LET'S STEP GUYS
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m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 112, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 1, y: 0.5}
|
m_Pivot: {x: 1, y: 0.5}
|
||||||
--- !u!114 &151246938
|
--- !u!114 &151246938
|
||||||
|
|
@ -8906,7 +8906,7 @@ MonoBehaviour:
|
||||||
m_faceColor:
|
m_faceColor:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
rgba: 4294967295
|
rgba: 4294967295
|
||||||
m_fontSize: 14
|
m_fontSize: 13.25
|
||||||
m_fontSizeBase: 14.3
|
m_fontSizeBase: 14.3
|
||||||
m_fontWeight: 400
|
m_fontWeight: 400
|
||||||
m_enableAutoSizing: 1
|
m_enableAutoSizing: 1
|
||||||
|
|
@ -16661,7 +16661,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: -50.000015}
|
m_AnchoredPosition: {x: 0, y: -50}
|
||||||
m_SizeDelta: {x: -48, y: -148}
|
m_SizeDelta: {x: -48, y: -148}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &572765323
|
--- !u!114 &572765323
|
||||||
|
|
@ -26850,8 +26850,8 @@ MonoBehaviour:
|
||||||
m_TargetGraphic: {fileID: 1589389272}
|
m_TargetGraphic: {fileID: 1589389272}
|
||||||
m_HandleRect: {fileID: 1589389271}
|
m_HandleRect: {fileID: 1589389271}
|
||||||
m_Direction: 2
|
m_Direction: 2
|
||||||
m_Value: 0
|
m_Value: 1
|
||||||
m_Size: 1
|
m_Size: 0.9952448
|
||||||
m_NumberOfSteps: 0
|
m_NumberOfSteps: 0
|
||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
|
|
@ -32707,7 +32707,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0.5}
|
||||||
m_AnchorMax: {x: 1, y: 0.5}
|
m_AnchorMax: {x: 1, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 0, y: 90.69388}
|
m_AnchoredPosition: {x: 0, y: 90.68874}
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
--- !u!222 &1154875945
|
--- !u!222 &1154875945
|
||||||
|
|
@ -37250,9 +37250,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 574002313}
|
m_Father: {fileID: 574002313}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 40, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
||||||
--- !u!114 &1345846031
|
--- !u!114 &1345846031
|
||||||
|
|
@ -46876,9 +46876,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 574002313}
|
m_Father: {fileID: 574002313}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 80, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
||||||
--- !u!114 &1783491359
|
--- !u!114 &1783491359
|
||||||
|
|
|
||||||
|
|
@ -84,7 +84,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
[SerializeField] Animator birbPlayer;
|
[SerializeField] Animator birbPlayer;
|
||||||
|
|
||||||
int marchIterator;
|
int marchIterator = 0;
|
||||||
|
|
||||||
public override void OnBeatPulse(double beat)
|
public override void OnBeatPulse(double beat)
|
||||||
{
|
{
|
||||||
|
|
@ -93,7 +93,7 @@ namespace HeavenStudio.Games
|
||||||
PlayBirbAnim("bop", true, 0.5f);
|
PlayBirbAnim("bop", true, 0.5f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void PlayBirbAnim(string animName, bool player, float timescale = 1f, float startpos = 0f, int layer = -1)
|
void PlayBirbAnim(string animName, bool player, float timescale = 0.5f, float startpos = 0f, int layer = -1)
|
||||||
{
|
{
|
||||||
if (player) birbPlayer.DoScaledAnimationAsync(animName, timescale, startpos, layer);
|
if (player) birbPlayer.DoScaledAnimationAsync(animName, timescale, startpos, layer);
|
||||||
|
|
||||||
|
|
@ -123,23 +123,50 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void StartStep(double beat)
|
public void StartStep(double beat)
|
||||||
{
|
{
|
||||||
PlayBirbAnim("startStep", true, 1f);
|
|
||||||
ScheduleStep(beat);
|
|
||||||
RecursiveMarching(beat);
|
RecursiveMarching(beat);
|
||||||
|
Steppers(beat);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Steppers(double beat)
|
||||||
|
{
|
||||||
|
switch(marchIterator)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
PlayBirbAnim("R_walk_00", true, 0.5f);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
PlayBirbAnim("R_walk_01", true, 0.5f);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
PlayBirbAnim("L_walk_00", true, 0.5f);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
PlayBirbAnim("L_walk_01", true, 0.5f);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate
|
||||||
|
{
|
||||||
|
Steppers(beat + 0.5f);
|
||||||
|
marchIterator++;
|
||||||
|
if(marchIterator == 4)
|
||||||
|
{
|
||||||
|
marchIterator = 0;
|
||||||
|
}
|
||||||
|
}),
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RecursiveMarching(double beat)
|
public void RecursiveMarching(double beat)
|
||||||
{
|
{
|
||||||
marchIterator++;
|
|
||||||
ScheduleStep(beat);
|
ScheduleStep(beat);
|
||||||
if(marchIterator > 1)
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
print("stop!!");
|
new BeatAction.Action(beat, delegate
|
||||||
PlayBirbAnim("marching2", true, 1f);
|
{
|
||||||
marchIterator = 0;
|
RecursiveMarching(beat + 1f);
|
||||||
}
|
}),
|
||||||
BeatAction.New(this, new List<BeatAction.Action>() {
|
|
||||||
new(beat + 1, delegate { RecursiveMarching(beat + 1); })
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue