Color event
This commit is contained in:
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5f58c9552e
commit
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@ -2005,6 +2005,7 @@ TextureImporter:
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weights: []
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secondaryTextures: []
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nameFileIdTable:
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Fillbots_main_0: 1077949263
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Fillbots_main_1: -1329567388
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Fillbots_main_104: 44479687
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Fillbots_main_105: 43587656
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|
|
|
@ -2,6 +2,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using HeavenStudio.Util;
|
||||
using Jukebox;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
|
@ -10,6 +11,25 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
var botParams = new List<Param>()
|
||||
{
|
||||
new Param("alt", false, "Alternate OK"),
|
||||
new Param("type", Scripts_Fillbots.EndAnim.Both, "Success Reaction", "Set the reaction of the Robot."),
|
||||
new Param("stop", false, "Stop Conveyer", "Toggle if the conveyer should be stopped when finished."),
|
||||
new Param("color", false, "Custom Color", "Toggle if the robot color should be changed.", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam((x, _) => (bool)x, new string[] { "colorFuel", "colorLampOff", "colorLampOn" }),
|
||||
}),
|
||||
new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
|
||||
new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
|
||||
new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
|
||||
};
|
||||
|
||||
var customBotParams = new List<Param>(botParams);
|
||||
customBotParams.Insert(0,
|
||||
new Param("size", Scripts_Fillbots.BotSize.Medium, "Size", "Set the size of the Robot.")
|
||||
);
|
||||
|
||||
return new Minigame("fillbots", "Fillbots", "FFFFFF", false, false, new List<GameAction>()
|
||||
{
|
||||
new("bop", "Bop")
|
||||
|
@ -30,89 +50,97 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
preFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
Fillbots.PreSpawnFillbot(e.beat, 3, (int)Scripts_Fillbots.BotSize.Medium, e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"]);
|
||||
Fillbots.PreSpawnFillbot(e.beat, 3, (int)Scripts_Fillbots.BotSize.Medium, e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"], e["stop"], e["color"]);
|
||||
},
|
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defaultLength = 8f,
|
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parameters = new List<Param>()
|
||||
{
|
||||
new Param("alt", false, "Alternate OK"),
|
||||
new Param("type", Scripts_Fillbots.EndAnim.Both, "Success Reaction", "Set the reaction of the Robot."),
|
||||
new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
|
||||
new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
|
||||
new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
|
||||
},
|
||||
parameters = botParams,
|
||||
},
|
||||
new GameAction("large", "Large Bot")
|
||||
{
|
||||
preFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
Fillbots.PreSpawnFillbot(e.beat, 7, (int)Scripts_Fillbots.BotSize.Large, e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"]);
|
||||
Fillbots.PreSpawnFillbot(e.beat, 7, (int)Scripts_Fillbots.BotSize.Large, e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"], e["stop"], e["color"]);
|
||||
},
|
||||
defaultLength = 12f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("alt", false, "Alternate OK"),
|
||||
new Param("type", Scripts_Fillbots.EndAnim.Both, "Success Reaction", "Set the reaction of the Robot."),
|
||||
new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
|
||||
new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
|
||||
new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
|
||||
},
|
||||
parameters = botParams,
|
||||
},
|
||||
new GameAction("small", "Small Bot")
|
||||
{
|
||||
preFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
Fillbots.PreSpawnFillbot(e.beat, 1, (int)Scripts_Fillbots.BotSize.Small, e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"]);
|
||||
