it just keeps getting worse
old plan abandoned, now properties are hardcoded
This commit is contained in:
parent
d46319a813
commit
f522a1a398
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@ -1337,7 +1337,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: "AWWWWWWW BWWWWWWW\u200B"
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m_text: "\u200B"
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 4810e200fa0cb24438bac52343d7674b, type: 2}
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m_sharedMaterial: {fileID: 8580487687356851718, guid: 4810e200fa0cb24438bac52343d7674b, type: 2}
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@ -18737,7 +18737,7 @@ MonoBehaviour:
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m_ChildControlWidth: 0
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m_ChildControlHeight: 0
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m_ChildScaleWidth: 0
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m_ChildScaleHeight: 0
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m_ChildScaleHeight: 1
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m_ReverseArrangement: 0
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--- !u!114 &830452354
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MonoBehaviour:
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@ -24292,7 +24292,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -408.98007, y: -17}
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m_AnchoredPosition: {x: -408.98013, y: -17}
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m_SizeDelta: {x: -817.96, y: -46.29}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &1118147045
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@ -25730,7 +25730,6 @@ RectTransform:
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m_Children:
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- {fileID: 1344658867}
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- {fileID: 2009181867}
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- {fileID: 1252591648}
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m_Father: {fileID: 1745456516}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -27527,6 +27526,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1252591648}
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- component: {fileID: 1252591649}
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m_Layer: 5
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m_Name: String
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m_TagString: Untagged
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@ -27543,18 +27543,31 @@ RectTransform:
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m_GameObject: {fileID: 1252591647}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1.0000796, y: 1.0000796, z: 1.0000796}
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m_LocalScale: {x: 1.0000798, y: 1.0000798, z: 1.0000798}
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m_Children:
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- {fileID: 1980463954}
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- {fileID: 1425536043}
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m_Father: {fileID: 1167667137}
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m_RootOrder: 2
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m_Father: {fileID: 1344658867}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: -240.99994, y: 263.99997}
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m_SizeDelta: {x: 537.35, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1252591649
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1252591647}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: dfd9c4dee49957d4da897e02634ce6db, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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content: {fileID: 0}
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--- !u!1 &1254178913
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GameObject:
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m_ObjectHideFlags: 0
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@ -30604,7 +30617,8 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children:
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- {fileID: 1252591648}
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m_Father: {fileID: 1167667137}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -31554,14 +31568,26 @@ MonoBehaviour:
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m_Calls: []
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m_OnValueChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Calls:
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- m_Target: {fileID: 1252591649}
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m_TargetAssemblyTypeName: HeavenStudio.Properties.RemixName, Assembly-CSharp
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m_MethodName: Refresh
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m_Mode: 0
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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m_OnTouchScreenKeyboardStatusChanged:
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m_PersistentCalls:
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m_Calls: []
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m_CaretColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
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m_CustomCaretColor: 0
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m_SelectionColor: {r: 0.65882355, g: 0.80784315, b: 1, a: 0.7529412}
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m_Text: AWWWWWWW BWWWWWWW
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m_Text:
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m_CaretBlinkRate: 0.85
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m_CaretWidth: 1
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m_ReadOnly: 0
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@ -507,8 +507,12 @@ namespace HeavenStudio.Editor
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return json;
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}
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public string GetPropertiesJson() =>
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JsonConvert.SerializeObject(Properties.PropController.instance.properties);
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public string GetPropertiesJson()
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{
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string json = string.Empty;
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json = JsonConvert.SerializeObject(Properties.PropController.instance.properties);
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return json;
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}
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public void SetGameEventTitle(string txt)
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{
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@ -55,11 +55,15 @@ namespace HeavenStudio.Properties
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[Serializable]
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public class Properties
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{
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public static Properties instance { get; private set; } = new Properties();
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//this is just copied from the beatmap lol
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public string levelName = "test";
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public string levelName = "asdf";
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public string levelCreator = "testCreator";
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public int Number;
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public string datamodel;
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public object this[string propertyName]
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{
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get
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@ -78,7 +82,6 @@ namespace HeavenStudio.Properties
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}
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}
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}
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}
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public class PropController
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8
Assets/Scripts/LevelEditor/Properties/PropList.meta
Normal file
8
Assets/Scripts/LevelEditor/Properties/PropList.meta
Normal file
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 80e5db7602a2b044ba965c556335a757
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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17
Assets/Scripts/LevelEditor/Properties/PropList/RemixName.cs
Normal file
17
Assets/Scripts/LevelEditor/Properties/PropList/RemixName.cs
Normal file
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@ -0,0 +1,17 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Properties
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{
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public class RemixName : MonoBehaviour
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{
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[SerializeField] private GameObject content;
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public void Refresh(string content)
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{
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Properties.instance.levelName = content;
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Debug.Log(Properties.instance.levelName);
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: dfd9c4dee49957d4da897e02634ce6db
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -15,7 +15,7 @@ namespace HeavenStudio.Properties
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{
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public TMP_Text caption;
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[SerializeField] private PropManager parameterManager;
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[SerializeField] private RemixParameterManager parameterManager;
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[Header("Integer and Float")]
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[Space(10)]
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@ -6,8 +6,11 @@ using HeavenStudio.Editor.Track;
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namespace HeavenStudio.Properties
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{
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public class EventParameterManager : MonoBehaviour
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public class RemixParameterManager : MonoBehaviour
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{
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[Header("General References")]
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[SerializeField] private GameObject eventSelector;
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[Header("Property Prefabs")]
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[SerializeField] private GameObject IntegerP;
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[SerializeField] private GameObject FloatP;
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@ -16,6 +19,36 @@ namespace HeavenStudio.Properties
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[SerializeField] private GameObject ColorP;
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[SerializeField] private GameObject StringP;
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public bool active;
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public void StartParams(Beatmap.Entity entity)
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{
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active = true;
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AddParams(entity);
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}
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private void AddParams(Beatmap.Entity entity)
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{
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var minigame = EventCaller.instance.GetMinigame(Properties.instance.datamodel.Split(0));
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int actionIndex = minigame.actions.IndexOf(minigame.actions.Find(c => c.actionName == Properties.instance.datamodel.Split(1)));
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Minigames.GameAction action = minigame.actions[actionIndex];
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if (action.parameters != null)
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{
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for (int i = 0; i < action.parameters.Count; i++)
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{
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object param = action.parameters[i].parameter;
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string caption = action.parameters[i].propertyCaption;
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string propertyName = action.parameters[i].propertyName;
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string tooltip = action.parameters[i].tooltip;
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AddParam(propertyName, param, caption);
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}
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active = true;
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}
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}
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private void AddParam(string propertyName, object type, string caption)
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{
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