start implementation of new format
needs fixes for some types
This commit is contained in:
parent
38a4086acf
commit
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@ -22,6 +22,8 @@ namespace HeavenStudio
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// software version (MajorMinorPatch, revision)
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{"productversion", 000},
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{"productsubversion", 0},
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//file format version
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{"riqversion", 0},
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// general chart info
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{"remixtitle", "New Remix"}, // chart name
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@ -73,7 +75,7 @@ namespace HeavenStudio
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public int track;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float length;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float swing;
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public Dictionary<string, object> DynamicData = new Dictionary<string, object>();
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public Dictionary<string, dynamic> DynamicData = new Dictionary<string, dynamic>();
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public string datamodel;
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[JsonIgnore] public Editor.Track.TimelineEventObj eventObj;
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@ -89,7 +91,7 @@ namespace HeavenStudio
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return JsonConvert.DeserializeObject<DynamicEntity>(JsonConvert.SerializeObject(this));
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}
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public object this[string propertyName]
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public dynamic this[string propertyName]
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{
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get
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{
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@ -108,7 +110,7 @@ namespace HeavenStudio
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}
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}
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public void CreateProperty(string name, object defaultValue)
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public void CreateProperty(string name, dynamic defaultValue)
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{
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if (!DynamicData.ContainsKey(name))
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DynamicData.Add(name, defaultValue);
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@ -159,5 +161,101 @@ namespace HeavenStudio
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}
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}
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}
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/// <summary>
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/// converts from the old "rhmania" / "tengoku" format to the new "riq" format
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/// </summary>
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/// <param name="beatmap">a deserialized .rhmania or .tengoku beatmap</param>
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/// <returns>a .riq beatmap</returns>
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public static DynamicBeatmap BeatmapConverter(Beatmap beatmap)
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{
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DynamicBeatmap dynamicBeatmap = new DynamicBeatmap();
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dynamicBeatmap.bpm = beatmap.bpm;
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dynamicBeatmap.musicVolume = beatmap.musicVolume;
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dynamicBeatmap.firstBeatOffset = beatmap.firstBeatOffset;
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foreach (var entity in beatmap.entities)
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{
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dynamicBeatmap.entities.Add(new DynamicEntity()
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{
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beat = entity.beat,
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track = entity.track,
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length = entity.length,
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swing = entity.swing,
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datamodel = entity.datamodel,
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DynamicData = new Dictionary<string, dynamic>()
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{
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{ "valA", entity.valA },
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{ "valB", entity.valB },
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{ "valC", entity.valC },
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{ "toggle", entity.toggle },
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{ "type", entity.type },
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{ "type2", entity.type2 },
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{ "type3", entity.type3 },
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{ "type4", entity.type4 },
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{ "type5", entity.type5 },
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{ "type6", entity.type6 },
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{ "ease", entity.ease },
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{ "colorA", entity.colorA },
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{ "colorB", entity.colorB },
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{ "colorC", entity.colorC },
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{ "colorD", entity.colorD },
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{ "colorE", entity.colorE },
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{ "colorF", entity.colorF },
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{ "text1", entity.text1 },
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{ "text2", entity.text2 },
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{ "text3", entity.text3 },
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}
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});
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}
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foreach (var tempoChange in beatmap.tempoChanges)
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{
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dynamicBeatmap.tempoChanges.Add(new TempoChange()
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{
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beat = tempoChange.beat,
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length = tempoChange.length,
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tempo = tempoChange.tempo
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});
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}
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foreach (var volumeChange in beatmap.volumeChanges)
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{
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dynamicBeatmap.volumeChanges.Add(new VolumeChange()
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{
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beat = volumeChange.beat,
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length = volumeChange.length,
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volume = volumeChange.volume
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});
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}
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return dynamicBeatmap;
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}
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/// <summary>
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/// FUTURE: converts from a karateka mania chart ("bor") to the "riq" format
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/// </summary>
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/// <param name="bor">a rawtext .bor chart</param>
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/// <returns>a .riq beatmap</returns>
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/// <remarks>not implemented yet</remarks>
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public static DynamicBeatmap KManiaBorConverter(String bor)
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{
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return null;
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}
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/// <summary>
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/// updates an "riq" beatmap
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/// </summary>
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/// <param name="beatmap">old beatmap</param>
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/// <param name="version">version of old beatmap</param>
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/// <returns>updated beatmap</returns>
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/// <remarks>not implemented yet</remarks>
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public static DynamicBeatmap BeatmapUpdater(DynamicBeatmap beatmap, int version)
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{
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return beatmap;
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}
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}
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}
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@ -245,9 +245,17 @@ namespace HeavenStudio
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return tempoChanges;
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}
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private List<DynamicBeatmap.TempoChange> GetSortedTempoChanges(DynamicBeatmap chart)
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{
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//iterate over all tempo changes, adding to counter
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List<DynamicBeatmap.TempoChange> tempoChanges = chart.tempoChanges;
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tempoChanges.Sort((x, y) => x.beat.CompareTo(y.beat)); //sorts all tempo changes by ascending time (GameManager already does this but juste en cas...)
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return tempoChanges;
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}
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public float GetSongPosFromBeat(float beat)
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{
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Beatmap chart = GameManager.instance.Beatmap;
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var chart = GameManager.instance.Beatmap;
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SetBpm(chart.bpm);
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//initial counter
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@ -257,7 +265,7 @@ namespace HeavenStudio
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float lastTempoChangeBeat = 0f;
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//iterate over all tempo changes, adding to counter
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List<Beatmap.TempoChange> tempoChanges = GetSortedTempoChanges(chart);
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var tempoChanges = GetSortedTempoChanges(chart);
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foreach (var t in tempoChanges)
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{
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if (t.beat > beat)
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@ -297,12 +305,12 @@ namespace HeavenStudio
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public float GetBeatFromSongPos(float seconds)
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{
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// Debug.Log("Getting beat of seconds " + seconds);
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Beatmap chart = GameManager.instance.Beatmap;
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var chart = GameManager.instance.Beatmap;
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float lastTempoChangeBeat = 0f;
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float lastBpm = chart.bpm;
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float counterSeconds = -firstBeatOffset;
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List<Beatmap.TempoChange> tempoChanges = GetSortedTempoChanges(chart);
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var tempoChanges = GetSortedTempoChanges(chart);
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foreach (var t in tempoChanges)
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{
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float beatToNext = t.beat - lastTempoChangeBeat;