Fillbots.PreSpawnFillbot(e.beat, 1, (int)Scripts_Fillbots.BotSize.Small, e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"], e["stop"], e["color"]);
|
||||
},
|
||||
defaultLength = 6f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("alt", false, "Alternate OK"),
|
||||
new Param("type", Scripts_Fillbots.EndAnim.Both, "Success Reaction", "Set the reaction of the Robot."),
|
||||
new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
|
||||
new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
|
||||
new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
|
||||
},
|
||||
parameters = botParams,
|
||||
},
|
||||
new GameAction("custom", "Custom Bot")
|
||||
{
|
||||
preFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
Fillbots.PreSpawnFillbot(e.beat, e.length-5, e["size"], e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"]);
|
||||
Fillbots.PreSpawnFillbot(e.beat, e.length-5, e["size"], e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"], e["stop"], e["color"]);
|
||||
},
|
||||
defaultLength = 6f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("size", Scripts_Fillbots.BotSize.Medium, "Size", "Set the size of the Robot."),
|
||||
new Param("alt", false, "Alternate OK"),
|
||||
new Param("type", Scripts_Fillbots.EndAnim.Both, "Success Reaction", "Set the reaction of the Robot."),
|
||||
new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
|
||||
new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
|
||||
new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
|
||||
},
|
||||
parameters = customBotParams,
|
||||
},
|
||||
new GameAction("blackout", "Blackout")
|
||||
{
|
||||
function = delegate { Fillbots.instance.Blackout();},
|
||||
defaultLength = 0.5f,
|
||||
},
|
||||
new GameAction("background", "Background Appearance")
|
||||
new GameAction("background appearance", "Background Appearance")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
Fillbots.instance.BackgroundColorSet(e["colorImpact"], e["colorMeter1"], e["colorMeter2"], e["colorMeter3"], e["colorMeter4"], e["colorMeter5"], e["colorMeter6"]);
|
||||
Fillbots.instance.BackgroundColorSet(e.beat, e.length, e["colorBGStart"], e["colorBGEnd"],
|
||||
e["colorMetersStart"], e["colorMeter1Start"], e["colorMeter2Start"], e["colorMeter3Start"], e["colorMeter4Start"], e["colorMeter5Start"], e["colorMeter6Start"],
|
||||
e["colorMetersEnd"], e["colorMeter1End"], e["colorMeter2End"], e["colorMeter3End"], e["colorMeter4End"], e["colorMeter5End"], e["colorMeter6End"],
|
||||
e["separate"], e["ease"]);
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("colorBGStart", Color.white, "Start BG Color", "Set the color at the start of the event."),
|
||||
new Param("colorBGEnd", Color.white, "End BG Color", "Set the color at the end of the event."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."),
|
||||
new Param("separate", false, "Separate Meter Color", "Toggle if the robot color should be changed.", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam((x, _) => !(bool)x, new string[] { "colorMetersStart", "colorMetersEnd" }),
|
||||
new Param.CollapseParam((x, _) => (bool)x, new string[] { "colorMeter1Start", "colorMeter2Start", "colorMeter3Start", "colorMeter4Start", "colorMeter5Start", "colorMeter6Start",
|
||||
"colorMeter1End", "colorMeter2End", "colorMeter3End", "colorMeter4End", "colorMeter5End", "colorMeter6End" }),
|
||||
}),
|
||||
new Param("colorMetersStart", new Color(1f, 0.88f, 0.88f), "Start Meter Color", "Set the color at the start of the event."),
|
||||
new Param("colorMetersEnd", new Color(1f, 0.88f, 0.88f), "End Meter Color", "Set the color at the end of the event."),
|
||||
new Param("colorMeter1Start", new Color(1f, 0.88f, 0.88f), "Start 1st Meter Color", "Set the color at the start of the event."),
|
||||
new Param("colorMeter1End", new Color(1f, 0.88f, 0.88f), "End 1st Meter Color", "Set the color at the end of the event."),
|
||||
new Param("colorMeter2Start", new Color(1f, 0.88f, 0.88f), "Start 2nd Meter Color", "Set the color at the start of the event."),
|
||||
new Param("colorMeter2End", new Color(1f, 0.88f, 0.88f), "End 2nd Meter Color", "Set the color at the end of the event."),
|
||||
new Param("colorMeter3Start", new Color(1f, 0.88f, 0.88f), "Start 3rd Meter Color", "Set the color at the start of the event."),
|
||||
new Param("colorMeter3End", new Color(1f, 0.88f, 0.88f), "End 3rd Meter Color", "Set the color at the end of the event."),
