undid the screen tiling junk i left over
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be4c3233f3
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eb5fd497b7
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@ -840,40 +840,6 @@ namespace HeavenStudio
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new Param("valB", new EntityTypes.Float(0, 10, 1), "Vertical Intensity")
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}
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),
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/* kinda broken idk if its useful but its here
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new GameAction("scale letterbox", "Scale Letterbox", 1f, true, new List<Param>()
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{
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new Param("valA", new EntityTypes.Integer(0, 200, 100), "Scale Letterbox X"),
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new Param("valB", new EntityTypes.Integer(0, 200, 100), "Scale Letterbox Y"),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type"),
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new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to scale the letterbox in")
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}
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),*/
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new GameAction("fit to screen", "Fit Game To Screen", 0.5f, false, new List<Param>()
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{
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new Param("toggle", false, "Toggle", "Toggle the game fitting to the screen.")
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},
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delegate
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{
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StaticCamera.instance.UpdateFitToScreen(eventCaller.currentEntity["toggle"]);
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}
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),
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new GameAction("tile screen", "Tile Screen", 1f, true, new List<Param>()
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{
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new Param("valA", new EntityTypes.Float(1, 50, 1), "Tile Screen X"),
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new Param("valB", new EntityTypes.Float(1, 50, 1), "Tile Screen Y"),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type"),
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new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to tile the screen in")
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}
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),
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new GameAction("pan tiles", "Pan Tiles", 1f, true, new List<Param>()
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{
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new Param("valA", new EntityTypes.Float(-50, 50, 0), "Pan Tiles X"),
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new Param("valB", new EntityTypes.Float(-50, 50, 0), "Pan Tiles Y"),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type"),
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new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to pan the tiles in")
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}
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),
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new GameAction("pan window", "Move Window", 1f, true, new List<Param>()
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{
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new Param("valA", new EntityTypes.Float(-100, 200, 0), "Window X", "The Window's destination X coordinate. Can go off screen. Measured in percent from bottom left of screen."),
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@ -41,28 +41,14 @@ namespace HeavenStudio
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private List<RiqEntity> panEvents = new();
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private List<RiqEntity> scaleEvents = new();
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private List<RiqEntity> rotationEvents = new();
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private List<RiqEntity> letterboxEvents = new();
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private List<RiqEntity> panTileEvents = new();
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private List<RiqEntity> tileScreenEvents = new();
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private List<RiqEntity> fitToScreenEvents = new();
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static Vector3 defaultPan = new Vector3(0, 0, 0);
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static Vector3 defaultScale = new Vector3(1, 1, 1);
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static float defaultRotation = 0;
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static Vector3 defaultLetterbox = new Vector3(1, 1, 1);
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static Vector3 defaultTilePan = new Vector3(0, 0, 0);
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static Vector3 defaultScreenTile = new Vector3(1, 1, 1);
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static bool defaultFitToScreen = false;
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private static Vector3 pan;
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private static Vector3 scale;
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private static float rotation;
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private static Vector3 letterbox;
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private static Vector3 panInv;
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private static Vector3 scaleInv;
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private static Vector3 tilePan;
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private static Vector3 screenTile;
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private static bool fitToScreen;
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private static Vector3 panLast;
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private static Vector3 scaleLast;
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@ -85,12 +71,8 @@ namespace HeavenStudio
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Reset();
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panLast = defaultPan;
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letterboxLast = defaultLetterbox;
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scaleLast = defaultScale;
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rotationLast = defaultRotation;
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tilePanLast = defaultTilePan;
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screenTileLast = defaultScreenTile;
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fitToScreen = defaultFitToScreen;
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ToggleLetterboxBg(PersistentDataManager.gameSettings.letterboxBgEnable);
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ToggleLetterboxGlow(PersistentDataManager.gameSettings.letterboxFxEnable);
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@ -103,51 +85,26 @@ namespace HeavenStudio
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panEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "pan view" });
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scaleEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "scale view" });
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rotationEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "rotate view" });
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letterboxEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "scale letterbox" });
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fitToScreenEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "fit to screen" });
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panTileEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "pan tiles"});
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tileScreenEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "tile screen" });
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panLast = defaultPan;
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letterboxLast = defaultLetterbox;
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scaleLast = defaultScale;
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rotationLast = defaultRotation;
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tilePanLast = defaultTilePan;
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screenTileLast = defaultScreenTile;
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fitToScreen = defaultFitToScreen;
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UpdatePan();
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UpdateRotation();
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UpdateScale();
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UpdateLetterbox();
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UpdateTilePan();
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UpdateScreenTile();
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}
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// Update is called once per frame
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void Update()
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{
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UpdateLetterbox();
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UpdatePan();
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UpdateRotation();
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UpdateScale();
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UpdateTilePan();
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UpdateScreenTile();
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canvas.localPosition = pan;
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canvas.eulerAngles = new Vector3(0, 0, rotation);
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if(fitToScreen)
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{
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letterboxMask.localScale = new Vector3(parentView.sizeDelta.x/16, parentView.sizeDelta.y/9, 1);
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overlayCanvas.localScale = new Vector3(parentView.sizeDelta.x/16, parentView.sizeDelta.y/9, 1);
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}
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else
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{
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letterboxMask.localScale = new Vector3(1, 1, 1);
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overlayCanvas.localScale = new Vector3(1, 1, 1);
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}
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canvas.localScale = scale;
