Pati Pati
Added a sign anim, moving the lion anims into it's own folder
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@ -2,8 +2,8 @@ using System;
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public static class AppInfo {
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//--- AutoGenerated.begin
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public const string Version = "0.0.1042";
|
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public static readonly DateTime Date = new DateTime(2022, 12, 11, 00, 12, 14, 529, DateTimeKind.Utc);
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public const string Version = "0.0.1043";
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public static readonly DateTime Date = new DateTime(2022, 12, 14, 22, 38, 06, 644, DateTimeKind.Utc);
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//--- AutoGenerated.end
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}
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|
|
|
@ -12,6 +12,15 @@ namespace HeavenStudio.Games.Loaders
|
|||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
return new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, false, new List<GameAction>()
|
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{
|
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new GameAction("sign", "Sign Animation")
|
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{
|
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function = delegate { var e = eventCaller.currentEntity; ClappyTrio.instance.SignAnime(e.beat, e["type"]); },
|
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defaultLength = 1f,
|
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parameters = new List<Param>()
|
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{
|
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new Param("type", ClappyTrio.SignType.FallDown, "Sign Anime", "The animation the sign will have")
|
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},
|
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},
|
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new GameAction("clap", "Clap")
|
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{
|
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function = delegate { var e = eventCaller.currentEntity; ClappyTrio.instance.Clap(e.beat, e.length); },
|
||||
|
@ -22,7 +31,7 @@ namespace HeavenStudio.Games.Loaders
|
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function = delegate { var e = eventCaller.currentEntity; ClappyTrio.instance.Bop(e.beat, e["toggle"]); },
|
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parameters = new List<Param>()
|
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{
|
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new Param("toggle", false, "Happy", "Whether or not they will be happy for you getting it right")
|
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new Param("toggle", true, "Happy", "Whether or not they will be happy for you getting it right")
|
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},
|
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},
|
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new GameAction("prepare", "Prepare Stance")
|
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|
@ -74,11 +83,18 @@ namespace HeavenStudio.Games
|
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public int missBopCount;
|
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|
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private ClappyTrioPlayer ClappyTrioPlayer;
|
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public Animator Sign;
|
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|
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public bool playerHitLast = false;
|
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|
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public static ClappyTrio instance { get; set; }
|
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public enum SignType
|
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{
|
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FallDown,
|
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RaiseUp
|
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}
|
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|
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private void Awake()
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{
|
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instance = this;
|
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|
@ -93,6 +109,19 @@ namespace HeavenStudio.Games
|
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}
|
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}
|
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|
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public void SignAnime(float beat, int type)
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{
|
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switch(type)
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{
|
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case (int) SignType.RaiseUp:
|
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Sign.DoScaledAnimationAsync("RaiseUp", 0.5f);
|
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break;
|
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default:
|
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Sign.DoScaledAnimationAsync("FallDown", 0.5f);
|
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break;
|
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}
|
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Jukebox.PlayOneShotGame("clappyTrio/sign");
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}
|
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private void InitLions()
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{
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float startPos = -3.066667f;
|
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|
|
File diff suppressed because one or more lines are too long
|
@ -134,7 +134,7 @@ PlayerSettings:
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16:10: 1
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16:9: 1
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Others: 1
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bundleVersion: 0.0.1042
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bundleVersion: 0.0.1043
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preloadedAssets: []
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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@ -156,11 +156,11 @@ PlayerSettings:
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applicationIdentifier:
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Standalone: com.Megaminerzero.HeavenStudio
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buildNumber:
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Standalone: 1042
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Standalone: 1043
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iPhone: 0
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tvOS: 0
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overrideDefaultApplicationIdentifier: 0
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AndroidBundleVersionCode: 1042
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AndroidBundleVersionCode: 1043
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AndroidMinSdkVersion: 19
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AndroidTargetSdkVersion: 0
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AndroidPreferredInstallLocation: 1
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|
|
Loading…
Reference in a new issue