super cool commit

This commit is contained in:
streitixy 2024-02-24 16:38:16 -03:00
parent c385abf17b
commit ec9dc73b5c
3 changed files with 9 additions and 16 deletions

View file

@ -102,7 +102,7 @@ Material:
- _WeightBold: 0.75
- _WeightNormal: 0
m_Colors:
- _ClipRect: {r: -10, g: -10, b: -9.664387, a: 10}
- _ClipRect: {r: -10, g: -10, b: -10, a: 10}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}

View file

@ -102,7 +102,7 @@ Material:
- _WeightBold: 0.75
- _WeightNormal: 0
m_Colors:
- _ClipRect: {r: -10, g: -10, b: -9.429543, a: 10}
- _ClipRect: {r: -10, g: -10, b: -9.431391, a: 10}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}

View file

@ -355,16 +355,13 @@ namespace HeavenStudio.Games
}
Player.Play(clapTypeString);
CPU1.Play(clapTypeString);
CPU2.Play(clapTypeString);
CPU3.Play(clapTypeString);
if (!goBopDonpans)
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beatUniversal + 1d, delegate { Player.Play("NeutralClapped"); CPU1.Play("NeutralClapped"); CPU2.Play("NeutralClapped"); CPU3.Play("NeutralClapped");})
new BeatAction.Action(beatUniversal + 1d, delegate { Player.Play("NeutralClapped"); CPU1.Play("NeutralClapped"); CPU2.Play("NeutralClapped"); CPU3.Play("NeutralClapped"); goBopDonpans = true;})
});
}
@ -506,16 +503,15 @@ namespace HeavenStudio.Games
new BeatAction.Action(beatUniversal + 1d, delegate { Player.Play("NeutralClapped"); CPU1.Play("NeutralClapped"); CPU2.Play("NeutralClapped"); CPU3.Play("NeutralClapped");}),
});
}
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("bonOdori/clap", 0f, offset: 0.01f),
});
SoundByte.PlayOneShotGame("bonOdori/clap")
}
public void Miss(PlayerActionEvent caller)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("miss", 0f, offset: 0.01f),
});
CPU1.Play(clapTypeString);
CPU2.Play(clapTypeString);
CPU3.Play(clapTypeString);
SoundByte.PlayOneShot("miss");
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beatUniversal + 1d, delegate { Face.Play("Sad");}),
@ -550,10 +546,7 @@ namespace HeavenStudio.Games
});
}
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("bonOdori/nearMiss", 0f, offset: 0.01f),
});
SoundByte.PlayOneShot("nearMiss");
}