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@ -10,5 +10,11 @@ namespace HeavenStudio
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{
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return s.Split('/')[index];
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}
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public static string GetExtension(this string s)
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{
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string[] split = s.Split('.');
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return split[split.Length - 1];
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}
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}
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}
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@ -71,7 +71,6 @@ namespace HeavenStudio
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SetText(currEvent, $"CurrentEvent: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - minus].datamodel}");
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SetText(eventLength, $"Event Length: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - minus].length}");
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SetText(eventType, $"Event Type: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - minus].type}");
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}
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}
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@ -9,16 +9,14 @@ namespace HeavenStudio
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public class EventCaller : MonoBehaviour
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{
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public Transform GamesHolder;
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public Beatmap.Entity currentEntity = new Beatmap.Entity();
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public DynamicBeatmap.DynamicEntity currentEntity = new DynamicBeatmap.DynamicEntity();
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public string currentSwitchGame;
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public delegate void EventCallback();
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public static EventCaller instance { get; private set; }
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public List<Minigames.Minigame> minigames = new List<Minigames.Minigame>()
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{
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};
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public List<Minigames.Minigame> minigames = new List<Minigames.Minigame>();
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public Minigames.Minigame GetMinigame(string gameName)
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{
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{
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instance = this;
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currentEntity = new Beatmap.Entity();
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currentEntity = new DynamicBeatmap.DynamicEntity();
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Minigames.Init(this);
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@ -60,7 +58,7 @@ namespace HeavenStudio
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}
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public void CallEvent(Beatmap.Entity entity, bool gameActive)
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public void CallEvent(DynamicBeatmap.DynamicEntity entity, bool gameActive)
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{
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string[] details = entity.datamodel.Split('/');
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Minigames.Minigame game = minigames.Find(c => c.name == details[0]);
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@ -86,10 +84,10 @@ namespace HeavenStudio
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}
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}
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public static List<Beatmap.Entity> GetAllInGameManagerList(string gameName, string[] include)
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public static List<DynamicBeatmap.DynamicEntity> GetAllInGameManagerList(string gameName, string[] include)
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{
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List<Beatmap.Entity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
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List<Beatmap.Entity> temp2 = new List<Beatmap.Entity>();
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List<DynamicBeatmap.DynamicEntity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
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List<DynamicBeatmap.DynamicEntity> temp2 = new List<DynamicBeatmap.DynamicEntity>();
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for (int i = 0; i < temp1.Count; i++)
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{
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if (include.Any(temp1[i].datamodel.Split('/')[1].Contains))
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return temp2;
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}
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public static List<Beatmap.Entity> GetAllInGameManagerListExclude(string gameName, string[] exclude)
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public static List<DynamicBeatmap.DynamicEntity> GetAllInGameManagerListExclude(string gameName, string[] exclude)
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{
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List<Beatmap.Entity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
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List<Beatmap.Entity> temp2 = new List<Beatmap.Entity>();
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List<DynamicBeatmap.DynamicEntity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
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List<DynamicBeatmap.DynamicEntity> temp2 = new List<DynamicBeatmap.DynamicEntity>();
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for (int i = 0; i < temp1.Count; i++)
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{
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if (!exclude.Any(temp1[i].datamodel.Split('/')[1].Contains))
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return temp2;
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}
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public static List<Beatmap.Entity> GetAllPlayerEntities(string gameName)
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public static List<DynamicBeatmap.DynamicEntity> GetAllPlayerEntities(string gameName)
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{
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return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
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}
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public static List<Beatmap.Entity> GetAllPlayerEntitiesExcept(string gameName)
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public static List<DynamicBeatmap.DynamicEntity> GetAllPlayerEntitiesExcept(string gameName)
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{
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return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] != gameName);
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}
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// elaborate as fuck, boy
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public static List<Beatmap.Entity> GetAllPlayerEntitiesExceptBeforeBeat(string gameName, float beat)
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public static List<DynamicBeatmap.DynamicEntity> GetAllPlayerEntitiesExceptBeforeBeat(string gameName, float beat)
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{
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return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] != gameName && c.beat < beat);
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}
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@ -12,10 +12,10 @@ namespace HeavenStudio
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public static GameCamera instance { get; private set; }
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public new Camera camera;
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private List<Beatmap.Entity> positionEvents = new List<Beatmap.Entity>();
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private List<Beatmap.Entity> rotationEvents = new List<Beatmap.Entity>();
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private List<Beatmap.Entity> scaleEvents = new List<Beatmap.Entity>();
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private List<Beatmap.Entity> shakeEvents = new List<Beatmap.Entity>();
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private List<DynamicBeatmap.DynamicEntity> positionEvents = new List<DynamicBeatmap.DynamicEntity>();
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private List<DynamicBeatmap.DynamicEntity> rotationEvents = new List<DynamicBeatmap.DynamicEntity>();
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private List<DynamicBeatmap.DynamicEntity> scaleEvents = new List<DynamicBeatmap.DynamicEntity>();
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private List<DynamicBeatmap.DynamicEntity> shakeEvents = new List<DynamicBeatmap.DynamicEntity>();
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/**
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default cam position, for quick-resetting
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@ -125,15 +125,15 @@ namespace HeavenStudio
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float prog = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
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if (prog >= 0f)
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{
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EasingFunction.Function func = EasingFunction.GetEasingFunction(e.ease);
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float dx = func(positionLast.x, e.valA, Mathf.Min(prog, 1f));
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float dy = func(positionLast.y, e.valB, Mathf.Min(prog, 1f));
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float dz = func(positionLast.z, -e.valC, Mathf.Min(prog, 1f));
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EasingFunction.Function func = EasingFunction.GetEasingFunction(e["ease"]);
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float dx = func(positionLast.x, e["valA"], Mathf.Min(prog, 1f));
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float dy = func(positionLast.y, e["valB"], Mathf.Min(prog, 1f));
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float dz = func(positionLast.z, -e["valC"], Mathf.Min(prog, 1f));
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position = new Vector3(dx, dy, dz);
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}
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if (prog > 1f)
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{
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positionLast = new Vector3(e.valA, e.valB, -e.valC);
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positionLast = new Vector3(e["valA"], e["valB"], -e["valC"]);
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}
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}
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}
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@ -145,16 +145,16 @@ namespace HeavenStudio
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float prog = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
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if (prog >= 0f)
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{
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EasingFunction.Function func = EasingFunction.GetEasingFunction(e.ease);
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float dx = func(rotEluerLast.x, e.valA, Mathf.Min(prog, 1f));
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float dy = func(rotEluerLast.y, e.valB, Mathf.Min(prog, 1f));
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float dz = func(-rotEluerLast.z, e.valC, Mathf.Min(prog, 1f));
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EasingFunction.Function func = EasingFunction.GetEasingFunction(e["ease"]);
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float dx = func(rotEluerLast.x, e["valA"], Mathf.Min(prog, 1f));
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float dy = func(rotEluerLast.y, e["valB"], Mathf.Min(prog, 1f));
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float dz = func(-rotEluerLast.z, e["valC"], Mathf.Min(prog, 1f));
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rotEluer = new Vector3(dx, dy, dz); //I'm stupid and forgot to negate the rotation gfd 😢
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}
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if (prog > 1f)
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{
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rotEluerLast = new Vector3(e.valA, e.valB, -e.valC);
