parent
d06913092f
commit
eb9cd7f9fa
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@ -391,6 +391,7 @@ namespace HeavenStudio.Games
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double bubbleSizeChangeStart = 0;
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double bubbleSizeChangeEnd = 0;
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bool bubbleSizeChangeGrows = false;
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float bubbleFinalScale = 1.038702f;
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string yardsTextString = "# yards to the goal.";
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bool yardsTextIsEditable = false;
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@ -812,34 +813,12 @@ namespace HeavenStudio.Games
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isInputting = false; //stops the drums
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}
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//chicken/water movement speed
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if (nextIsland.isMoving) ChickenAnim.SetScaledAnimationSpeed((nextIsland.speed1 / 60) + 0.2f);
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float waterFlowSpeed = (nextIsland.speed1 / 5.83f) + ((1f / Conductor.instance.pitchedSecPerBeat) * 0.1f);
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if ((-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f) < 0)
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{
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if (waterFlowSpeed > 0) WaterAnim.speed = waterFlowSpeed;
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if (!flowForward)
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{
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WaterAnim.DoScaledAnimationAsync("Scroll", waterFlowSpeed);
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flowForward = true;
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}
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}
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else
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{
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if ((-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f) > 0) WaterAnim.speed = (-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f);
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if (flowForward)
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{
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WaterAnim.DoScaledAnimationAsync("AntiScroll", (-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f));
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flowForward = false;
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}
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}
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//bubble shrinkage
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if (bubbleSizeChangeStart < Conductor.instance.songPositionInBeatsAsDouble && Conductor.instance.songPositionInBeatsAsDouble <= bubbleSizeChangeEnd)
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{
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float value = (Conductor.instance.GetPositionFromBeat(bubbleSizeChangeStart, bubbleSizeChangeEnd - bubbleSizeChangeStart));
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float newScale = Util.EasingFunction.Linear(1.038702f, 0, value);
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countBubble.transform.localScale = bubbleSizeChangeGrows ? new Vector3(1.038702f - newScale, 1.038702f - newScale, 1) : new Vector3(newScale, newScale, 1);
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float newScale = Util.EasingFunction.Linear(bubbleFinalScale, 0, value);
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countBubble.transform.localScale = bubbleSizeChangeGrows ? new Vector3(bubbleFinalScale - newScale, bubbleFinalScale - newScale, 1) : new Vector3(newScale, newScale, 1);
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if (bubbleSizeChangeGrows) //refresh the text to remove mipmapping
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{
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bubbleText.text = "";
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@ -896,8 +875,13 @@ namespace HeavenStudio.Games
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public void LateUpdate()
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{
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float islandDistance = nextIsland.GetDist();
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float islandDT = nextIsland.GetDT();
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float islandVelocity = islandDistance / islandDT;
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//parallax movement
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float parallaxSpeed = nextIsland.speed1 / 20000;
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float parallaxSpeed = islandDistance / 70;
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Stars.localPosition -= new Vector3((parallaxSpeed * 0.3f), 0, 0);
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if (Stars.localPosition.x < -48) Stars.localPosition += new Vector3(32, 0, 0);
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@ -912,6 +896,30 @@ namespace HeavenStudio.Games
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if (Birds.localPosition.x < -15) Birds.localPosition += new Vector3(25, 0, 0);
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Birds.localPosition = new Vector3(Birds.localPosition.x, (Birds.localPosition.x / (1.65f * -3)), 0);
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Birds.localScale = new Vector3(1 + (Birds.localPosition.x / 16.5f), 1 + (Birds.localPosition.x / 16.5f), 1);
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//chicken/water movement speed
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if (nextIsland.isMoving) ChickenAnim.SetScaledAnimationSpeed((islandVelocity / 60) + 0.2f);
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float waterFlowSpeed = (islandVelocity / 5.83f) + ((1f / Conductor.instance.pitchedSecPerBeat) * 0.1f);
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float reversePos = -WaterAnim.GetCurrentAnimatorStateInfo(0).normalizedTime;
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if ((-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f) < 0)
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{
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if (waterFlowSpeed > 0) WaterAnim.speed = waterFlowSpeed;
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if (!flowForward)
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{
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WaterAnim.DoScaledAnimationAsync("Scroll", waterFlowSpeed, startPos: reversePos);
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flowForward = true;
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}
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}
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else
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{
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if ((-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f) > 0) WaterAnim.speed = (-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f);
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if (flowForward)
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{
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WaterAnim.DoScaledAnimationAsync("AntiScroll", (-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f), startPos: reversePos);
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flowForward = false;
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}
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}
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}
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public override void OnGameSwitch(double beat)
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@ -943,6 +951,7 @@ namespace HeavenStudio.Games
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PersistThings(Conductor.instance.songPositionInBeatsAsDouble);
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nextIsland = Instantiate(IslandBase, transform).GetComponent<Island>();
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nextIsland.journeySave = 1;
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nextIsland.SmallLandmass.SetActive(true);
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WaterAnim.DoScaledAnimationAsync("Scroll", 0.2f);
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}
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@ -1013,11 +1022,13 @@ namespace HeavenStudio.Games
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{
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switch(whichDrum)
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{
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case 8:
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{
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SoundByte.PlayOneShotGame("chargingChicken/MISC1");
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break;
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}
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case 0: break;
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case 5: SoundByte.PlayOneShotGame("chargingChicken/feverkick"); break;
