even more more stuff

holy shit i did a lot lmao
This commit is contained in:
ThePurpleAnon 2024-02-22 23:58:47 -06:00
parent f929350f05
commit eb498983f6
26 changed files with 3695 additions and 31 deletions

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@ -86,6 +86,7 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games namespace HeavenStudio.Games
{ {
using Scripts_ChargingChicken;
public class ChargingChicken : Minigame public class ChargingChicken : Minigame
{ {
//definitions //definitions
@ -99,6 +100,7 @@ namespace HeavenStudio.Games
[SerializeField] TMP_Text yardsText; [SerializeField] TMP_Text yardsText;
[SerializeField] TMP_Text bubbleText; [SerializeField] TMP_Text bubbleText;
[SerializeField] GameObject countBubble; [SerializeField] GameObject countBubble;
[SerializeField] Island IslandBase;
[SerializeField] Material chickenColors; [SerializeField] Material chickenColors;
[SerializeField] SpriteRenderer headlightColor; [SerializeField] SpriteRenderer headlightColor;
@ -122,6 +124,12 @@ namespace HeavenStudio.Games
float seaPos = 0; float seaPos = 0;
Island nextIsland;
Island currentIsland;
double platformDistanceConstant = 5.35;
int platformsPerBeat = 4;
public enum DrumLoopList public enum DrumLoopList
{ {
None, None,
@ -356,7 +364,7 @@ namespace HeavenStudio.Games
if (isInputting) if (isInputting)
//if the player was doing well //if the player was doing well
{ {
SoundByte.PlayOneShotGame("chargingChicken/blastoff"); ChickenAnim.DoScaledAnimationAsync("Ride", 0.5f); //TO DO: replace with proper takeoff function SoundByte.PlayOneShotGame("chargingChicken/blastoff"); ChickenAnim.DoScaledAnimationAsync("Ride", 0.5f); currentIsland.BlastoffAnimation(); //TO DO: replace with proper takeoff function
//erase text //erase text
yardsText.text = ""; yardsText.text = "";
@ -385,6 +393,8 @@ namespace HeavenStudio.Games
colorTo = defaultBGColor; colorTo = defaultBGColor;
colorFrom2 = defaultBGColorBottom; colorFrom2 = defaultBGColorBottom;
colorTo2 = defaultBGColorBottom; colorTo2 = defaultBGColorBottom;
nextIsland = Instantiate(IslandBase, transform).GetComponent<Island>();
} }
#endregion #endregion
@ -410,11 +420,23 @@ namespace HeavenStudio.Games
double length = Math.Ceiling(actualLength); double length = Math.Ceiling(actualLength);
if (length < 2) length = 2; if (length < 2) length = 2;
//hose animation
nextIsland.ChargerArmCountIn(beat);
var hoseActions = new List<BeatAction.Action>();
for (int i = 1; i < length; i++ )
hoseActions.Add(new(beat + i, delegate {
PumpBeat();
}));
BeatAction.New(GameManager.instance, hoseActions);
//TO DO: GET RID OF THIS THIS IS JUST FOR DEMO PURPOSES, IT PLAYS THE LITTLE "COLLAPSE" NOISE BUT IT NEEDS TO BE REPLACED WITH A PROPER DISTANCE CHECK //TO DO: GET RID OF THIS THIS IS JUST FOR DEMO PURPOSES, IT PLAYS THE LITTLE "COLLAPSE" NOISE BUT IT NEEDS TO BE REPLACED WITH A PROPER DISTANCE CHECK
BeatAction.New(GameManager.instance, new List<BeatAction.Action>() BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat + (length * 2) - 1, delegate { new BeatAction.Action(beat + (length * 2) - 1, delegate {
SoundByte.PlayOneShotGame("chargingChicken/complete"); SoundByte.PlayOneShotGame("chargingChicken/complete");
nextIsland.isMoving = false;
currentIsland.isMoving = false;
nextIsland.BigLandmass.SetActive(false);
}), }),
}); });
@ -434,9 +456,10 @@ namespace HeavenStudio.Games
yardsText.text = $"<color=yellow>{yardsTextLength}</color> yards to the goal."; yardsText.text = $"<color=yellow>{yardsTextLength}</color> yards to the goal.";
})); }));
//chicken ducks into the car window //chicken ducks into the car window and the next island is spawned
actions.Add(new(beat - 1, delegate { actions.Add(new(beat - 1, delegate {
ChickenAnim.DoScaledAnimationAsync("Prepare", 0.5f); ChickenAnim.DoScaledAnimationAsync("Prepare", 0.5f);
SpawnJourney(beat - 4, yardsTextLength - 1);
})); }));
//spawns the countdown bubble //spawns the countdown bubble
@ -476,8 +499,11 @@ namespace HeavenStudio.Games
SoundByte.PlayOneShotGame("chargingChicken/kick"); SoundByte.PlayOneShotGame("chargingChicken/kick");
SoundByte.PlayOneShotGame("chargingChicken/hihat"); SoundByte.PlayOneShotGame("chargingChicken/hihat");
//animation //chicken animation
ChickenAnim.DoScaledAnimationAsync("Charge", 0.5f); ChickenAnim.DoScaledAnimationAsync("Charge", 0.5f);
//hose animation
currentIsland.ChargingAnimation();
} }
public void StartChargingMiss(PlayerActionEvent caller) public void StartChargingMiss(PlayerActionEvent caller)
@ -506,6 +532,12 @@ namespace HeavenStudio.Games
//despawn the counting bubble //despawn the counting bubble
countBubble.SetActive(false); countBubble.SetActive(false);
//hose animation
currentIsland.BlastoffAnimation();
//logic and movement
BlastOff(state);
} }
public void EndChargingMiss(PlayerActionEvent caller) public void EndChargingMiss(PlayerActionEvent caller)
@ -554,6 +586,37 @@ namespace HeavenStudio.Games
if (isInputting) SoundByte.PlayOneShotGame(whichDrum, volume: drumVolume); if (isInputting) SoundByte.PlayOneShotGame(whichDrum, volume: drumVolume);
} }
public void PumpBeat()
{
if (isInputting) currentIsland.ChargingAnimation();
}
public void SpawnJourney(double beat, double length)
{
Destroy(currentIsland);
currentIsland = nextIsland;
nextIsland = Instantiate(IslandBase, transform).GetComponent<Island>();
nextIsland.transform.localPosition = new Vector3((float)(length * platformDistanceConstant * platformsPerBeat), 0, 0);
nextIsland.BigLandmass.SetActive(true);
nextIsland.journeyStart = length * platformDistanceConstant * platformsPerBeat;
nextIsland.journeyEnd = 0;
nextIsland.journeyBlastOffTime = beat;
nextIsland.journeyLength = length;
currentIsland.journeyStart = 0;
currentIsland.journeyEnd = -length * platformDistanceConstant * platformsPerBeat;
currentIsland.journeyBlastOffTime = beat;
currentIsland.journeyLength = length;
}
public void BlastOff(float state)
{
nextIsland.isMoving = true;
currentIsland.isMoving = true;
}
#region ColorShit #region ColorShit
public void ChangeColor(double beat, float length, Color color1, Color color2, Color color3, Color color4, int ease) public void ChangeColor(double beat, float length, Color color1, Color color2, Color color3, Color color4, int ease)