|
||||
new Param("colorMeter4Start", new Color(1f, 0.88f, 0.88f), "Start 4th Meter Color", "Set the color at the start of the event."),
|
||||
new Param("colorMeter4End", new Color(1f, 0.88f, 0.88f), "End 4th Meter Color", "Set the color at the end of the event."),
|
||||
new Param("colorMeter5Start", new Color(1f, 0.88f, 0.88f), "Start 5th Meter Color", "Set the color at the start of the event."),
|
||||
new Param("colorMeter5End", new Color(1f, 0.88f, 0.88f), "End 5th Meter Color", "Set the color at the end of the event."),
|
||||
new Param("colorMeter6Start", new Color(1f, 0.88f, 0.88f), "Start 6th Meter Color", "Set the color at the start of the event."),
|
||||
new Param("colorMeter6End", new Color(1f, 0.88f, 0.88f), "End 6th Meter Color", "Set the color at the end of the event."),
|
||||
}
|
||||
},
|
||||
new GameAction("object appearance", "Object Appearance")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
Fillbots.instance.ObjectColorSet(e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["colorImpact"], e["colorFiller"], e["colorConveyer"]);
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
|
||||
new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
|
||||
new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
|
||||
new Param("colorImpact", new Color(1f, 0.59f, 0.01f), "Impact Color", "Set the color of the impact."),
|
||||
new Param("colorMeter1", new Color(1f, 0.88f, 0.88f), "1st Meter Color", "Set the color of the fuel in the meter."),
|
||||
new Param("colorMeter2", new Color(1f, 0.88f, 0.88f), "2nd Meter Color", "Set the color of the fuel in the meter."),
|
||||
new Param("colorMeter3", new Color(1f, 0.88f, 0.88f), "3rd Meter Color", "Set the color of the fuel in the meter."),
|
||||
new Param("colorMeter4", new Color(1f, 0.88f, 0.88f), "4th Meter Color", "Set the color of the fuel in the meter."),
|
||||
new Param("colorMeter5", new Color(1f, 0.88f, 0.88f), "5th Meter Color", "Set the color of the fuel in the meter."),
|
||||
new Param("colorMeter6", new Color(1f, 0.88f, 0.88f), "6th Meter Color", "Set the color of the fuel in the meter."),
|
||||
new Param("colorFiller", Color.white, "Filler Color", "Set the color of the filler."),
|
||||
new Param("colorConveyer", Color.white, "Conveyer Color", "Set the color of the conveyer."),
|
||||
}
|
||||
},
|
||||
},
|
||||
|
@ -142,6 +170,8 @@ namespace HeavenStudio.Games
|
|||
public Color lampColorOn;
|
||||
public EndAnim endAnim;
|
||||
public bool altOK;
|
||||
public bool stop;
|
||||
public bool color;
|
||||
}
|
||||
private static List<QueuedFillbot> queuedBots = new List<QueuedFillbot>();
|
||||
|
||||
|
@ -150,12 +180,16 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] private NtrFillbot mediumBot;
|
||||
[SerializeField] private NtrFillbot largeBot;
|
||||
public Animator filler;
|
||||
[System.NonSerialized] public bool fillerHolding;
|
||||
[SerializeField] private Transform[] gears;
|
||||
[SerializeField] private Animator[] meters;
|
||||
[SerializeField] private SpriteRenderer[] metersFuel;
|
||||
[SerializeField] private Material impactMaterial;
|
||||
[SerializeField] private Animator conveyerBelt;
|
||||
[SerializeField] private GameObject blackout;
|
||||
[SerializeField] private SpriteRenderer[] fillerRenderer;
|
||||
[SerializeField] private SpriteRenderer[] otherRenderer;
|
||||
[SerializeField] private SpriteRenderer BGPlane;
|
||||
|
||||
[System.NonSerialized] public BotSize fillerPosition = BotSize.Medium;
|
||||
|
||||
|
@ -165,7 +199,11 @@ namespace HeavenStudio.Games
|
|||
|
||||
[NonSerialized] public float conveyerNormalizedOffset;
|
||||
|
||||
private ColorEase[] colorEases = new ColorEase[7];
|
||||
private int toggleGlobal = 0;
|
||||
private Color fuelColorGlobal = new Color(1f, 0.385f, 0.385f),
|
||||
lampColorOffGlobal = new Color(0.635f, 0.635f, 0.185f),
|
||||
lampColorOnGlobal = new Color(1f, 1f, 0.42f);
|
||||
|
||||
public static Fillbots instance;
|
||||
|
||||
|
@ -173,6 +211,16 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
instance = this;
|
||||
SetupBopRegion("fillbots", "bop", "auto");
|
||||
|
||||
colorEases = new ColorEase[] {
|
||||
new(Color.white),
|
||||
new(new Color(1f, 0.88f, 0.88f)),
|
||||
new(new Color(1f, 0.88f, 0.88f)),
|
||||
new(new Color(1f, 0.88f, 0.88f)),
