Rhythm Rally: Basic gameplay setup

This commit is contained in:
Jenny Crowe 2022-02-14 01:53:58 -07:00
parent 52fd21fd33
commit ec5cc16493
22 changed files with 842 additions and 49 deletions

View file

@ -37,14 +37,16 @@ namespace NaughtyBezierCurves.Editor
EditorGUILayout.PropertyField(this.leftHandleLocalPosition); EditorGUILayout.PropertyField(this.leftHandleLocalPosition);
if (EditorGUI.EndChangeCheck()) if (EditorGUI.EndChangeCheck())
{ {
this.rightHandleLocalPosition.vector3Value = -this.leftHandleLocalPosition.vector3Value; if (this.handleType.enumValueIndex == (int)BezierPoint3D.HandleType.Connected)
this.rightHandleLocalPosition.vector3Value = -this.leftHandleLocalPosition.vector3Value;
} }
EditorGUI.BeginChangeCheck(); EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(this.rightHandleLocalPosition); EditorGUILayout.PropertyField(this.rightHandleLocalPosition);
if (EditorGUI.EndChangeCheck()) if (EditorGUI.EndChangeCheck())
{ {
this.leftHandleLocalPosition.vector3Value = -this.rightHandleLocalPosition.vector3Value; if (this.handleType.enumValueIndex == (int)BezierPoint3D.HandleType.Connected)
this.leftHandleLocalPosition.vector3Value = -this.rightHandleLocalPosition.vector3Value;
} }
this.serializedObject.ApplyModifiedProperties(); this.serializedObject.ApplyModifiedProperties();

