Added First Rendition of Balls
This commit is contained in:
parent
97618be7f3
commit
f42f2aeab7
File diff suppressed because it is too large
Load diff
109
Assets/Resources/Prefabs/Games/WorkingDough/Big_Ball.prefab
Normal file
109
Assets/Resources/Prefabs/Games/WorkingDough/Big_Ball.prefab
Normal file
|
@ -0,0 +1,109 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &6968929825102689508
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 9118664775683828045}
|
||||
- component: {fileID: 8975074000070167335}
|
||||
- component: {fileID: 3069789971604295600}
|
||||
m_Layer: 0
|
||||
m_Name: Big_Ball
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
--- !u!4 &9118664775683828045
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6968929825102689508}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -2.25, y: 1.23, z: 0}
|
||||
m_LocalScale: {x: 2, y: 2, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &8975074000070167335
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6968929825102689508}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: -1
|
||||
m_Sprite: {fileID: -7404805908248315402, guid: 7bc82af4cf328374596aff0ade3ad198, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 0.54, y: 0.54}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!114 &3069789971604295600
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6968929825102689508}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f589a35cd43c5a146b78729182754157, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
inList: 0
|
||||
state:
|
||||
gameObject: {fileID: 0}
|
||||
early: 0
|
||||
perfect: 0
|
||||
late: 0
|
||||
createBeat: 0
|
||||
eligibleHitsList: []
|
||||
aceTimes: 0
|
||||
isEligible: 0
|
||||
triggersAutoplay: 1
|
||||
startBeat: 0
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a2e29e987c9ff254fa0bdd4691118c08
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
109
Assets/Resources/Prefabs/Games/WorkingDough/Small_Ball.prefab
Normal file
109
Assets/Resources/Prefabs/Games/WorkingDough/Small_Ball.prefab
Normal file
|
@ -0,0 +1,109 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &382570604032400431
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 8208652835764615224}
|
||||
- component: {fileID: 4806736121672646648}
|
||||
- component: {fileID: 4347410504349864029}
|
||||
m_Layer: 0
|
||||
m_Name: Small_Ball
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
--- !u!4 &8208652835764615224
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 382570604032400431}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -1.43, y: 0.45, z: 0}
|
||||
m_LocalScale: {x: 2, y: 2, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &4806736121672646648
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 382570604032400431}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: -1
|
||||
m_Sprite: {fileID: 7027999062844758930, guid: 7bc82af4cf328374596aff0ade3ad198, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 0.54, y: 0.54}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!114 &4347410504349864029
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 382570604032400431}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f589a35cd43c5a146b78729182754157, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
inList: 0
|
||||
state:
|
||||
gameObject: {fileID: 0}
|
||||
early: 0
|
||||
perfect: 0
|
||||
late: 0
|
||||
createBeat: 0
|
||||
eligibleHitsList: []
|
||||
aceTimes: 0
|
||||
isEligible: 0
|
||||
triggersAutoplay: 1
|
||||
startBeat: 0
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5e70efa504ce792438a6ad71a4b465a7
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -83,6 +83,12 @@ TextureImporter:
|
|||
- first:
|
||||
213: 8361081418149950792
|
||||
second: Impact
|
||||
- first:
|
||||
213: -7404805908248315402
|
||||
second: Big_Ball
|
||||
- first:
|
||||
213: 7027999062844758930
|
||||
second: Small_Ball
|
||||
externalObjects: {}
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
|
@ -726,7 +732,7 @@ TextureImporter:
|
|||
width: 62
|
||||
height: 62
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
|
@ -738,6 +744,48 @@ TextureImporter:
|
|||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: Big_Ball
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 969
|
||||
y: 777
|
||||
width: 54
|
||||
height: 54
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 6f935204248dc3990800000000000000
|
||||
internalID: -7404805908248315402
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: Small_Ball
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 969
|
||||
y: 833
|
||||
width: 54
|
||||
height: 54
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 29bd3a669e7788160800000000000000
|
||||
internalID: 7027999062844758930
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
@ -8,11 +9,62 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
|||
{
|
||||
public class NPCDoughBall : PlayerActionObject
|
||||
{
|
||||
public float startBeat;
|
||||
//public bool isBig;
|
||||
public enum FlyingStage
|
||||
{
|
||||
EnteringUp,
|
||||
EnteringDown,
|
||||
ExitingUp,
|
||||
ExitingDown
|
||||
}
|
||||
|
||||
FlyingStage currentFlyingStage = FlyingStage.EnteringUp;
|
||||
|
||||
|
||||
[NonSerialized] public BezierCurve3D enterUpCurve;
|
||||
[NonSerialized] public BezierCurve3D enterDownCurve;
|
||||
[NonSerialized] public BezierCurve3D exitUpCurve;
|
||||
[NonSerialized] public BezierCurve3D exitDownCurve;
|
||||
|
||||
private WorkingDough game;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
game = WorkingDough.instance;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
float flyPos = 0f;
|
||||
|
||||
switch (currentFlyingStage) {
|