|
||||
new(new Color(1f, 0.88f, 0.88f)),
|
||||
new(new Color(1f, 0.88f, 0.88f)),
|
||||
new(new Color(1f, 0.88f, 0.88f)),
|
||||
};
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
|
@ -183,6 +231,15 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public override void OnPlay(double beat)
|
||||
{
|
||||
if (queuedBots.Count > 0) queuedBots.Clear();
|
||||
foreach (var evt in scheduledInputs)
|
||||
{
|
||||
evt.Disable();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (queuedBots.Count > 0) queuedBots.Clear();
|
||||
|
@ -192,6 +249,34 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public override void OnStop(double beat) => EntityPreCheck(beat);
|
||||
void EntityPreCheck(double beat)
|
||||
{
|
||||
if (gameManager == null) return;
|
||||
List<RiqEntity> prevEntities = gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "fillbots");
|
||||
|
||||
// init colors
|
||||
RiqEntity bg = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "fillbots/background appearance");
|
||||
RiqEntity obj = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "fillbots/object appearance");
|
||||
|
||||
if (bg != null)
|
||||
{
|
||||
BackgroundColorSet(bg.beat, bg.length, bg["colorBGStart"], bg["colorBGEnd"],
|
||||
bg["colorMetersStart"], bg["colorMeter1Start"], bg["colorMeter2Start"], bg["colorMeter3Start"], bg["colorMeter4Start"], bg["colorMeter5Start"], bg["colorMeter6Start"],
|
||||
bg["colorMetersEnd"], bg["colorMeter1End"], bg["colorMeter2End"], bg["colorMeter3End"], bg["colorMeter4End"], bg["colorMeter5End"], bg["colorMeter6End"],
|
||||
bg["separate"], bg["ease"]);
|
||||
}
|
||||
|
||||
if (obj != null)
|
||||
{
|
||||
ObjectColorSet(obj["colorFuel"], obj["colorLampOff"], obj["colorLampOn"], obj["colorImpact"], obj["colorFiller"], obj["colorConveyer"]);
|
||||
}
|
||||
else
|
||||
{
|
||||
ObjectColorSet(new Color(1f, 0.385f, 0.385f), new Color(0.635f, 0.635f, 0.185f), new Color(1f, 1f, 0.42f), new Color(1f, 0.59f, 0.01f), Color.white, Color.white);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
@ -201,7 +286,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
foreach (var queuedBot in queuedBots)
|
||||
{
|
||||
SpawnFillbot(queuedBot.beat, queuedBot.holdLength, queuedBot.size, queuedBot.fuelColor, queuedBot.lampColorOff, queuedBot.lampColorOn, queuedBot.endAnim, queuedBot.altOK);
|
||||
SpawnFillbot(queuedBot.beat, queuedBot.holdLength, queuedBot.size, queuedBot.fuelColor, queuedBot.lampColorOff, queuedBot.lampColorOn, queuedBot.endAnim, queuedBot.altOK, queuedBot.stop, queuedBot.color);
|
||||
}
|
||||
queuedBots.Clear();
|
||||
}
|
||||
|
@ -228,17 +313,19 @@ namespace HeavenStudio.Games
|
|||
};
|
||||
filler.DoScaledAnimationAsync("ReleaseWhiff" + sizeSuffix, 0.5f);
|
||||
SoundByte.PlayOneShotGame("fillbots/armRetractionWhiff");
|
||||
if (fillerHolding) SoundByte.PlayOneShotGame("fillbots/armRetractionPop");
|
||||
}
|
||||
|
||||
UpdateConveyerBelt(conveyerStartBeat, conveyerNormalizedOffset);
|
||||
UpdateBackgroundColor();
|
||||
}
|
||||
}
|
||||
|
||||
public static void PreSpawnFillbot(double beat, double holdLength, int size, Color fuelColor, Color lampColorOff, Color lampColorOn, int endAnim, bool altOK)
|
||||
public static void PreSpawnFillbot(double beat, double holdLength, int size, Color fuelColor, Color lampColorOff, Color lampColorOn, int endAnim, bool altOK, bool stop, bool color)
|
||||
{
|
||||
if (GameManager.instance.currentGame == "fillbots")
|
||||
{
|
||||
instance.SpawnFillbot(beat, holdLength, (BotSize)size, fuelColor, lampColorOff, lampColorOn, (EndAnim)endAnim, altOK);
|
||||
instance.SpawnFillbot(beat, holdLength, (BotSize)size, fuelColor, lampColorOff, lampColorOn, (EndAnim)endAnim, altOK, stop, color);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -252,11 +339,13 @@ namespace HeavenStudio.Games
|
|||
lampColorOn = lampColorOn,
|
||||
endAnim = (EndAnim)endAnim,
|
||||
altOK = altOK,
|
||||
stop = stop,
|
||||
color = color,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void SpawnFillbot(double beat, double holdLength, BotSize size, Color fuelColor, Color lampColorOff, Color lampColorOn, EndAnim endAnim, bool altOK)
|
||||
private void SpawnFillbot(double beat, double holdLength, BotSize size, Color fuelColor, Color lampColorOff, Color lampColorOn, EndAnim endAnim, bool altOK, bool stop, bool color)