View file

@ -31,7 +31,7 @@ Transform:
- {fileID: 3078425781313688086} - {fileID: 3078425781313688086}
- {fileID: 4228713593463920381} - {fileID: 4228713593463920381}
- {fileID: 4959957736091286558} - {fileID: 4959957736091286558}
- {fileID: 1845910055258765698} - {fileID: 227248172885675867}
- {fileID: 3001474442492713424} - {fileID: 3001474442492713424}
- {fileID: 2651138408829433753} - {fileID: 2651138408829433753}
m_Father: {fileID: 3337760827311893485} m_Father: {fileID: 3337760827311893485}
@ -48,7 +48,7 @@ GameObject:
- component: {fileID: 1845910055258765698} - component: {fileID: 1845910055258765698}
- component: {fileID: 6371738825610660614} - component: {fileID: 6371738825610660614}
m_Layer: 10 m_Layer: 10
m_Name: GameObject m_Name: ServeCurve
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
@ -61,16 +61,16 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 513601240051193262} m_GameObject: {fileID: 513601240051193262}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: 0.029666247, z: -0, w: 0.9995599}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
- {fileID: 8175507810436109978} - {fileID: 8175507810436109978}
- {fileID: 8145851341164007221} - {fileID: 8145851341164007221}
- {fileID: 5184658146293876446} - {fileID: 5184658146293876446}
m_Father: {fileID: 4631944531018638297} m_Father: {fileID: 227248172885675867}
m_RootOrder: 4 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 3.4, z: 0}
--- !u!114 &6371738825610660614 --- !u!114 &6371738825610660614
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -544,6 +544,53 @@ MeshCollider:
m_Convex: 0 m_Convex: 0
m_CookingOptions: 30 m_CookingOptions: 30
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &2973188548200904564
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5582897510054026688}
- component: {fileID: 489672749043040511}
m_Layer: 10
m_Name: Point 0
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5582897510054026688
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2973188548200904564}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 2.1}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2492954830728060394}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &489672749043040511
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2973188548200904564}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3}
m_Name:
m_EditorClassIdentifier:
curve: {fileID: 2715991891693212353}
handleType: 0
leftHandleLocalPosition: {x: 0, y: -0.5382855, z: 0.5024216}
rightHandleLocalPosition: {x: -0, y: 0.5382855, z: -0.5024216}
--- !u!1 &3112497704503559489 --- !u!1 &3112497704503559489
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -553,6 +600,7 @@ GameObject:
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
- component: {fileID: 3001474442492713424} - component: {fileID: 3001474442492713424}
- component: {fileID: 2423225589381961324}
m_Layer: 10 m_Layer: 10
m_Name: Paddlers m_Name: Paddlers
m_TagString: Untagged m_TagString: Untagged
@ -576,6 +624,29 @@ Transform:
m_Father: {fileID: 4631944531018638297} m_Father: {fileID: 4631944531018638297}
m_RootOrder: 5 m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2423225589381961324
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3112497704503559489}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: dbf752ba115326446a543da7b734edb8, type: 3}
m_Name:
m_EditorClassIdentifier:
inList: 0
lastState: 0
state:
gameObject: {fileID: 0}
early: 0
perfect: 0
late: 0
createBeat: 0
isEligible: 0
eligibleHitsList: []
aceTimes: 0
--- !u!1 &3340141389927785323 --- !u!1 &3340141389927785323
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -698,7 +769,7 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3667855830336901894} m_GameObject: {fileID: 3667855830336901894}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.8373877, z: 1.925} m_LocalPosition: {x: 0, y: 0, z: 2.1}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 1845910055258765698} m_Father: {fileID: 1845910055258765698}
@ -853,7 +924,7 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4262381482084858378} m_GameObject: {fileID: 4262381482084858378}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.06567192, y: 0.8302344, z: -2.1034844} m_LocalPosition: {x: 0, y: 0, z: -2.1}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 1845910055258765698} m_Father: {fileID: 1845910055258765698}
@ -873,8 +944,8 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
curve: {fileID: 6371738825610660614} curve: {fileID: 6371738825610660614}
handleType: 0 handleType: 0
leftHandleLocalPosition: {x: -0.42184877, y: 0.749552, z: 0.25117397} leftHandleLocalPosition: {x: 0, y: 0.5382855, z: 0.5024216}
rightHandleLocalPosition: {x: 0.42184877, y: -0.749552, z: -0.25117397} rightHandleLocalPosition: {x: -0, y: -0.5382855, z: -0.5024216}
--- !u!1 &4412551583113167986 --- !u!1 &4412551583113167986
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -900,7 +971,7 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4412551583113167986} m_GameObject: {fileID: 4412551583113167986}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.74140847, z: -0.3736241} m_LocalPosition: {x: 0, y: 0, z: -0.3736241}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 1845910055258765698} m_Father: {fileID: 1845910055258765698}
@ -920,8 +991,110 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
curve: {fileID: 6371738825610660614} curve: {fileID: 6371738825610660614}
handleType: 1 handleType: 1
leftHandleLocalPosition: {x: 0, y: 0.8176588, z: 0.45496285} leftHandleLocalPosition: {x: 0, y: 0.55, z: 0.45496285}
rightHandleLocalPosition: {x: 0.22773409, y: 0.8552635, z: -0.3745283} rightHandleLocalPosition: {x: 0, y: 0.45, z: -0.4549628}
--- !u!1 &5224037407349900874
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6753035230022650674}
- component: {fileID: 967116196545722175}
m_Layer: 10
m_Name: Point 1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6753035230022650674
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5224037407349900874}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -0.3736241}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2492954830728060394}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &967116196545722175
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5224037407349900874}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3}
m_Name:
m_EditorClassIdentifier:
curve: {fileID: 2715991891693212353}
handleType: 1
