Editor: General enum property support. Hex input field functionality for color picker.

This commit is contained in:
Jenny Crowe 2022-02-20 06:31:55 -07:00
parent ed738d8b0e
commit f24a081fce
7 changed files with 40 additions and 10 deletions

View file

@ -40,4 +40,9 @@ public class ColorPreview : MonoBehaviour
if (colorPicker != null)
colorPicker.onColorChanged -= OnColorChanged;
}
public void SetColorFromTMP()
{
SetColorFromHex(hex.text);
}
}

View file

@ -3925,7 +3925,19 @@ MonoBehaviour:
m_CharacterLimit: 0
m_OnEndEdit:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 1535224921}
m_TargetAssemblyTypeName: ColorPreview, Assembly-CSharp-firstpass
m_MethodName: SetColorFromTMP
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_OnSubmit:
m_PersistentCalls:
m_Calls: []

View file

@ -12,6 +12,12 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
// use PlayerActionObject for the actual tweezers but this isn't playable rn so IDC
public class RhythmTweezers : Minigame
{
public enum VegetableType
{
Onion,
Potato
}
[Header("References")]
public Transform VegetableHolder;
public SpriteRenderer Vegetable;

View file

@ -8,6 +8,12 @@ namespace RhythmHeavenMania.Games.Spaceball
{
public class Spaceball : Minigame
{
public enum CostumeType {
Standard,
Bunny,
SphereHead
}
public GameObject Ball;
public GameObject BallsHolder;

View file

@ -106,7 +106,7 @@ namespace RhythmHeavenMania.Editor
{
prefab = FloatP;
}
else if (objType == typeof(RhythmHeavenMania.Util.EasingFunction.Ease))
else if (objType.IsEnum)
{
prefab = DropdownP;
}

View file

@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using TMPro;
using Starpelly;
@ -84,12 +85,12 @@ namespace RhythmHeavenMania.Editor
parameterManager.entity[propertyName] = slider.value;
});
}
else if (objType == typeof(EasingFunction.Ease))
else if (objType.IsEnum)
{
List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
for (int i = 0; i < System.Enum.GetValues(typeof(EasingFunction.Ease)).Length; i++)
for (int i = 0; i < System.Enum.GetValues(objType).Length; i++)
{
string name = System.Enum.GetNames(typeof(EasingFunction.Ease))[i];
string name = System.Enum.GetNames(objType)[i];
TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
optionData.text = name;
@ -97,11 +98,11 @@ namespace RhythmHeavenMania.Editor
dropDownData.Add(optionData);
}
dropdown.AddOptions(dropDownData);
dropdown.value = ((int)(EasingFunction.Ease)parameterManager.entity[propertyName]);
dropdown.value = ((int)Enum.Parse(objType, parameterManager.entity[propertyName].ToString()));
dropdown.onValueChanged.AddListener(delegate
{
parameterManager.entity[propertyName] = (EasingFunction.Ease)dropdown.value;
parameterManager.entity[propertyName] = Enum.ToObject(objType, dropdown.value);
});
}
else if (objType == typeof(Color))

View file

@ -150,7 +150,7 @@ namespace RhythmHeavenMania
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.type); }, 3),
new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentEntity.type); }, 1f, false, new List<Param>()
{
new Param("type", new EntityTypes.Integer(0, 2), "Type")
new Param("type", Spaceball.CostumeType.Standard, "Type")
} ),
new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat); } ),
new GameAction("camera", delegate { Spaceball.instance.OverrideCurrentZoom(); }, 4, true, new List<Param>()
@ -205,13 +205,13 @@ namespace RhythmHeavenMania
new GameAction("long hair", delegate { RhythmTweezers.instance.SpawnLongHair(eventCaller.currentEntity.beat); }, 0.5f),
new GameAction("next vegetable", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.NextVegetable(e.beat, e.type, e.colorA, e.colorB); }, 0.5f, false, new List<Param>()
{
new Param("type", new EntityTypes.Integer(0, 1), "Type"),
new Param("type", RhythmTweezers.VegetableType.Onion, "Type"),
new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color"),
new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color")
} ),
new GameAction("change vegetable", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeVegetableImmediate(e.type, e.colorA, e.colorB); }, 0.5f, false, new List<Param>()
{
new Param("type", new EntityTypes.Integer(0, 1), "Type"),
new Param("type", RhythmTweezers.VegetableType.Onion, "Type"),
new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color"),
new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color")
} ),