Pati Pati

Added a sign anim, moving the lion anims into it's own folder
This commit is contained in:
Amy54Desu 2022-12-14 18:04:24 -05:00
parent fc2cd7bd51
commit f4ccede747
26 changed files with 744 additions and 411 deletions

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@ -2,8 +2,8 @@ using System;
public static class AppInfo {
//--- AutoGenerated.begin
public const string Version = "0.0.1042";
public static readonly DateTime Date = new DateTime(2022, 12, 11, 00, 12, 14, 529, DateTimeKind.Utc);
public const string Version = "0.0.1043";
public static readonly DateTime Date = new DateTime(2022, 12, 14, 22, 38, 06, 644, DateTimeKind.Utc);
//--- AutoGenerated.end
}

View file

@ -12,6 +12,15 @@ namespace HeavenStudio.Games.Loaders
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, false, new List<GameAction>()
{
new GameAction("sign", "Sign Animation")
{
function = delegate { var e = eventCaller.currentEntity; ClappyTrio.instance.SignAnime(e.beat, e["type"]); },
defaultLength = 1f,
parameters = new List<Param>()
{
new Param("type", ClappyTrio.SignType.FallDown, "Sign Anime", "The animation the sign will have")
},
},
new GameAction("clap", "Clap")
{
function = delegate { var e = eventCaller.currentEntity; ClappyTrio.instance.Clap(e.beat, e.length); },
@ -22,7 +31,7 @@ namespace HeavenStudio.Games.Loaders
function = delegate { var e = eventCaller.currentEntity; ClappyTrio.instance.Bop(e.beat, e["toggle"]); },
parameters = new List<Param>()
{
new Param("toggle", false, "Happy", "Whether or not they will be happy for you getting it right")
new Param("toggle", true, "Happy", "Whether or not they will be happy for you getting it right")
},
},
new GameAction("prepare", "Prepare Stance")
@ -74,11 +83,18 @@ namespace HeavenStudio.Games
public int missBopCount;
private ClappyTrioPlayer ClappyTrioPlayer;
public Animator Sign;
public bool playerHitLast = false;
public static ClappyTrio instance { get; set; }
public enum SignType
{
FallDown,
RaiseUp
}
private void Awake()
{
instance = this;
@ -93,6 +109,19 @@ namespace HeavenStudio.Games
}
}
public void SignAnime(float beat, int type)
{
switch(type)
{
case (int) SignType.RaiseUp:
Sign.DoScaledAnimationAsync("RaiseUp", 0.5f);
break;
default:
Sign.DoScaledAnimationAsync("FallDown", 0.5f);
break;
}
Jukebox.PlayOneShotGame("clappyTrio/sign");
}
private void InitLions()
{
float startPos = -3.066667f;

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@ -134,7 +134,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
bundleVersion: 0.0.1042
bundleVersion: 0.0.1043
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
@ -156,11 +156,11 @@ PlayerSettings:
applicationIdentifier:
Standalone: com.Megaminerzero.HeavenStudio
buildNumber:
Standalone: 1042
Standalone: 1043
iPhone: 0
tvOS: 0
overrideDefaultApplicationIdentifier: 0
AndroidBundleVersionCode: 1042
AndroidBundleVersionCode: 1043
AndroidMinSdkVersion: 19
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1