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rotEluerLast = new Vector3(e["valA"], e["valB"], -e["valC"]);
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}
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}
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}
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@ -167,7 +167,7 @@ namespace HeavenStudio
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if (prog >= 0f)
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{
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float fac = Mathf.Cos(Time.time * 80f) * 0.5f;
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shakeResult = new Vector3(fac * e.valA, fac * e.valB);
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shakeResult = new Vector3(fac * e["valA"], fac * e["valB"]);
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}
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if (prog > 1f)
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{
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@ -13,8 +13,8 @@ namespace HeavenStudio
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public class GameManager : MonoBehaviour
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{
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[Header("Lists")]
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public Beatmap Beatmap = new Beatmap();
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[HideInInspector] public List<Beatmap.Entity> playerEntities = new List<Beatmap.Entity>();
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public DynamicBeatmap Beatmap = new DynamicBeatmap();
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[HideInInspector] public List<DynamicBeatmap.DynamicEntity> playerEntities = new List<DynamicBeatmap.DynamicEntity>();
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private List<GameObject> preloadedGames = new List<GameObject>();
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public List<GameObject> SoundObjects = new List<GameObject>();
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@ -75,7 +75,7 @@ namespace HeavenStudio
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if (txt != null)
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{
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string json = txt.text;
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Beatmap = JsonConvert.DeserializeObject<Beatmap>(json);
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Beatmap = JsonConvert.DeserializeObject<DynamicBeatmap>(json);
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}
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else
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{
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@ -116,20 +116,33 @@ namespace HeavenStudio
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public void NewRemix()
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{
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Beatmap = new Beatmap();
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Beatmap = new DynamicBeatmap();
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Beatmap.bpm = 120f;
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Beatmap.musicVolume = 100;
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Beatmap.firstBeatOffset = 0f;
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Conductor.instance.musicSource.clip = null;
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}
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public void LoadRemix(string json = "")
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public void LoadRemix(string json = "", string type = "riq", int version = 0)
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{
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SortEventsList();
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if (json != "")
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{
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Beatmap = JsonConvert.DeserializeObject<Beatmap>(json);
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switch (type)
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{
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case "tengoku":
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case "rhmania":
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Beatmap toConvert = JsonConvert.DeserializeObject<Beatmap>(json);
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Beatmap = DynamicBeatmap.BeatmapConverter(toConvert);
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break;
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case "riq":
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Beatmap = JsonConvert.DeserializeObject<DynamicBeatmap>(json);
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break;
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default:
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NewRemix();
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break;
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}
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}
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else
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{
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@ -213,7 +226,7 @@ namespace HeavenStudio
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// Debug.Log("Checking Tempo Change at " + tempoChanges[currentTempoEvent] + ", current beat " + Conductor.instance.songPositionInBeats);
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if (Conductor.instance.songPositionInBeats >= tempoChanges[currentTempoEvent])
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{
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// Debug.Log("Tempo Change at " + Conductor.instance.songPositionInBeats + " of bpm " + Beatmap.tempoChanges[currentTempoEvent].tempo);
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// Debug.Log("Tempo Change at " + Conductor.instance.songPositionInBeats + " of bpm " + DynamicBeatmap.tempoChanges[currentTempoEvent].tempo);
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Conductor.instance.SetBpm(Beatmap.tempoChanges[currentTempoEvent].tempo);
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Conductor.instance.timeSinceLastTempoChange = Time.time;
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currentTempoEvent++;
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@ -18,7 +18,7 @@ namespace HeavenStudio.Games.Loaders
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{
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new GameAction("set distance", "Set Distance")
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{
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function = delegate { AirRally.instance.SetDistance(e.currentEntity.type); },
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function = delegate { AirRally.instance.SetDistance(e.currentEntity["type"]); },
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defaultLength = .5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -28,7 +28,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
//new GameAction("start rally", delegate { AirRally.instance.StartRally(true); }, .5f, false),
|
||||
new GameAction("rally", "Rally")
|
||||
{
|
||||
function = delegate { AirRally.instance.Rally(e.currentEntity.beat, e.currentEntity.toggle, e.currentEntity.length); },
|
||||
function = delegate { AirRally.instance.Rally(e.currentEntity.beat, e.currentEntity["toggle"], e.currentEntity.length); },
|
||||
defaultLength = 2f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
|
@ -38,7 +38,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("ba bum bum bum", "Ba Bum Bum Bum")
|
||||
{
|
||||
function = delegate { AirRally.instance.BaBumBumBum(e.currentEntity.beat, e.currentEntity.toggle, e.currentEntity.type); },
|
||||
function = delegate { AirRally.instance.BaBumBumBum(e.currentEntity.beat, e.currentEntity["toggle"], e.currentEntity["type"]); },
|
||||
defaultLength = 7f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -48,7 +48,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("forthington voice lines", "Forthington Voice Lines")
|
||||
{
|
||||
function = delegate { AirRally.instance.ForthVoice(e.currentEntity.type, e.currentEntity.type2); },
|
||||
function = delegate { AirRally.instance.ForthVoice(e.currentEntity["type"], e.currentEntity["type2"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", AirRally.CountSound.one, "Type", "The number Forthington will say"),
|
||||
|
|
|
@ -21,7 +21,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("play piano", "Play Note")
|
||||
{
|
||||
function = delegate { BuiltToScaleDS.instance.PlayPiano(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity.type); },
|
||||
function = delegate { BuiltToScaleDS.instance.PlayPiano(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["type"]); },
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -87,7 +87,7 @@ namespace HeavenStudio.Games
|
|||
elevatorAnim.Play("MakeRod", 0, 1f);
|
||||
}
|
||||
|
||||
List<Beatmap.Entity> spawnedBlockEvents = new List<Beatmap.Entity>();
|
||||
List<DynamicBeatmap.DynamicEntity> spawnedBlockEvents = new List<DynamicBeatmap.DynamicEntity>();
|
||||
void Update()
|
||||
{
|
||||
if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
|
||||
|
|
|
@ -23,7 +23,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("prepare", "Prepare Stance")
|
||||
{
|
||||
function = delegate { ClappyTrio.instance.Prepare(eventCaller.currentEntity.toggle ? 3 : 0); },
|
||||
function = delegate { ClappyTrio.instance.Prepare(eventCaller.currentEntity["toggle"] ? 3 : 0); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Alt", "Whether or not the alternate version should be played")
|
||||
|
@ -31,7 +31,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("change lion count", "Change Lion Count")
|
||||
{
|
||||
function = delegate { ClappyTrio.instance.ChangeLionCount((int)eventCaller.currentEntity.valA); },
|
||||
function = delegate { ClappyTrio.instance.ChangeLionCount((int)eventCaller.currentEntity["valA"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -79,7 +79,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
public override void OnGameSwitch(float beat)
|
||||
{
|
||||
Beatmap.Entity changeLion = GameManager.instance.Beatmap.entities.FindLast(c => c.datamodel == "clappyTrio/change lion count" && c.beat <= beat);
|
||||
DynamicBeatmap.DynamicEntity changeLion = GameManager.instance.Beatmap.entities.FindLast(c => c.datamodel == "clappyTrio/change lion count" && c.beat <= beat);
|
||||
if(changeLion != null)
|
||||
{
|
||||
EventCaller.instance.CallEvent(changeLion, true);
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new GameAction("toss", "Toss Coin")
|
||||
{
|
||||
function = delegate { CoinToss.instance.TossCoin(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle); },
|
||||
function = delegate { CoinToss.instance.TossCoin(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"]); },
|
||||
defaultLength = 7,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -25,7 +25,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("set background color", "Set Background Color")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; CoinToss.instance.ChangeBackgroundColor(e.colorA, 0f); CoinToss.instance.ChangeBackgroundColor(e.colorB, 0f, true); },
|
||||
function = delegate { var e = eventCaller.currentEntity; CoinToss.instance.ChangeBackgroundColor(e["colorA"], 0f); CoinToss.instance.ChangeBackgroundColor(e["colorB"], 0f, true); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -35,7 +35,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("fade background color", "Fade Background Color")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; CoinToss.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length); CoinToss.instance.FadeBackgroundColor(e.colorC, e.colorD, e.length, true); },
|
||||
function = delegate { var e = eventCaller.currentEntity; CoinToss.instance.FadeBackgroundColor(e["colorA"], e["colorB"], e.length); CoinToss.instance.FadeBackgroundColor(e["colorC"], e["colorD"], e.length, true); },
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -49,7 +49,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
//left in for backwards-compatibility, but cannot be placed
|
||||
new GameAction("set foreground color", "")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; CoinToss.instance.ChangeBackgroundColor(e.colorA, 0f, true); },
|
||||
function = delegate { var e = eventCaller.currentEntity; CoinToss.instance.ChangeBackgroundColor(e["colorA"], 0f, true); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>
|
||||
|
||||
|
@ -62,7 +62,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
|
||||
new GameAction("fade foreground color", "")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; CoinToss.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length, true); },
|
||||
function = delegate { var e = eventCaller.currentEntity; CoinToss.instance.FadeBackgroundColor(e["colorA"], e["colorB"], e.length, true); },
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
|
|
@ -174,7 +174,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
List<Beatmap.Entity> cuedMoleSounds = new List<Beatmap.Entity>();
|
||||
List<DynamicBeatmap.DynamicEntity> cuedMoleSounds = new List<DynamicBeatmap.DynamicEntity>();
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