||||
case FlyingStage.EnteringUp:
|
||||
flyPos = cond.GetPositionFromBeat(startBeat, 0.5f);
|
||||
transform.position = enterUpCurve.GetPoint(flyPos);
|
||||
if (flyPos > 1f) currentFlyingStage = FlyingStage.EnteringDown;
|
||||
break;
|
||||
case FlyingStage.EnteringDown:
|
||||
flyPos = cond.GetPositionFromBeat(startBeat + 0.5f, 0.5f);
|
||||
|
||||
transform.position = enterDownCurve.GetPoint(flyPos);
|
||||
if (flyPos > 1f) currentFlyingStage = FlyingStage.ExitingUp;
|
||||
break;
|
||||
case FlyingStage.ExitingUp:
|
||||
flyPos = cond.GetPositionFromBeat(startBeat + 1f, 0.5f);
|
||||
|
||||
transform.position = exitUpCurve.GetPoint(flyPos);
|
||||
if (flyPos > 1f) currentFlyingStage = FlyingStage.ExitingDown;
|
||||
break;
|
||||
case FlyingStage.ExitingDown:
|
||||
flyPos = cond.GetPositionFromBeat(startBeat + 1.5f, 0.5f);
|
||||
|
||||
transform.position = exitDownCurve.GetPoint(flyPos);
|
||||
if (flyPos > 1f) GameObject.Destroy(gameObject);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@ using HeavenStudio.Util;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using NaughtyBezierCurves;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
|
@ -21,12 +22,12 @@ namespace HeavenStudio.Games.Loaders
|
|||
new GameAction("small ball", "Small Ball")
|
||||
{
|
||||
function = delegate { WorkingDough.instance.SpawnBall(eventCaller.currentEntity.beat, false); },
|
||||
defaultLength = 1f,
|
||||
defaultLength = 2f,
|
||||
},
|
||||
new GameAction("big ball", "Big Ball")
|
||||
{
|
||||
function = delegate { WorkingDough.instance.SpawnBall(eventCaller.currentEntity.beat, true); },
|
||||
defaultLength = 1f,
|
||||
defaultLength = 2f,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
@ -47,12 +48,21 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] GameObject ballTransporterLeftPlayer; //Close and open animations
|
||||
[SerializeField] GameObject npcImpact;
|
||||
[SerializeField] GameObject playerImpact;
|
||||
[SerializeField] GameObject smallBallNPC;
|
||||
[SerializeField] GameObject bigBallNPC;
|
||||
[SerializeField] Transform ballHolder;
|
||||
|
||||
[Header("Variables")]
|
||||
public bool intervalStarted;
|
||||
//float intervalStartBeat;
|
||||
public float beatInterval = 4f;
|
||||
|
||||
[Header("Curves")]
|
||||
public BezierCurve3D npcEnterUpCurve;
|
||||
public BezierCurve3D npcEnterDownCurve;
|
||||
public BezierCurve3D npcExitUpCurve;
|
||||
public BezierCurve3D npcExitDownCurve;
|
||||
|
||||
public static WorkingDough instance;
|
||||
|
||||
void Awake()
|
||||
|
@ -73,14 +83,14 @@ namespace HeavenStudio.Games
|
|||
//End interval
|
||||
new BeatAction.Action(beat + interval, delegate { intervalStarted = false; }),
|
||||
//Close npc transporters
|
||||
new BeatAction.Action(beat + interval, delegate { ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + interval, delegate { ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + interval + 0.5f, delegate { ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + interval + 0.5f, delegate { ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
|
||||
//Open player transporters
|
||||
new BeatAction.Action(beat + interval, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0); }),
|
||||
new BeatAction.Action(beat + interval, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0); }),
|
||||
//Close player transporters
|
||||
new BeatAction.Action(beat + interval * 2, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + interval * 2, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + interval * 2 + 0.5f, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + interval * 2 + 0.5f, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -90,14 +100,30 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void SpawnBall(float beat, bool isBig)
|
||||
{
|
||||
if (!intervalStarted)
|
||||
{
|
||||
SetIntervalStart(beat, beatInterval);
|
||||
}
|
||||
var objectToSpawn = isBig ? bigBallNPC : smallBallNPC;
|
||||
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
|
||||
|
||||
var ballComponent = spawnedBall.GetComponent<NPCDoughBall>();
|
||||
ballComponent.startBeat = beat;
|
||||
ballComponent.exitUpCurve = npcExitUpCurve;
|
||||
ballComponent.enterUpCurve = npcEnterUpCurve;
|
||||
ballComponent.exitDownCurve = npcExitDownCurve;
|
||||
ballComponent.enterDownCurve = npcEnterDownCurve;
|
||||
|
||||
spawnedBall.SetActive(true);
|
||||
|
||||
BeatAction.New(doughDudesNPC, new List<BeatAction.Action>()
|
||||
{
|
||||
//Jump and play sound
|
||||
new BeatAction.Action(beat + 0.5f, delegate { doughDudesNPC.GetComponent<Animator>().Play(isBig ? "BigDoughJump" :"SmallDoughJump", 0, 0); }),
|
||||
new BeatAction.Action(beat + 0.5f, delegate { Jukebox.PlayOneShotGame(isBig ? "workingDough/NPCBigBall" : "workingDough/NPCSmallBall"); }),
|
||||
new BeatAction.Action(beat + 0.5f, delegate { Jukebox.PlayOneShotGame("workingDough/SmallBall"); }),
|
||||
new BeatAction.Action(beat + 0.5f, delegate { npcImpact.SetActive(true); }),
|
||||
new BeatAction.Action(beat + 0.6f, delegate { npcImpact.SetActive(false); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { doughDudesNPC.GetComponent<Animator>().Play(isBig ? "BigDoughJump" :"SmallDoughJump", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { Jukebox.PlayOneShotGame(isBig ? "workingDough/NPCBigBall" : "workingDough/NPCSmallBall"); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { Jukebox.PlayOneShotGame("workingDough/SmallBall"); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { npcImpact.SetActive(true); }),
|
||||
new BeatAction.Action(beat + 1.1f, delegate { npcImpact.SetActive(false); }),
|
||||
});
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue