replace minigame loader reflection with source generator
This commit is contained in:
parent
c341715901
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124
Assets/Scripts/MinigameLoaderGenerator.cs
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124
Assets/Scripts/MinigameLoaderGenerator.cs
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@ -0,0 +1,124 @@
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using static SatorImaging.UnitySourceGenerator.USGFullNameOf;
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using SatorImaging.UnitySourceGenerator;
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using System.Text;
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using Debug = UnityEngine.Debug;
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using Object = UnityEngine.Object;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Linq;
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using HeavenStudio;
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// HOW TO USE: Add the following attribute to *target* class.
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// Note that target class must be defined as partial.
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//[UnitySourceGenerator(typeof(MinigameLoaderGenerator), OverwriteIfFileExists = false)]
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public partial class MinigameLoaderGenerator
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{
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#if UNITY_EDITOR // USG: class definition is required to avoid build error but methods are not.
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#pragma warning disable IDE0051
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readonly static string MEMBER_ACCESS = "public static";
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readonly static string MAIN_MEMBER_NAME = "LoadMinigames";
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static string OutputFileName() => MAIN_MEMBER_NAME + ".cs"; // -> Name.<TargetClass>.<GeneratorClass>.g.cs
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static bool Emit(USGContext context, StringBuilder sb)
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{
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List<Func<EventCaller, Minigames.Minigame>> loadRunners = Assembly.GetExecutingAssembly()
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.GetTypes()
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.Where(x => x.Namespace == "HeavenStudio.Games.Loaders" && x.GetMethod("AddGame", BindingFlags.Public | BindingFlags.Static) != null)
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.Select(t => (Func<EventCaller, Minigames.Minigame>)Delegate.CreateDelegate(
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typeof(Func<EventCaller, Minigames.Minigame>),
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null,
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t.GetMethod("AddGame", BindingFlags.Public | BindingFlags.Static),
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false
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))
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.ToList();
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// USG: static classes are IsAbstract is set.
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if (!context.TargetClass.IsClass)
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return false; // return false to tell USG doesn't write file.
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// USG: you can modify output path. default file name is that USG generated.
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// note that USG doesn't care the modified path is valid or not.
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//context.OutputPath += "_MyFirstTest.txt";
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// USG: EditorUtility.DisplayDialog() or others don't work in batch mode.
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// throw if method depending on GUI based functions.
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//if (UnityEngine.Application.isBatchMode)
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// throw new System.NotSupportedException("GUI based functions do nothing in batch mode.");
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// USG: write content into passed StringBuilder.
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sb.Append($@"
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Debug = UnityEngine.Debug;
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using Object = UnityEngine.Object;
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using HeavenStudio;
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using HeavenStudio.Games.Loaders;
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namespace {context.TargetClass.Namespace}
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{{
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static partial class {context.TargetClass.Name}
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{{
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");
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// class open ----------------------------------------------------------------------
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#region // USG: MainMember
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sb.Append($@"
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{MEMBER_ACCESS} void {MAIN_MEMBER_NAME}(EventCaller eventCaller)
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{{
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");
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sb.IndentLevel(3);
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sb.Append($@"
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Minigames.Minigame game;
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");
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foreach (var loadRunner in loadRunners)
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{
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MethodInfo methodInfo = RuntimeReflectionExtensions.GetMethodInfo(loadRunner);
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string callingClass = methodInfo.DeclaringType.Name;
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string method = methodInfo.Name;
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string fullMethodLabel = $"{callingClass}.{method}";
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sb.Append($@"
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Debug.Log(""Running game loader {callingClass}"");
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game = {fullMethodLabel}(eventCaller);
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if (game != null)
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{{
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eventCaller.minigames.Add(game.name, game);
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}}
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else
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{{
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Debug.LogWarning(""Game loader {callingClass} failed!"");
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}}
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");
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}
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// USG: semicolon?
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sb.Append($@"
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}}
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");
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#endregion
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// class close ----------------------------------------------------------------------
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sb.Append($@"
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}}
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}}
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");
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// USG: return true to tell USG to write content into OutputPath. false to do nothing.