leftHandleLocalPosition: {x: 0, y: 0.55, z: 0.45496285}
rightHandleLocalPosition: {x: 0, y: 0.45, z: -0.4549628}
--- !u!1 &6878547494759724039
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2492954830728060394}
- component: {fileID: 2715991891693212353}
m_Layer: 10
m_Name: ReturnCurve
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2492954830728060394
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6878547494759724039}
m_LocalRotation: {x: -0, y: 0.9995599, z: -0, w: -0.029666154}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 5582897510054026688}
- {fileID: 6753035230022650674}
- {fileID: 2008423486364638542}
m_Father: {fileID: 227248172885675867}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 183.4, z: 0}
--- !u!114 &2715991891693212353
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6878547494759724039}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 066a41e004f415b4eb74d5e61a2aadbe, type: 3}
m_Name:
m_EditorClassIdentifier:
curveColor: {r: 0, g: 1, b: 0, a: 1}
startPointColor: {r: 1, g: 0, b: 0, a: 1}
endPointColor: {r: 0, g: 0, b: 1, a: 1}
sampling: 25
keyPoints:
- {fileID: 489672749043040511}
- {fileID: 967116196545722175}
- {fileID: 4405872811281721058}
normalizedTime: 0.5
--- !u!1 &7041748797742148697 --- !u!1 &7041748797742148697
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -1086,6 +1259,53 @@ SpriteRenderer:
m_WasSpriteAssigned: 1 m_WasSpriteAssigned: 1
m_MaskInteraction: 0 m_MaskInteraction: 0
m_SpriteSortPoint: 0 m_SpriteSortPoint: 0
--- !u!1 &7366375554666111783
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2008423486364638542}
- component: {fileID: 4405872811281721058}
m_Layer: 10
m_Name: Point 2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2008423486364638542
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7366375554666111783}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -2.1}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2492954830728060394}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &4405872811281721058
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7366375554666111783}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3}
m_Name:
m_EditorClassIdentifier:
curve: {fileID: 2715991891693212353}
handleType: 0
leftHandleLocalPosition: {x: 0, y: 0.5382855, z: 0.5024216}
rightHandleLocalPosition: {x: -0, y: -0.5382855, z: -0.5024216}
--- !u!1 &8070718553788868724 --- !u!1 &8070718553788868724
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -1136,9 +1356,50 @@ MonoBehaviour:
renderQuadTrans: {fileID: 743597382397742394} renderQuadTrans: {fileID: 743597382397742394}
cameraPos: {fileID: 6509993024069972873} cameraPos: {fileID: 6509993024069972873}
ball: {fileID: 1668061868608559892} ball: {fileID: 1668061868608559892}
curve3D: {fileID: 6371738825610660614} ballShadow: {fileID: 7207398029238753263}
serveCurve: {fileID: 6371738825610660614}
returnCurve: {fileID: 2715991891693212353}
playerAnim: {fileID: 9089436218394572253} playerAnim: {fileID: 9089436218394572253}
opponentAnim: {fileID: 4559734961269837672} opponentAnim: {fileID: 4559734961269837672}
rallySpeed: 1
started: 0
missed: 0
served: 0
serveBeat: 0
targetBeat: 0
paddlers: {fileID: 2423225589381961324}
--- !u!1 &9182704984975526523
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 227248172885675867}
m_Layer: 10
m_Name: Curves
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &227248172885675867
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9182704984975526523}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.712, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1845910055258765698}
- {fileID: 2492954830728060394}
m_Father: {fileID: 4631944531018638297}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &146447278275535207 --- !u!1001 &146447278275535207
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -1344,16 +1605,16 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: cebeb8610d89fb34688750080a285ddb, type: 3} m_SourcePrefab: {fileID: 100100000, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
--- !u!4 &397144130134918796 stripped
Transform:
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
m_PrefabInstance: {fileID: 146447278275535207}
m_PrefabAsset: {fileID: 0}
--- !u!1 &1065418898597387318 stripped --- !u!1 &1065418898597387318 stripped
GameObject: GameObject:
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: cebeb8610d89fb34688750080a285ddb, type: 3} m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
m_PrefabInstance: {fileID: 146447278275535207} m_PrefabInstance: {fileID: 146447278275535207}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
--- !u!4 &397144130134918796 stripped
Transform:
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
m_PrefabInstance: {fileID: 146447278275535207}
m_PrefabAsset: {fileID: 0}
--- !u!95 &4559734961269837672 --- !u!95 &4559734961269837672
Animator: Animator:
serializedVersion: 3 serializedVersion: 3
@ -1994,9 +2255,9 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: cebeb8610d89fb34688750080a285ddb, type: 3} m_SourcePrefab: {fileID: 100100000, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
--- !u!4 &7291063904195614871 stripped --- !u!1 &7954728381481796141 stripped
Transform: GameObject:
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: cebeb8610d89fb34688750080a285ddb, type: 3} m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
m_PrefabInstance: {fileID: 7108288251017691004} m_PrefabInstance: {fileID: 7108288251017691004}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
--- !u!4 &2075964892847120759 stripped --- !u!4 &2075964892847120759 stripped
@ -2004,9 +2265,9 @@ Transform:
m_CorrespondingSourceObject: {fileID: 9109367605909020171, guid: cebeb8610d89fb34688750080a285ddb, type: 3} m_CorrespondingSourceObject: {fileID: 9109367605909020171, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
m_PrefabInstance: {fileID: 7108288251017691004} m_PrefabInstance: {fileID: 7108288251017691004}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
--- !u!1 &7954728381481796141 stripped --- !u!4 &7291063904195614871 stripped
GameObject: Transform:
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: cebeb8610d89fb34688750080a285ddb, type: 3} m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
m_PrefabInstance: {fileID: 7108288251017691004} m_PrefabInstance: {fileID: 7108288251017691004}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
--- !u!95 &9089436218394572253 --- !u!95 &9089436218394572253

