clear tambourine queued inputs while playback is stopped

This commit is contained in:
minenice55 2023-01-22 14:12:44 -05:00
parent b4188d7050
commit efb0504657

View file

@ -140,6 +140,10 @@ namespace HeavenStudio.Games
void Update()
{
if (!Conductor.instance.isPlaying || Conductor.instance.isPaused)
{
if (queuedInputs.Count > 0) queuedInputs.Clear();
}
if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused && intervalStarted)
{
intervalStarted = false;