upscaled assets
- setup material for colourmapping - adjust SpritesheetScaler to accept floating point scaling options
|
@ -6,7 +6,7 @@ public class SpritesheetScaler : EditorWindow
|
||||||
{
|
{
|
||||||
|
|
||||||
Object source;
|
Object source;
|
||||||
int multiplier = 1;
|
float multiplier = 1;
|
||||||
int inflateX = 0;
|
int inflateX = 0;
|
||||||
int inflateY = 0;
|
int inflateY = 0;
|
||||||
|
|
||||||
|
@ -28,7 +28,7 @@ public class SpritesheetScaler : EditorWindow
|
||||||
|
|
||||||
GUILayout.BeginHorizontal();
|
GUILayout.BeginHorizontal();
|
||||||
GUILayout.Label("Multiplier:", EditorStyles.boldLabel);
|
GUILayout.Label("Multiplier:", EditorStyles.boldLabel);
|
||||||
multiplier = EditorGUILayout.IntField(multiplier, GUILayout.Width(220));
|
multiplier = EditorGUILayout.FloatField(multiplier, GUILayout.Width(220));
|
||||||
GUILayout.EndHorizontal();
|
GUILayout.EndHorizontal();
|
||||||
|
|
||||||
GUILayout.Space(5f);
|
GUILayout.Space(5f);
|
||||||
|
@ -68,7 +68,7 @@ public class SpritesheetScaler : EditorWindow
|
||||||
bool wasReadable = ti1.isReadable;
|
bool wasReadable = ti1.isReadable;
|
||||||
ti1.isReadable = true;
|
ti1.isReadable = true;
|
||||||
|
|
||||||
ti1.spritePixelsPerUnit *= multiplier;
|
ti1.spritePixelsPerUnit = (ti1.spritePixelsPerUnit * multiplier);
|
||||||
|
|
||||||
List<SpriteMetaData> newData = new List<SpriteMetaData>();
|
List<SpriteMetaData> newData = new List<SpriteMetaData>();
|
||||||
|
|
||||||
|
@ -102,7 +102,7 @@ public class SpritesheetScaler : EditorWindow
|
||||||
AssetDatabase.ImportAsset(sourcePath, ImportAssetOptions.ForceUpdate);
|
AssetDatabase.ImportAsset(sourcePath, ImportAssetOptions.ForceUpdate);
|
||||||
}
|
}
|
||||||
|
|
||||||
Rect ScaleRect(Rect source, int mult, int inflateX, int inflateY)
|
Rect ScaleRect(Rect source, float mult, int inflateX, int inflateY)
|
||||||
{
|
{
|
||||||
var newRect = new Rect();
|
var newRect = new Rect();
|
||||||
newRect.Set((source.x - inflateX) * mult, (source.y - inflateY) * mult, (source.width + inflateX*2) * mult, (source.height + inflateY*2) * mult);
|
newRect.Set((source.x - inflateX) * mult, (source.y - inflateY) * mult, (source.width + inflateX*2) * mult, (source.height + inflateY*2) * mult);
|
||||||
|
|
|
@ -27,7 +27,7 @@ Transform:
|
||||||
m_GameObject: {fileID: 185016033042157469}
|
m_GameObject: {fileID: 185016033042157469}
|
||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 0.14, y: 0.14, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 1483789816297415762}
|
m_Father: {fileID: 1483789816297415762}
|
||||||
m_RootOrder: 4
|
m_RootOrder: 4
|
||||||
|
@ -5217,8 +5217,10 @@ MonoBehaviour:
|
||||||
- {fileID: 6493772388133163186}
|
- {fileID: 6493772388133163186}
|
||||||
inCombo: 0
|
inCombo: 0
|
||||||
lockedInCombo: 0
|
lockedInCombo: 0
|
||||||
|
comboWaiting: 0
|
||||||
wantKick: 0
|
wantKick: 0
|
||||||
inKick: 0
|
inKick: 0
|
||||||
|
wantFace: 0
|
||||||
--- !u!1 &676219503303960657
|
--- !u!1 &676219503303960657
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -5351,7 +5353,7 @@ SpriteRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
@ -20371,7 +20373,7 @@ SpriteRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
@ -20455,7 +20457,7 @@ SpriteRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
@ -20822,7 +20824,7 @@ SpriteRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
@ -25850,7 +25852,7 @@ SpriteRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
@ -30736,7 +30738,7 @@ SpriteRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
@ -30872,7 +30874,7 @@ SpriteRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
@ -31007,7 +31009,7 @@ SpriteRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
@ -31089,7 +31091,7 @@ SpriteRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
@ -31393,7 +31395,7 @@ Transform:
|
||||||
m_GameObject: {fileID: 2790469215453043610}
|
m_GameObject: {fileID: 2790469215453043610}
|
||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0.5, z: 0}
|
m_LocalPosition: {x: 0, y: 0.5, z: 0}
|
||||||
m_LocalScale: {x: 50, y: 1, z: 1}
|
m_LocalScale: {x: 50, y: 0.2, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 1483789816297415762}
|
m_Father: {fileID: 1483789816297415762}
|
||||||
m_RootOrder: 3
|
m_RootOrder: 3
|
||||||
|
@ -31733,7 +31735,7 @@ ParticleSystem:
|
||||||
startSize:
|
startSize:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
minMaxState: 0
|
minMaxState: 0
|
||||||
scalar: 1.1
|
scalar: 0.64
|
||||||
minScalar: 1
|
minScalar: 1
|
||||||
maxCurve:
|
maxCurve:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
@ -46482,7 +46484,7 @@ SpriteRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
@ -56430,7 +56432,7 @@ SpriteRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
@ -56512,7 +56514,7 @@ SpriteRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
@ -61539,7 +61541,7 @@ SpriteRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
@ -61589,7 +61591,7 @@ GameObject:
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 0
|
m_IsActive: 1
|
||||||
--- !u!4 &4468064543835661468
|
--- !u!4 &4468064543835661468
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -61775,7 +61777,7 @@ SpriteRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
@ -67086,7 +67088,7 @@ ParticleSystem:
|
||||||
startSize:
|
startSize:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
minMaxState: 0
|
minMaxState: 0
|
||||||
scalar: 1.1
|
scalar: 0.64
|
||||||
minScalar: 1
|
minScalar: 1
|
||||||
maxCurve:
|
maxCurve:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
@ -101580,7 +101582,7 @@ SpriteRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
@ -101709,7 +101711,7 @@ SpriteRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
@ -102015,7 +102017,7 @@ SpriteRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
@ -102447,7 +102449,7 @@ SpriteRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
@ -112677,7 +112679,7 @@ SpriteRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 12 KiB |
|
@ -52,7 +52,7 @@ TextureImporter:
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 487.5