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4c744f63674c0944696afb5461b82c32
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View file

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: d854894fefdb48d4f935a0441e54ca5b
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 173cbb29d51db6d409a6c80bc5a3e46e
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View file

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: a07419b8c6f9aad4e86ec3a3ba4f727e
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View file

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 6d40249697886244897f3513c8005b88
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View file

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: f85a462359c62d2488297f10ae8dbad9
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View file

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: e2ddc1622db075346a98dfb35d80c638
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View file

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: dba1e0172e3cb8c42acac4831ceb1c54
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,5 +1,27 @@
%YAML 1.1 %YAML 1.1
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!1101 &-7775552956130427675
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 7618035723044257044}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-3986917046676279002 --- !u!1102 &-3986917046676279002
AnimatorState: AnimatorState:
serializedVersion: 6 serializedVersion: 6
@ -8,7 +30,7 @@ AnimatorState:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Ready0 m_Name: Ready0
m_Speed: 2 m_Speed: 4
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions: []
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
@ -37,7 +59,7 @@ AnimatorStateMachine:
m_ChildStates: m_ChildStates:
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: 6416047872712211942} m_State: {fileID: 6416047872712211942}
m_Position: {x: 200, y: 190, z: 0} m_Position: {x: 240, y: 260, z: 0}
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: 4424825005415695879} m_State: {fileID: 4424825005415695879}
m_Position: {x: 290, y: 330, z: 0} m_Position: {x: 290, y: 330, z: 0}
@ -52,7 +74,7 @@ AnimatorStateMachine:
m_Position: {x: 550, y: 330, z: 0} m_Position: {x: 550, y: 330, z: 0}
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: 7948488236895607926} m_State: {fileID: 7948488236895607926}
m_Position: {x: 250, y: 260, z: 0} m_Position: {x: 200, y: 190, z: 0}
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: 7618035723044257044} m_State: {fileID: 7618035723044257044}
m_Position: {x: 270, y: 120, z: 0} m_Position: {x: 270, y: 120, z: 0}
@ -96,7 +118,7 @@ AnimatorState:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Ready1 m_Name: Ready1
m_Speed: 2 m_Speed: 4
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions: []
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
@ -122,7 +144,7 @@ AnimatorState:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Pose m_Name: Pose
m_Speed: 2 m_Speed: 4
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions: []
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
@ -148,7 +170,7 @@ AnimatorState:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Beat m_Name: Beat
m_Speed: 2 m_Speed: 4
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions: []
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
@ -174,7 +196,7 @@ AnimatorState:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: ReadyBeat m_Name: ReadyBeat
m_Speed: 2 m_Speed: 4
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions: []
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
@ -226,9 +248,10 @@ AnimatorState:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Swing m_Name: Swing
m_Speed: 2 m_Speed: 4
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions:
- {fileID: -7775552956130427675}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0