View file

@ -0,0 +1,68 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_ChargingChicken
{
public class Island : MonoBehaviour
{
//definitions
#region Definitions
[SerializeField] public Animator ChargerAnim;
[SerializeField] public Transform IslandPos;
[SerializeField] public GameObject BigLandmass;
[NonSerialized]public double journeyStart = 0;
[NonSerialized]public double journeyEnd = 0;
[NonSerialized]public double journeyBlastOffTime = 0;
[NonSerialized]public double journeyLength = 0;
[NonSerialized]public bool isMoving = false;
#endregion
//global methods
#region Global Methods
private void Update()
{
if (isMoving)
{
float value = (Conductor.instance.GetPositionFromBeat(journeyBlastOffTime, journeyLength));
float newX = Util.EasingFunction.EaseOutCubic((float)journeyStart, (float)journeyEnd, value);
IslandPos.localPosition = new Vector3(newX, 0, 0);
}
}
#endregion
//island methods
#region Island Methods
public void ChargerArmCountIn(double beat)
{
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat - 4, delegate { this.ChargerAnim.DoScaledAnimationAsync("Prep1", 0.5f); }),
new BeatAction.Action(beat - 3, delegate { this.ChargerAnim.DoScaledAnimationAsync("Prep2", 0.5f); }),
new BeatAction.Action(beat - 2, delegate { this.ChargerAnim.DoScaledAnimationAsync("Prep3", 0.5f); }),
new BeatAction.Action(beat - 1, delegate { this.ChargerAnim.DoScaledAnimationAsync("Prep4", 0.5f); }),
});
}
public void ChargingAnimation()
{
ChargerAnim.DoScaledAnimationAsync("Pump", 0.5f);
}
public void BlastoffAnimation()
{
ChargerAnim.DoScaledAnimationAsync("Idle", 0.5f);
}
#endregion
}
}

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