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viewportTexture.uvRect = new Rect(tilePan.x, tilePan.y, screenTile.x, screenTile.y);
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}
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private void UpdatePan()
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@ -249,143 +206,11 @@ namespace HeavenStudio
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}
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}
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private void UpdateLetterbox()
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{
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foreach (var e in letterboxEvents)
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{
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float prog = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
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if (prog >= 0f)
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{
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Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease) e["ease"]);
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switch (e["axis"])
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{
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case (int) ViewAxis.X:
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letterbox.x = func(letterboxLast.x, e["valA"] * .01f * parentView.localScale.x, Mathf.Min(prog, 1f)) * AspectRatioWidth;
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break;
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case (int) ViewAxis.Y:
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letterbox.y = func(letterboxLast.y, e["valB"] * .01f * parentView.localScale.y, Mathf.Min(prog, 1f)) * AspectRatioHeight;
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break;
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default:
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float dx = func(letterboxLast.x, e["valA"] * .01f * parentView.localScale.x, Mathf.Min(prog, 1f)) * AspectRatioWidth;
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float dy = func(letterboxLast.y, e["valB"] * .01f * parentView.localScale.y, Mathf.Min(prog, 1f)) * AspectRatioHeight;
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letterbox = new Vector3(dx, dy, 1);
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break;
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}
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}
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if (prog > 1f)
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{
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switch (e["axis"])
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{
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case (int) ViewAxis.X:
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letterboxLast.x = e["valA"] * .01f * parentView.localScale.x * AspectRatioWidth;
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break;
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case (int) ViewAxis.Y:
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letterboxLast.y = e["valB"] * .01f * parentView.localScale.y * AspectRatioHeight;
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break;
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default:
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letterboxLast = new Vector3(e["valA"] * .01f * parentView.localScale.x * AspectRatioWidth, e["valB"] * .01f * canvas.localScale.y * AspectRatioHeight, 1);
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break;
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}
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}
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}
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}
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private void UpdateTilePan()
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{
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foreach (var e in panTileEvents)
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{
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float prog = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
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if (prog >= 0f)
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{
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Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease) e["ease"]);
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switch (e["axis"])
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{
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case (int) ViewAxis.X:
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tilePan.x = func(tilePanLast.x, e["valA"], Mathf.Min(prog, 1f));
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break;
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case (int) ViewAxis.Y:
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tilePan.y = func(tilePan.y, e["valB"], Mathf.Min(prog, 1f));
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break;
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default:
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float dx = func(tilePanLast.x, e["valA"], Mathf.Min(prog, 1f));
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float dy = func(tilePanLast.y, e["valB"], Mathf.Min(prog, 1f));
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tilePan = new Vector3(dx, dy, 0);
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break;
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}
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}
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if (prog > 1f)
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{
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switch (e["axis"])
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{
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case (int) ViewAxis.X:
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tilePanLast.x = e["valA"];
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break;
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case (int) ViewAxis.Y:
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tilePanLast.y = e["valB"];
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break;
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default:
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tilePanLast = new Vector3(e["valA"], e["valB"], 0);
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break;
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}
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}
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}
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}
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private void UpdateScreenTile()
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{
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foreach (var e in tileScreenEvents)
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{
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float prog = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
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if (prog >= 0f)
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{
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Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease) e["ease"]);
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switch (e["axis"])
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{
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case (int) ViewAxis.X:
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screenTile.x = func(screenTileLast.x, e["valA"] * canvas.localScale.x, Mathf.Min(prog, 1f)) * AspectRatioWidth;
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break;
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case (int) ViewAxis.Y:
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screenTile.y = func(screenTileLast.y, e["valB"] * canvas.localScale.y, Mathf.Min(prog, 1f)) * AspectRatioHeight;
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break;
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default:
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float dx = func(screenTileLast.x, e["valA"] * canvas.localScale.x, Mathf.Min(prog, 1f)) * AspectRatioWidth;
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float dy = func(screenTileLast.y, e["valB"] * canvas.localScale.y, Mathf.Min(prog, 1f)) * AspectRatioHeight;
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screenTile = new Vector3(dx, dy, 1);
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break;
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}
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}
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if (prog > 1f)
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{
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switch (e["axis"])
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{
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case (int) ViewAxis.X:
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screenTileLast.x = e["valA"] * canvas.localScale.x * AspectRatioWidth;
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break;
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case (int) ViewAxis.Y:
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screenTileLast.y = e["valB"] * canvas.localScale.y * AspectRatioHeight;
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break;
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default:
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screenTileLast = new Vector3(e["valA"] * canvas.localScale.x * AspectRatioWidth, e["valB"] * canvas.localScale.y * AspectRatioHeight, 1);
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break;
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}
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}
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}
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}
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public void UpdateFitToScreen(bool toggle)
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{
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fitToScreen = toggle;
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}
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public static void Reset()
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{
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pan = defaultPan;
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scale = defaultScale;
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rotation = defaultRotation;
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letterbox = defaultLetterbox;
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tilePan = defaultTilePan;
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screenTile = defaultScreenTile;
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fitToScreen = defaultFitToScreen;
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}
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public void ToggleOverlayView(bool toggle)
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