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
@ -71,7 +71,7 @@ TextureImporter:
|
||||||
platformSettings:
|
platformSettings:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
buildTarget: DefaultTexturePlatform
|
buildTarget: DefaultTexturePlatform
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 256
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
textureFormat: -1
|
textureFormat: -1
|
||||||
textureCompression: 1
|
textureCompression: 1
|
||||||
|
@ -83,7 +83,7 @@ TextureImporter:
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
buildTarget: Standalone
|
buildTarget: Standalone
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 256
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
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pivot: {x: 0.28342247, y: 0.28539795}
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|
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spriteID: c34bd11099c0322b0800000000000000
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edges: []
|
edges: []
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weights: []
|
weights: []
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- serializedVersion: 2
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name: karateman_word_3
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name: karateman_word_2
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rect:
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rect:
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pivot: {x: 0.29782745, y: 0.26331338}
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pivot: {x: 0.28342247, y: 0.28539795}
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physicsShape: []
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physicsShape: []
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@ -187,15 +178,15 @@ TextureImporter:
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edges: []
|
edges: []
|
||||||
weights: []
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weights: []
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- serializedVersion: 2
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pivot: {x: 0.29782745, y: 0.26331338}
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physicsShape: []
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@ -208,15 +199,15 @@ TextureImporter:
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edges: []
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edges: []
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weights: []
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weights: []
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name: karateman_word_exclaim
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name: karateman_word_4
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rect:
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rect:
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pivot: {x: 0.4259483, y: 0.27577642}
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pivot: {x: 0.28740036, y: 0.27954915}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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outline: []
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physicsShape: []
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physicsShape: []
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||||||
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@ -228,14 +219,35 @@ TextureImporter:
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indices:
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indices:
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edges: []
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edges: []
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weights: []
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weights: []
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|
- serializedVersion: 2
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|
name: karateman_word_exclaim
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rect:
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pivot: {x: 0.4259483, y: 0.27577642}
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bones: []
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internalID: 7844610654334982216
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indices:
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edges: []
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weights: []
|
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- serializedVersion: 2
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- serializedVersion: 2
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name: karateman_word_combo_jp
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name: karateman_word_combo_jp
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rect:
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rect:
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alignment: 9
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alignment: 9
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pivot: {x: 0.20790271, y: 0.26502648}
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pivot: {x: 0.20790271, y: 0.26502648}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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@ -253,10 +265,10 @@ TextureImporter:
|
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name: karateman_word_mu_jp
|
name: karateman_word_mu_jp
|
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rect:
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rect:
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serializedVersion: 2
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serializedVersion: 2
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alignment: 9
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alignment: 9
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pivot: {x: 0.28342247, y: 0.29782745}