@ -329,7 +329,7 @@ namespace HeavenStudio.Games
|
|||
return;
|
||||
}
|
||||
inactiveStart = beat;
|
||||
Beatmap.Entity gameSwitch = GameManager.instance.Beatmap.entities.Find(c => c.beat >= beat && c.datamodel == "gameManager/switchGame/cropStomp");
|
||||
DynamicBeatmap.DynamicEntity gameSwitch = GameManager.instance.Beatmap.entities.Find(c => c.beat >= beat && c.datamodel == "gameManager/switchGame/cropStomp");
|
||||
if (gameSwitch == null)
|
||||
return;
|
||||
int length = Mathf.CeilToInt((gameSwitch.beat - beat)/2);
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate { DJSchool.instance.Bop(eventCaller.currentEntity.toggle); },
|
||||
function = delegate { DJSchool.instance.Bop(eventCaller.currentEntity["toggle"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -23,9 +23,9 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("and stop ooh", "And Stop!")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); },
|
||||
function = delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e["toggle"]); },
|
||||
defaultLength = 2.5f,
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; DJSchool.WarnAndStop(e.beat, e.toggle); },
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; DJSchool.WarnAndStop(e.beat, e["toggle"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
|
||||
|
@ -33,9 +33,9 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("break c'mon ooh", "Break, C'mon!")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e.type, e.toggle); },
|
||||
function = delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e["type"], e["toggle"]); },
|
||||
defaultLength = 3f,
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; DJSchool.WarnBreakCmon(e.beat, e.type, e.toggle); },
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; DJSchool.WarnBreakCmon(e.beat, e["type"], e["toggle"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
|
||||
|
@ -44,7 +44,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("scratch-o hey", "Scratch-o")
|
||||
{
|
||||
function = delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type, eventCaller.currentEntity.toggle); },
|
||||
function = delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], eventCaller.currentEntity["toggle"]); },
|
||||
defaultLength = 3f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -54,9 +54,9 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("dj voice lines", "DJ Yellow Banter")
|
||||
{
|
||||
function = delegate { DJSchool.instance.voiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); },
|
||||
function = delegate { DJSchool.instance.voiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
|
||||
defaultLength = 2f,
|
||||
inactiveFunction = delegate { DJSchool.WarnDJVoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); },
|
||||
inactiveFunction = delegate { DJSchool.WarnDJVoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", DJSchool.DJVoiceLines.CheckItOut, "Voice Lines", "The voice line to play"),
|
||||
|
@ -64,7 +64,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("sound FX", "Scratchy Music")
|
||||
{
|
||||
function = delegate { DJSchool.instance.soundFX(eventCaller.currentEntity.toggle); },
|
||||
function = delegate { DJSchool.instance.soundFX(eventCaller.currentEntity["toggle"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("drum", "Hit Drum")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.Prepare(e.beat, e.toggle); },
|
||||
function = delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.Prepare(e.beat, e["toggle"]); },
|
||||
defaultLength = 2f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -31,7 +31,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("set mii", "Set Miis")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.SetMiis(e.type, e.type2, e.type3, e.toggle); },
|
||||
function = delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.SetMiis(e["type"], e["type2"], e["type3"], e["toggle"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -43,7 +43,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("set background color", "Set Background Color")
|
||||
{
|
||||
function = delegate {var e = eventCaller.currentEntity; DrummingPractice.instance.SetBackgroundColor(e.colorA, e.colorB, e.colorC); },
|
||||
function = delegate {var e = eventCaller.currentEntity; DrummingPractice.instance.SetBackgroundColor(e["colorA"], e["colorB"], e["colorC"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -100,7 +100,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnGameSwitch(float beat)
|
||||
{
|
||||
Beatmap.Entity changeMii = GameManager.instance.Beatmap.entities.FindLast(c => c.datamodel == "drummingPractice/set mii" && c.beat <= beat);
|
||||
var changeMii = GameManager.instance.Beatmap.entities.FindLast(c => c.datamodel == "drummingPractice/set mii" && c.beat <= beat);
|
||||
if(changeMii != null)
|
||||
{
|
||||
EventCaller.instance.CallEvent(changeMii, true);
|
||||
|
|
|
@ -15,7 +15,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e.type); },
|
||||
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e["type"]); },
|
||||
defaultLength = 0.5f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
|
@ -25,38 +25,38 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("yeah, yeah, yeah", "Yeah, Yeah, Yeah!")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e.toggle); },
|
||||
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e["toggle"]); },
|
||||
defaultLength = 8,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Disable call", "Disable the idol's call")
|
||||
},
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e.toggle);}
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e["toggle"]);}
|
||||
},
|
||||
new GameAction("I suppose", "I Suppose!")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e.toggle, 0, e.type); },
|
||||
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e["toggle"], 0, e["type"]); },
|
||||
defaultLength = 6,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
|
||||
new Param("toggle", false, "Disable call", "Disable the idol's call")
|
||||
},
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle, 0, e.type);}
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e["toggle"], 0, e["type"]);}
|
||||
},
|
||||
new GameAction("double clap", "Double Clap")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e.toggle); },
|
||||
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e["toggle"]); },
|
||||
defaultLength = 4,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Disable call", "Disable the call")
|
||||
},
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e.toggle); }
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e["toggle"]); }
|
||||
},
|
||||
new GameAction("play idol animation", "Idol Coreography")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e.type); },
|
||||
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e["type"]); },
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -65,7 +65,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("play stage animation", "Stage Coreography")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); },
|
||||
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e["type"]); },
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -75,13 +75,13 @@ namespace HeavenStudio.Games.Loaders
|
|||
new GameAction("set performance type", "Coreography Type")
|
||||
{
|
||||
|
||||
function = delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e.type);},
|
||||
function = delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e["type"]);},
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", FanClub.IdolPerformanceType.Normal, "Performance Type", "Set of animations for the idol to use")
|
||||
},
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e.type); }
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e["type"]); }
|
||||
},
|
||||
},
|
||||
new List<string>() {"ntr", "normal"},
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("alien speak", "Alien Speak")
|
||||
{
|
||||
function = delegate { FirstContact.instance.alienSpeak(eventCaller.currentEntity.beat, eventCaller.currentEntity.valA); },
|
||||
function = delegate { FirstContact.instance.alienSpeak(eventCaller.currentEntity.beat, eventCaller.currentEntity["valA"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -37,7 +37,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("mission control", "Show Mission Control")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; FirstContact.instance.missionControlDisplay(e.beat, e.toggle, e.length); },
|
||||
function = delegate { var e = eventCaller.currentEntity; FirstContact.instance.missionControlDisplay(e.beat, e["toggle"], e.length); },
|
||||
resizable = true,
|
||||
parameters = new List<Param>
|
||||
{
|
||||
|
@ -46,7 +46,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("look at", "Look At")
|
||||
{
|
||||
function = delegate { FirstContact.instance.lookAtDirection(eventCaller.currentEntity.type, eventCaller.currentEntity.type); },
|
||||
function = delegate { FirstContact.instance.lookAtDirection(eventCaller.currentEntity["type"], eventCaller.currentEntity["type"]); },
|
||||
defaultLength = .5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -56,7 +56,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("live bar beat", "Live Bar Beat")
|
||||
{
|
||||
function = delegate { FirstContact.instance.liveBarBeat(eventCaller.currentEntity.toggle); },
|
||||
function = delegate { FirstContact.instance.liveBarBeat(eventCaller.currentEntity["toggle"]); },
|
||||
defaultLength = .5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -64,7 +64,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
}
|
||||
},
|
||||
|
||||
//new GameAction("Version of First Contact", delegate { FirstContact.instance.versionOfFirstContact(eventCaller.currentEntity.type); }, .5f, false, new List<Param>
|
||||
//new GameAction("Version of First Contact", delegate { FirstContact.instance.versionOfFirstContact(eventCaller.currentEntity["type"]); }, .5f, false, new List<Param>
|
||||
//{
|
||||
// new Param("type", FirstContact.VersionOfContact.FirstContact, "Version", "Version of First Contact to play"),
|
||||
//}),
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new GameAction("flick", "Flick Food")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.Flick(e.beat, e.type); },
|
||||
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.Flick(e.beat, e["type"]); },
|
||||
defaultLength = 3,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Global
|
|||
|
||||
[SerializeField] private Color currentCol;
|
||||
|
||||
private List<Beatmap.Entity> allFadeEvents = new List<Beatmap.Entity>();
|
||||
private List<DynamicBeatmap.DynamicEntity> allFadeEvents = new List<DynamicBeatmap.DynamicEntity>();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
@ -64,7 +64,7 @@ namespace HeavenStudio.Games.Global
|
|||
|
||||
if (allFadeEvents.Count > 0)
|
||||
{
|
||||
Beatmap.Entity startEntity = null;
|
||||
DynamicBeatmap.DynamicEntity startEntity = null;
|
||||
|
||||
for (int i = 0; i < allFadeEvents.Count; i++)
|
||||
{
|
||||
|
@ -85,14 +85,14 @@ namespace HeavenStudio.Games.Global
|
|||
{
|
||||
if (!override_)
|
||||
{
|
||||
Color colA = startEntity.colorA;
|
||||
Color colB = startEntity.colorB;
|
||||
Color colA = startEntity["colorA"];
|
||||
Color colB = startEntity["colorB"];
|
||||
|
||||
startCol = new Color(colA.r, colA.g, colA.b, startEntity.valA);
|
||||
endCol = new Color(colB.r, colB.g, colB.b, startEntity.valB);
|
||||
startCol = new Color(colA.r, colA.g, colA.b, startEntity["valA"]);
|
||||
endCol = new Color(colB.r, colB.g, colB.b, startEntity["valB"]);
|
||||
}
|
||||
|
||||
SetFade(startEntity.beat, startEntity.length, startCol, endCol, startEntity.ease);
|
||||
SetFade(startEntity.beat, startEntity.length, startCol, endCol, startEntity["ease"]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,10 +27,10 @@ namespace HeavenStudio.Games.Global
|
|||
Bottom,
|
||||
}
|
||||
|
||||
private List<Beatmap.Entity> textboxEvents = new List<Beatmap.Entity>();
|
||||
private List<Beatmap.Entity> openCaptionsEvents = new List<Beatmap.Entity>();
|
||||
private List<Beatmap.Entity> idolEvents = new List<Beatmap.Entity>();
|
||||
private List<Beatmap.Entity> closedCaptionsEvents = new List<Beatmap.Entity>();
|
||||
private List<DynamicBeatmap.DynamicEntity> textboxEvents = new List<DynamicBeatmap.DynamicEntity>();
|
||||
private List<DynamicBeatmap.DynamicEntity> openCaptionsEvents = new List<DynamicBeatmap.DynamicEntity>();
|
||||
private List<DynamicBeatmap.DynamicEntity> idolEvents = new List<DynamicBeatmap.DynamicEntity>();
|
||||
private List<DynamicBeatmap.DynamicEntity> closedCaptionsEvents = new List<DynamicBeatmap.DynamicEntity>();
|
||||
|
||||
Textbox instance;
|
||||
|
||||
|
@ -114,11 +114,11 @@ namespace HeavenStudio.Games.Global
|
|||
if (prog >= 0f && prog <= 1f)
|
||||
{
|
||||
TextboxEnabler.SetActive(true);
|
||||
TextboxObject.SetText(e.text1);
|
||||
TextboxObject.Resize(e.valA, e.valB);
|
||||
TextboxObject.SetText(e["text1"]);
|
||||
TextboxObject.Resize(e["valA"], e["valB"]);
|
||||
|
||||
// ouch
|
||||
switch (e.type)
|
||||
switch (e["type"])
|
||||
{
|
||||
case (int) TextboxAnchor.TopLeft:
|
||||
TextboxEnabler.transform.localPosition = new Vector3(-XAnchor, YAnchor);
|
||||
|
@ -170,12 +170,12 @@ namespace HeavenStudio.Games.Global
|
|||
if (prog >= 0f && prog <= 1f)
|
||||
{
|
||||
OpenCaptionsEnabler.SetActive(true);
|
||||
OpenCaptionsLabel.text = e.text1;
|
||||
OpenCaptionsLabel.text = e["text1"];