View file

@ -0,0 +1,101 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.RhythmRally
{
public class Paddlers : PlayerActionObject
{
private RhythmRally game;
private Animator playerAnim;
private Animator opponentAnim;
private Conductor cond;
void Awake()
{
game = RhythmRally.instance;
playerAnim = game.playerAnim;
opponentAnim = game.opponentAnim;
cond = Conductor.instance;
}
void Update()
{
if (!game.served || game.missed || !game.started) return;
float stateBeat = Conductor.instance.GetPositionFromMargin(game.targetBeat, 1f);
StateCheck(stateBeat);
if (PlayerInput.Pressed())
{
if (state.perfect)
{
Ace();
}
else if (state.notPerfect())
{
Miss();
Jukebox.PlayOneShot("miss");
playerAnim.Play("Swing", 0, 0);
}
else
{
// Play "whoosh" sound here
playerAnim.Play("Swing", 0, 0);
}
}
if (stateBeat > Minigame.EndTime())
{
Miss();
}
}
void Ace()
{
game.served = false;
var hitBeat = cond.songPositionInBeats;
var bounceBeat = game.targetBeat + 1f;
if (game.rallySpeed == RhythmRally.RallySpeed.Slow)
{
bounceBeat = game.targetBeat + 2f;
}
else if (game.rallySpeed == RhythmRally.RallySpeed.SuperFast)
{
bounceBeat = game.targetBeat + 0.5f;
}
playerAnim.Play("Swing", 0, 0);
MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("rhythmRally/Return", hitBeat), new MultiSound.Sound("rhythmRally/ReturnBounce", bounceBeat) });
}
void Miss()
{
game.served = false;
game.missed = true;
var whistleBeat = game.targetBeat + 1f;
if (game.rallySpeed == RhythmRally.RallySpeed.Slow)
{
whistleBeat = game.targetBeat + 2f;
}
else if (game.rallySpeed == RhythmRally.RallySpeed.SuperFast)
{
whistleBeat = game.targetBeat + 0.5f;
}
MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("rhythmRally/Whistle", whistleBeat) });
}
public override void OnAce()
{
Ace();
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: dbf752ba115326446a543da7b734edb8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,22 +1,42 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using NaughtyBezierCurves;
using DG.Tweening;
using RhythmHeavenMania.Util; using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.RhythmRally namespace RhythmHeavenMania.Games.RhythmRally
{ {
public class RhythmRally : Minigame public class RhythmRally : Minigame
{ {
public Transform renderQuadTrans; public enum RallySpeed { Slow, Normal, Fast, SuperFast }
[Header("Camera")]
public Transform renderQuadTrans;
public Transform cameraPos; public Transform cameraPos;
public GameObject ball;
public NaughtyBezierCurves.BezierCurve3D curve3D;
[Header("Ball and curve info")]
public GameObject ball;
public GameObject ballShadow;
public BezierCurve3D serveCurve;
public BezierCurve3D returnCurve;
[Header("Animators")]
public Animator playerAnim; public Animator playerAnim;
public Animator opponentAnim; public Animator opponentAnim;
[Header("Properties")]
public RallySpeed rallySpeed = RallySpeed.Normal;
public bool started;
public bool missed;
public bool served;
public float serveBeat;
public float targetBeat;
public Paddlers paddlers;
public GameEvent bop = new GameEvent(); public GameEvent bop = new GameEvent();
public static RhythmRally instance; public static RhythmRally instance;
@ -26,7 +46,7 @@ namespace RhythmHeavenMania.Games.RhythmRally
instance = this; instance = this;
} }
// Start is called before the first frame update
void Start() void Start()
{ {
renderQuadTrans.gameObject.SetActive(true); renderQuadTrans.gameObject.SetActive(true);
@ -40,27 +60,161 @@ namespace RhythmHeavenMania.Games.RhythmRally
opponentAnim.Play("Idle", 0, 0); opponentAnim.Play("Idle", 0, 0);
} }
// Update is called once per frame const float tableHitTime = 0.58f;
bool opponentServing = false; // Opponent serving this frame?
void Update() void Update()
{ {
var cond = Conductor.instance; var cond = Conductor.instance;
var currentBeat = cond.songPositionInBeats;
var hitBeat = serveBeat; // Beat when the last paddler hit the ball