|
||||
{
|
||||
NtrFillbot Bot = size switch
|
||||
{
|
||||
|
@ -266,15 +355,11 @@ namespace HeavenStudio.Games
|
|||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
NtrFillbot spawnedBot = Instantiate(Bot, transform);
|
||||
if (holdLength > 0)
|
||||
{
|
||||
spawnedBot.holdLength = holdLength;
|
||||
}
|
||||
|
||||
if (holdLength > 0) spawnedBot.holdLength = holdLength;
|
||||
if (stop) spawnedBot.conveyerRestartLength = -1;
|
||||
|
||||
spawnedBot.startBeat = beat;
|
||||
spawnedBot.fuelColor = fuelColor;
|
||||
spawnedBot.lampColorOff = lampColorOff;
|
||||
spawnedBot.lampColorOn = lampColorOn;
|
||||
spawnedBot.endAnim = endAnim;
|
||||
spawnedBot.altOK = altOK;
|
||||
|
||||
|
@ -282,13 +367,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
var actions = new List<BeatAction.Action>();
|
||||
var fallingBots = currentBots.FindAll(x => x.startBeat < beat && x.startBeat + 3 >= beat);
|
||||
if (fallingBots is null) {
|
||||
actions.Add(new BeatAction.Action(beat - 0.5, delegate
|
||||
{
|
||||
if (conveyerStartBeat != -1) conveyerNormalizedOffset = Conductor.instance.GetPositionFromBeat(conveyerStartBeat, 1);
|
||||
conveyerStartBeat = -2;
|
||||
}));
|
||||
} else {
|
||||
if (fallingBots.Count > 0) {
|
||||
actions.Add(new BeatAction.Action(beat - 0.25, delegate
|
||||
{
|
||||
foreach (var bot in fallingBots)
|
||||
|
@ -302,11 +381,27 @@ namespace HeavenStudio.Games
|
|||
if (conveyerStartBeat != -1) conveyerNormalizedOffset = Conductor.instance.GetPositionFromBeat(conveyerStartBeat, 1);
|
||||
conveyerStartBeat = -2;
|
||||
}));
|
||||
} else {
|
||||
actions.Add(new BeatAction.Action(beat - 0.5, delegate
|
||||
{
|
||||
if (conveyerStartBeat != -1) conveyerNormalizedOffset = Conductor.instance.GetPositionFromBeat(conveyerStartBeat, 1);
|
||||
conveyerStartBeat = -2;
|
||||
}));
|
||||
}
|
||||
|
||||
actions.Add(new BeatAction.Action(beat, delegate
|
||||
{
|
||||
if (!color)
|
||||
{
|
||||
fuelColor = fuelColorGlobal;
|
||||
lampColorOff = lampColorOffGlobal;
|
||||
lampColorOn = lampColorOnGlobal;
|
||||
}
|
||||
spawnedBot.InitColor(fuelColor, lampColorOff, lampColorOn);
|
||||
}));
|
||||
actions.Add(new BeatAction.Action(beat + 3, delegate
|
||||
{
|
||||
if (!PlayerInput.GetIsAction(InputAction_BasicPress)) filler.DoScaledAnimationAsync("FillerPrepare", 0.5f);
|
||||
if (!PlayerInput.GetIsAction(InputAction_BasicPressing) && !fillerHolding) filler.DoScaledAnimationAsync("FillerPrepare", 0.5f);
|
||||
conveyerStartBeat = beat + 3;
|
||||
fillerPosition = size;
|
||||
}));
|
||||
|
@ -341,6 +436,12 @@ namespace HeavenStudio.Games
|
|||
}, 0.5f);
|
||||
toggle ^= 1;
|
||||
}
|
||||
|
||||
var danceBots = currentBots.FindAll(x => x.botState is BotState.Dance);
|
||||
foreach (var bot in danceBots)
|
||||
{
|
||||
bot.SuccessDance();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateConveyerBelt(double startBeat, float offset)
|
||||
|
@ -364,14 +465,74 @@ namespace HeavenStudio.Games
|
|||
blackout.SetActive(!blackout.activeSelf);
|
||||
}
|
||||
|
||||
public void BackgroundColorSet(Color impact, Color meter1, Color meter2, Color meter3, Color meter4, Color meter5, Color meter6)
|
||||
public void BackgroundColorSet(double beat, float length, Color BGStart, Color BGEnd,
|
||||
Color metersStart, Color meter1Start, Color meter2Start, Color meter3Start, Color meter4Start, Color meter5Start, Color meter6Start,
|
||||
Color metersEnd, Color meter1End, Color meter2End, Color meter3End, Color meter4End, Color meter5End, Color meter6End,
|
||||
bool separate, int colorEaseSet)
|
||||
{
|
||||
impactMaterial.SetColor("_ColorAlpha", impact);
|
||||
colorEases = new ColorEase[] {
|
||||
new(beat, length, BGStart, BGEnd, colorEaseSet),
|
||||
new(beat, length, meter1Start, meter1End, colorEaseSet),
|
||||
new(beat, length, meter2Start, meter2End, colorEaseSet),
|
||||
new(beat, length, meter3Start, meter3End, colorEaseSet),
|
||||
new(beat, length, meter4Start, meter4End, colorEaseSet),
|
||||
new(beat, length, meter5Start, meter5End, colorEaseSet),
|
||||
new(beat, length, meter6Start, meter6End, colorEaseSet),
|
||||
};
|
||||
if (!separate)
|
||||
{
|
||||
for (int i = 1; i < 7; i++)
|
||||
{
|
||||
colorEases[i] = new(beat, length, metersStart, metersEnd, colorEaseSet);
|
||||
}
|
||||
}
|
||||
|
||||
UpdateBackgroundColor();