|
||||
|
||||
OpenCaptionsLabelRect.sizeDelta = new Vector2(18f * e.valA, 2.5f * e.valB);
|
||||
OpenCaptionsLabelRect.sizeDelta = new Vector2(18f * e["valA"], 2.5f * e["valB"]);
|
||||
|
||||
// ouch
|
||||
switch (e.type)
|
||||
switch (e["type"])
|
||||
{
|
||||
case (int) TextboxAnchor.TopLeft:
|
||||
OpenCaptionsEnabler.transform.localPosition = new Vector3(-XAnchor, YAnchor);
|
||||
|
@ -228,8 +228,8 @@ namespace HeavenStudio.Games.Global
|
|||
if (prog >= 0f && prog <= 1f)
|
||||
{
|
||||
float inp = cond.GetPositionFromBeat(e.beat, 1);
|
||||
IdolSongLabel.text = e.text1;
|
||||
IdolArtistLabel.text = e.text2;
|
||||
IdolSongLabel.text = e["text1"];
|
||||
IdolArtistLabel.text = e["text2"];
|
||||
|
||||
IdolAnimator.Play("IdolShow", -1, Mathf.Min(inp, 1));
|
||||
IdolAnimator.speed = 0;
|
||||
|
@ -264,18 +264,18 @@ namespace HeavenStudio.Games.Global
|
|||
if (prog >= 0f && prog <= 1f)
|
||||
{
|
||||
ClosedCaptionsEnabler.SetActive(true);
|
||||
ClosedCaptionsLabel.text = e.text1;
|
||||
ClosedCaptionsLabel.text = e["text1"];
|
||||
|
||||
ClosedCaptionsLabelRect.sizeDelta = new Vector2(9f, e.valA);
|
||||
ClosedCaptionsBgRect.sizeDelta = new Vector2(9f, e.valA);
|
||||
ClosedCaptionsLabelRect.sizeDelta = new Vector2(9f, e["valA"]);
|
||||
ClosedCaptionsBgRect.sizeDelta = new Vector2(9f, e["valA"]);
|
||||
|
||||
switch (e.type)
|
||||
switch (e["type"])
|
||||
{
|
||||
case (int) ClosedCaptionsAnchor.Bottom:
|
||||
ClosedCaptionsEnabler.transform.localPosition = new Vector3(0, -2.5f + e.valA/2);
|
||||
ClosedCaptionsEnabler.transform.localPosition = new Vector3(0, -2.5f + e["valA"]/2);
|
||||
break;
|
||||
default:
|
||||
ClosedCaptionsEnabler.transform.localPosition = new Vector3(0, 2.5f - e.valA/2);
|
||||
ClosedCaptionsEnabler.transform.localPosition = new Vector3(0, 2.5f - e["valA"]/2);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -15,16 +15,16 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate { KarateMan.instance.ToggleBop(eventCaller.currentEntity.toggle); },
|
||||
function = delegate { KarateMan.instance.ToggleBop(eventCaller.currentEntity["toggle"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", true, "Bop", "Whether to bop to the beat or not")
|
||||
},
|
||||
inactiveFunction = delegate { KarateMan.ToggleBopUnloaded(eventCaller.currentEntity.toggle); }
|
||||
inactiveFunction = delegate { KarateMan.ToggleBopUnloaded(eventCaller.currentEntity["toggle"]); }
|
||||
},
|
||||
new GameAction("hit", "Toss Object") {
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.CreateItem(e.beat, e.type, e.type2); },
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.CreateItem(e.beat, e["type"], e["type2"]); },
|
||||
defaultLength = 2,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -34,7 +34,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("bulb", "Toss Lightbulb")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.CreateBulbSpecial(e.beat, e.type, e.colorA, e.type2); },
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.CreateBulbSpecial(e.beat, e["type"], e["colorA"], e["type2"]); },
|
||||
defaultLength = 2,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -45,7 +45,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("kick", "Special: Kick")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.Kick(e.beat, e.toggle, e.type); },
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.Kick(e.beat, e["toggle"], e["type"]); },
|
||||
defaultLength = 4f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -55,7 +55,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("combo", "Special: Combo")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.Combo(e.beat, e.type); },
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.Combo(e.beat, e["type"]); },
|
||||
defaultLength = 4,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -64,24 +64,24 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("hitX", "Warnings")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.DoWord(e.beat, e.type); },
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.DoWord(e.beat, e["type"]); },
|
||||
defaultLength = 1f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", KarateMan.HitThree.HitThree, "Type", "The warning text to show")
|
||||
},
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; KarateMan.DoWordSound(e.beat, e.type); }
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; KarateMan.DoWordSound(e.beat, e["type"]); }
|
||||
},
|
||||
new GameAction("special camera", "Special Camera")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.DoSpecialCamera(e.beat, e.length, e.toggle); },
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.DoSpecialCamera(e.beat, e.length, e["toggle"]); },
|
||||
defaultLength = 8f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", true, "Return Camera", "Camera zooms back in?"),
|
||||
},
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; KarateMan.DoSpecialCamera(e.beat, e.length, e.toggle); }
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; KarateMan.DoSpecialCamera(e.beat, e.length, e["toggle"]); }
|
||||
},
|
||||
new GameAction("prepare", "Preparation Stance")
|
||||
{
|
||||
|
@ -90,7 +90,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("set gameplay modifiers", "Gameplay Modifiers")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetGameplayMods(e.beat, e.type, e.toggle); },
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetGameplayMods(e.beat, e["type"], e["toggle"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -100,7 +100,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("set background effects", "Background Appearance")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, e.type3); KarateMan.instance.SetBgTexture(e.type4, e.type5, e.colorC, e.colorD); },
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.length, e["type"], e["type2"], e["colorA"], e["colorB"], e["type3"]); KarateMan.instance.SetBgTexture(e["type4"], e["type5"], e["colorC"], e["colorD"]); },
|
||||
defaultLength = 0.5f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
|
@ -116,11 +116,11 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("colorD", new Color(), "Fading Filter Color", "When using the Fade background effect, make filter colour fade to this colour"),
|
||||
|
||||
},
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; KarateMan.SetBgEffectsUnloaded(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, e.type3, e.type4, e.type5, e.colorC, e.colorD); }
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; KarateMan.SetBgEffectsUnloaded(e.beat, e.length, e["type"], e["type2"], e["colorA"], e["colorB"], e["type3"], e["type4"], e["type5"], e["colorC"], e["colorD"]); }
|
||||
},
|
||||
new GameAction("set object colors", "Object Colors")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.UpdateMaterialColour(e.colorA, e.colorB, e.colorC); },
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.UpdateMaterialColour(e["colorA"], e["colorB"], e["colorC"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -128,11 +128,11 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("colorB", new Color(0.81f,0.81f,0.81f,1), "Joe Highlight Color", "The color to use for Karate Joe's highlights"),
|
||||
new Param("colorC", new Color(1,1,1,1), "Item Color", "The color to use for the thrown items"),
|
||||
},
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; KarateMan.UpdateMaterialColour(e.colorA, e.colorB, e.colorC); }
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; KarateMan.UpdateMaterialColour(e["colorA"], e["colorB"], e["colorC"]); }
|
||||
},
|
||||
new GameAction("particle effects", "Particle Effects")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetParticleEffect(e.beat, e.type, e.valA, e.valB); },
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetParticleEffect(e.beat, e["type"], e["valA"], e["valB"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -143,7 +143,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("force facial expression", "Set Facial Expression")
|
||||
{
|
||||
function = delegate { KarateMan.instance.SetFaceExpression(eventCaller.currentEntity.type); },
|
||||
function = delegate { KarateMan.instance.SetFaceExpression(eventCaller.currentEntity["type"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -188,7 +188,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("hit3", "")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.DoWord(e.beat, e.type); },
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.DoWord(e.beat, e["type"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", KarateMan.HitThree.HitThree, "Type", "The warning text to show")
|
||||
|
@ -203,7 +203,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
new GameAction("set background color", "")
|
||||
{
|
||||
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, (int) KarateMan.currentBgEffect); },
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.length, e["type"], e["type2"], e["colorA"], e["colorB"], (int) KarateMan.currentBgEffect); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -217,7 +217,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("set background fx", "")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgFx(e.type, e.beat, e.length); },
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgFx(e["type"], e.beat, e.length); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -228,7 +228,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
|
||||
new GameAction("set background texture", "")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgTexture(e.type, e.type2, e.colorA, e.colorB); },
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgTexture(e["type"], e["type2"], e["colorA"], e["colorB"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -542,8 +542,8 @@ namespace HeavenStudio.Games
|
|||
BGEffect.transform.position = new Vector3(GameCamera.instance.transform.position.x, GameCamera.instance.transform.position.y, 0);
|
||||
}
|
||||
|
||||
static List<Beatmap.Entity> allHits = new List<Beatmap.Entity>();
|
||||
static List<Beatmap.Entity> allEnds = new List<Beatmap.Entity>();
|
||||
static List<DynamicBeatmap.DynamicEntity> allHits = new List<DynamicBeatmap.DynamicEntity>();
|
||||
static List<DynamicBeatmap.DynamicEntity> allEnds = new List<DynamicBeatmap.DynamicEntity>();
|
||||
public static int CountHitsToEnd(float fromBeat)
|
||||
{
|
||||
allHits = EventCaller.GetAllInGameManagerList("karateman", new string[] { "hit", "bulb", "kick", "combo" });
|
||||
|
@ -554,7 +554,7 @@ namespace HeavenStudio.Games
|
|||
float endBeat = Single.MaxValue;
|
||||
|
||||
//get the beat of the closest end event
|
||||
foreach (Beatmap.Entity end in allEnds)
|
||||
foreach (var end in allEnds)
|
||||
{
|
||||
if (end.beat > fromBeat)
|
||||
{
|
||||
|
@ -569,7 +569,7 @@ namespace HeavenStudio.Games
|
|||
string type;
|
||||
for (int i = 0; i < allHits.Count; i++)
|
||||
{
|
||||
Beatmap.Entity h = allHits[i];
|
||||
var h = allHits[i];
|
||||
if (h.beat >= fromBeat)
|
||||
{
|
||||
if (h.beat < endBeat)
|
||||
|
@ -806,8 +806,8 @@ namespace HeavenStudio.Games
|
|||
var e = bgfx[i];
|
||||
if (e.beat > beat)
|
||||
break;
|
||||
SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, e.type3);
|
||||
SetBgTexture(e.type4, e.type5, e.colorC, e.colorD);
|
||||
SetBgAndShadowCol(e.beat, e.length, e["type"], e["type2"], e["colorA"], e["colorB"], e["type3"]);
|
||||
SetBgTexture(e["type4"], e["type5"], e["colorC"], e["colorD"]);
|
||||
}
|
||||
var camfx = GameManager.instance.Beatmap.entities.FindAll(en => en.datamodel == "karateman/special camera");
|
||||
for (int i = 0; i < camfx.Count; i++)
|
||||
|
@ -815,7 +815,7 @@ namespace HeavenStudio.Games
|
|||
var e = camfx[i];
|
||||
if (e.beat > beat)
|
||||
break;
|
||||
DoSpecialCamera(e.beat, e.length, e.toggle);
|
||||
DoSpecialCamera(e.beat, e.length, e["toggle"]);
|
||||
}
|
||||
// has issues when creating a new hitx entity so this is deactivated for now
|
||||
// var hitx = GameManager.instance.Beatmap.entities.FindAll(en => en.datamodel == "karateman/hitX");
|
||||
|
@ -825,7 +825,7 @@ namespace HeavenStudio.Games
|
|||
// if (e.beat > beat)
|
||||
// break;
|
||||
// Debug.Log("hitx");
|
||||
// DoWord(e.beat, e.type, false);
|
||||
// DoWord(e.beat, e["type"], false);
|
||||
// }
|
||||
|
||||
}
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("ding!", "Finish Stepping")
|
||||
{
|
||||
function = delegate { MrUpbeat.instance.Ding(eventCaller.currentEntity.toggle); },
|
||||
function = delegate { MrUpbeat.instance.Ding(eventCaller.currentEntity["toggle"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -82,7 +82,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
private void Update()
|
||||
{
|
||||
List<Beatmap.Entity> gos = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "mrUpbeat/go");
|
||||
List<DynamicBeatmap.DynamicEntity> gos = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "mrUpbeat/go");
|
||||
for (int i = 0; i < gos.Count; i++)
|
||||
{
|
||||
if ((gos[i].beat - 0.15f) <= Conductor.instance.songPositionInBeats && (gos[i].beat + gos[i].length) - 0.15f > Conductor.instance.songPositionInBeats)
|
||||
|
@ -118,7 +118,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnGameSwitch(float beat)
|
||||
{
|
||||
foreach (Beatmap.Entity entity in GameManager.instance.Beatmap.entities)
|
||||
foreach (var entity in GameManager.instance.Beatmap.entities)
|
||||
{
|
||||
if (entity.beat > beat) //the list is sorted based on the beat of the entity, so this should work fine.
