clear tambourine queued inputs while playback is stopped
This commit is contained in:
parent
b4188d7050
commit
efb0504657
|
@ -140,6 +140,10 @@ namespace HeavenStudio.Games
|
|||
|
||||
void Update()
|
||||
{
|
||||
if (!Conductor.instance.isPlaying || Conductor.instance.isPaused)
|
||||
{
|
||||
if (queuedInputs.Count > 0) queuedInputs.Clear();
|
||||
}
|
||||
if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused && intervalStarted)
|
||||
{
|
||||
intervalStarted = false;
|
||||
|
|
Loading…
Reference in a new issue