Fixed a bug with no count in blocks
This commit is contained in:
parent
1c4c703801
commit
ecc67c5daa
|
|
@ -45,7 +45,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
||||||
{
|
{
|
||||||
AgbPlatform platform = Instantiate(platformRef, transform);
|
AgbPlatform platform = Instantiate(platformRef, transform);
|
||||||
platform.handler = this;
|
platform.handler = this;
|
||||||
platform.StartInput(Math.Ceiling(beat) + i - (platformCount * 1.5), Math.Ceiling(beat) + i - platformCount);
|
platform.StartInput(beat, Math.Ceiling(beat) + i - platformCount);
|
||||||
platform.gameObject.SetActive(true);
|
platform.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue