minor change

This commit is contained in:
fu-majime 2024-04-17 22:39:03 +09:00
parent 7972e6137d
commit efaf968e52

View file

@ -28,26 +28,26 @@ namespace HeavenStudio.Games.Loaders
new Param("autoBop", false, "Bop (Auto)", "Toggle if the characters should automatically bop until another Bop event is reached.")
}
},
new GameAction("mandrill", "Mandrill")
{
function = delegate { HoleInOne.instance.DoMandrill(eventCaller.currentEntity.beat); },
defaultLength = 4.0f,
},
new GameAction("monkey", "Monkey")
{
function = delegate { HoleInOne.instance.DoMonkey(eventCaller.currentEntity.beat); },
defaultLength = 3.0f,
},
// new GameAction("whale", "Whale")
// {
// function = delegate { var e = eventCaller.currentEntity; HoleInOne.instance.Whale(e.beat, e.length, e["ease"], e["appear"]); },
// parameters = new List<Param>()
// {
// new Param("appear", true, "Enter", "Toggle if the whale should enter or exit the scene."),
// new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
// },
// resizable = true
// },
new GameAction("mandrill", "Mandrill")
{
function = delegate { HoleInOne.instance.DoMandrill(eventCaller.currentEntity.beat); },
defaultLength = 4.0f,
},
new GameAction("whale", "Whale")
{
function = delegate { var e = eventCaller.currentEntity; HoleInOne.instance.Whale(e.beat, e.length, e["ease"], e["appear"]); },
parameters = new List<Param>()
{
new Param("appear", true, "Enter", "Toggle if the whale should enter or exit the scene."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
},
resizable = true
},
}//,
// new List<string>() { "rvl", "normal" },
// "rvlgolf", "en",
@ -59,14 +59,13 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games
{
/// This class handles the minigame logic.
/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
public class HoleInOne : Minigame
{
public Animator MonkeyAnim;
public Animator MonkeyHeadAnim;
public Animator MandrillAnim;
public Animator GolferAnim;
public GameObject Hole;
public Animator HoleAnim;
public Animator GrassEffectAnim;
public Animator BallEffectAnim;
@ -83,27 +82,24 @@ namespace HeavenStudio.Games
HoleInOne.instance = this;
SetupBopRegion("holeInOne", "bop", "autoBop");
isWhale = false;
Hole.SetActive(false);
}
public override void OnBeatPulse(double beat)
{
if (BeatIsInBopRegion(beat))
{
MonkeyAnim.DoScaledAnimationAsync("MonkeyBop", 0.5f);
MandrillAnim.DoScaledAnimationAsync("MandrillBop", 0.5f);
GolferAnim.DoScaledAnimationAsync("GolferBop", 0.5f);
}
if (BeatIsInBopRegion(beat)) Bop(beat);
}
void Update()
{
if (!conductor.isPlaying || conductor.isPaused) return;
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
{
SoundByte.PlayOneShotGame("holeInOne/hole1"); // temp miss sound. Should be: whiff sound
GolferAnim.Play("GolferWhiff");
ScoreMiss();
SoundByte.PlayOneShotGame("holeInOne/hole1"); // temp should be whiff
GolferAnim.Play("GolferWhiff", 0, 0);
}
UpdateWhale(conductor.songPositionInBeatsAsDouble); // unswungSongPositionInBeatsAsDouble
}
public void ToggleBop(double beat, float length, bool shouldBop, bool autoBop)
@ -112,19 +108,24 @@ namespace HeavenStudio.Games
{
for (int i = 0; i < length; i++)
{
var currentBeat = beat + i;
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + i, delegate
{
MonkeyAnim.DoScaledAnimationAsync("MonkeyBop", 0.5f);
MandrillAnim.DoScaledAnimationAsync("MandrillBop", 0.5f);
GolferAnim.DoScaledAnimationAsync("GolferBop", 0.5f);
// TODO add bops for other characters
})
new BeatAction.Action(currentBeat, delegate { Bop(currentBeat);})
});
}
}
}
public void Bop(double beat)
{
MonkeyAnim.DoScaledAnimationAsync("MonkeyBop", 1f);
MandrillAnim.DoScaledAnimationAsync("MandrillBop", 1f);
if (!GolferAnim.IsPlayingAnimationNames("GolferJust", "GolferWhiff"))
{
GolferAnim.DoScaledAnimationAsync("GolferBop", 1f);
}
}
public void Whale(double beat, float length, int ease, bool appear)
{
@ -135,10 +136,46 @@ namespace HeavenStudio.Games
isWhale = appear;
}
void UpdateWhale(double beat)
{