|
||||
{
|
||||
|
|
|
@ -30,14 +30,14 @@ namespace HeavenStudio.Games.Loaders
|
|||
//idem
|
||||
new GameAction("slumber", "Slumber")
|
||||
{
|
||||
function = delegate {var e = eventCaller.currentEntity; PajamaParty.instance.DoSleepSequence(e.beat, e.toggle, e.type);},
|
||||
function = delegate {var e = eventCaller.currentEntity; PajamaParty.instance.DoSleepSequence(e.beat, e["toggle"], e["type"]);},
|
||||
defaultLength = 8f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", PajamaParty.SleepType.Normal, "Sleep Type", "Type of sleep action to use"),
|
||||
new Param("toggle", false, "Alt. Animation", "Use an alternate animation for Mako")
|
||||
},
|
||||
inactiveFunction = delegate {var e = eventCaller.currentEntity; PajamaParty.WarnSleepSequence(e.beat, e.toggle);}
|
||||
inactiveFunction = delegate {var e = eventCaller.currentEntity; PajamaParty.WarnSleepSequence(e.beat, e["toggle"]);}
|
||||
},
|
||||
new GameAction("throw", "Throw Pillows")
|
||||
{
|
||||
|
|
|
@ -61,8 +61,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
var rotation = new Vector3(0, e.valA, 0);
|
||||
RhythmRally.instance.ChangeCameraAngle(rotation, e.valB, e.length, (Ease)e.type, (RotateMode)e.type2);
|
||||
var rotation = new Vector3(0, e["valA"], 0);
|
||||
RhythmRally.instance.ChangeCameraAngle(rotation, e["valB"], e.length, (Ease)e["type"], (RotateMode)e["type2"]);
|
||||
},
|
||||
defaultLength = 4,
|
||||
resizable = true,
|
||||
|
@ -259,7 +259,7 @@ namespace HeavenStudio.Games
|
|||
// Check if the opponent should swing.
|
||||
if (!served && timeBeforeNextHit <= 0f)
|
||||
{
|
||||
List<Beatmap.Entity> rallies = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "rhythmRally/rally" || c.datamodel == "rhythmRally/slow rally");
|
||||
var rallies = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "rhythmRally/rally" || c.datamodel == "rhythmRally/slow rally");
|
||||
for (int i = 0; i < rallies.Count; i++)
|
||||
{
|
||||
var rally = rallies[i];
|
||||
|
|
|
@ -34,7 +34,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("next vegetable", "Swap Vegetable")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.NextVegetable(e.beat, e.type, e.colorA, e.colorB); },
|
||||
function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.NextVegetable(e.beat, e["type"], e["colorA"], e["colorB"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -45,7 +45,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("change vegetable", "Change Vegetable (Instant)")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeVegetableImmediate(e.type, e.colorA, e.colorB); },
|
||||
function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeVegetableImmediate(e["type"], e["colorA"], e["colorB"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -66,7 +66,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("set background color", "Background Colour")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeBackgroundColor(e.colorA, 0f); },
|
||||
function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeBackgroundColor(e["colorA"], 0f); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -75,7 +75,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("fade background color", "Background Fade")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length); },
|
||||
function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.FadeBackgroundColor(e["colorA"], e["colorB"], e.length); },
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
|
|
@ -18,7 +18,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
function = delegate
|
||||
{
|
||||
SamuraiSliceNtr.instance.ObjectIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.type, (int) eventCaller.currentEntity.valA);
|
||||
SamuraiSliceNtr.instance.ObjectIn(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], (int) eventCaller.currentEntity["valA"]);
|
||||
},
|
||||
defaultLength = 8,
|
||||
parameters = new List<Param>()
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
|||
return;
|
||||
}
|
||||
|
||||
List<Beatmap.Entity> highKicks = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "spaceSoccer/high kick-toe!");
|
||||
var highKicks = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "spaceSoccer/high kick-toe!");
|
||||
int numHighKicks = 0;
|
||||
//determine what state the ball was in for the previous kick.
|
||||
for(int i = 0; i < highKicks.Count; i++)
|
||||
|
|
|
@ -183,7 +183,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
|||
// }
|
||||
// }
|
||||
|
||||
List<Beatmap.Entity> highKicks = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "spaceSoccer/high kick-toe!");
|
||||
var highKicks = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "spaceSoccer/high kick-toe!");
|
||||
for (int i = 0; i < highKicks.Count; i++)
|
||||
{
|
||||
if ((highKicks[i].beat - 0.15f) <= Conductor.instance.songPositionInBeats && highKicks[i].beat + 1f > Conductor.instance.songPositionInBeats)
|
||||
|
|
|
@ -14,13 +14,13 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new GameAction("ball dispense", "Ball Dispense")
|
||||
{
|
||||
function = delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat, !eventCaller.currentEntity.toggle); },
|
||||
function = delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat, !eventCaller.currentEntity["toggle"]); },
|
||||
defaultLength = 2f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Disable Sound", "Disables the dispense sound")
|
||||
},
|
||||
inactiveFunction = delegate { if (!eventCaller.currentEntity.toggle) { SpaceSoccer.DispenseSound(eventCaller.currentEntity.beat); } }
|
||||
inactiveFunction = delegate { if (!eventCaller.currentEntity["toggle"]) { SpaceSoccer.DispenseSound(eventCaller.currentEntity.beat); } }
|
||||
},
|
||||
new GameAction("high kick-toe!", "High Kick-Toe!")
|
||||
{
|
||||
|
@ -82,7 +82,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnGameSwitch(float beat)
|
||||
{
|
||||
foreach(Beatmap.Entity entity in GameManager.instance.Beatmap.entities)
|
||||
foreach(var entity in GameManager.instance.Beatmap.entities)
|
||||
{
|
||||
if(entity.beat > beat) //the list is sorted based on the beat of the entity, so this should work fine.
|
||||
{
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new GameAction("shoot", "Pitch Ball")
|
||||
{
|
||||
function = delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.type); },
|
||||
function = delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity["type"]); },
|
||||
defaultLength = 2,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -23,7 +23,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("shootHigh", "Pitch High Ball")
|
||||
{
|
||||
function = delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.type); },
|
||||
function = delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity["type"]); },
|
||||
defaultLength = 3,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -32,7 +32,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("costume", "Change Batter Costume")
|
||||
{
|
||||
function = delegate { Spaceball.instance.Costume(eventCaller.currentEntity.type); },
|
||||
function = delegate { Spaceball.instance.Costume(eventCaller.currentEntity["type"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", Spaceball.CostumeType.Standard, "Type", "The costume to change to")
|
||||
|
@ -94,7 +94,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public Sprite[] Balls;
|
||||
|
||||
private List<Beatmap.Entity> allCameraEvents = new List<Beatmap.Entity>();
|
||||
private List<DynamicBeatmap.DynamicEntity> allCameraEvents = new List<DynamicBeatmap.DynamicEntity>();
|
||||
|
||||
public Alien alien;
|
||||
|
||||
|
@ -121,7 +121,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
instance = this;
|
||||
var camEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "camera" });
|
||||
List<Beatmap.Entity> tempEvents = new List<Beatmap.Entity>();
|
||||
List<DynamicBeatmap.DynamicEntity> tempEvents = new List<DynamicBeatmap.DynamicEntity>();
|
||||
for (int i = 0; i < camEvents.Count; i++)
|
||||
{
|
||||
if (camEvents[i].beat + camEvents[i].beat >= Conductor.instance.songPositionInBeats)
|
||||
|
@ -187,26 +187,26 @@ namespace HeavenStudio.Games
|
|||
if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0)
|
||||
{
|
||||
if (currentZoomIndex - 1 >= 0)
|
||||
lastCamDistance = allCameraEvents[currentZoomIndex - 1].valA * -1;
|
||||
lastCamDistance = allCameraEvents[currentZoomIndex - 1]["valA"] * -1;
|
||||
else
|
||||
{
|
||||
if (currentZoomIndex == 0)
|
||||
lastCamDistance = -10;
|
||||