var beatDur1 = 1f; // From paddle to table
var beatDur2 = 1f; // From table to other paddle
ball.transform.position = curve3D.GetPoint(Mathf.Clamp(cond.GetPositionFromBeat(0, 2f), 0, 1)); var playerState = playerAnim.GetCurrentAnimatorStateInfo(0);
ball.transform.GetChild(0).transform.position = new Vector3(ball.transform.position.x, -0.399f, ball.transform.position.z); var opponentState = opponentAnim.GetCurrentAnimatorStateInfo(0);
bool playerPrepping = false; // Player using prep animation?
bool opponentPrepping = false; // Opponent using prep animation?
if (started)
{
// Determine hitBeat and beatDurs.
switch (rallySpeed)
{
case RallySpeed.Normal:
if (!served)
{
hitBeat = serveBeat + 2f;
}
break;
case RallySpeed.Fast:
if (!served)
{
hitBeat = serveBeat + 1f;
beatDur1 = 1f;
beatDur2 = 2f;
}
else
{
beatDur1 = 0.5f;
beatDur2 = 0.5f;
}
break;
case RallySpeed.SuperFast:
if (!served)
{
hitBeat = serveBeat + 1f;
}
beatDur1 = 0.5f;
beatDur2 = 0.5f;
break;
case RallySpeed.Slow:
if (!served)
{
hitBeat = serveBeat + 4f;
}
beatDur1 = 2f;
beatDur2 = 2f;
break;
}
// Ball position.
var curveToUse = served ? serveCurve : returnCurve;
float curvePosition;
var hitPosition1 = cond.GetPositionFromBeat(hitBeat, beatDur1);
if (hitPosition1 >= 1f)
{
var hitPosition2 = cond.GetPositionFromBeat(hitBeat + beatDur1, beatDur2);
curvePosition = tableHitTime + hitPosition2 * (1f - tableHitTime);
}
else
{
curvePosition = hitPosition1 * tableHitTime;
}
if (!missed)
{
float curveHeight = 1f;
if (rallySpeed == RallySpeed.Fast && !served && hitPosition1 >= 1f)
curveHeight = 2f;
else if (rallySpeed == RallySpeed.Slow)
curveHeight = 3f;
curveToUse.transform.localScale = new Vector3(1f, curveHeight, 1f);
ball.transform.position = curveToUse.GetPoint(Mathf.Clamp(curvePosition, 0, 1));
}
// TODO: Make conditional so ball shadow only appears when over table.
ballShadow.transform.position = new Vector3(ball.transform.position.x, -0.399f, ball.transform.position.z);
var timeBeforeNextHit = hitBeat + beatDur1 + beatDur2 - currentBeat;
// Check if the opponent should swing.
if (!served && timeBeforeNextHit <= 0f)
{
List<Beatmap.Entity> rallies = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "rhythmRally/rally" || c.datamodel == "rhythmRally/slow rally");
for (int i = 0; i < rallies.Count; i++)
{
var rally = rallies[i];
if (rally.beat - currentBeat <= 0f && rally.beat + rally.length - currentBeat > 0f)
{
Serve(hitBeat + beatDur1 + beatDur2, rallySpeed);
opponentServing = true;
break;
}
}
}
// Check if paddler should do ready animation.
bool readyToPrep;
if (rallySpeed == RallySpeed.Slow || (!served && rallySpeed == RallySpeed.Fast))
readyToPrep = timeBeforeNextHit <= 2f;
else
readyToPrep = timeBeforeNextHit <= 1f;
// Paddler ready animation.
if (readyToPrep && !opponentServing)
{
if (served)
{
playerPrepping = true;
if ((playerState.IsName("Swing") && playerAnim.IsAnimationNotPlaying()) || (!playerState.IsName("Swing") && !playerState.IsName("Ready1")))
playerAnim.Play("Ready1");
}
else if (!opponentServing)
{
opponentPrepping = true;
if ((opponentState.IsName("Swing") && opponentAnim.IsAnimationNotPlaying()) || (!opponentState.IsName("Swing") && !opponentState.IsName("Ready1")))
opponentAnim.Play("Ready1");
// If player never swung and is still in ready state, snap them out of it.
if (missed && playerState.IsName("Ready1"))
playerAnim.Play("Beat");
}
}
}
// Paddler bop animation.
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{ {
if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length) if (currentBeat >= bop.startBeat && currentBeat < bop.startBeat + bop.length)
{ {
var playerState = playerAnim.GetCurrentAnimatorStateInfo(0); if (!playerPrepping && (playerAnim.IsAnimationNotPlaying() || playerState.IsName("Idle") || playerState.IsName("Beat")))
if (playerAnim.IsAnimationNotPlaying() || playerState.IsName("Idle") || playerState.IsName("Beat"))