|
||||
|
||||
// this.bg.color = BG;
|
||||
// foreach (var renderer in otherRenderer)
|
||||
// {
|
||||
// renderer.color = BG;
|
||||
// }
|
||||
// if (separate)
|
||||
// {
|
||||
// var colors = new Color[] {meter1, meter2, meter3, meter4, meter5, meter6};
|
||||
// for (int i = 0; i < metersFuel.Length; i++)
|
||||
// {
|
||||
// metersFuel[i].color = colors[i];
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// for (int i = 0; i < metersFuel.Length; i++)
|
||||
// {
|
||||
// metersFuel[i].color = meters;
|
||||
// }
|
||||
// }
|
||||
}
|
||||
public void ObjectColorSet(Color fuelColor, Color lampColorOff, Color lampColorOn, Color impact, Color filler, Color conveyer)
|
||||
{
|
||||
fuelColorGlobal = fuelColor; lampColorOffGlobal = lampColorOff; lampColorOnGlobal = lampColorOn;
|
||||
|
||||
impactMaterial.SetColor("_ColorAlpha", impact);
|
||||
this.conveyerBelt.GetComponent<SpriteRenderer>().color = conveyer;
|
||||
foreach (var renderer in fillerRenderer)
|
||||
{
|
||||
renderer.color = filler;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateBackgroundColor()
|
||||
{
|
||||
BGPlane.color = colorEases[0].GetColor();
|
||||
foreach (var renderer in otherRenderer)
|
||||
{
|
||||
renderer.color = colorEases[0].GetColor();
|
||||
}
|
||||
|
||||
var colors = new Color[] {meter1, meter2, meter3, meter4, meter5, meter6};
|
||||
for (int i = 0; i < metersFuel.Length; i++)
|
||||
{
|
||||
metersFuel[i].color = colors[i];
|
||||
metersFuel[i].color = colorEases[i+1].GetColor();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,8 +11,8 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
[SerializeField] private Sprite[] sprites;
|
||||
|
||||
[SerializeField] private SpriteRenderer fullBody;
|
||||
[System.NonSerialized] public Color lampColorOff;
|
||||
[System.NonSerialized] public Color lampColorOn;
|
||||
[System.NonSerialized] public Color lampColorOff = new Color(0.635f, 0.635f, 0.185f);
|
||||
[System.NonSerialized] public Color lampColorOn = new Color(1f, 1f, 0.42f);
|
||||
|
||||
public enum LampState
|
||||
{
|
||||
|
|
|
@ -19,6 +19,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
Ace,
|
||||
Just,
|
||||
Ng,
|
||||
Dance,
|
||||
}
|
||||
|
||||
public enum EndAnim
|
||||
|
@ -34,10 +35,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
[SerializeField] private BotSize size;
|
||||
public double holdLength = 4f;
|
||||
[SerializeField] private float limbFallHeight = 15f;
|
||||
[System.NonSerialized] public Color fuelColor;
|
||||
[System.NonSerialized] public Color lampColorOff;
|
||||
[System.NonSerialized] public Color lampColorOn;
|
||||
double conveyerRestartLength = 0.5;
|
||||
[System.NonSerialized] public double conveyerRestartLength = 0.5;
|
||||
|
||||
[System.NonSerialized] public double startBeat = -1;
|
||||
private double conveyerStartBeat = -1;
|
||||
|
@ -79,7 +77,8 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
|
||||
private Sound fillSound;
|
||||
|
||||
private BotState botState = BotState.Idle;
|
||||
private BotState _botState = BotState.Idle;
|
||||
public BotState botState { get { return _botState; }}
|
||||
private bool isExplode = false;
|
||||
[System.NonSerialized] public bool isStack;
|
||||
private double stackBeat, stackLength;
|
||||
|
@ -117,7 +116,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
|
||||
public void MoveConveyer(float normalized, float lerpDistance, float flyDistance = 0)
|
||||
{
|
||||
if (botState is BotState.Holding)
|
||||
if (_botState is BotState.Holding)
|
||||
{
|
||||
StopConveyer();
|
||||
return;
|
||||
|
@ -125,7 +124,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
|
||||
transform.position = new Vector3(Mathf.LerpUnclamped(startPos.x, startPos.x + lerpDistance, normalized),
|
||||
Mathf.LerpUnclamped(startPos.y, startPos.y + flyDistance, normalized));
|
||||
if (normalized >= 5)
|
||||
if (normalized >= 8)
|
||||
{
|
||||
game.currentBots.Remove(this);
|
||||
Destroy(gameObject);
|
||||
|
@ -152,21 +151,6 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
{
|
||||
conveyerStartBeat = startBeat + 3;
|
||||
|
||||
fullBodyMaterial = fullBody.GetComponent<SpriteRenderer>().material;
|
||||
fullBodyMaterial.SetColor("_ColorBravo", fuelColor);
|
||||
fullBodyMaterial.SetColor("_ColorAlpha", lampColorOff);
|
||||
|
||||
Material botMaterial;