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return true;
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}
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#pragma warning restore IDE0051
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#endif
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}
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11
Assets/Scripts/MinigameLoaderGenerator.cs.meta
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11
Assets/Scripts/MinigameLoaderGenerator.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0ca52f3b3768be34293826705b5cdf6c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -12,6 +12,8 @@ using HeavenStudio.Editor.Track;
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using HeavenStudio.Games;
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using Jukebox;
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using SatorImaging.UnitySourceGenerator;
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using System;
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using System.Linq;
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using System.Reflection;
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@ -19,8 +21,8 @@ using System.IO;
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namespace HeavenStudio
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{
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public class Minigames
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[UnitySourceGenerator(typeof(MinigameLoaderGenerator), OverwriteIfFileExists = false)]
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public partial class Minigames
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{
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public enum RecommendedControlStyle
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{
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@ -712,24 +714,6 @@ namespace HeavenStudio
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public delegate void EventCallback();
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public delegate void ParamChangeCallback(string paramName, object paramValue, RiqEntity entity);
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// overengineered af but it's a modified version of
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// https://stackoverflow.com/a/19877141
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static List<Func<EventCaller, Minigame>> loadRunners;
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static void BuildLoadRunnerList()
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{
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loadRunners = System.Reflection.Assembly.GetExecutingAssembly()
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.GetTypes()
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.Where(x => x.Namespace == "HeavenStudio.Games.Loaders" && x.GetMethod("AddGame", BindingFlags.Public | BindingFlags.Static) != null)
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.Select(t => (Func<EventCaller, Minigame>)Delegate.CreateDelegate(
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typeof(Func<EventCaller, Minigame>),
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null,
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t.GetMethod("AddGame", BindingFlags.Public | BindingFlags.Static),
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false
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))
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.ToList();
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}
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public static void Init(EventCaller eventCaller)
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{
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List<Minigame> defaultGames = new()
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@ -1188,19 +1172,7 @@ namespace HeavenStudio
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eventCaller.minigames.Add(game.name, game);
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}
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BuildLoadRunnerList();
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Debug.Log($"Running {loadRunners.Count} game loaders...");
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foreach (var load in loadRunners)
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{
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Debug.Log("Running game loader " + RuntimeReflectionExtensions.GetMethodInfo(load).DeclaringType.Name);
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Minigame game = load(eventCaller);
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if (game == null)
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{
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Debug.LogError("Game loader " + RuntimeReflectionExtensions.GetMethodInfo(load).DeclaringType.Name + " failed!");
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continue;
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}
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eventCaller.minigames.Add(game.name, game);
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}
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LoadMinigames(eventCaller);
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}
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}
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}
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8
Assets/Scripts/USG.g.meta
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8
Assets/Scripts/USG.g.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 27b35f83276a4ce4a8e82bc332f19374
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,701 @@
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// <auto-generated>MinigameLoaderGenerator</auto-generated>
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Debug = UnityEngine.Debug;
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using Object = UnityEngine.Object;
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using HeavenStudio;
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using HeavenStudio.Games.Loaders;
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namespace HeavenStudio
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{
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static partial class Minigames
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{
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public static void LoadMinigames(EventCaller eventCaller)
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{
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Minigames.Minigame game;
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Debug.Log("Running game loader RvlBadmintonLoader");
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game = RvlBadmintonLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlBadmintonLoader failed!");
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}
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Debug.Log("Running game loader CtrBearLoader");
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game = CtrBearLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader CtrBearLoader failed!");
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}
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Debug.Log("Running game loader RvlBoardMeetingLoader");
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game = RvlBoardMeetingLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlBoardMeetingLoader failed!");
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}
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Debug.Log("Running game loader NtrFlickLoader");
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game = NtrFlickLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrFlickLoader failed!");
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}
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Debug.Log("Running game loader CtrCatchLoader");
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game = CtrCatchLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader CtrCatchLoader failed!");
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}
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Debug.Log("Running game loader RvlBookLoader");
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game = RvlBookLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlBookLoader failed!");
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}
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Debug.Log("Running game loader AgbClapLoader");
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game = AgbClapLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbClapLoader failed!");
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}
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Debug.Log("Running game loader NtrCoinLoader");
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game = NtrCoinLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrCoinLoader failed!");
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}
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Debug.Log("Running game loader NtrCropLoader");
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game = NtrCropLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrCropLoader failed!");
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}
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Debug.Log("Running game loader NtrDjLoader");
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game = NtrDjLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrDjLoader failed!");
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}
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Debug.Log("Running game loader NtrDogNinjaLoader");
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game = NtrDogNinjaLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrDogNinjaLoader failed!");
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}
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Debug.Log("Running game loader RvlDoubleDateLoader");
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game = RvlDoubleDateLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlDoubleDateLoader failed!");
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}
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Debug.Log("Running game loader CtrDrummingLoader");