else
|
||||
lastCamDistance = allCameraEvents[0].valA * -1;
|
||||
lastCamDistance = allCameraEvents[0]["valA"] * -1;
|
||||
}
|
||||
|
||||
currentZoomCamBeat = allCameraEvents[currentZoomIndex].beat;
|
||||
currentZoomCamLength = allCameraEvents[currentZoomIndex].length;
|
||||
|
||||
float dist = allCameraEvents[currentZoomIndex].valA * -1;
|
||||
float dist = allCameraEvents[currentZoomIndex]["valA"] * -1;
|
||||
|
||||
if (dist > 0)
|
||||
currentZoomCamDistance = 0;
|
||||
else
|
||||
currentZoomCamDistance = dist;
|
||||
|
||||
lastEase = allCameraEvents[currentZoomIndex].ease;
|
||||
lastEase = allCameraEvents[currentZoomIndex]["ease"];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate { TapTrial.instance.Bop(eventCaller.currentEntity.toggle); },
|
||||
function = delegate { TapTrial.instance.Bop(eventCaller.currentEntity["toggle"]); },
|
||||
defaultLength = .5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -61,7 +61,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
new GameAction("scroll event", "Scroll Background")
|
||||
{
|
||||
|
||||
function = delegate { TapTrial.instance.scrollEvent(eventCaller.currentEntity.toggle, eventCaller.currentEntity.toggle); },
|
||||
function = delegate { TapTrial.instance.scrollEvent(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle"]); },
|
||||
defaultLength = .5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -72,7 +72,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
new GameAction("giraffe events", "Giraffe Animations")
|
||||
{
|
||||
|
||||
function = delegate { TapTrial.instance.giraffeEvent(eventCaller.currentEntity.toggle, eventCaller.currentEntity.toggle); },
|
||||
function = delegate { TapTrial.instance.giraffeEvent(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle"]); },
|
||||
defaultLength = .5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("SFX", "SFX")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); },
|
||||
function = delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e["toggle"]); },
|
||||
defaultLength = 2.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
function = delegate
|
||||
{
|
||||
TrickClass.instance.TossObject(eventCaller.currentEntity.beat, eventCaller.currentEntity.type);
|
||||
TrickClass.instance.TossObject(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]);
|
||||
},
|
||||
defaultLength = 3,
|
||||
parameters = new List<Param>()
|
||||
|
@ -110,7 +110,7 @@ namespace HeavenStudio.Games
|
|||
if (timeToEvent > 0f && timeToEvent <= 1f)
|
||||
{
|
||||
string anim = "WarnBall";
|
||||
switch (e.type)
|
||||
switch (e["type"])
|
||||
{
|
||||
case (int) TrickObjType.Plane:
|
||||
anim = "WarnPlane";
|
||||
|
|
|
@ -60,7 +60,7 @@ namespace HeavenStudio.Games
|
|||
instance = this;
|
||||
wizard.Init();
|
||||
|
||||
Beatmap.Entity nextStart = GameManager.instance.Beatmap.entities.Find(c => c.datamodel == "wizardsWaltz/start interval" && c.beat + c.length >= Conductor.instance.songPositionInBeats);
|
||||
var nextStart = GameManager.instance.Beatmap.entities.Find(c => c.datamodel == "wizardsWaltz/start interval" && c.beat + c.length >= Conductor.instance.songPositionInBeats);
|
||||
|
||||
if (nextStart != null)
|
||||
{
|
||||
|
|
|
@ -127,7 +127,7 @@ namespace HeavenStudio.Editor.Commands
|
|||
deletedObj = eventObj;
|
||||
Selections.instance.Deselect(eventObj);
|
||||
Timeline.instance.DestroyEventObject(eventObj.entity);
|
||||
// Beatmap.Entity e = deletedObjs[i].entity;
|
||||
// DynamicBeatmap.DynamicEntity e = deletedObjs[i].entity;
|
||||
// Timeline.instance.AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * Timeline.instance.LayerHeight()), e, true, e.eventObj.eventObjID);
|
||||
}
|
||||
}
|
||||
|
@ -166,7 +166,7 @@ namespace HeavenStudio.Editor.Commands
|
|||
{
|
||||
for (int i = 0; i < deletedObjs.Count; i++)
|
||||
{
|
||||
Beatmap.Entity e = deletedObjs[i].entity;
|
||||
DynamicBeatmap.DynamicEntity e = deletedObjs[i].entity;
|
||||
eventObjs[i] = Timeline.instance.AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * Timeline.instance.LayerHeight()), e, true, e.eventObj.eventObjID);
|
||||
}
|
||||
}
|
||||
|
@ -190,7 +190,7 @@ namespace HeavenStudio.Editor.Commands
|
|||
{
|
||||
for (int i = 0; i < copiedObjs.Count; i++)
|
||||
{
|
||||
Beatmap.Entity e = copiedObjs[i].entity;
|
||||
DynamicBeatmap.DynamicEntity e = copiedObjs[i].entity;
|
||||
eventObjs[i] = Timeline.instance.AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * Timeline.instance.LayerHeight()), e, true, e.eventObj.eventObjID);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -339,7 +339,7 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
var extensions = new[]
|
||||
{
|
||||
new ExtensionFilter("Heaven Studio Remix File", "tengoku")
|
||||
new ExtensionFilter("Heaven Studio Remix File", "riq")
|
||||
};
|
||||
|
||||
StandaloneFileBrowser.SaveFilePanelAsync("Save Remix As", "", "remix_level", extensions, (string path) =>
|
||||
|
@ -380,9 +380,9 @@ namespace HeavenStudio.Editor
|
|||
LoadRemix("");
|
||||
}
|
||||
|
||||
public void LoadRemix(string json = "")
|
||||
public void LoadRemix(string json = "", string type = "riq")
|
||||
{
|
||||
GameManager.instance.LoadRemix(json);
|
||||
GameManager.instance.LoadRemix(json, type);
|
||||
Timeline.instance.LoadRemix();
|
||||
Timeline.instance.TempoInfo.UpdateStartingBPMText();
|
||||
Timeline.instance.VolumeInfo.UpdateStartingVolumeText();
|
||||
|
@ -396,7 +396,8 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
var extensions = new[]
|
||||
{
|
||||
new ExtensionFilter("Heaven Studio Remix File", new string[] { "tengoku", "rhmania" })
|
||||
new ExtensionFilter("Heaven Studio Remix File", new string[] { "riq" }),
|
||||
new ExtensionFilter("Legacy Heaven Studio Remix", new string[] { "tengoku", "rhmania" })
|
||||
};
|
||||
|
||||
StandaloneFileBrowser.OpenFilePanelAsync("Open Remix", "", extensions, false, (string[] paths) =>
|
||||
|
@ -405,6 +406,7 @@ namespace HeavenStudio.Editor
|
|||
|
||||
if (path == string.Empty) return;
|
||||
loadedMusic = false;
|
||||
string extension = path.GetExtension();
|
||||
|
||||
using var zipFile = File.Open(path, FileMode.Open);
|
||||
using var archive = new ZipArchive(zipFile, ZipArchiveMode.Read);
|
||||
|
@ -416,7 +418,7 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
using var stream = entry.Open();
|
||||
using var reader = new StreamReader(stream);
|
||||
LoadRemix(reader.ReadToEnd());
|
||||
LoadRemix(reader.ReadToEnd(), extension);
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -435,7 +437,10 @@ namespace HeavenStudio.Editor
|
|||
}
|
||||
|
||||
if (!loadedMusic)
|
||||
{
|
||||
Conductor.instance.musicSource.clip = null;
|
||||
MusicBytes = null;
|
||||
}
|
||||
|
||||
currentRemixPath = path;
|
||||
remixName = Path.GetFileName(path);
|
||||
|
|
|
@ -20,7 +20,7 @@ namespace HeavenStudio.Editor
|
|||
[SerializeField] private GameObject ColorP;
|
||||
[SerializeField] private GameObject StringP;
|
||||
|
||||
public Beatmap.Entity entity;
|
||||
public DynamicBeatmap.DynamicEntity entity;
|
||||
|
||||
public bool active;
|
||||
|
||||
|
@ -61,13 +61,13 @@ namespace HeavenStudio.Editor
|
|||
Editor.instance.SetGameEventTitle($"Select game event for {gridGameSelector.SelectedMinigame.Replace("\n", "")}");
|
||||
}
|
||||
|
||||
public void StartParams(Beatmap.Entity entity)
|
||||
public void StartParams(DynamicBeatmap.DynamicEntity entity)
|
||||
{
|
||||
active = true;
|
||||
AddParams(entity);
|
||||
}
|
||||
|
||||
private void AddParams(Beatmap.Entity entity)
|
||||
private void AddParams(DynamicBeatmap.DynamicEntity entity)
|
||||
{
|
||||
var minigame = EventCaller.instance.GetMinigame(entity.datamodel.Split(0));
|
||||
int actionIndex = minigame.actions.IndexOf(minigame.actions.Find(c => c.actionName == entity.datamodel.Split(1)));
|
||||
|
@ -118,7 +118,7 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
prefab = DropdownP;
|
||||
}
|
||||
else if (objType == typeof(Color))
|
||||
else if (objType == typeof(Color) || objType == typeof(EntityTypes.SerializableColor))
|
||||
{
|
||||
prefab = ColorP;
|
||||
}
|
||||
|
|
|
@ -121,10 +121,11 @@ namespace HeavenStudio.Editor
|
|||
break;
|
||||
|
||||
case Color _:
|
||||
case EntityTypes.SerializableColor _:
|
||||
colorPreview.colorPicker.onColorChanged += _ =>
|
||||
parameterManager.entity[propertyName] = colorPreview.colorPicker.color;
|
||||
|
||||
var paramCol = (Color) parameterManager.entity[propertyName];
|
||||
Color paramCol = parameterManager.entity[propertyName];
