Merge branch 'megaminerjenny:master' into master
This commit is contained in:
commit
ef6f3d6849
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BIN
Assets/Scripts/.DS_Store
vendored
Normal file
BIN
Assets/Scripts/.DS_Store
vendored
Normal file
Binary file not shown.
|
@ -87,6 +87,17 @@ namespace HeavenStudio
|
|||
|
||||
public static InputController GetInputController(int player)
|
||||
{
|
||||
// Needed so Keyboard works on MacOS
|
||||
#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
|
||||
inputDevices = new List<InputController>();
|
||||
if(inputDevices.Count < 1)
|
||||
{
|
||||
InputKeyboard keyboard = new InputKeyboard();
|
||||
keyboard.SetPlayer(1);
|
||||
keyboard.InitializeController();
|
||||
inputDevices.Add(keyboard);
|
||||
}
|
||||
#endif
|
||||
//select input controller that has player field set to player
|
||||
//this will return the first controller that has that player number in the case of controller pairs (eg. Joy-Cons)
|
||||
//so such controllers should have a reference to the other controller in the pair
|
||||
|
@ -106,6 +117,19 @@ namespace HeavenStudio
|
|||
//this will return the first controller that has that player number in the case of controller pairs (eg. Joy-Cons)
|
||||
//so such controllers should have a reference to the other controller in the pair
|
||||
//controller IDs are determined by connection order (the Keyboard is always first)
|
||||
|
||||
|
||||
// Needed so Keyboard works on MacOS
|
||||
#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
|
||||
inputDevices = new List<InputController>();
|
||||
if(inputDevices.Count < 1)
|
||||
{
|
||||
InputKeyboard keyboard = new InputKeyboard();
|
||||
keyboard.SetPlayer(1);
|
||||
keyboard.InitializeController();
|
||||
inputDevices.Add(keyboard);
|
||||
}
|
||||
#endif
|
||||
for (int i = 0; i < inputDevices.Count; i++)
|
||||
{
|
||||
if (inputDevices[i].GetPlayer() == player)
|
||||
|
@ -118,6 +142,17 @@ namespace HeavenStudio
|
|||
|
||||
public static void UpdateInputControllers()
|
||||
{
|
||||
// Needed so Keyboard works on MacOS
|
||||
#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
|
||||
inputDevices = new List<InputController>();
|
||||
if(inputDevices.Count < 1)
|
||||
{
|
||||
InputKeyboard keyboard = new InputKeyboard();
|
||||
keyboard.SetPlayer(1);
|
||||
keyboard.InitializeController();
|
||||
inputDevices.Add(keyboard);
|
||||
}
|
||||
#endif
|
||||
foreach (InputController i in inputDevices)
|
||||
{
|
||||
i.UpdateState();
|
||||
|
|
|
@ -29,7 +29,8 @@ This project is still in development, so there are currently no release builds y
|
|||
- [MacOS](https://nightly.link/megaminerjenny/HeavenStudio/workflows/main/master/StandaloneOSX-build.zip)
|
||||
|
||||
## Self-Building
|
||||
#### Note: Mac-OS and Linux-based builds are not fully tested, you may [experience bugs with audio-related tasks](https://github.com/megaminerjenny/HeavenStudio/issues/72).
|
||||
#### Note: MacOS and Linux-based builds are not fully tested, you may [experience bugs with audio-related tasks](https://github.com/megaminerjenny/HeavenStudio/issues/72).
|
||||
#### Note: on MacOS, You need to [set the app as executable by yourself](https://cdn.discordapp.com/attachments/954121092564402207/1060769484278861844/IMG_6336.jpg).
|
||||
Heaven Studio is made in [Unity 2020.3.25f1](https://unity3d.com/unity/whats-new/2020.3.25),
|
||||
and programmed with [Visual Studio Code](https://code.visualstudio.com/).
|
||||
|
||||
|
|
Loading…
Reference in a new issue