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case 6: SoundByte.PlayOneShotGame("chargingChicken/dskick"); break;
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case 7: SoundByte.PlayOneShotGame("chargingChicken/gbakick"); break;
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case 8: SoundByte.PlayOneShotGame("chargingChicken/MIS1"); break;
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case 9: SoundByte.PlayOneShotGame("chargingChicken/MISC21"); break;
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case 10: SoundByte.PlayOneShotGame("chargingChicken/practicekick"); break;
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default:
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{
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SoundByte.PlayOneShotGame("chargingChicken/kick");
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@ -1100,20 +1111,23 @@ namespace HeavenStudio.Games
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}));
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BeatAction.New(GameManager.instance, hoseActions);
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//drum loop
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double loopLength;
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if (drumLoops[whichDrum][0] != null) { loopLength = drumLoops[whichDrum][0].timing; }
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else { loopLength = 4; }
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if (whichDrum != 0)
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{
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//drum loop
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double loopLength;
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if (drumLoops[whichDrum][0] != null) { loopLength = drumLoops[whichDrum][0].timing; }
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else { loopLength = 4; }
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while ( length >= 0 )
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{
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//add drums to the beataction
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var drumActions = PlayDrumLoop(beat, whichDrum, length);
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actions.AddRange(drumActions);
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while ( length >= 0 )
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{
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//add drums to the beataction
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var drumActions = PlayDrumLoop(beat, whichDrum, length);
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actions.AddRange(drumActions);
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//start the next drum loop
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beat += loopLength;
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length -= loopLength;
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//start the next drum loop
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beat += loopLength;
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length -= loopLength;
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}
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}
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//set ending text
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@ -1630,16 +1644,14 @@ namespace HeavenStudio.Games
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public void BubbleShrink(double beat, double length, bool grows, bool instant)
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{
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if (nextIsland.isRespawning || !isInputting) return;
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if (instant)
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{
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countBubble.SetActive(grows);
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countBubble.transform.localScale = new Vector3(1, 1, 1);
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countBubble.SetActive(grows && isInputting);
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countBubble.transform.localScale = new Vector3(bubbleFinalScale, bubbleFinalScale, 1);
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return;
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}
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if (grows) countBubble.SetActive(true);
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if (grows) countBubble.SetActive(isInputting);
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bubbleSizeChangeStart = beat;
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bubbleSizeChangeEnd = beat + length;
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@ -1648,7 +1660,7 @@ namespace HeavenStudio.Games
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BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + length, delegate {
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if (!grows) { countBubble.SetActive(false); countBubble.transform.localScale = new Vector3(1, 1, 1); }
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if (!grows) { countBubble.SetActive(false); countBubble.transform.localScale = new Vector3(bubbleFinalScale, bubbleFinalScale, 1); }
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}),
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});
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}
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@ -52,6 +52,7 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
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[NonSerialized]public bool grassFell = false;
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float previousPosition;
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float previousTime;
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[SerializeField] GameObject PlatformBase;
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@ -112,18 +113,23 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
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public void Awake()
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{
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StartCoroutine(CalcVelocity());
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previousPosition = IslandPos.localPosition.x;
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previousTime = Time.time;
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}
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IEnumerator CalcVelocity()
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public float GetDist()
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{
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while (true)
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{
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yield return new WaitForEndOfFrame();
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if (IslandPos.localPosition.x <= previousPosition) speed1 = -(IslandPos.localPosition.x - previousPosition) / Time.deltaTime;
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previousPosition = IslandPos.localPosition.x;
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}
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float sendDist = 0;
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if (previousPosition != 0) sendDist = -(IslandPos.localPosition.x - previousPosition);
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previousPosition = IslandPos.localPosition.x;
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return sendDist;
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}
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public float GetDT()
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{
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float sendDT = Time.time - previousTime;
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previousTime = Time.time;
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return sendDT;
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}
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#endregion
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@ -239,9 +245,9 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
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public void SpawnStones(double beat, double length, bool tooLate)
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{
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stonePlatformJourney = new StonePlatform[(int)(length * 4)];
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stonePlatformJourney = new StonePlatform[(int)(length * ChargingChicken.platformsPerBeat)];
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for ( int i = 0; i < length * 4; i++ )
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for ( int i = 0; i < length * ChargingChicken.platformsPerBeat; i++ )
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{
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stonePlatformJourney[i].thisPlatform = Instantiate(PlatformBase, transform);
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stonePlatformJourney[i].stoneNumber = i;
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Reference in a new issue