if (beat >= whaleStartBeat)
{
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(lastEase);
float whaleProg = Conductor.instance.GetPositionFromBeat(whaleStartBeat, whaleLength, true);
whaleProg = Mathf.Clamp01(whaleProg);
// float whale = func(whaleLast, whaleNext, whaleProg);
}
}
public void DoMonkey(double beat)
{
//Monkey Multisound
ScheduleInput(beat, 2f, InputAction_FlickPress, MonkeySuccess, MonkeyMiss, Empty);
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("holeInOne/monkey1", beat),
new MultiSound.Sound("holeInOne/monkey2", beat + 1f)
});
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { MonkeyAnim.DoScaledAnimationAsync("MonkeyPrepare", 1f);}),
new BeatAction.Action(beat + 1f, delegate { MonkeyAnim.DoScaledAnimationAsync("MonkeyThrow", 1f);}),
new BeatAction.Action(beat + 1f, delegate { GolferAnim.DoScaledAnimationAsync("GolferPrepare", 1f);}),
new BeatAction.Action(beat + 2f, delegate {
if (!GolferAnim.IsPlayingAnimationNames("GolferJust", "GolferWhiff"))
{
GolferAnim.DoScaledAnimationAsync("GolferThrough", 1f);
SoundByte.PlayOneShotGame("holeInOne/hole3"); // temp
}
}),
});
}
public void DoMandrill(double beat)
{
//Mandrill Multisound
ScheduleInput(beat, 3f, InputAction_FlickPress, MandrillSuccess, MandrillMiss, Nothing);
ScheduleInput(beat, 3f, InputAction_FlickPress, MandrillSuccess, MandrillMiss, Empty);
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("holeInOne/mandrill1", beat),
new MultiSound.Sound("holeInOne/mandrill2", beat + 1f),
@ -148,34 +185,59 @@ namespace HeavenStudio.Games
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillReady1", 0.5f);}),
new BeatAction.Action(beat + 1f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillReady2", 0.5f);}),
new BeatAction.Action(beat + 2f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillReady3", 0.5f);}),
new BeatAction.Action(beat + 2f, delegate { GolferAnim.DoScaledAnimationAsync("GolferPrepare", 0.5f);}),
new BeatAction.Action(beat + 3f, delegate { GolferAnim.DoScaledAnimationAsync("GolferThrough", 0.5f);}),
new BeatAction.Action(beat + 3f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillPitch", 0.5f);}),
new BeatAction.Action(beat + 3f, delegate { MonkeyAnim.DoScaledAnimationAsync("MonkeySpin", 0.5f);}),
new BeatAction.Action(beat, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillReady1", 1f);}),
new BeatAction.Action(beat + 1f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillReady2", 1f);}),
new BeatAction.Action(beat + 2f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillReady3", 1f);}),
new BeatAction.Action(beat + 2f, delegate { GolferAnim.DoScaledAnimationAsync("GolferPrepare", 1f);}),
new BeatAction.Action(beat + 3f, delegate {
if (!GolferAnim.IsPlayingAnimationNames("GolferJust", "GolferWhiff"))
{
GolferAnim.DoScaledAnimationAsync("GolferThrough", 1f);
SoundByte.PlayOneShotGame("holeInOne/hole3"); // temp
}
}),
new BeatAction.Action(beat + 3f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillPitch", 1f);}),
new BeatAction.Action(beat + 3f, delegate { MonkeyAnim.DoScaledAnimationAsync("MonkeySpin", 1f);}),
});
}
public void DoMonkey(double beat)
public void MonkeySuccess(PlayerActionEvent caller, float state)
{
//Monkey Multisound
ScheduleInput(beat, 2f, InputAction_FlickPress, MonkeySuccess, MonkeyMiss, Nothing);
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("holeInOne/monkey1", beat),
new MultiSound.Sound("holeInOne/monkey2", beat + 1f)
});
BeatAction.New(instance, new List<BeatAction.Action>()
if (state >= 1f || state <= -1f)
{
new BeatAction.Action(beat, delegate { MonkeyAnim.DoScaledAnimationAsync("MonkeyPrepare", 0.5f);}),
new BeatAction.Action(beat + 1f, delegate { MonkeyAnim.DoScaledAnimationAsync("MonkeyThrow", 0.5f);}),
new BeatAction.Action(beat + 1f, delegate { GolferAnim.DoScaledAnimationAsync("GolferPrepare", 0.5f);}),
new BeatAction.Action(beat + 2f, delegate { GolferAnim.DoScaledAnimationAsync("GolferThrough", 0.5f);}),
