Fixed a bug with no count in blocks
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@ -45,7 +45,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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{
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AgbPlatform platform = Instantiate(platformRef, transform);
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platform.handler = this;
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platform.StartInput(Math.Ceiling(beat) + i - (platformCount * 1.5), Math.Ceiling(beat) + i - platformCount);
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platform.StartInput(beat, Math.Ceiling(beat) + i - platformCount);
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platform.gameObject.SetActive(true);
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}
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}
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