super cool commit
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c385abf17b
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@ -102,7 +102,7 @@ Material:
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- _WeightBold: 0.75
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- _WeightNormal: 0
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m_Colors:
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- _ClipRect: {r: -10, g: -10, b: -9.664387, a: 10}
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- _ClipRect: {r: -10, g: -10, b: -10, a: 10}
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- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
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- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
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- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
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@ -102,7 +102,7 @@ Material:
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- _WeightBold: 0.75
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- _WeightNormal: 0
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m_Colors:
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- _ClipRect: {r: -10, g: -10, b: -9.429543, a: 10}
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- _ClipRect: {r: -10, g: -10, b: -9.431391, a: 10}
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- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
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- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
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- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
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@ -355,16 +355,13 @@ namespace HeavenStudio.Games
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}
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Player.Play(clapTypeString);
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CPU1.Play(clapTypeString);
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CPU2.Play(clapTypeString);
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CPU3.Play(clapTypeString);
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if (!goBopDonpans)
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{
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beatUniversal + 1d, delegate { Player.Play("NeutralClapped"); CPU1.Play("NeutralClapped"); CPU2.Play("NeutralClapped"); CPU3.Play("NeutralClapped");})
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new BeatAction.Action(beatUniversal + 1d, delegate { Player.Play("NeutralClapped"); CPU1.Play("NeutralClapped"); CPU2.Play("NeutralClapped"); CPU3.Play("NeutralClapped"); goBopDonpans = true;})
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});
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}
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@ -506,16 +503,15 @@ namespace HeavenStudio.Games
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new BeatAction.Action(beatUniversal + 1d, delegate { Player.Play("NeutralClapped"); CPU1.Play("NeutralClapped"); CPU2.Play("NeutralClapped"); CPU3.Play("NeutralClapped");}),
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});
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}
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("bonOdori/clap", 0f, offset: 0.01f),
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});
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SoundByte.PlayOneShotGame("bonOdori/clap")
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}
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public void Miss(PlayerActionEvent caller)
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{
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("miss", 0f, offset: 0.01f),
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});
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CPU1.Play(clapTypeString);
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CPU2.Play(clapTypeString);
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CPU3.Play(clapTypeString);
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SoundByte.PlayOneShot("miss");
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beatUniversal + 1d, delegate { Face.Play("Sad");}),
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@ -550,10 +546,7 @@ namespace HeavenStudio.Games
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});
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}
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("bonOdori/nearMiss", 0f, offset: 0.01f),
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});
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SoundByte.PlayOneShot("nearMiss");
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}
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