playerAnim.Play("Beat", 0, 0); playerAnim.Play("Beat", 0, 0);
var opponentState = opponentAnim.GetCurrentAnimatorStateInfo(0); if (!opponentPrepping && !opponentServing && (opponentAnim.IsAnimationNotPlaying() || opponentState.IsName("Idle") || opponentState.IsName("Beat")))
if (opponentAnim.IsAnimationNotPlaying() || opponentState.IsName("Idle") || opponentState.IsName("Beat"))
opponentAnim.Play("Beat", 0, 0); opponentAnim.Play("Beat", 0, 0);
} }
} }
opponentServing = false;
} }
public void Bop(float beat, float length) public void Bop(float beat, float length)
@ -68,5 +222,80 @@ namespace RhythmHeavenMania.Games.RhythmRally
bop.length = length; bop.length = length;
bop.startBeat = beat; bop.startBeat = beat;
} }
public void Serve(float beat, RallySpeed speed)
{
served = true;
missed = false;
started = true;
opponentServing = true;
serveBeat = beat;
rallySpeed = speed;
var bounceBeat = 0f;
switch (rallySpeed)
{
case RallySpeed.Normal:
targetBeat = serveBeat + 2f;
bounceBeat = serveBeat + 1f;
break;
case RallySpeed.Fast:
case RallySpeed.SuperFast:
targetBeat = serveBeat + 1f;
bounceBeat = serveBeat + 0.5f;
break;
case RallySpeed.Slow:
targetBeat = serveBeat + 4f;
bounceBeat = serveBeat + 2f;
break;
}
opponentAnim.Play("Swing", 0, 0);
MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("rhythmRally/Serve", serveBeat), new MultiSound.Sound("rhythmRally/ServeBounce", bounceBeat) });
paddlers.ResetState();
}
public void PrepareFastRally(float beat, RallySpeed speedChange)
{
if (speedChange == RallySpeed.Fast)
{
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 2f, delegate { Serve(beat + 2f, RallySpeed.Fast); })
});
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("rhythmRally/Tonk", beat),
new MultiSound.Sound("rhythmRally/Tink", beat + 0.5f),
new MultiSound.Sound("rhythmRally/Tonk", beat + 1f)
});
}
else if (speedChange == RallySpeed.SuperFast)
{
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 4f, delegate { Serve(beat + 4f, RallySpeed.SuperFast); }),
new BeatAction.Action(beat + 6f, delegate { Serve(beat + 6f, RallySpeed.SuperFast); }),
new BeatAction.Action(beat + 8f, delegate { Serve(beat + 8f, RallySpeed.SuperFast); }),
new BeatAction.Action(beat + 10f, delegate { Serve(beat + 10f, RallySpeed.SuperFast); })
});
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("rhythmRally/Tonk", beat),
new MultiSound.Sound("rhythmRally/Tink", beat + 0.5f),
new MultiSound.Sound("rhythmRally/Tonk", beat + 1f),
new MultiSound.Sound("rhythmRally/Tink", beat + 1.5f),
new MultiSound.Sound("rhythmRally/Tonk", beat + 2f),
new MultiSound.Sound("rhythmRally/Tink", beat + 2.5f),
new MultiSound.Sound("rhythmRally/Tonk", beat + 3f),
new MultiSound.Sound("rhythmRally/Tink", beat + 3.5f)
});
}
}
} }
} }

View file

@ -217,9 +217,13 @@ namespace RhythmHeavenMania
new GameAction("reset tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, 0.5f), new GameAction("reset tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, 0.5f),
}), }),
new Minigame("rhythmRally", "Rhythm Rally", "B888F8", true, false, new List<GameAction>() new Minigame("rhythmRally", "Rhythm Rally \n<color=#eb5454>[WIP don't use]</color>", "B888F8", true, false, new List<GameAction>()
{ {
new GameAction("bop", delegate { RhythmRally.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), new GameAction("bop", delegate { RhythmRally.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
new GameAction("rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Normal); }, 4f, true),
new GameAction("slow rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Slow); }, 8f, true),
new GameAction("fast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Fast); }, 6f),
new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f),
}), }),
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>() /*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
{ {