IEnumerator LerpVolumeCo(double beat, double length, float volumeStart, float volumeEnd)
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{
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float normalized = 0;
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while (normalized <= 1)
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{
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normalized = cond.GetPositionFromBeat(beat, length);
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audioSource.volume = Mathf.Lerp(volumeStart, volumeEnd, normalized);
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yield return null;
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}
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}
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public void Play()
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public void Play()
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{
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{
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if (!available)
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if (!available)
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