|
||||
|
||||
ColorBTN.onClick.AddListener(
|
||||
() =>
|
||||
|
|
|
@ -29,7 +29,7 @@ namespace HeavenStudio.Editor.Track
|
|||
|
||||
for (int i = 0; i < GameManager.instance.Beatmap.tempoChanges.Count; i++)
|
||||
{
|
||||
Beatmap.TempoChange tempoChange = GameManager.instance.Beatmap.tempoChanges[i];
|
||||
DynamicBeatmap.TempoChange tempoChange = GameManager.instance.Beatmap.tempoChanges[i];
|
||||
AddTempoChange(false, tempoChange);
|
||||
}
|
||||
}
|
||||
|
@ -140,7 +140,7 @@ namespace HeavenStudio.Editor.Track
|
|||
tempoTimelineObjs.Clear();
|
||||
}
|
||||
|
||||
public void AddTempoChange(bool create, Beatmap.TempoChange tempoChange_ = null)
|
||||
public void AddTempoChange(bool create, DynamicBeatmap.TempoChange tempoChange_ = null)
|
||||
{
|
||||
GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform);
|
||||
|
||||
|
@ -157,7 +157,7 @@ namespace HeavenStudio.Editor.Track
|
|||
tempoChange.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, tempoChange.transform.position.y);
|
||||
tempoChange.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(tempoChange.transform.localPosition.x, Timeline.SnapInterval()), tempoChange.transform.localPosition.y);
|
||||
|
||||
Beatmap.TempoChange tempoC = new Beatmap.TempoChange();
|
||||
DynamicBeatmap.TempoChange tempoC = new DynamicBeatmap.TempoChange();
|
||||
tempoC.beat = tempoChange.transform.localPosition.x;
|
||||
tempoC.tempo = GameManager.instance.Beatmap.bpm;
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@ namespace HeavenStudio.Editor.Track
|
|||
[SerializeField] private TMP_Text tempoTXT;
|
||||
[SerializeField] private RectTransform raycastRect;
|
||||
|
||||
public Beatmap.TempoChange tempoChange;
|
||||
public DynamicBeatmap.TempoChange tempoChange;
|
||||
|
||||
private float startPosX;
|
||||
private bool moving = false;
|
||||
|
|
|
@ -503,7 +503,7 @@ namespace HeavenStudio.Editor.Track
|
|||
|
||||
#region Functions
|
||||
|
||||
public TimelineEventObj AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), Beatmap.Entity entity = null, bool addEvent = false, string eventId = "")
|
||||
public TimelineEventObj AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), DynamicBeatmap.DynamicEntity entity = null, bool addEvent = false, string eventId = "")
|
||||
{
|
||||
var game = EventCaller.instance.GetMinigame(eventName.Split(0));
|
||||
var action = EventCaller.instance.GetGameAction(game, eventName.Split(1));
|
||||
|
@ -561,11 +561,11 @@ namespace HeavenStudio.Editor.Track
|
|||
|
||||
if (addEvent)
|
||||
{
|
||||
Beatmap.Entity tempEntity = entity;
|
||||
DynamicBeatmap.DynamicEntity tempEntity = entity;
|
||||
|
||||
if (entity == null)
|
||||
{
|
||||
Beatmap.Entity en = new Beatmap.Entity();
|
||||
DynamicBeatmap.DynamicEntity en = new DynamicBeatmap.DynamicEntity();
|
||||
en.datamodel = eventName;
|
||||
en.eventObj = eventObj;
|
||||
|
||||
|
@ -592,8 +592,17 @@ namespace HeavenStudio.Editor.Track
|
|||
{
|
||||
returnVal = ((EntityTypes.Float)ep[i].parameter).val;
|
||||
}
|
||||
else if (propertyType == typeof(Color))
|
||||
{
|
||||
returnVal = new EntityTypes.SerializableColor{ Color = (Color)ep[i].parameter };
|
||||
}
|
||||
else if (propertyType.IsEnum)
|
||||
{
|
||||
returnVal = (int) ep[i].parameter;
|
||||
}
|
||||
|
||||
tempEntity[ep[i].propertyName] = returnVal;
|
||||
//tempEntity[ep[i].propertyName] = returnVal;
|
||||
tempEntity.CreateProperty(ep[i].propertyName, returnVal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -614,7 +623,7 @@ namespace HeavenStudio.Editor.Track
|
|||
private List<TimelineEventObj> duplicatedEventObjs = new List<TimelineEventObj>();
|
||||
public TimelineEventObj CopyEventObject(TimelineEventObj e)
|
||||
{
|
||||
Beatmap.Entity clone = e.entity.DeepCopy();
|
||||
DynamicBeatmap.DynamicEntity clone = e.entity.DeepCopy();
|
||||
TimelineEventObj dup = AddEventObject(clone.datamodel, false, new Vector3(clone.beat, -clone.track * Timeline.instance.LayerHeight()), clone, true, RandomID());
|
||||
duplicatedEventObjs.Add(dup);
|
||||
|
||||
|
@ -627,7 +636,7 @@ namespace HeavenStudio.Editor.Track
|
|||
duplicatedEventObjs = new List<TimelineEventObj>();
|
||||
}
|
||||
|
||||
public void DestroyEventObject(Beatmap.Entity entity)
|
||||
public void DestroyEventObject(DynamicBeatmap.DynamicEntity entity)
|
||||
{
|
||||
if (EventParameterManager.instance.entity == entity)
|
||||
EventParameterManager.instance.Disable();
|
||||
|
|
|
@ -29,7 +29,7 @@ namespace HeavenStudio.Editor.Track
|
|||
// private GameObject moveTemp;
|
||||
|
||||
[Header("Properties")]
|
||||
public Beatmap.Entity entity;
|
||||
public DynamicBeatmap.DynamicEntity entity;
|
||||
public float length;
|
||||
public bool eligibleToMove = false;
|
||||
private bool lastVisible;
|
||||
|
|
|
@ -15,7 +15,7 @@ namespace HeavenStudio.Editor.Track
|
|||
[SerializeField] private TMP_Text volumeTXT;
|
||||
[SerializeField] private RectTransform raycastRect;
|
||||
|
||||
public Beatmap.VolumeChange volumeChange;
|
||||
public DynamicBeatmap.VolumeChange volumeChange;
|
||||
|
||||
private float startPosX;
|
||||
private bool moving = false;
|
||||
|
|
|
@ -259,7 +259,7 @@ namespace HeavenStudio
|
|||
},
|
||||
delegate
|
||||
{
|
||||
GameManager.instance.ToggleInputs(eventCaller.currentEntity.toggle);
|
||||
GameManager.instance.ToggleInputs(eventCaller.currentEntity["toggle"]);
|
||||
}
|
||||
),
|
||||
|
||||
|
@ -300,14 +300,14 @@ namespace HeavenStudio
|
|||
{
|
||||
new Param("type", SoundEffects.CountInType.Normal, "Type", "The sounds to play for the count-in")
|
||||
},
|
||||
delegate { var e = eventCaller.currentEntity; SoundEffects.FourBeatCountIn(e.beat, e.length / 4f, e.type); }
|
||||
delegate { var e = eventCaller.currentEntity; SoundEffects.FourBeatCountIn(e.beat, e.length / 4f, e["type"]); }
|
||||
),
|
||||
new GameAction("8 beat count-in", "8 Beat Count-In", 8f, true,
|
||||
new List<Param>()
|
||||
{
|
||||
new Param("type", SoundEffects.CountInType.Normal, "Type", "The sounds to play for the count-in")
|
||||
},
|
||||
delegate { var e = eventCaller.currentEntity; SoundEffects.EightBeatCountIn(e.beat, e.length / 8f, e.type); }
|
||||
delegate { var e = eventCaller.currentEntity; SoundEffects.EightBeatCountIn(e.beat, e.length / 8f, e["type"]); }
|
||||
),
|
||||
new GameAction("count", "Count", 1f, false,
|
||||
new List<Param>()
|
||||
|
@ -315,7 +315,7 @@ namespace HeavenStudio
|
|||
new Param("type", SoundEffects.CountNumbers.One, "Number", "The sound to play"),
|
||||
new Param("toggle", false, "Alt", "Whether or not the alternate version should be played")
|
||||
},
|
||||
delegate { var e = eventCaller.currentEntity; SoundEffects.Count(e.type, e.toggle); }
|
||||
delegate { var e = eventCaller.currentEntity; SoundEffects.Count(e["type"], e["toggle"]); }
|
||||
),
|
||||
new GameAction("cowbell", "Cowbell",
|
||||
function: delegate { SoundEffects.Cowbell(); }
|
||||
|
@ -331,7 +331,7 @@ namespace HeavenStudio
|
|||
{
|
||||
new Param("toggle", false, "Alt", "Whether or not the alternate version should be played")
|
||||
},
|
||||
function: delegate { SoundEffects.Go(eventCaller.currentEntity.toggle); }
|
||||
function: delegate { SoundEffects.Go(eventCaller.currentEntity["toggle"]); }
|
||||
),
|
||||
|
||||
// These are still here for backwards-compatibility but are hidden in the editor
|
||||
|
|
|
@ -1,7 +1,10 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace HeavenStudio
|
||||
{
|
||||
public class EntityTypes
|
||||
|
@ -33,5 +36,30 @@ namespace HeavenStudio
|
|||
this.max = max;
|
||||
}
|
||||
}
|
||||
|
||||
// https://answers.unity.com/questions/772235/cannot-serialize-color.html
|
||||
// i am crying
|
||||
[System.Serializable]
|
||||
public class SerializableColor
|
||||
{
|
||||
public float[] colorStore = new float[4] { 1F, 1F, 1F, 1F };
|
||||
public Color Color
|
||||
{
|
||||
get { return new Color(colorStore[0], colorStore[1], colorStore[2], colorStore[3]); }
|
||||
set { colorStore = new float[4] { value.r, value.g, value.b, value.a }; }
|
||||
}
|
||||
|
||||
//makes this class usable as Color, Color normalColor = mySerializableColor;
|
||||
public static implicit operator Color(SerializableColor instance)
|
||||
{
|
||||
return instance.Color;
|
||||
}
|
||||
|
||||
//makes this class assignable by Color, SerializableColor myColor = Color.white;
|
||||
public static implicit operator SerializableColor(Color color)
|
||||
{
|
||||
return new SerializableColor { Color = color };
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue