elephant spawn and rotation values
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@ -1036,21 +1036,7 @@ MonoBehaviour:
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SoundSequences: []
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EligibleHits: []
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scheduledInputs: []
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firstEnable: 0
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startCameraMoveLength: 3
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elephantRef: {fileID: -5564384145903586768, guid: b3040fc162a3d6342971f82026e4335f, type: 3}
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elephantDistance: 10.304
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elephantStart: 0.004
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elephantHangCameraMoveLength: 2
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elephantHangMaxDip: 1
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elephantReleaseMoveLength: 8.304
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giraffeRef: {fileID: 5248028064811562821, guid: 72e69b6337a6bc04f86ffcf5bcedab92, type: 3}
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giraffeDistance: 20
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giraffeStart: 10
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afterGiraffeExtraDistance: 25.04
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monkeysRef: {fileID: -3114631264593203074, guid: f52ef60e472be3047bb77f54d5a3229d, type: 3}
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monkeysDistance: 20
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monkeysStart: 10
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oneMonkeyRef: {fileID: 7370747047491091311, guid: 0dfca7cb5fedf0d40aa26ffd9b4595ae, type: 3}
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oneMonkeyDistance: 10.304
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oneMonkeyStart: 0.004
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_elephant: {fileID: -5564384145903586768, guid: b3040fc162a3d6342971f82026e4335f, type: 3}
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_giraffe: {fileID: 5248028064811562821, guid: 72e69b6337a6bc04f86ffcf5bcedab92, type: 3}
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_monkeysLong: {fileID: -3114631264593203074, guid: f52ef60e472be3047bb77f54d5a3229d, type: 3}
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_monkeysShort: {fileID: 7370747047491091311, guid: 0dfca7cb5fedf0d40aa26ffd9b4595ae, type: 3}
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@ -1,5 +1,36 @@
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m_Component:
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- component: {fileID: 2131794628642567477}
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m_Layer: 0
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m_Name: Grip
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1961063600439490}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -2.014, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 2616646720197201304}
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GameObject:
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@ -113,6 +144,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 3049806664453001319}
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- {fileID: 2131794628642567477}
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m_Father: {fileID: 6285390310926959546}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -526,11 +558,12 @@ MonoBehaviour:
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m_Name:
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holdLength: 2
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fullRotateAngle: 160
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anim: {fileID: 6198430257364661693}
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type: 0
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rotatePivot: {fileID: 2616646720197201304}
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_fullRotRange: 120
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_spawnDistance: 2.602
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_holdLength: 2
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_ease: 4
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_rotateRoot: {fileID: 2616646720197201304}
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_gripPoint: {fileID: 2131794628642567477}
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GameObject:
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@ -7,7 +7,56 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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{
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public class AcrobatObstacle : MonoBehaviour
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{
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[Header("Values")]
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[SerializeField] private float _fullRotRange;
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[SerializeField] private float _spawnDistance;
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[SerializeField] private double _holdLength;
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[SerializeField] private EasingFunction.Ease _ease = EasingFunction.Ease.EaseInOutQuad;
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private double _startBeat;
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private float _halfRotRange;
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private EasingFunction.Function _func;
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public float SpawnDistance => _spawnDistance;
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[Header("Components")]
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[SerializeField] private Transform _rotateRoot;
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[SerializeField] private Transform _gripPoint;
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private void Awake()
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{
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_halfRotRange = _fullRotRange * 0.5f;
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_func = EasingFunction.GetEasingFunction(_ease);
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}
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public void SetStartBeat(double beat)
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{
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_startBeat = beat;
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Update();
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}
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public float GetRotationDistance()
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{
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float result = Mathf.Cos((_fullRotRange + 180) * Mathf.Deg2Rad) * _gripPoint.localPosition.y;
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return Mathf.Abs(result * 2);
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}
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private void Update()
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{
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var cond = Conductor.instance;
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if (!cond.isPlaying) return;
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float normalNoMod = cond.GetPositionFromBeat(_startBeat, _holdLength);
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float normalizedBeat = normalNoMod % 1;
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if (Mathf.Floor(normalNoMod) % 2 != 0)
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{
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normalizedBeat = 1 - normalizedBeat;
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}
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float newAngleZ = _func(-_halfRotRange, _halfRotRange, normalizedBeat);
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_rotateRoot.localEulerAngles = new Vector3(0, 0, newAngleZ);
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}
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}
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}
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@ -2,6 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Jukebox;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Loaders
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{
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@ -39,11 +40,18 @@ namespace HeavenStudio.Games.Loaders
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namespace HeavenStudio.Games
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{
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using HeavenStudio.Games.Scripts_AnimalAcrobat;
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using HeavenStudio.Util;
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using Scripts_AnimalAcrobat;
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public class AnimalAcrobat : Minigame
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{
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[Header("Animal Prefabs")]
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[SerializeField] private AcrobatObstacle _elephant;
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[SerializeField] private AcrobatObstacle _giraffe, _monkeysLong, _monkeysShort;
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private void Awake()
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{
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Instantiate(_elephant, transform);
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}
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}
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}
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