});
double beat = caller.startBeat + caller.timer;
SoundByte.PlayOneShotGame("holeInOne/mandrill1"); // temp should be barely
SoundByte.PlayOneShotGame("holeInOne/hole2", beat + 1f); // temp should be splash
MonkeyHeadAnim.DoScaledAnimationAsync("MonkeyMissHead", 1f);
GolferAnim.Play("GolferWhiff", 0, 0);
}
else
{
double beat = caller.startBeat + caller.timer;
int randomSuccess = UnityEngine.Random.Range(1,4);
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("holeInOne/monkey3", beat),
new MultiSound.Sound((isWhale) ? "holeInOne/whale" : ("holeInOne/hole" + randomSuccess), beat + 2f)
});
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { MonkeyHeadAnim.DoScaledAnimationAsync("MonkeyJustHead", 1f);}),
new BeatAction.Action(beat, delegate { GolferAnim.Play("GolferJust", 0, 0);}),
new BeatAction.Action(beat + 1.5f, delegate { Hole.SetActive(true);}),
new BeatAction.Action(beat + 2f, delegate { HoleAnim.DoScaledAnimationAsync("ZoomSmall" + randomSuccess, 1f);}),
});
}
}
public void MonkeyMiss(PlayerActionEvent caller)
{
SoundByte.PlayOneShotGame("holeInOne/whale");
MonkeyHeadAnim.DoScaledAnimationAsync("MonkeySadHead", 1f);
}
public void MandrillSuccess(PlayerActionEvent caller, float state)
@ -184,12 +246,11 @@ namespace HeavenStudio.Games
{
double beat = caller.startBeat + caller.timer;
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("holeInOne/mandrill1", beat),// temp should be miss
new MultiSound.Sound("holeInOne/hole2", beat + 1f)// temp should be splash
});
GolferAnim.DoScaledAnimationAsync("GolferMiss", 1.0f);
SoundByte.PlayOneShotGame("holeInOne/mandrill1"); // temp should be barely
SoundByte.PlayOneShotGame("holeInOne/hole2", beat + 1f); // temp should be splash
BallEffectAnim.Play("BallEffectJust");
GolferAnim.Play("GolferWhiff", 0, 0);
}
else
{
@ -202,9 +263,10 @@ namespace HeavenStudio.Games
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { GolferAnim.DoScaledAnimationAsync("GolferJust", 0.5f);}),
new BeatAction.Action(beat, delegate { BallEffectAnim.DoScaledAnimationAsync("BallEffectJust", 0.5f);}),
new BeatAction.Action(beat + 2f, delegate { HoleAnim.DoScaledAnimationAsync("ZoomBig", 0.5f);}),
new BeatAction.Action(beat, delegate { GolferAnim.DoScaledAnimationAsync("GolferJust", 1f);}),
new BeatAction.Action(beat, delegate { GolferAnim.Play("GolferJust", 0, 0);}),
new BeatAction.Action(beat + 1.5f, delegate { Hole.SetActive(true);}),
new BeatAction.Action(beat + 2f, delegate { HoleAnim.DoScaledAnimationAsync("ZoomBig", 1f);}),
});
}
@ -218,46 +280,6 @@ namespace HeavenStudio.Games
GolferAnim.Play("GolferThroughMandrill");
}
public void MonkeySuccess(PlayerActionEvent caller, float state)
{
if (state >= 1f || state <= -1f)
{
double beat = caller.startBeat + caller.timer;
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("holeInOne/mandrill1", beat),// temp should be miss
new MultiSound.Sound("holeInOne/hole2", beat + 1f)// temp should be splash
});
MonkeyHeadAnim.DoScaledAnimationAsync("MonkeyMissHead", 0.5f);
GolferAnim.DoScaledAnimationAsync("GolferMiss", 0.5f);
}
else
{
double beat = caller.startBeat + caller.timer;
int randomSuccess = UnityEngine.Random.Range(1,5);
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("holeInOne/monkey3", beat),
new MultiSound.Sound((isWhale) ? "holeInOne/whale" : ("holeInOne/hole" + randomSuccess), beat + 2f)
});
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { MonkeyHeadAnim.DoScaledAnimationAsync("MonkeyJustHead", 0.5f);}),
new BeatAction.Action(beat, delegate { GolferAnim.DoScaledAnimationAsync("GolferJust", 0.5f);}),
new BeatAction.Action(beat + 2f, delegate { HoleAnim.DoScaledAnimationAsync("ZoomSmall" + randomSuccess, 0.5f);}),
});
}
}
public void MonkeyMiss(PlayerActionEvent caller)
{
SoundByte.PlayOneShotGame("holeInOne/whale");
MonkeyHeadAnim.DoScaledAnimationAsync("MonkeySadHead", 0.5f);
}
public void Nothing(PlayerActionEvent caller)
{
}
public void Empty(PlayerActionEvent caller) {}
}
}