|
||||
|
||||
botMaterial = head.GetComponent<SpriteRenderer>().material;
|
||||
botMaterial.SetColor("_ColorAlpha", lampColorOff);
|
||||
|
||||
fuelFill.color = fuelColor;
|
||||
|
||||
var full = fullBody.GetComponent<FullBody>();
|
||||
full.lampColorOff = lampColorOff;
|
||||
full.lampColorOn = lampColorOn;
|
||||
|
||||
BeatAction.New(game, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(startBeat, delegate { legs.Play("Impact", 0, 0); legsHaveFallen = true; legsTrans.position = new Vector3(legsTrans.position.x, legsPosY); }),
|
||||
|
@ -189,18 +173,38 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
List<MultiSound.Sound> sounds = new();
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1);
|
||||
Debug.Log(Mathf.Max(normalizedBeat-0.1f, 0));
|
||||
for (int i = (int)Mathf.Ceil(Mathf.Max(normalizedBeat-0.1f, 0)); i <= 2; i++)
|
||||
{
|
||||
new MultiSound.Sound("fillbots/" + sizePrefix + "Fall", startBeat),
|
||||
new MultiSound.Sound("fillbots/" + sizePrefix + "Fall", startBeat + 1),
|
||||
new MultiSound.Sound("fillbots/" + sizePrefix + "Fall", startBeat + 2),
|
||||
});
|
||||
sounds.Add(new("fillbots/" + sizePrefix + "Fall", startBeat + i));
|
||||
}
|
||||
if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true);
|
||||
|
||||
game.ScheduleInput(startBeat, 4, Fillbots.InputAction_BasicPress, JustHold, Empty, Empty);
|
||||
|
||||
game.currentBots.Add(this);
|
||||
}
|
||||
|
||||
public void InitColor(Color fuelColor, Color lampColorOff, Color lampColorOn)
|
||||
{
|
||||
fullBodyMaterial = fullBody.GetComponent<SpriteRenderer>().material;
|
||||
fullBodyMaterial.SetColor("_ColorBravo", fuelColor);
|
||||
fullBodyMaterial.SetColor("_ColorAlpha", lampColorOff);
|
||||
|
||||
Material botMaterial;
|
||||
|
||||
botMaterial = head.GetComponent<SpriteRenderer>().material;
|
||||
botMaterial.SetColor("_ColorAlpha", lampColorOff);
|
||||
|
||||
fuelFill.color = fuelColor;
|
||||
|
||||
var full = fullBody.GetComponent<FullBody>();
|
||||
full.lampColorOff = lampColorOff;
|
||||
full.lampColorOn = lampColorOn;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
@ -243,17 +247,24 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
}
|
||||
if (headHasFallen && bodyHasFallen && legsHaveFallen)
|
||||
{
|
||||
float normalizedBeat = cond.GetPositionFromBeat(this.conveyerStartBeat, conveyerLength);
|
||||
if (normalizedBeat >= 0)
|
||||
if (this.conveyerStartBeat >= 0)
|
||||
{
|
||||
if (botState is BotState.Ace) MoveConveyer(normalizedBeat, lerpDistance, flyDistance);
|
||||
else if (botState is BotState.Idle) MoveConveyer(normalizedBeat, lerpIdleDistance);
|
||||
else MoveConveyer(normalizedBeat, lerpDistance);
|
||||
float normalizedBeat = cond.GetPositionFromBeat(this.conveyerStartBeat, conveyerLength);
|
||||
if (normalizedBeat >= 0)
|
||||
{
|
||||
if (_botState is BotState.Ace) MoveConveyer(normalizedBeat, lerpDistance, flyDistance);
|
||||
else if (_botState is BotState.Idle) MoveConveyer(normalizedBeat, lerpIdleDistance);
|
||||
else MoveConveyer(normalizedBeat, lerpDistance);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
StopConveyer();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (botState is BotState.Holding)
|
||||
if (_botState is BotState.Holding)
|
||||
{
|
||||
float normalizedBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength);
|
||||
float normalizedExplodeBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength + 0.25);
|
||||
|
@ -284,6 +295,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
BeatAction.New(game, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(startBeat + holdLength + 5.5, delegate {
|
||||
game.fillerHolding = false;
|
||||
SoundByte.PlayOneShotGame("fillbots/explosion");
|
||||
game.currentBots.Remove(this);
|
||||
Destroy(gameObject);
|
||||
|
@ -304,10 +316,19 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
}
|
||||
fillSound.KillLoop(0);
|
||||
beepEvent.enabled = false;
|
||||
botState = BotState.Ng;
|
||||
_botState = BotState.Ng;
|
||||
game.fillerHolding = false;
|
||||
normalizedFill = normalizedBeat;
|
||||
this.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
|
||||
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = this.conveyerStartBeat;
|
||||
if (conveyerRestartLength >= 0)
|
||||
{
|
||||
this.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
