remove unused stuff

This commit is contained in:
minenice55 2024-03-08 15:35:14 -05:00
parent 5c0261b494
commit f18cffb562
4 changed files with 2 additions and 19 deletions

View file

@ -1,13 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
using DG.Tweening;
using HeavenStudio.Util;
using HeavenStudio.InputSystem;
namespace HeavenStudio.Games.Scripts_NailCarpenter
{
public class LongNail : MonoBehaviour

View file

@ -1,13 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
using DG.Tweening;
using HeavenStudio.Util;
using HeavenStudio.InputSystem;
namespace HeavenStudio.Games.Scripts_NailCarpenter
{
public class Nail : MonoBehaviour
@ -27,7 +22,7 @@ namespace HeavenStudio.Games.Scripts_NailCarpenter
//wrong input
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
{
game.ScheduleUserInput(targetBeat, 0, NailCarpenter.InputAction_AltPress, strongHammmerJust, null, null);
game.ScheduleUserInput(targetBeat, 0, NailCarpenter.InputAction_AltPress, StrongHammmerJust, null, null);
}
Update();
}
@ -45,7 +40,7 @@ namespace HeavenStudio.Games.Scripts_NailCarpenter
SoundByte.PlayOneShotGame("nailCarpenter/HammerWeak");
nailAnim.DoScaledAnimationAsync("nailHammered", 0.25f);
}
private void strongHammmerJust(PlayerActionEvent caller, float state)
private void StrongHammmerJust(PlayerActionEvent caller, float state)
{
game.ScoreMiss();
game.Carpenter.DoScaledAnimationAsync("carpenterHit", 0.25f);

View file

@ -61,8 +61,6 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games
{
using System.Diagnostics;
using System.Linq;
using Scripts_NailCarpenter;
public class NailCarpenter : Minigame
@ -118,7 +116,6 @@ namespace HeavenStudio.Games
public GameObject baseLongNail;
public GameObject baseSweet;
public Animator Carpenter;
// public Animator EyeAnim;
public Animator EffectExclamRed;
public Animator EffectExclamBlue;

View file

@ -1,8 +1,4 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
using DG.Tweening;
using HeavenStudio.Util;