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game = CtrDrummingLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader CtrDrummingLoader failed!");
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}
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Debug.Log("Running game loader NtrIdolLoader");
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game = NtrIdolLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrIdolLoader failed!");
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}
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Debug.Log("Running game loader AgbFireworkLoader");
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game = AgbFireworkLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbFireworkLoader failed!");
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}
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Debug.Log("Running game loader CtrFirstContact");
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game = CtrFirstContact.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader CtrFirstContact failed!");
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}
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Debug.Log("Running game loader RvlFlipperFlopLoader");
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game = RvlFlipperFlopLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlFlipperFlopLoader failed!");
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}
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Debug.Log("Running game loader RvlForkLoader");
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game = RvlForkLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlForkLoader failed!");
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}
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Debug.Log("Running game loader NtrGleeClubLoader");
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game = NtrGleeClubLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrGleeClubLoader failed!");
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}
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Debug.Log("Running game loader RvlNewKarateLoader");
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game = RvlNewKarateLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlNewKarateLoader failed!");
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}
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Debug.Log("Running game loader CtrTeppanLoader");
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game = CtrTeppanLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader CtrTeppanLoader failed!");
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}
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Debug.Log("Running game loader RvlRocketLoader");
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game = RvlRocketLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlRocketLoader failed!");
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}
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Debug.Log("Running game loader NtrBackbeatLoader");
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game = NtrBackbeatLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrBackbeatLoader failed!");
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}
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Debug.Log("Running game loader AgbMarcherLoader");
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game = AgbMarcherLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
|
||||
Debug.LogWarning("Game loader AgbMarcherLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader PcoMeatLoader");
|
||||
|
||||
game = PcoMeatLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader PcoMeatLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader AgbUpbeatLoader");
|
||||
|
||||
game = AgbUpbeatLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader AgbUpbeatLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader ntrMunchyMonkLoader");
|
||||
|
||||
game = ntrMunchyMonkLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader ntrMunchyMonkLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader NtrOctopusMachineLoader");
|
||||
|
||||
game = NtrOctopusMachineLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader NtrOctopusMachineLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader CtrPillowLoader");
|
||||
|
||||
game = CtrPillowLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader CtrPillowLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader AgbQuizShowLoader");
|
||||
|
||||
game = AgbQuizShowLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader AgbQuizShowLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader NtrPingpongLoader");
|
||||
|
||||
game = NtrPingpongLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader NtrPingpongLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader PcoSomenLoader");
|
||||
|
||||
game = PcoSomenLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader PcoSomenLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader AgbHairLoader");
|
||||
|
||||
game = AgbHairLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader AgbHairLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader RvlRingsideLoader");
|
||||
|
||||
game = RvlRingsideLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader RvlRingsideLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader NtrRockersLoader");
|
||||
|
||||
game = NtrRockersLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader NtrRockersLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader NtrSamuraiLoader");
|
||||
|
||||
game = NtrSamuraiLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader NtrSamuraiLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader RvlSeeSawLoader");
|
||||
|
||||
game = RvlSeeSawLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader RvlSeeSawLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader AgbGhostLoader");
|
||||
|
||||
game = AgbGhostLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader AgbGhostLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader AgbBatterLoader");
|
||||
|
||||
game = AgbBatterLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader AgbBatterLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader AgbSpaceDanceLoader");
|
||||
|
||||
game = AgbSpaceDanceLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader AgbSpaceDanceLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader NtrSoccerLoader");
|
||||
|
||||
game = NtrSoccerLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader NtrSoccerLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader NtrSplashdownLoader");
|
||||
|
||||
game = NtrSplashdownLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader NtrSplashdownLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader RvlTambourineLoader");
|
||||
|
||||
game = RvlTambourineLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader RvlTambourineLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader AgbTapLoader");
|
||||
|
||||
game = AgbTapLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader AgbTapLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader RvlTapTroupeLoader");
|
||||
|
||||
game = RvlTapTroupeLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader RvlTapTroupeLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader NtrDazzlesLoader");
|
||||
|
||||
game = NtrDazzlesLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader NtrDazzlesLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader AgbTossBoysLoader");
|
||||
|
||||
game = AgbTossBoysLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader AgbTossBoysLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader AgbTramLoader");
|
||||
|
||||
game = AgbTramLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader AgbTramLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader MobTrickLoader");
|
||||
|
||||
game = MobTrickLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader MobTrickLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader NtrTunnelLoader");
|
||||
|
||||
game = NtrTunnelLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader NtrTunnelLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader AgbWaltzLoader");
|
||||
|
||||
game = AgbWaltzLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader AgbWaltzLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader RvlWorkingDoughLoader");
|
||||
|
||||
game = RvlWorkingDoughLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader RvlWorkingDoughLoader failed!");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
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MonoImporter:
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|
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|
||||
userData:
|
||||
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||||
assetBundleVariant:
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@ -4,6 +4,7 @@
|
|||
"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask",
|
||||
"com.nobi.roundedcorners": "https://github.com/kirevdokimov/Unity-UI-Rounded-Corners.git",
|
||||
"com.rheavenstudio.jukebox": "https://github.com/RHeavenStudio/Jukebox.git?path=/Assets/Scripts/Jukebox",
|
||||
"com.sator-imaging.alt-source-generator": "https://github.com/sator-imaging/Unity-AltSourceGenerator.git",
|
||||
"com.sr4dev.unity-spriteassist": "https://github.com/sr4dev/Unity-SpriteAssist.git?path=Assets/SpriteAssist",
|
||||
"com.tayx.graphy": "https://github.com/Tayx94/graphy.git",
|
||||
"com.unity.2d.sprite": "1.0.0",
|
||||
|
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|
@ -31,6 +31,15 @@
|
|||
},
|
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"hash": "03264e671d2c1761f3e5ce57c982e75c6d556a60"
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|
||||
"com.sator-imaging.alt-source-generator": {
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||||
"version": "https://github.com/sator-imaging/Unity-AltSourceGenerator.git",
|
||||
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|
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|
||||
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|
||||
"version": "https://github.com/sr4dev/Unity-SpriteAssist.git?path=Assets/SpriteAssist",
|
||||
"depth": 0,
|
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|
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|
@ -0,0 +1,21 @@
|
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Loading…
Reference in a new issue