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pivot: {x: 0.28342247, y: 0.29782745}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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@ -274,10 +286,10 @@ TextureImporter:
|
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name: karateman_word_hit_jp
|
name: karateman_word_hit_jp
|
||||||
rect:
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rect:
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pivot: {x: 0.2956848, y: 0.3420565}
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pivot: {x: 0.2956848, y: 0.3420565}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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@ -295,10 +307,10 @@ TextureImporter:
|
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name: karateman_word_combo_en
|
name: karateman_word_combo_en
|
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rect:
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rect:
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serializedVersion: 2
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serializedVersion: 2
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pivot: {x: 0.13518976, y: 0.2874002}
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pivot: {x: 0.13518976, y: 0.2874002}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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@ -316,10 +328,10 @@ TextureImporter:
|
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name: karateman_word_mu_en
|
name: karateman_word_mu_en
|
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rect:
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rect:
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alignment: 9
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pivot: {x: 0.19205631, y: 0.2956848}
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pivot: {x: 0.19205631, y: 0.2956848}
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border: {x: 0, y: 0, z: 0, w: 0}
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|
@ -337,10 +349,10 @@ TextureImporter:
|
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name: karateman_word_hit_en
|
name: karateman_word_hit_en
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rect:
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rect:
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alignment: 9
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border: {x: 0, y: 0, z: 0, w: 0}
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|
|
126
Assets/Shaders/CellAnime_Mapped.shader
Normal file
|
@ -0,0 +1,126 @@
|
||||||
|
Shader "Sprites/CellAnime_Mapped"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
|
||||||
|
_Color ("Tint", Color) = (1,1,1,1)
|
||||||
|
_ColorAlpha ("Red Colourmap", Color) = (1,1,1,1)
|
||||||
|
_ColorBravo ("Green Colourmap", Color) = (1,1,1,1)
|
||||||
|
_ColorDelta ("Blue Colourmap", Color) = (1,1,1,1)
|
||||||
|
_AddColor ("Screen", Color) = (0,0,0,0)
|
||||||
|
|
||||||
|
_StencilComp ("Stencil Comparison", Float) = 8
|
||||||
|
_Stencil ("Stencil ID", Float) = 0
|
||||||
|
_StencilOp ("Stencil Operation", Float) = 0
|
||||||
|
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||||
|
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||||
|
|
||||||
|
_ColorMask ("Color Mask", Float) = 15
|
||||||
|
|
||||||
|
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue"="Transparent"
|
||||||
|
"IgnoreProjector"="True"
|
||||||
|
"RenderType"="Transparent"
|
||||||
|
"PreviewType"="Plane"
|
||||||
|
"CanUseSpriteAtlas"="True"
|
||||||
|
}
|
||||||
|
|
||||||
|
Stencil
|
||||||
|
{
|
||||||
|
Ref [_Stencil]
|
||||||
|
Comp [_StencilComp]
|
||||||
|
Pass [_StencilOp]
|
||||||
|
ReadMask [_StencilReadMask]
|
||||||
|
WriteMask [_StencilWriteMask]
|
||||||
|
}
|
||||||
|
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
ZTest [unity_GUIZTestMode]
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
ColorMask [_ColorMask]
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Name "Default"
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#pragma target 2.0
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
#include "UnityUI.cginc"
|
||||||
|
|
||||||
|
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
|
||||||
|
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
fixed4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
float4 worldPosition : TEXCOORD1;
|
||||||
|
UNITY_VERTEX_OUTPUT_STEREO
|
||||||
|
};
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
fixed4 _Color;
|
||||||
|
fixed4 _ColorAlpha;
|
||||||
|
fixed4 _ColorBravo;
|
||||||
|
fixed4 _ColorDelta;
|
||||||
|
fixed4 _AddColor;
|
||||||
|
fixed4 _TextureSampleAdd;
|
||||||
|
float4 _ClipRect;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
|
||||||
|
v2f vert(appdata_t v)
|
||||||
|
{
|
||||||
|
v2f OUT;
|
||||||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||||||
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
||||||
|
OUT.worldPosition = v.vertex;
|
||||||
|
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
|
||||||
|
|
||||||
|
OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||||
|
OUT.color = v.color;
|
||||||
|
return OUT;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag(v2f IN) : SV_Target
|
||||||
|
{
|
||||||
|
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
|
||||||
|
half4 mappedColor = _ColorAlpha * color.r + _ColorBravo * color.g + _ColorDelta * color.b;
|
||||||
|
half a = color.a;
|
||||||
|
fixed4 screen = 1.0 - (1.0 - _AddColor.rgba) * (1.0 - mappedColor.rgba);
|
||||||
|
color = screen * _Color.rgba;
|
||||||
|
color.a = a;
|
||||||
|
|
||||||
|
#ifdef UNITY_UI_CLIP_RECT
|
||||||
|
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef UNITY_UI_ALPHACLIP
|
||||||
|
clip (color.a - 0.001);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
10
Assets/Shaders/CellAnime_Mapped.shader.meta
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ff54fed5718ccc543808dec1f266d1c8
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
preprocessorOverride: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|