|
||||
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = this.conveyerStartBeat;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.conveyerStartBeat = -1;
|
||||
game.conveyerStartBeat = -1;
|
||||
}
|
||||
releaseEvent.Disable();
|
||||
}
|
||||
}
|
||||
|
@ -339,7 +360,8 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
game.conveyerStartBeat = -1;
|
||||
conveyerLength = 1;
|
||||
transform.position = new Vector3(0, transform.position.y, 0);
|
||||
botState = BotState.Holding;
|
||||
_botState = BotState.Holding;
|
||||
game.fillerHolding = true;
|
||||
fullBody.DoScaledAnimationAsync("Hold", 1f);
|
||||
SoundByte.PlayOneShotGame("fillbots/beep");
|
||||
fillSound = SoundByte.PlayOneShotGame("fillbots/water", -1, 1 / (float)(holdLength / 3), 1, true);
|
||||
|
@ -357,8 +379,16 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
{
|
||||
fillSound.KillLoop(0);
|
||||
beepEvent.enabled = false;
|
||||
this.conveyerStartBeat = caller.timer + caller.startBeat + conveyerRestartLength;
|
||||
if (game.conveyerStartBeat != -2) game.conveyerStartBeat = this.conveyerStartBeat;
|
||||
if (conveyerRestartLength >= 0)
|
||||
{
|
||||
this.conveyerStartBeat = caller.timer + caller.startBeat + conveyerRestartLength;
|
||||
if (game.conveyerStartBeat != -2) game.conveyerStartBeat = this.conveyerStartBeat;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.conveyerStartBeat = -1;
|
||||
game.conveyerStartBeat = -1;
|
||||
}
|
||||
|
||||
string sizeSuffix = game.fillerPosition switch
|
||||
{
|
||||
|
@ -369,26 +399,26 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
};
|
||||
if (state >= 1f)
|
||||
{
|
||||
botState = BotState.Ng;
|
||||
_botState = BotState.Ng;
|
||||
SoundByte.PlayOneShotGame("fillbots/miss");
|
||||
game.filler.DoScaledAnimationAsync("ReleaseWhiff" + sizeSuffix, 0.5f);
|
||||
SoundByte.PlayOneShotGame("fillbots/armRetraction2");
|
||||
SoundByte.PlayOneShotGame("fillbots/armRetractionPop");
|
||||
fullBody.DoScaledAnimationAsync("ReleaseLate", 0.5f);
|
||||
return;
|
||||
}
|
||||
else if (state <= -1f)
|
||||
{
|
||||
botState = BotState.Ng;
|
||||
_botState = BotState.Ng;
|
||||
SoundByte.PlayOneShotGame("fillbots/miss");
|
||||
game.filler.DoScaledAnimationAsync("ReleaseWhiff" + sizeSuffix, 0.5f);
|
||||
SoundByte.PlayOneShotGame("fillbots/armRetraction2");
|
||||
SoundByte.PlayOneShotGame("fillbots/armRetractionPop");
|
||||
fullBody.DoScaledAnimationAsync("ReleaseEarly", 0.5f);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((endAnim is EndAnim.Both && state == 0) || endAnim is EndAnim.Ace)
|
||||
{
|
||||
botState = BotState.Ace;
|
||||
_botState = BotState.Ace;
|
||||
BeatAction.New(game, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 0.5, delegate {
|
||||
|
@ -398,19 +428,28 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
}
|
||||
else
|
||||
{
|
||||
botState = BotState.Just;
|
||||
|
||||
// No, Sync to Bop
|
||||
BeatAction.New(game, new List<BeatAction.Action>()
|
||||
_botState = BotState.Just;
|
||||
if (size is BotSize.Small)
|
||||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate {
|
||||
fullBody.DoScaledAnimationAsync("Success", 0.5f);
|
||||
}),
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 2, delegate {
|
||||
fullBody.DoScaledAnimationAsync("Success", 0.5f);
|
||||
}),
|
||||
});
|
||||
BeatAction.New(game, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate {
|
||||
fullBody.DoScaledAnimationAsync("Success", 0.5f);
|
||||
}),
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
BeatAction.New(game, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 0.9, delegate {
|
||||
_botState = BotState.Dance;
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
game.fillerHolding = false;
|
||||
game.filler.DoScaledAnimationAsync("Release" + sizeSuffix, 0.5f);
|
||||
SoundByte.PlayOneShotGame("fillbots/armRetraction");
|
||||
fullBody.DoScaledAnimationAsync("Release", 1f);
|
||||
|
@ -431,6 +470,11 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
|
||||
private void Empty(PlayerActionEvent caller) { }
|
||||
|
||||
public void SuccessDance()
|
||||
{
|
||||
fullBody.DoScaledAnimationAsync("Success", 0.5f);
|
||||
}
|
||||
|
||||
public bool ReportBeat(ref double lastReportedBeat)
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
|
Loading…
Reference in a new issue