New Rhythm Test GBA Upscale! (#893)
im sorry for taking so long koob... Just the upscale for now -- I'm gonna do things like the recolorable background and spreadsheet and text and stuff later lol
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|
||||
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|
||||
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|
||||
rect:
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||||
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: RhythmTest_10
|
||||
rect:
|
||||
serializedVersion: 2
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|
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||||
alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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tessellationDetail: 0
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spriteID: 3205156a243b9b84d8881acde125198a
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vertices: []
|
||||
indices:
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||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: RhythmTest_11
|
||||
rect:
|
||||
serializedVersion: 2
|
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||||
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|
||||
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||||
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||||
alignment: 0
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||||
pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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tessellationDetail: 0
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spriteID: bf3293bac822a54489c2c5f00d82aef7
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|
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indices:
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||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: RhythmTest_12
|
||||
rect:
|
||||
serializedVersion: 2
|
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|
||||
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|
||||
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||||
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|
||||
alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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tessellationDetail: 0
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bones: []
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spriteID: c975c3d8fdace414e930aabeedf6ae1f
|
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internalID: 1879180715
|
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vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: RhythmTest_13
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
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|
||||
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|
||||
width: 142
|
||||
height: 141
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
|
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physicsShape: []
|
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tessellationDetail: 0
|
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bones: []
|
||||
spriteID: a39bfd46764940f448a74a97ab436222
|
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internalID: -1038775637
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: RhythmTest_14
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
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border: {x: 0, y: 0, z: 0, w: 0}
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|
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|
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tessellationDetail: 0
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bones: []
|
||||
spriteID: 3e55e2db87bf8e245a0e6ffbbf352a95
|
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|
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|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: RhythmTest_15
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 68
|
||||
y: 51
|
||||
width: 1566
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||||
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|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
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spriteID: 1b49228281cd4c047936a7950503770d
|
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internalID: -2118066962
|
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vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: RhythmTest_16
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 2845
|
||||
y: 172
|
||||
width: 988
|
||||
height: 171
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
|
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physicsShape: []
|
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tessellationDetail: 0
|
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bones: []
|
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spriteID: 167f26b7e98e9b6409637c8f7d1fe7f9
|
||||
internalID: -1147192116
|
||||
vertices: []
|
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indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
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vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable:
|
||||
RhythmTest_0: -129070015
|
||||
RhythmTest_1: 1021595677
|
||||
RhythmTest_10: -1624148030
|
||||
RhythmTest_11: -1495475565
|
||||
RhythmTest_12: 1879180715
|
||||
RhythmTest_13: -1038775637
|
||||
RhythmTest_14: -322805595
|
||||
RhythmTest_15: -2118066962
|
||||
RhythmTest_16: -1147192116
|
||||
RhythmTest_2: -1284653174
|
||||
RhythmTest_3: -94406700
|
||||
RhythmTest_4: -1229422663
|
||||
RhythmTest_5: -1146980633
|
||||
RhythmTest_6: -1703525979
|
||||
RhythmTest_7: -265594746
|
||||
RhythmTest_8: -2036680048
|
||||
RhythmTest_9: -2033008990
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -244,7 +244,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
SoundByte.PlayOneShotGame("rhythmTestGBA/press");
|
||||
|
||||
buttonAnimator.Play("Press", 0, 0);
|
||||
buttonAnimator.DoScaledAnimationAsync("Press", 0.5f);
|
||||
|
||||
}
|
||||
|
||||
|
@ -498,8 +498,8 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (disableCount != true)
|
||||
{
|
||||
numberBGAnimator.Play("FlashBG", -1, 0);
|
||||
numberAnimator.Play("Nine");
|
||||
numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
|
||||
numberAnimator.DoScaledAnimationAsync("Nine", 0.5f);
|
||||
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
|
||||
}
|
||||
else
|
||||
|
@ -513,8 +513,8 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (!disableCount)
|
||||
{
|
||||
numberBGAnimator.Play("FlashBG", -1, 0);
|
||||
numberAnimator.Play("Eight");
|
||||
numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
|
||||
numberAnimator.DoScaledAnimationAsync("Eight", 0.5f);
|
||||
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
|
||||
}
|
||||
else
|
||||
|
@ -528,8 +528,8 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (!disableCount)
|
||||
{
|
||||
numberBGAnimator.Play("FlashBG", -1, 0);
|
||||
numberAnimator.Play("Seven");
|
||||
numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
|
||||
numberAnimator.DoScaledAnimationAsync("Seven", 0.5f);
|
||||
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
|
||||
}
|
||||
else
|
||||
|
@ -543,8 +543,8 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (!disableCount)
|
||||
{
|
||||
numberBGAnimator.Play("FlashBG", -1, 0);
|
||||
numberAnimator.Play("Six");
|
||||
numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
|
||||
numberAnimator.DoScaledAnimationAsync("Six", 0.5f);
|
||||
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
|
||||
}
|
||||
else
|
||||
|
@ -558,8 +558,8 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (!disableCount)
|
||||
{
|
||||
numberBGAnimator.Play("FlashBG", -1, 0);
|
||||
numberAnimator.Play("Five");
|
||||
numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
|
||||
numberAnimator.DoScaledAnimationAsync("Five", 0.5f);
|
||||
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
|
||||
}
|
||||
else
|
||||
|
@ -573,8 +573,8 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (!disableCount)
|
||||
{
|
||||
numberBGAnimator.Play("FlashBG", -1, 0);
|
||||
numberAnimator.Play("Four");
|
||||
numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
|
||||
numberAnimator.DoScaledAnimationAsync("Four", 0.5f);
|
||||
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
|
||||
}
|
||||
else
|
||||
|
@ -588,8 +588,8 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (!disableCount)
|
||||
{
|
||||
numberBGAnimator.Play("FlashBG", -1, 0);
|
||||
numberAnimator.Play("Three");
|
||||
numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
|
||||
numberAnimator.DoScaledAnimationAsync("Three", 0.5f);
|
||||
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
|
||||
}
|
||||
else
|
||||
|
@ -603,8 +603,8 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (!disableCount)
|
||||
{
|
||||
numberBGAnimator.Play("FlashBG", -1, 0);
|
||||
numberAnimator.Play("Two");
|
||||
numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
|
||||
numberAnimator.DoScaledAnimationAsync("Two", 0.5f);
|
||||
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
|
||||
}
|
||||
else
|
||||
|
@ -618,8 +618,8 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (!disableCount)
|
||||
{
|
||||
numberBGAnimator.Play("FlashBG", -1, 0);
|
||||
numberAnimator.Play("One");
|
||||
numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
|
||||
numberAnimator.DoScaledAnimationAsync("One", 0.5f);
|
||||
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
|
||||
}
|
||||
else
|
||||
|
@ -632,8 +632,8 @@ namespace HeavenStudio.Games
|
|||
public void FlashZero(double beat)
|
||||
{
|
||||
|
||||
numberBGAnimator.Play("FlashHit");
|
||||
numberAnimator.Play("Zero");
|
||||
numberBGAnimator.DoScaledAnimationAsync("FlashHit", 0.5f);
|
||||
numberAnimator.DoScaledAnimationAsync("Zero", 0.5f);
|
||||
SoundByte.PlayOneShotGame("rhythmTestGBA/blip3");
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue